SJ/WP Help please
Building for toxic resistance is pointless, by the way. The set bonuses for it are few and small, and there are few enemies that deal it. Furthermore, most (if not all) toxic damage is tagged with lethal damage, so if you build up your lethal defense you won't get hit with it much anyway. And the attacks that DO hit you...well....toxic damage is generally moderate at best. On a well made willpower you won't notice it.
This... is a bad build. The main reason to slot purples is for the fat recharge bonuses, but you don't have enough slotted. You haven't built for recharge or S/L def, and have massively overbuilt for end recovery. You took Focused Accuracy. Your attacks are mostly four-slotted. From what I see, it looks like you aimed for damage bonuses from your sets, which don't go very far on a brute with the lower base damage mod.
Consider a full, ground-up rebuild. Aim for S/L defense, with +hp or recharge as a secondary goal. Soul Mastery has Gloom and Darkest Night and is a great choice. As a WP, you don't need Superior Conditioning/Physical Perfection. I'm at work and can't run Mids here, but if you want I can PM you a suggested build later in the day.
@Emberly, Will you please help me with this build? I also have Blackwand, Nemesis staf and the Mu attack power.. I love my SJ/WP, but am not sure how to build/slot it. I am at 20th lvl, and have 4 account respecs, so I can change it whenever. I just need better guidance, than me just not knowing.
Thanks!
Will you please help me with this build? I also have Blackwand, Nemesis staf and the Mu attack power.. I love my SJ/WP, but am not sure how to build/slot it. I am at 20th lvl, and have 4 account respecs, so I can change it whenever. I just need better guidance, than me just not knowing.
Thanks!
I will take your advice and just start over. The Ancillary powers are chosen due to consept the guy meant to be an Unstoppable Zombie. So I was grabbing anything that had a +HP,Recovery, or Regenerate.
The Final Build is done. using concept I still kept Energy Mastery It's mostly for RP reasons. The character is a Zombie and Just don't work with Flashy FX powers.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rotten Luck: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Cleaving Blow - Damage/Endurance
- (21) Cleaving Blow - Damage/Recharge
- (23) Cleaving Blow - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - Heal/Recharge
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Detonation - Damage/Recharge
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Accuracy
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (46) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Hey Emberly
I would like to see that build as well. If you don't mind.
Much better build RottenLuck and nothing wrong with sticking with concept. Hope it works well for you!
Globals: @Midnight Mystique/@Magik13
I plan on getting Mace Mastery on my Villain Street Justice Invulnerability Brute. I'm waiting on that token though so I can get the Arachnos Helmet.
One thought on concept - you could go with the soul mastery pool, I have always felt dark blasts/attacks fit any kind of undead fairly well. Dark Obliteration is a nice little boost to AoE damage and darkest night's -to hit and -dam will give WP a huge survivability boost against anything but AV's.
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This one is a build i would love to use even is still far from perfect so i would love to hear any ideas or suggestion to improve it.
In the final number count the 4 accolade badge ( +20% Hp and 15% end )
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Triage - Heal/Recharge
- (15) Triage - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Recharge
- (17) Titanium Coating - Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance/Recharge
- (19) Titanium Coating - Resistance
- (23) Titanium Coating - Endurance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (A) Detonation - Accuracy/Damage
- (33) Detonation - Damage/Endurance
- (39) Detonation - Damage/Recharge
- (43) Detonation - Damage/Range
- (46) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Endurance/Range
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Recharge
- (39) Aegis - Resistance/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Empty
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Cardiac Radial Boost
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 9.88% Defense(Fire)
- 9.88% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 6.13% Defense(Psionic)
- 13.63% Defense(Melee)
- 9.88% Defense(Ranged)
- 12.06% Defense(AoE)
- 25% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 35% Enhancement(RechargeTime)
- 15% FlySpeed
- 303.6 HP (20.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 14.85%
- MezResist(Sleep) 3.85%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 92% (5.75 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 3.13% Resistance(Negative)
- 1.88% Resistance(Toxic)
- 3.13% Resistance(Psionic)
- 20% RunSpeed
- 1% XPDebtProtection
What do you think ?
Emberly, if you don't mind, could you post your Mids build for the SJ/WP brute build? Thank you!
Another idea could be this build
S/L def at 39.8 ( i would love cap but damn i can't..) wich with ROC and DN will be extreme high (or at least i hope )
2366 hp with 624% regeneration ( still with accolade bonuses )
46% recharge bonus i think it's nice
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), Tr'ge-Heal/Rchg(9), Tr'ge-Heal/EndRdx(15)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(5), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36)
Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(23)
Level 8: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(50)
Level 10: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 12: Indomitable Will -- LkGmblr-Rchg+(A)
Level 14: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Kick -- Dmg-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(46), T'Death-Dmg/EndRdx(46)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg(45), T'Death-Dmg/Rchg(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Super Jump -- Jump-I(A)
Level 44: Gloom -- Dmg-I(A)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Dark Obliteration -- Dmg-I(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Cardiac Radial Boost
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.38% Defense(Smashing)
- 27.38% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 19.88% Defense(Melee)
- 7.38% Defense(Ranged)
- 6.75% Defense(AoE)
- 6% Enhancement(Heal)
- 46.25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 46% (2.87 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.25% Resistance(Toxic)
- 3.13% Resistance(Psionic)
- 5% RunSpeed
Still comment and ideas will be very very apreciated
This is the build I've been working on for my StJ/ WP Brute. Comments/ suggestions would be much appreciated. (I did the build using Dynamic Mode, so disregard the slot levels.)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Initial Strike
- (A) Mocking Beratement - Taunt
- (3) Mocking Beratement - Taunt/Recharge
- (3) Mocking Beratement - Taunt/Recharge/Range
- (5) Mocking Beratement - Accuracy/Recharge
- (5) Mocking Beratement - Taunt/Range
- (7) Mocking Beratement - Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (33) Dark Watcher's Despair - To Hit Debuff/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Perfect Zinger - Accuracy/Recharge
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (A) Pounding Slugfest - Disorient Bonus
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (A) Flight Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 2: Swift
- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl
- (A) Pounding Slugfest - Disorient Bonus
Level 1: Sprint
- (A) Empty
- (A) Recharge Reduction IO
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 27.38% Defense(Smashing)
- 27.38% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 19.88% Defense(Melee)
- 7.38% Defense(Ranged)
- 7.06% Defense(AoE)
- 4.05% Max End
- 52.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 15% FlySpeed
- 247.4 HP (16.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 32% (2 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed
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50s on Victory server: Rip Colt ice/ice/ice tank; Prince of Wails sonic/mental/elec blaster; Dr. Gestalt ill/kin troller; Brandon Caine ss/stone/pyre brute; Sulfur Surfer ss/FA/Mu brute; Royal Paine claws/SR/pyre scrapper; Dash Colt DP/elec/elec blaster
I went with regen, concept has me using PP.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Smashy v2: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
------------
Level 1: Initial Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: High Pain Tolerance Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(45), ResDam-I(45), ResDam-I(46)
Level 2: Sweeping Cross Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Regen/Rcvry+(13), RgnTis-Regen+(37), Heal-I(48)
Level 6: Hasten RechRdx-I(A), RechRdx-I(39)
Level 8: Rib Cracker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Dmg/Rchg(23), P'ngS'Fest-Acc/Dmg(34)
Level 10: Indomitable Will LkGmblr-Rchg+(A)
Level 12: Combat Jumping Ksmt-ToHit+(A), LkGmblr-Rchg+(15)
Level 14: Combat Readiness RechRdx-I(A), RechRdx-I(40)
Level 16: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Heal-I(40)
Level 18: Spinning Strike Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Zinger-Acc/Rchg(45)
Level 20: Quick Recovery Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Rchg(21)
Level 22: Mind Over Body S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 24: Boxing Acc-I(A)
Level 26: Shin Breaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/EndRdx(36)
Level 28: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(50)
Level 30: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(43)
Level 32: Crushing Uppercut GS-Acc/Dmg(A), GS-Dam/Rech(33), GS-Dam/End/Rech(33), GS-Acc/End/Rech(33), Rope-Acc/Rchg(34), Rope-Acc/EndRdx(34)
Level 35: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(43)
Level 38: Focused Accuracy GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
Level 41: Physical Perfection Mrcl-Heal(A), Mrcl-Rcvry+(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod(48)
Level 44: Maneuvers LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 47: Strength of Will ResDam-I(A)
Level 49: Assault EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift Run-I(A)
Level 2: Health Heal-I(A), Heal-I(40)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina EndMod-I(A), EndMod-I(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl Empty(A)
Level 1: Fury
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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RipColt the slotting you have in RttC is doing almost nothing for your regen which is what keeps a WP anything in the fight.
The slotting in Intial Strike isn't improving the dmg of the power at all.
Some of the other builds posted will have a hard time hitting reliably against anything other than even level mobs as Kinetic Combats don't have much in the way of accuracy.
This is what I have planned for my StJ/WP,it does require the PvP +3% def IO and I know I've gone over the rule of 5 on 9% acc bonuses but I wanted the other bonuses that went along with it.
Like another build posted here I did it in Dynamic mode so the slots might not be in the order I would slot them in game and the low level IO's are for Ex-ing down which I tend to do alot,anywhy here it is
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), Numna-Heal(46), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(50)
Level 2: Sweeping Cross -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(5), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx(46)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(48)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(33)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Combat Readiness -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(40)
Level 38: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43), Mako-Acc/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
you could even switch out the last slot in Spinning Strike for the Force Feedback proc if you don't mind a little more endurance drain.
Okay I'm not very good at Mids. So here's my work up for a Street Justice, Willpower. I want to find away to increase Toxic resistance given that's Willpowers weakness.
This build should be Solo Friendly and big on Survival.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rotten Luck: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (7) Aegis - Psionic/Status Resistance
- (7) Panacea - Heal/Endurance
- (9) Panacea - Heal
- (29) Panacea - +Hit Points/Endurance
Level 2: Heavy Blow- (A) Hecatomb - Damage
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Accuracy/Damage/Recharge
Level 4: Mind Over Body- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (15) Gladiator's Armor - End/Resist
- (15) Gladiator's Armor - Recharge/Endurance
- (17) Gladiator's Armor - Recharge/Resist
Level 6: Sweeping Cross- (A) Obliteration - Damage
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Accuracy/Recharge
Level 8: Fast Healing- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal
Level 10: Indomitable Will- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
Level 12: Hasten- (A) Recharge Reduction IO
Level 14: Kick- (A) Gladiator's Strike - Accuracy/Damage
- (31) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 16: Combat Readiness- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 18: Rib Cracker- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
Level 20: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 22: Tough- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance/Recharge
- (36) Aegis - Resistance
- (37) Aegis - Resistance/Endurance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Recharge
Level 26: Quick Recovery- (A) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
Level 28: Spinning Strike- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (40) Ragnarok - Damage/Endurance
- (42) Ragnarok - Accuracy/Damage/Recharge
Level 30: Shin Breaker- (A) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 32: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Recharge
Level 35: Crushing Uppercut- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
Level 38: Resurgence- (A) Recharge Reduction IO
Level 41: Strength of Will- (A) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Recharge
- (45) Aegis - Resistance
Level 44: Superior Conditioning- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
Level 47: Focused Accuracy- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Physical Perfection- (A) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Crushing Impact - Accuracy/Damage
Level 1: FuryLevel 1: Sprint
- (A) Celerity - RunSpeed
Level 2: Rest- (A) Interrupt Reduction IO
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3