Darkcrow_NA

Apprentice
  • Posts

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  1. Only one thing i want
    ROBES like the old CoT
  2. I fought, all alone, Diabolique ( Archvillain level 52 ) yesterday and after a couple of hit she toke fly and flee, this happened duiring the whole fight, she was constantly of the run ( fly and speed boost ), usually hiding too somewhere on top of the map.
    100% boring
  3. Im confused about this build
    On the paper seems pretty solid, S/L cap ( very close melee cap ) high level of resistance s/l ( using Resilient Core Paragon ) and three accolades.
    What i don't like it's the endurance ( cardiac could be a solution maybe ) and the slots in Lightning Field, Ball Lightning, Power Sink

    Any suggestions ?

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance
    • (3) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (33) Steadfast Protection - Resistance/+Def 3%
    Level 2: Havoc Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Endurance
    Level 6: Jacobs Ladder
    • (A) Obliteration - Chance for Smashing Damage
    • (7) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Recharge
    • (40) Reactive Armor - Endurance
    Level 12: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    Level 14: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    Level 16: Grounded
    • (A) Titanium Coating - Resistance
    Level 18: Chain Induction
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Lightning Field
    • (A) Multi Strike - Accuracy/Damage
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Reactive Armor - Resistance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 28: Energize
    • (A) Doctored Wounds - Heal
    • (42) Doctored Wounds - Recharge
    • (42) Doctored Wounds - Heal/Endurance
    • (43) Doctored Wounds - Endurance/Recharge
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 41: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Endurance/Immobilize
    • (48) Enfeebled Operation - Accuracy/Recharge
    • (48) Enfeebled Operation - Accuracy/Endurance
    • (48) Enfeebled Operation - Immobilize/Range
    Level 44: Ball Lightning
    • (A) Air Burst - Accuracy/Damage
    • (45) Air Burst - Damage/Endurance
    Level 47: Super Speed
    • (A) Empty
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Endurance Modification IO
    • (9) Endurance Modification IO
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Resilient Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 34.44% Defense(Smashing)
    • 34.44% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 32.88% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 51.25% Enhancement(RechargeTime)
    • 2% Enhancement(Knockback)
    • 4% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 2% Enhancement(Knockup)
    • 3% Enhancement(Immobilized)
    • 5% SpeedFlying
    • 157.4 HP (10.5%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 16.5%
    • MezResist(Sleep) 2.2%
    • MezResist(Stunned) 6.6%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 3% Resistance(Energy)
    • 4.88% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
  4. That's my build for TW/WP
    Pretty open to modification too
    Has a lot of HP, Regen, almost softcap S/L, high resist

    No purple at all but KC and obliteration could be expensive

    I suggest to, at least, obtain all the accolade wich give +HP and +End, will turn your Wp monster in a WP immortal monster

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psychovicious: Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Cleaving Blow - Accuracy/Damage
    • (25) Cleaving Blow - Damage/Endurance
    • (40) Cleaving Blow - Accuracy/Recharge
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    Level 2: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Knockdown Bonus
    • (27) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    Level 4: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Accuracy/Damage
    • (19) Scirocco's Dervish - Damage/Recharge
    Level 6: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Steadfast Protection - Resistance/+Def 3%
    • (19) Reactive Armor - Resistance
    • (23) Reactive Armor - Endurance
    Level 8: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Heal/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    Level 12: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Recharge
    • (29) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - Heal/Endurance
    Level 18: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Achilles' Heel - Chance for Res Debuff
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Recharge
    Level 22: Kick
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Whirling Smash
    • (A) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    Level 30: Weave
    • (A) Serendipity - Defense/Endurance/Recharge
    • (31) Serendipity - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Recharge
    • (43) Serendipity - Defense
    Level 32: Arc of Destruction
    • (A) Brute's Fury - Accuracy/Damage
    • (36) Brute's Fury - Damage/Recharge
    • (40) Brute's Fury - Accuracy/Damage/Recharge
    • (45) Brute's Fury - Accuracy/Endurance/Recharge
    • (45) Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (45) Brute's Fury - Recharge/Fury Bonus
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Defense
    Level 38: Stealth
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense/Endurance
    Level 41: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Rectified Reticle - To Hit Buff
    • (50) Rectified Reticle - To Hit Buff/Recharge
    • (50) Rectified Reticle - Increased Perception
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal/Recharge
    Level 49: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Regenerative Tissue - +Regeneration
    • (33) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Spiritual Partial Core Revamp
    Level 1: Momentum
    ------------
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 24.25% Defense(Smashing)
    • 24.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.44% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 28.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 309.2 HP (20.63%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Immobilized) 11.55%
    • MezResist(Stunned) 2.2%
    • 20% PerceptionRadius
    • 1% (0.02 End/sec) Recovery
    • 108% (6.75 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 2.21% Resistance(Smashing)
    • 2.21% Resistance(Lethal)
    • 3.13% Resistance(Negative)
    • 15% SpeedRunning
    • 1 Null
  5. Thanks for your suggestions

    Well let's see now

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Earth Assault
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char
    • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (7) Ascendency of the Dominator - Endurance/Recharge
    • (7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (15) Ascendency of the Dominator - Recharge/Chance for +Damage
    Level 1: Stone Spears
    • (A) Decimation - Damage/Recharge
    • (5) Decimation - Damage/Endurance
    • (9) Decimation - Accuracy/Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (11) Decimation - Chance of Build Up
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (17) Enfeebled Operation - Accuracy/Endurance
    • (33) Enfeebled Operation - Endurance/Immobilize
    • (33) Enfeebled Operation - Immobilize/Range
    • (33) Enfeebled Operation - Accuracy/Immobilize
    • (50) Enfeebled Operation - Accuracy/Recharge
    Level 4: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    Level 6: Smoke
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (29) Dark Watcher's Despair - Recharge/Endurance
    • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (50) Dark Watcher's Despair - To Hit Debuff
    Level 8: Hot Feet
    • (A) Multi Strike - Damage/Endurance/Recharge
    • (13) Multi Strike - Accuracy/Damage/Endurance
    • (13) Multi Strike - Accuracy/Damage
    • (19) Multi Strike - Accuracy/Endurance
    • (19) Multi Strike - Damage/Recharge
    • (27) Multi Strike - Damage/Endurance
    Level 10: Boxing
    • (A) Empty
    Level 12: Flashfire
    • (A) Stupefy - Accuracy/Recharge
    • (15) Stupefy - Accuracy/Stun/Recharge
    • (17) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Stun/Range
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Power Boost
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 18: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Heavy Mallet
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance
    • (23) Crushing Impact - Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    • (29) Crushing Impact - Accuracy/Damage/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 30: Super Speed
    • (A) Celerity - +Stealth
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Damage/Endurance
    • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Tremor
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    Level 38: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    Level 41: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (42) Recharge Reduction IO
    • (43) Achilles' Heel - Defense Debuff/Recharge
    Level 44: Hoarfrost
    • (A) Doctored Wounds - Heal
    • (45) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Recharge
    • (45) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Endurance/Recharge
    Level 47: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Endurance Modification IO
    • (3) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 7.06% Defense(Energy)
    • 7.06% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 50% Enhancement(Accuracy)
    • 3% Enhancement(Confused)
    • 3% Enhancement(Held)
    • 3.3% Enhancement(Terrorized)
    • 6% Enhancement(Sleep)
    • 6% Enhancement(Stun)
    • 107.5% Enhancement(RechargeTime)
    • 9% Enhancement(Immobilize)
    • 91.56 HP (9%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 9.65%
    • MezResist(Sleep) 4.15%
    • MezResist(Stun) 6.35%
    • MezResist(Terrorized) 4.7%
    • 9.5% (0.16 End/sec) Recovery
    • 30% (1.27 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 1.88% Resistance(Negative)


    http://www.cohplanner.com/mids/downl...F2F31F374AEC90


    44.7 S/L
    Perma Hasten and perma Dom

    What do you think guys ?
  6. I never played a Dominator before this one, but im falling in love with this toon
    Still have to figure out exactly how Domination, PermaDomination and hasten will work.
    If i have hasten with 125 sec recharge and domination with 77 sec recharge, it's a viable way to obtain perma dom ? or i must have perma hasten too ?

    Im not sure if this could be a good build

    S/L def cap
    Perma Dom
    Nothing else

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    ------------
    Level 1: Char
    (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    (5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    (7) Ascendency of the Dominator - Endurance/Recharge
    (7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    (43) Ascendency of the Dominator - Recharge/Chance for +Damage


    Level 1: Stone Spears
    (A) Decimation - Damage/Recharge
    (5) Decimation - Damage/Endurance
    (9) Decimation - Accuracy/Damage/Recharge
    (40) Decimation - Accuracy/Endurance/Recharge
    (42) Decimation - Accuracy/Damage
    (50) Devastation - Chance of Hold


    Level 2: Fire Cages
    (A) Enfeebled Operation - Accuracy/Immobilize


    Level 4: Stone Mallet
    (A) Kinetic Combat - Accuracy/Damage
    (11) Kinetic Combat - Damage/Endurance
    (11) Kinetic Combat - Damage/Recharge
    (13) Kinetic Combat - Damage/Endurance/Recharge
    (15) Force Feedback - Chance for +Recharge


    Level 6: Smoke
    (A) Dark Watcher's Despair - Recharge/Endurance


    Level 8: Hot Feet
    (A) Obliteration - Chance for Smashing Damage
    (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    (19) Obliteration - Damage
    (19) Obliteration - Accuracy/Recharge
    (34) Obliteration - Damage/Recharge
    (42) Obliteration - Accuracy/Damage/Recharge


    Level 10: Boxing
    (A) Empty


    Level 12: Flashfire
    (A) Stupefy - Accuracy/Recharge
    (15) Stupefy - Accuracy/Stun/Recharge
    (17) Stupefy - Endurance/Stun
    (34) Stupefy - Accuracy/Endurance
    (37) Stupefy - Stun/Range


    Level 14: Tough
    (A) Steadfast Protection - Resistance/+Def 3%


    Level 16: Power Boost
    (A) Empty


    Level 18: Cinders
    (A) Basilisk's Gaze - Accuracy/Hold
    (34) Basilisk's Gaze - Accuracy/Recharge
    (37) Basilisk's Gaze - Recharge/Hold
    (39) Basilisk's Gaze - Endurance/Recharge/Hold


    Level 20: Hasten
    (A) Recharge Reduction IO
    (21) Recharge Reduction IO
    (21) Recharge Reduction IO


    Level 22: Heavy Mallet
    (A) Kinetic Combat - Accuracy/Damage
    (23) Kinetic Combat - Damage/Endurance
    (23) Kinetic Combat - Damage/Recharge
    (29) Kinetic Combat - Damage/Endurance/Recharge
    (40) Force Feedback - Chance for +Recharge


    Level 24: Weave
    (A) Luck of the Gambler - Recharge Speed
    (25) Red Fortune - Defense
    (25) Red Fortune - Endurance
    (27) Red Fortune - Defense/Endurance
    (27) Red Fortune - Defense/Recharge
    (29) Red Fortune - Defense/Endurance/Recharge


    Level 26: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed


    Level 28: Seismic Smash
    (A) Kinetic Combat - Accuracy/Damage
    (31) Kinetic Combat - Damage/Endurance
    (31) Kinetic Combat - Damage/Recharge
    (31) Kinetic Combat - Damage/Endurance/Recharge


    Level 30: Super Speed
    (A) Celerity - +Stealth


    Level 32: Fire Imps
    (A) Expedient Reinforcement - Endurance/Damage/Recharge
    (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    (33) Expedient Reinforcement - Accuracy/Recharge
    (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    (46) Expedient Reinforcement - Accuracy/Damage
    (46) Expedient Reinforcement - Damage/Endurance


    Level 35: Tremor
    (A) Obliteration - Chance for Smashing Damage
    (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    (36) Obliteration - Damage
    (36) Obliteration - Accuracy/Recharge
    (37) Obliteration - Damage/Recharge
    (39) Obliteration - Accuracy/Damage/Recharge


    Level 38: Fissure
    (A) Positron's Blast - Accuracy/Damage
    (39) Positron's Blast - Damage/Endurance
    (40) Positron's Blast - Chance of Damage(Energy)
    (42) Positron's Blast - Damage/Recharge
    (43) Positron's Blast - Damage/Range
    (43) Force Feedback - Chance for +Recharge


    Level 41: Sleet
    (A) Achilles' Heel - Chance for Res Debuff


    Level 44: Hoarfrost
    (A) Doctored Wounds - Heal
    (45) Doctored Wounds - Heal/Endurance
    (45) Doctored Wounds - Recharge
    (45) Doctored Wounds - Heal/Recharge
    (46) Doctored Wounds - Endurance/Recharge


    Level 47: Frozen Armor
    (A) Luck of the Gambler - Recharge Speed
    (48) Red Fortune - Defense
    (48) Red Fortune - Endurance
    (48) Red Fortune - Defense/Recharge
    (50) Red Fortune - Defense/Endurance
    (50) Red Fortune - Endurance/Recharge


    Level 49: Ice Storm
    (A) Positron's Blast - Accuracy/Damage


    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    (A) Empty


    Level 2: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (17) Miracle - +Recovery


    Level 2: Hurdle
    (A) Empty


    Level 2: Stamina
    (A) Performance Shifter - Chance for +End
    (3) Endurance Modification IO
    (3) Endurance Modification IO


    Level 1: Brawl
    (A) Empty


    Level 1: Domination
    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    15.5% DamageBuff(Smashing)
    15.5% DamageBuff(Lethal)
    15.5% DamageBuff(Fire)
    15.5% DamageBuff(Cold)
    15.5% DamageBuff(Energy)
    15.5% DamageBuff(Negative)
    15.5% DamageBuff(Toxic)
    15.5% DamageBuff(Psionic)
    18% Defense(Smashing)
    18% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    8.63% Defense(Energy)
    8.63% Defense(Negative)
    3% Defense(Psionic)
    16.13% Defense(Melee)
    10.5% Defense(Ranged)
    3% Defense(AoE)
    2.25% Max End
    3.3% Enhancement(Terrorized)
    6% Enhancement(Immobilize)
    4% Enhancement(Heal)
    6% Enhancement(Sleep)
    88.75% Enhancement(RechargeTime)
    3% Enhancement(Confused)
    3% Enhancement(Held)
    6% Enhancement(Stun)
    36% Enhancement(Accuracy)
    76.3 HP (7.5%) HitPoints
    MezResist(Confused) 2.5%
    MezResist(Held) 2.5%
    MezResist(Immobilize) 17.9%
    MezResist(Sleep) 2.5%
    MezResist(Stun) 6.9%
    MezResist(Terrorized) 4.7%
    7% (0.12 End/sec) Recovery
    10% (0.42 HP/sec) Regeneration
    10% Resistance(Smashing)
    10% Resistance(Lethal)
    15.36% Resistance(Fire)
    15.36% Resistance(Cold)
    10% Resistance(Energy)
    10% Resistance(Negative)
    10% Resistance(Toxic)
    10% Resistance(Psionic)


    What do you think ? I need any suggestion or improvment or tips
  7. The idea behind this build it's to have

    Perma Farsight
    Perma Hasten
    Perma Chrono-Shift

    and cap at least S/L def
    In the end, using a T4 Spiritual i've no problem at all doing that
    Plus im looking to change the ATO into his superior version.

    Im not sure about the 3 different proc i put into Dist.Field not really sure they will work

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Thunderstrike - Damage/Endurance/Recharge
    • (5) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (19) Pacing of the Turtle - Chance of -Recharge
    • (43) Pacing of the Turtle - Accuracy/Endurance
    • (46) Pacing of the Turtle - Damage/Slow
    • (48) Pacing of the Turtle - Range/Slow
    • (48) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 2: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Endurance
    • (27) Decimation - Damage/Recharge
    • (33) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Chance of Build Up
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    Level 6: Rain of Fire
    • (A) Malice of the Corruptor - Accuracy/Damage
    • (7) Malice of the Corruptor - Damage/Recharge
    • (7) Malice of the Corruptor - Accuracy/Damage/Recharge
    • (9) Malice of the Corruptor - Damage/Endurance/Recharge
    • (9) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (11) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    Level 8: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    Level 12: Temporal Selection
    • (A) Recharge Reduction IO
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    Level 16: Distortion Field
    • (A) Neuronic Shutdown - Chance of Damage(Psionic)
    • (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (17) Lockdown - Chance for +2 Mag Hold
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (25) Thunderstrike - Damage/Endurance
    • (46) Thunderstrike - Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (21) Basilisk's Gaze - Accuracy/Recharge
    • (21) Basilisk's Gaze - Recharge/Hold
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    Level 32: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 35: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 38: Chrono Shift
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Endurance
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance
    Level 44: Web Cocoon
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Accuracy/Recharge
    • (45) Basilisk's Gaze - Recharge/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 47: Aim
    • (A) Rectified Reticle - Increased Perception
    Level 49: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 50: Spiritual Radial Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run


    Any suggestion or ideas ?
  8. Quote:
    Originally Posted by vernichterhelge View Post
    here is my ill/rad/ice build (i dont like fire powers)
    Very nice one but it's too expensive for me
  9. Quote:
    Originally Posted by vernichterhelge View Post
    you say that def isnt an issue (i know you do not need def when PA is perma) but went for tough and weave
    Wave because i needed a place for 1 LotG and 5 red fortune
    Tough was necessary for Wave

    Quote:
    Originally Posted by vernichterhelge View Post
    swap the acc/end in stamina for a normal endmod IO
    Oki

    Quote:
    Originally Posted by vernichterhelge View Post
    swap the entropic chaos for decimation (Fire blast)
    if you wanna keep the chance for heling self swap it to SW as this is twice in your attack chain (AC: Blind-SW-FB-SW)
    I made a mistake, i'll add another decimation in FB too

    Quote:
    Originally Posted by vernichterhelge View Post
    i prefer having my Ipets a different damage type than me for challanging the psires in Incarnate content
    Agree but was just for concept proupose, plus if im not worng those pets already use different kind of damage like fire and cold

    Thanks for your suggestion
  10. Target with this build it's simple, reach enough recarghe to enable perma Phanton Army ( using hasten and accelerate metabolism, both perma ).
    No defence cap but really i don't see a much use for it, i wont ever be close the the battlefield and if i ever approach my little ghostly pets are taking all the aggro, the risk form me should not be so high

    Any suggestion it's very welcome

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Chance of Build Up
    • (5) Decimation - Accuracy/Damage/Recharge
    • (5) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal
    • (17) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Heal/Recharge
    Level 2: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Accuracy/Recharge
    • (11) Basilisk's Gaze - Recharge/Hold
    • (11) Basilisk's Gaze - Endurance/Recharge/Hold
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (13) Thunderstrike - Accuracy/Damage
    Level 4: Deceive
    • (A) Perplex - Accuracy/Recharge
    • (9) Perplex - Endurance/Confused
    • (50) Perplex - Accuracy/Endurance
    Level 6: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (46) Dark Watcher's Despair - Chance for Recharge Slow
    • (50) Achilles' Heel - Chance for Res Debuff
    • (50) Dark Watcher's Despair - To Hit Debuff
    Level 8: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (34) Efficacy Adaptor - Accuracy/Recharge
    • (34) Efficacy Adaptor - EndMod/Accuracy
    • (34) Efficacy Adaptor - EndMod/Endurance
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    Level 12: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Red Fortune - Defense
    • (43) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 16: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Soulbound Allegiance - Damage/Recharge
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (23) Soulbound Allegiance - Chance for Build Up
    Level 20: Lingering Radiation
    • (A) Accuracy IO
    Level 22: Boxing
    • (A) Recharge Reduction IO
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Spectral Terror
    • (A) Unspeakable Terror - Accuracy/Recharge
    • (27) Unspeakable Terror - Endurance/Fear
    • (27) Unspeakable Terror - Accuracy/Endurance
    • (37) Unspeakable Terror - Fear/Range
    • (37) Unspeakable Terror - Accuracy/Fear/Recharge
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense
    • (29) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance
    • (40) Red Fortune - Endurance/Recharge
    Level 30: Fly
    • (A) Flight Speed IO
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Fire Blast
    • (A) Entropic Chaos - Accuracy/Damage
    • (36) Entropic Chaos - Damage/Endurance
    • (36) Entropic Chaos - Damage/Recharge
    • (36) Entropic Chaos - Chance of Heal Self
    • (37) Entropic Chaos - Damage/Endurance/Recharge
    Level 38: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Accuracy/Recharge
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (39) Basilisk's Gaze - Recharge/Hold
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Fire Shield
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Endurance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 49: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Intuition Radial Paragon
    Level 50: Ion Total Radial Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Phantom Core Superior Ally
    Level 50: Clarion Partial Core Invocation
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Accuracy
    • (3) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 3.63% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 11.75% Defense(Energy)
    • 11.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.38% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 9% Enhancement(Accuracy)
    • 2.2% Enhancement(Terrorized)
    • 4% Enhancement(Heal)
    • 108.8% Enhancement(RechargeTime)
    • 1.5% Enhancement(Confused)
    • 5% FlySpeed
    • 57.23 HP (5.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 7.75%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 13.25%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 14.5% (0.24 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 2.5% Resistance(Negative)
    • 5% RunSpeed
    • 1.5% XPDebtProtection
  11. Agree is still bugged..and im not even sure affect the regen part too or, at least, grant a very very small bonus ( like the small HP bonus )
  12. On My 50+++ StJ/Wp brute i have

    T4 Vigor ( even the health part is at the moment bugged, the end seems works )
    Four Performance Shifter + end proc
    Numina's convalescence +recovery+regeneration
    Miracle +recovery
    Superior Conditioning
    Two +end Accolade

    i run alway 9 toggle and i've almost infinite endurance

    Btw StJ is pretty expensive on the endurance side, the powers cycle very fast but the end cost it's high.
    Plus Wp runs at least 3 toggle ( MoB - Hs - RTC ), Tough and Weave are a Must to have as for CJ.

    So in the end StJ+Wp is viable but you need the help at least of Cardiac
    Before incarnate level SO till level 35 and then IO EndRdx in each attack plus in RTC-MoB and the other toggles you use.
    Imho the Energy Master APP is a great addon for a WP brute, due the addition of SC and PP.
    Accolade that raise end are, imho, a must to have too
  13. First time i try a full resist set like this one
    The first goal i want to reach is having perma hasten so there are a lot of set +rech bonus.
    Plus T4 Spiritual is a must.

    Second goal is raise the Hp and with the four villain accolade i can hit 2000 hp ( a bit more really )

    Endurance is not a big issue with both energize and power sink.

    Im not sure about resistance anyway.
    Having almost no defence ( or better, defences a lot far from softcap ) i do wonder if 57 S/L res can be viable or not.

    So any ideas, suggestion an anything else if very very welcome

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    +r: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (29) Crushing Impact - Damage/Endurance/Recharge
    • (50) Crushing Impact - Damage/Recharge
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance
    • (5) Titanium Coating - Endurance
    • (7) Titanium Coating - Resistance/Recharge
    • (7) Titanium Coating - Endurance/Recharge
    Level 2: Jacobs Ladder
    • (A) Eradication - Damage
    • (15) Eradication - Accuracy/Recharge
    • (21) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    Level 4: Lightning Field
    • (A) Eradication - Accuracy/Recharge
    • (13) Eradication - Damage/Recharge
    • (17) Eradication - Damage
    • (23) Eradication - Accuracy/Damage/Recharge
    Level 6: Conductive Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    • (23) Titanium Coating - Resistance/Endurance/Recharge
    • (43) Titanium Coating - Endurance
    • (46) Titanium Coating - Resistance
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Chance for Smashing Damage
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Damage/Recharge
    Level 10: Static Shield
    • (A) Steadfast Protection - Knockback Protection
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (43) Steadfast Protection - Resistance/Endurance
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (13) Mocking Beratement - Taunt/Recharge
    • (19) Mocking Beratement - Taunt/Recharge/Range
    • (34) Mocking Beratement - Taunt/Range
    • (40) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Grounded
    • (A) Resist Damage IO
    Level 18: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    • (40) Crushing Impact - Accuracy/Damage
    • (40) Crushing Impact - Damage/Endurance
    • (50) Crushing Impact - Damage/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Boxing
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Recharge
    • (27) Aegis - Endurance/Recharge
    • (27) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Psionic/Status Resistance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 28: Energize
    • (A) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Static Discharge
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Build Up
    • (A) Recharge Reduction IO
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 4.25% Defense(Melee)
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.13% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 5.4% Max End
    • 6% Enhancement(Heal)
    • 59% Enhancement(Accuracy)
    • 61.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 286.7 HP (19.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 8.8%
    • 9% (0.15 End/sec) Recovery
    • 32% (2 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection
  14. As said in another topic

    Maybe is only the Core Paragon then, on Live i've a Vigor Core Paragon and don't even add the HP or influence the regen and the increase should be very visible since add 45% health bonus ( more than a single SO in a power ).

    Plus i check the enhancement management screen and yes, i confirm the health part is not applied to powers, load or remove a T4 Vigor Core Paragon don't change any values ( like hig pain tolerance or fast healing or rtc..speaking for a wp brute of course ) for exemple High Pain Tolerance the current HP bonus i have is 255 with or without Vigor Core Paragon or another exemple could be my HP level.

    Using T3 Vigor Partial Core Revamp : hp 2500+
    Using T4 Vigor Core Paragon : hp 2470

    So maybe is the Core branch not working or apply the bonuses in a wrong way
  15. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Time Crawl
    • (A) Tempered Readiness - Range/Slow
    • (42) Tempered Readiness - Accuracy/Slow
    • (43) Tempered Readiness - Damage/Slow
    Level 2: Temporal Mending
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Frost Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (15) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (17) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 8: Freeze Ray
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (9) Basilisk's Gaze - Accuracy/Recharge
    • (9) Basilisk's Gaze - Recharge/Hold
    • (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 10: Temporal Selection
    • (A) Recharge Reduction IO
    Level 12: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Super Jump
    • (A) Empty
    Level 16: Distortion Field
    • (A) Tempered Readiness - Accuracy/Slow
    • (43) Tempered Readiness - Endurance/Recharge/Slow
    Level 18: Bitter Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (21) Basilisk's Gaze - Accuracy/Recharge
    • (21) Basilisk's Gaze - Recharge/Hold
    • (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Bitter Freeze Ray
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (27) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    Level 28: Farsight
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 30: Boxing
    • (A) Empty
    Level 32: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Slowed Response
    • (A) Exploited Vulnerability - Defense Debuff
    • (36) Exploited Vulnerability - Defense Debuff/Recharge
    • (36) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
    Level 38: Chrono Shift
    • (A) Miracle - Heal
    • (39) Miracle - +Recovery
    • (39) Miracle - Heal/Endurance
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection
    Level 44: Weave
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 47: Soul Drain
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Damage/Recharge
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (40) Endurance Modification IO
    • (40) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 5.5% Defense(Smashing)
    • 5.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 22.38% Defense(Energy)
    • 22.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 23% Defense(Ranged)
    • 3% Defense(AoE)
    • 61.25% Enhancement(RechargeTime)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(JumpHeight)
    • 60% Enhancement(Accuracy)
    • 1.5% Enhancement(JumpSpeed)
    • 6% Enhancement(Heal)
    • 8% FlySpeed
    • 56.22 HP (5.25%) HitPoints
    • 8% JumpHeight
    • 8% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 2.2%
    • 27% (0.45 End/sec) Recovery
    • 12% (0.54 HP/sec) Regeneration
    • 7.25% Resistance(Fire)
    • 7.25% Resistance(Cold)
    • 8% RunSpeed

    Pro :
    Ranged Def Cap
    Perma Farsight w/o using hasten
    61% rech time bonus only from IOs w/o hasten or Chrono Shift

    Con :
    No status protection

    Suggestion ? ideas ?
  16. This is the build i'll use for my StJ/WP brute

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psychovicious: Level 50 Natural Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike
    (A) Kinetic Combat - Accuracy/Damage
    (25) Kinetic Combat - Damage/Endurance
    (40) Kinetic Combat - Damage/Recharge
    (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    (A) Reactive Armor - Resistance/Endurance/Recharge
    (7) Reactive Armor - Resistance
    (7) Reactive Armor - Resistance/Endurance
    (9) Reactive Armor - Resistance/Recharge
    (9) Healing IO
    (15) Healing IO
    Level 2: Heavy Blow
    (A) Kinetic Combat - Accuracy/Damage
    (5) Kinetic Combat - Knockdown Bonus
    (27) Kinetic Combat - Damage/Endurance
    (36) Kinetic Combat - Damage/Recharge
    Level 4: Sweeping Cross
    (A) Obliteration - Damage
    (13) Obliteration - Accuracy/Recharge
    (13) Obliteration - Damage/Recharge
    (27) Obliteration - Accuracy/Damage/Recharge
    (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    (42) Obliteration - Chance for Smashing Damage
    Level 6: Mind Over Body
    (A) Reactive Armor - Resistance/Endurance
    (17) Reactive Armor - Resistance/Recharge
    (17) Reactive Armor - Endurance/Recharge
    (19) Reactive Armor - Resistance/Endurance/Recharge
    (19) Reactive Armor - Resistance
    (23) Reactive Armor - Endurance
    Level 8: Fast Healing
    (A) Healing IO
    (23) Healing IO
    (50) Healing IO
    Level 10: Combat Readiness
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Indomitable Will
    (A) Luck of the Gambler - Recharge Speed
    Level 14: Rib Cracker
    (A) Kinetic Combat - Accuracy/Damage
    (15) Kinetic Combat - Damage/Endurance
    (29) Kinetic Combat - Damage/Recharge
    (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (29) Numina's Convalescence - Heal
    (37) Numina's Convalescence - Heal/Endurance
    (43) Numina's Convalescence - Heal/Recharge
    Level 18: Spinning Strike
    (A) Positron's Blast - Accuracy/Damage
    (33) Positron's Blast - Damage/Endurance
    (39) Positron's Blast - Damage/Recharge
    (42) Positron's Blast - Damage/Range
    (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 20: Quick Recovery
    (A) Endurance Modification IO
    (21) Endurance Modification IO
    (21) Endurance Modification IO
    Level 22: Kick
    (A) Damage Increase IO
    Level 24: Tough
    (A) Steadfast Protection - Resistance/+Def 3%
    (25) Reactive Armor - Resistance
    (34) Reactive Armor - Resistance/Recharge
    (34) Reactive Armor - Resistance/Endurance
    Level 26: Shin Breaker
    (A) Kinetic Combat - Accuracy/Damage
    (34) Kinetic Combat - Damage/Endurance
    (39) Kinetic Combat - Damage/Recharge
    (43) Kinetic Combat - Damage/Endurance/Recharge
    (46) Pounding Slugfest - Damage/Recharge
    (46) Pounding Slugfest - Damage/Endurance
    Level 28: Heightened Senses
    (A) Luck of the Gambler - Defense
    (46) Luck of the Gambler - Defense/Endurance
    (50) Luck of the Gambler - Recharge Speed
    Level 30: Weave
    (A) Luck of the Gambler - Defense/Endurance
    (31) Luck of the Gambler - Defense/Recharge
    (31) Luck of the Gambler - Endurance/Recharge
    (31) Luck of the Gambler - Defense
    (33) Luck of the Gambler - Recharge Speed
    Level 32: Crushing Uppercut
    (A) Kinetic Combat - Accuracy/Damage
    (36) Kinetic Combat - Damage/Endurance
    (40) Kinetic Combat - Damage/Recharge
    (45) Kinetic Combat - Damage/Endurance/Recharge
    (45) Pounding Slugfest - Damage/Endurance
    (45) Pounding Slugfest - Accuracy/Damage
    Level 35: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed
    (42) Luck of the Gambler - Defense
    Level 38: Hasten
    (A) Recharge Reduction IO
    Level 41: Super Jump
    (A) Jumping IO
    Level 44: Gloom
    (A) Damage Increase IO
    Level 47: Darkest Night
    (A) Dark Watcher's Despair - To Hit Debuff
    (48) Dark Watcher's Despair - To Hit Debuff/Recharge
    (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    (48) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 49: Stealth
    (A) Defense Buff IO
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Cardiac Radial Boost
    ------------
    Level 2: Swift
    (A) Empty
    Level 2: Health
    (A) Healing IO
    (5) Healing IO
    (33) Healing IO
    Level 2: Hurdle
    (A) Empty
    Level 2: Stamina
    (A) Endurance Modification IO
    (3) Endurance Modification IO
    (3) Endurance Modification IO
    Level 1: Brawl
    (A) Empty
    Level 1: Fury
    Level 1: Sprint
    (A) Empty
    Level 2: Rest
    (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    5.5% DamageBuff(Smashing)
    5.5% DamageBuff(Lethal)
    5.5% DamageBuff(Fire)
    5.5% DamageBuff(Cold)
    5.5% DamageBuff(Energy)
    5.5% DamageBuff(Negative)
    5.5% DamageBuff(Toxic)
    5.5% DamageBuff(Psionic)
    27.38% Defense(Smashing)
    27.38% Defense(Lethal)
    4.88% Defense(Fire)
    4.88% Defense(Cold)
    8% Defense(Energy)
    8% Defense(Negative)
    3% Defense(Psionic)
    19.88% Defense(Melee)
    7.38% Defense(Ranged)
    6.75% Defense(AoE)
    46.25% Enhancement(RechargeTime)
    6% Enhancement(Heal)
    27% Enhancement(Accuracy)
    5% FlySpeed
    202.4 HP (13.5%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 17.05%
    MezResist(Stun) 2.2%
    7.5% (0.13 End/sec) Recovery
    58% (3.62 HP/sec) Regeneration
    1.58% Resistance(Fire)
    1.58% Resistance(Cold)
    1.25% Resistance(Toxic)
    5% RunSpeed

    S/L def 44.5 E/Ne def 36 ( softcap almost any DEF with DN )
    S/L res 52.9
    Regen 64 Hp/sec
    Hp 2405
    Haste +46.25%

    For this build i use the 4 villain accolade ( High Pain, Born in Battle, Invader, Marshall )
  17. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psychovicious: Level 50 Natural Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Healing IO
    • (15) Healing IO
    Level 2: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Knockdown Bonus
    • (27) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    Level 4: Sweeping Cross
    • (A) Obliteration - Damage
    • (13) Obliteration - Accuracy/Recharge
    • (13) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 6: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Endurance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    • (19) Reactive Armor - Resistance
    • (23) Reactive Armor - Endurance
    Level 8: Fast Healing
    • (A) Healing IO
    • (23) Healing IO
    • (50) Healing IO
    Level 10: Combat Readiness
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Rib Cracker
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    Level 18: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 20: Quick Recovery
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Kick
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance
    Level 26: Shin Breaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Pounding Slugfest - Damage/Recharge
    • (46) Pounding Slugfest - Damage/Endurance
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Recharge Speed
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (31) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Recharge Speed
    Level 32: Crushing Uppercut
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Pounding Slugfest - Damage/Endurance
    • (45) Pounding Slugfest - Accuracy/Damage
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    Level 38: Hasten
    • (A) Recharge Reduction IO
    Level 41: Super Jump
    • (A) Jumping IO
    Level 44: Gloom
    • (A) Damage Increase IO
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 49: Stealth
    • (A) Defense Buff IO
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Cardiac Radial Boost
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO
    • (5) Healing IO
    • (33) Healing IO
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (3) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 27.38% Defense(Smashing)
    • 27.38% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.88% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 46.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 202.4 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 58% (3.62 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.25% Resistance(Toxic)
    • 5% RunSpeed

    S/L def 44.5 E/Ne def 36 ( softcap almost any DEF with DN )
    S/L res 52.9
    Regen 64 Hp/sec
    Hp 2405
    Haste +46.25%

    For this build i use the 4 villain accolade ( High Pain, Born in Battle, Invader, Marshall )

    Any ideas, suggestion, critique ?
  18. Another idea could be this build
    S/L def at 39.8 ( i would love cap but damn i can't..) wich with ROC and DN will be extreme high (or at least i hope )

    2366 hp with 624% regeneration ( still with accolade bonuses )

    46% recharge bonus i think it's nice



    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), Tr'ge-Heal/Rchg(9), Tr'ge-Heal/EndRdx(15)
    Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(5), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36)
    Level 4: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
    Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), RctvArm-EndRdx(23)
    Level 8: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(50)
    Level 10: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
    Level 12: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 14: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
    Level 22: Kick -- Dmg-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg(46), T'Death-Dmg/EndRdx(46)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(33)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg(45), T'Death-Dmg/Rchg(45)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
    Level 38: Hasten -- RechRdx-I(A)
    Level 41: Super Jump -- Jump-I(A)
    Level 44: Gloom -- Dmg-I(A)
    Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
    Level 49: Dark Obliteration -- Dmg-I(A)
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Cardiac Radial Boost
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 27.38% Defense(Smashing)
    • 27.38% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.88% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 6% Enhancement(Heal)
    • 46.25% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 202.4 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 46% (2.87 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.25% Resistance(Toxic)
    • 3.13% Resistance(Psionic)
    • 5% RunSpeed

    Still comment and ideas will be very very apreciated
  19. This one is a build i would love to use even is still far from perfect so i would love to hear any ideas or suggestion to improve it.
    In the final number count the 4 accolade badge ( +20% Hp and 15% end )


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Triage - Heal/Recharge
    • (15) Triage - Heal/Endurance
    Level 2: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Sweeping Cross
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (37) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 6: Mind Over Body
    • (A) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Endurance/Recharge
    • (19) Titanium Coating - Resistance/Endurance/Recharge
    • (19) Titanium Coating - Resistance
    • (23) Titanium Coating - Endurance
    Level 8: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Recharge
    Level 10: Combat Readiness
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Rib Cracker
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    Level 18: Spinning Strike
    • (A) Detonation - Accuracy/Damage
    • (33) Detonation - Damage/Endurance
    • (39) Detonation - Damage/Recharge
    • (43) Detonation - Damage/Range
    • (46) Detonation - Accuracy/Damage/Endurance
    • (48) Detonation - Damage/Endurance/Range
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Recharge
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Aegis - Resistance
    • (34) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance/Endurance
    Level 26: Shin Breaker
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Damage/Endurance
    • (43) Crushing Impact - Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Recharge Speed
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Recharge Speed
    Level 32: Crushing Uppercut
    • (A) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (45) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    Level 38: Hasten
    • (A) Recharge Reduction IO
    Level 41: Super Jump
    • (A) Empty
    Level 44: Gloom
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 47: Soul Tentacles
    • (A) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    Level 49: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Endurance
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 50: Cardiac Radial Boost
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 16.75% Defense(Smashing)
    • 16.75% Defense(Lethal)
    • 9.88% Defense(Fire)
    • 9.88% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 13.63% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 12.06% Defense(AoE)
    • 25% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 35% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 303.6 HP (20.25%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 14.85%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 92% (5.75 HP/sec) Regeneration
    • 1.88% Resistance(Energy)
    • 3.13% Resistance(Negative)
    • 1.88% Resistance(Toxic)
    • 3.13% Resistance(Psionic)
    • 20% RunSpeed
    • 1% XPDebtProtection

    What do you think ?
  20. Thanks Liz for the reply but i prefer stay here on USA server for some reasons
  21. Just a first idea about this toon.
    I skip the whole +DEF (no wave, no hightened senses ) because i prefer invest in +RES and +HP and +REGEN.
    I've a fairy quick rech bonus and a massive ( maybe too much ) endurance bonus + recovery

    Any suggestion to optimize this build ?

    Thanks a lot
    ( i've use 3 slot in sprint as 3 slot in health for I19 )

    Villain Plan by Mids' Villain Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Chop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 1: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(3), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(48), Mrcl-Rcvry+(50)
    Level 2: Gash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(48)
    Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(48)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(50)
    Level 8: Swoop -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-Regen/Rcvry+(37)
    Level 18: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
    Level 20: Quick Recovery -- EnManip-EndMod(A), EnManip-EndMod/Rchg(21), EnManip-Stun%(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36), ImpArm-ResPsi(36)
    Level 26: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(31)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(31), Numna-Heal(31)
    Level 32: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Combat Jumping -- DefBuff-I(A)
    Level 38: Strength of Will -- EndRdx-I(A)
    Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(43), Efficacy-Acc/Rchg(43)
    Level 44: Physical Perfection -- EnManip-EndMod(A), EnManip-EndMod/Rchg(45), EnManip-Stun%(45), Dct'dW-Heal(45), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/Rchg(46)
    Level 47: Focused Accuracy -- EndRdx-I(A)
    Level 49: Super Jump -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A), Empty(15), Empty(50)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 1,875% Defense(Smashing)
    • 1,875% Defense(Lethal)
    • 8,75% Defense(Fire)
    • 8,75% Defense(Cold)
    • 1,875% Defense(Energy)
    • 1,875% Defense(Negative)
    • 6,875% Defense(Psionic)
    • 3,75% Defense(Melee)
    • 3,75% Defense(Ranged)
    • 12,81% Defense(AoE)
    • 2,25% Max End
    • 11% Enhancement(Heal)
    • 27,5% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 157,42 HP (10,5%) HitPoints
    • MezResist(Held) 8,8%
    • MezResist(Immobilize) 7,15%
    • MezResist(Stun) 2,2%
    • MezResist(Terrorized) 2,2%
    • 9,5% (0,159 End/sec) Recovery
    • 66% (4,13 HP/sec) Regeneration
    • 1,26% Resistance(Fire)
    • 1,26% Resistance(Cold)
    • 1,26% Resistance(Energy)
    • 7,51% Resistance(Negative)
    • 3,125% Resistance(Toxic)
    • 9,125% Resistance(Psionic)
    • 5% RunSpeed
    • 2,5% XPDebtProtection
  22. Hi
    I'm an European player looking for a good & friendly Sg here on Freedom ( Redside ).
    Im quiet active almost evey evening ( european time of course ) so will be great to find a group of players to spend time with, doing missions, SF or simply kicking heroes

    I've been on COH since the Beta ( yeah, i've saw the first real rikti invasion ) till I10, and now with GR im back
    I've two level 50, both scrappers ( yes im a melee addicted ) and im working on a new one, plus i've lot of Alts too, for any occasion

    So, if a SG is intrested contact me here or in game ( @blinckx )
  23. Ok
    Thanks for the answers and suggestion
    So, please check this new build

    Hero Plan by Mids' Hero Designer 1,81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    d sug: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
    Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 12: Recall Friend -- RechRdx-I(A)
    Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 16: Active Defense -- RechRdx-I(A)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Boxing -- EndRdx-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-EndRdx(39), S'dpty-Def(40)
    Level 28: Combat Jumping -- DefBuff-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43)
    Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
    Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50)
    Level 47: Grant Cover -- LkGmblr-Rchg+(A)
    Level 49: Team Teleport -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(3), Empty(3)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 9,875% Defense(Smashing)
    • 9,875% Defense(Lethal)
    • 10,19% Defense(Fire)
    • 10,19% Defense(Cold)
    • 11,75% Defense(Energy)
    • 11,75% Defense(Negative)
    • 6,125% Defense(Psionic)
    • 16,75% Defense(Melee)
    • 16,75% Defense(Ranged)
    • 17,38% Defense(AoE)
    • 37% Enhancement(Accuracy)
    • 32,5% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 115,46 HP (8,623%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8,8%
    • MezResist(Immobilize) 8,25%
    • MezResist(Sleep) 4,95%
    • MezResist(Stun) 5,5%
    • 4,5% (0,075 End/sec) Recovery
    • 36% (2,013 HP/sec) Regeneration
    • 3,15% Resistance(Fire)
    • 3,15% Resistance(Cold)
    • 1,875% Resistance(Energy)
    • 3,125% Resistance(Negative)
    • 3,125% Resistance(Toxic)
    • 3,125% Resistance(Psionic)
    • 9% RunSpeed
    • 1% XPDebtProtection



    as auggest i insert hasten and more recharge on powers
    So now i'm on 46% def for any position and +32% rech (without hasten on )
    Better ?