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Posts
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Joined
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Get over to Titan Network! We could use you for Concept art for Plan Z!
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I agree with most here if there has to be on B is my choice. I also like C for the He has a BOMB on his back thrill
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Okay for Beam Rifle I want a version of the QUANTUM Gun the Voids and Quantum goons have!
This would allow players to make passable Void Hunter characters to go after those pesky Kheldians! Mah ha ha ha. -
The Final Build is done. using concept I still kept Energy Mastery It's mostly for RP reasons. The character is a Zombie and Just don't work with Flashy FX powers.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rotten Luck: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Cleaving Blow - Damage/Endurance
- (21) Cleaving Blow - Damage/Recharge
- (23) Cleaving Blow - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Detonation - Damage/Recharge
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Accuracy
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Sign into your NCsoft Master account. Check the account to see if the settings are correct.
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I will take your advice and just start over. The Ancillary powers are chosen due to consept the guy meant to be an Unstoppable Zombie. So I was grabbing anything that had a +HP,Recovery, or Regenerate.
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Okay Tried this in Brute section and got no help. I'm not good with mids have no idea what the soft caps are. So can someone look over this and give me pointers to make it better? I'm looking for survivability and Solo Friendly.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rotten Luck: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Initial Strike- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (7) Aegis - Psionic/Status Resistance
- (7) Panacea - Heal/Endurance
- (9) Panacea - Heal
- (29) Panacea - +Hit Points/Endurance
- (A) Hecatomb - Damage
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (15) Gladiator's Armor - End/Resist
- (15) Gladiator's Armor - Recharge/Endurance
- (17) Gladiator's Armor - Recharge/Resist
- (A) Obliteration - Damage
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Gladiator's Strike - Accuracy/Damage
- (31) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Recharge
- (36) Aegis - Resistance
- (37) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Recharge
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (40) Ragnarok - Damage/Endurance
- (42) Ragnarok - Accuracy/Damage/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Recharge
- (45) Aegis - Resistance
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Chance for +End
- (A) Crushing Impact - Accuracy/Damage
Level 1: Sprint- (A) Celerity - RunSpeed
- (A) Interrupt Reduction IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Okay I'm not very good at Mids. So here's my work up for a Street Justice, Willpower. I want to find away to increase Toxic resistance given that's Willpowers weakness.
This build should be Solo Friendly and big on Survival.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rotten Luck: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (7) Aegis - Psionic/Status Resistance
- (7) Panacea - Heal/Endurance
- (9) Panacea - Heal
- (29) Panacea - +Hit Points/Endurance
- (A) Hecatomb - Damage
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (15) Gladiator's Armor - End/Resist
- (15) Gladiator's Armor - Recharge/Endurance
- (17) Gladiator's Armor - Recharge/Resist
- (A) Obliteration - Damage
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Gladiator's Strike - Accuracy/Damage
- (31) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Recharge
- (36) Aegis - Resistance
- (37) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Recharge
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (40) Ragnarok - Damage/Endurance
- (42) Ragnarok - Accuracy/Damage/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Recharge
- (45) Aegis - Resistance
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Chance for +End
- (A) Crushing Impact - Accuracy/Damage
Level 1: Sprint- (A) Celerity - RunSpeed
- (A) Interrupt Reduction IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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This got me thinking. Why have Icon in atlas if Liberty does tailors.
The only answer I can think of that makes some kind of logic is that you can only buy in game items such as the new Thorn's look in the Icon. However this seems counter to what we been told so far so I doubt it.
I go with the rest of you there is no real point in Trainers being Tailors. Yes changing looks is fun and all but not as needed as choosing new powers. With Icon and facemaker in 1-5 Zones there no Need to have such a feature. No more run to Steel or Cap for a change. -
There needs to be contacts that only open when you are a Rogue or a Vigilante. These contacts should have stories written with the idea the player is a Rogue or Vigilante.
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For a new movie I would go and look at some of the old episodes. Not about Kahn but how about the Planet Killer Doomsday Machine. They know at least two are out there and that it takes at least a ship blowing up in it's mouth to destroy it.
However with most of the fleet destroyed already what are they going to do?
On second thought that's not as Epic as I first thought. The Romulans could take the advantage of having both the Klingon and Federation fleets so devastated. There also a reason to do so like someone pointed out both the Klingons and Federation had access to the Future ship where the Romulans didn't, big motive my view. This would in hence make the major threat the Romulans like they wanted in the Original TV airing. What stopped them was the cost of the makeup for the Romulans so the Klingons were made the Major threat. -
Quote:Why do I suddenly see a group of Time Manipulators in Atlas park doing the Time Warp on the first day of freedom?Must... resist... posting... Time Warp... Song...
http://www.youtube.com/watch?v=7dUhIoKUzO0
(what? were you expecting something else?)
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On one of the missions I ran in praetoria I noticed an NPC comment about a Prisoner with Spider arms. I wish I had caught it but I failed to take a screen shot.
Now I might just run a few Praetorians just to hunt down that comment in a few days. -
This just in newest Superhero "Captain Pancake! Fights for Truth Justice and Pancakes for all!"
By now the name might be taken but I put this with the Captain spam Idea of mine. Somewhere in a very back corner of my mind to bring out at random times for a laugh. -
The Server status rarely keeps up. Check the last time it was updated.
Well as we wait for it to be done cross fingers that they get the Team UI fixed. -
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I forgot the costume code but I did work hard to get that Thorn Wielder look going.
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Hmm Lets see...
Nope I'm not liking the new look. -
You know you want too! Be simple a knot like thing for the throat.
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A TOWEL! That right almost every kid tied a Towel around there throat to be a cape. We need something in game that looks like that!
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Or just make more then one version of each hat. Say one no hair one with short one with long hair. It be one Item so use the same number of anchors.
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The idea of having options of hair styles is one I would back.
Can't have a Clockwork with a top hat at the moment because of the "Hair"!
Not to mention skull heads. -
That is an idea having the Clockwork be a Cyborg/experiment with Biological components. That would allow the Khel to bond with out an issue.
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I figured that the Kheldian doomed itself instead of saving her life she just prolonged her death. I figured the Clockwork was deactivated at the time of the effects.
True it's not a True Bonding like an organic life. Character concepts is a big part of this game and I really want to make this idea work just trying to figure out how. -
From the Wiki, Twilight's Son is the last of his race. The Kheldians have been wiped out and used as a source of energy to power the ships of a deadly alien force in the far distant future.
Now the idea is this if the Kheldians were/will be used to power the ships then it seems possible for one to power a Robot.
My character was dying and in a last moment she left the body of her Human host and entered the body of a Preatorian Clockwork. Kheldian energy now powers the unit. However there are RP issues I'm still trying to think through.
1.) Will the Clockwork Peacebringer speak in Clockwork speak? CWK.PB for example.
2.) Should this new being be able to Shape shift into the Nova/Dwarf forms and with Costume change and creative looks a Human form?