Electrical / Shield Defense - I19 Build


BunnyAnomaly

 

Posted

Hi

This will be the build i'll use when I19 come live.
I use "rest" like stamina ( so 3 slot with somekind of IO set, not yet sure wich one )
I prefer Teleport and Mu Mastery for concept ideas and not really looking for a fast spamming attack build.
I do have High Pain, Born in Battle, Inavder and Marshall accolade so i'll reach 1950 Hp and i have an overall high defence value

Any suggestion ?

Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(9), S'dpty-EndRdx/Rchg(11), S'dpty-Def/EndRdx/Rchg(11), S'dpty-Def(13), S'dpty-EndRdx(13)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 12: Recall Friend -- RechRdx-I(A)
Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(34), TSM'n-Stlth(34)
Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(34)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Boxing -- EndRdx-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 28: Combat Jumping -- DefBuff-I(A)
Level 30: Stealth -- EndRdx-I(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Team Teleport -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(3), Empty(3)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 9,875% Defense(Smashing)
  • 9,875% Defense(Lethal)
  • 9,25% Defense(Fire)
  • 9,25% Defense(Cold)
  • 12,38% Defense(Energy)
  • 12,38% Defense(Negative)
  • 6,125% Defense(Psionic)
  • 16,75% Defense(Melee)
  • 18% Defense(Ranged)
  • 15,5% Defense(AoE)
  • 22,5% Enhancement(RechargeTime)
  • 28% Enhancement(Accuracy)
  • 9% FlySpeed
  • 120,48 HP (8,997%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 6,05%
  • MezResist(Immobilize) 10,45%
  • MezResist(Sleep) 4,95%
  • MezResist(Stun) 5,5%
  • 4,5% (0,075 End/sec) Recovery
  • 34% (1,901 HP/sec) Regeneration
  • 4,41% Resistance(Fire)
  • 4,41% Resistance(Cold)
  • 1,875% Resistance(Energy)
  • 3,125% Resistance(Negative)
  • 3,125% Resistance(Toxic)
  • 9% RunSpeed
  • 1% XPDebtProtection


 

Posted

The defense soft cap is 45%. Going past that does not do anything for you, except if you get debuffed or the enemy has to-hit buffs. In the case of debuffs, Shield Defense can obtain enough defense debuff resistance to ignore them. In the case of to-hit buffs, those are generally so large on enemies that you won't be able to obtain enough defense to make it matter anyways. Aim for 45% defense and you can use your slots more efficiently, like to enhance Tough.

Hasten is also a power you should consider taking. The more often you can use Shield Charge and Lightning Rod, the better.


 

Posted

Mhm probably i don't get the "soft cap" system them.
I was sure the more def, the more i "resist" versus high level mobs , lt and bosses.
I mean, the 45% def is the cap versus even con minions, but on a +2 boss isnt better have a more high defence ?


 

Posted

Quote:
Originally Posted by Darkcrow_NA View Post
Mhm probably i don't get the "soft cap" system them.
I was sure the more def, the more i "resist" versus high level mobs , lt and bosses.
I mean, the 45% def is the cap versus even con minions, but on a +2 boss isnt better have a more high defence ?
No. It does not improve your chances of not getting hit versus higher level enemies or higher ranking enemies. The only situations where it could help is against defense debuffs or to-hit buffs, but even those situations are not worth going over the soft cap when planning a build.

Read Aracana's Guide to Defense if you want to see the equation. The part that says "bound" means you can't have less than a 5% hit or miss chance. Enemies have a 50% base chance to hit us, so getting 45% defense gives them a 5% miss chance. Accuracy (level-based) is modified after accounting for the bound part of defense.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
The defense soft cap is 45%. Going past that does not do anything for you, except if you get debuffed or the enemy has to-hit buffs. In the case of debuffs, Shield Defense can obtain enough defense debuff resistance to ignore them. In the case of to-hit buffs, those are generally so large on enemies that you won't be able to obtain enough defense to make it matter anyways. Aim for 45% defense and you can use your slots more efficiently, like to enhance Tough.
I'd aim for 1 or 2% higher than the defense cap, usually when you get debuffed its by 1 to 2% with capped DDR so its nice to have that buffer.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Ok
Thanks for the answers and suggestion
So, please check this new build

Hero Plan by Mids' Hero Designer 1,81
http://www.cohplanner.com/

Click this DataLink to open the build!

d sug: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(23), RedFtn-EndRdx(23)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(25)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 12: Recall Friend -- RechRdx-I(A)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Boxing -- EndRdx-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- S'dpty-EndRdx/Rchg(A), S'dpty-Def/Rchg(37), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-EndRdx(39), S'dpty-Def(40)
Level 28: Combat Jumping -- DefBuff-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(42)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(50)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Team Teleport -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(3), Empty(3)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 9,875% Defense(Smashing)
  • 9,875% Defense(Lethal)
  • 10,19% Defense(Fire)
  • 10,19% Defense(Cold)
  • 11,75% Defense(Energy)
  • 11,75% Defense(Negative)
  • 6,125% Defense(Psionic)
  • 16,75% Defense(Melee)
  • 16,75% Defense(Ranged)
  • 17,38% Defense(AoE)
  • 37% Enhancement(Accuracy)
  • 32,5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 115,46 HP (8,623%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8,8%
  • MezResist(Immobilize) 8,25%
  • MezResist(Sleep) 4,95%
  • MezResist(Stun) 5,5%
  • 4,5% (0,075 End/sec) Recovery
  • 36% (2,013 HP/sec) Regeneration
  • 3,15% Resistance(Fire)
  • 3,15% Resistance(Cold)
  • 1,875% Resistance(Energy)
  • 3,125% Resistance(Negative)
  • 3,125% Resistance(Toxic)
  • 3,125% Resistance(Psionic)
  • 9% RunSpeed
  • 1% XPDebtProtection



as auggest i insert hasten and more recharge on powers
So now i'm on 46% def for any position and +32% rech (without hasten on )
Better ?


 

Posted

This is my current i19 build if you'd like to compare.

I intend to get the PVP 3% IO and put that into Deflection, but until then I'll just have a resist or something as a place filler.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 1: Deflection -- HO:Enzym(A), HO:Enzym(3), ResDam-I(3), S'fstPrt-ResDam/Def+(5), LkGmblr-Rchg+(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 4: Battle Agility -- HO:Enzym(A), HO:Enzym(5)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-Build%(13)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 20: Weave -- HO:Enzym(A), HO:Enzym(21)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: True Grit -- Heal-I(A), Heal-I(27)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: One with the Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50), Heal-I(50)
Level 49: Fly -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run