NEED CRITIQUE - PvE - Brute - Street Justice / Willpower - Mids Build included
I think you have a decent build here, except for your end recovery vs. use.
Mine is bent over sucking air like a pig in a long fight and I have 4.07 recovery and 1.14 use.
Although YMMV, mine is only at 38 so I could be wrong, but I'm betting endurance will be a factor.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Psychovicious: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Healing IO
- (15) Healing IO
Level 2: Heavy Blow- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Knockdown Bonus
- (27) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
Level 4: Sweeping Cross- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
Level 6: Mind Over Body- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance
- (23) Reactive Armor - Endurance
Level 8: Fast Healing- (A) Healing IO
- (23) Healing IO
- (50) Healing IO
Level 10: Combat Readiness- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
Level 14: Rib Cracker- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Rise to the Challenge- (A) Numina's Convalescence - +Regeneration/+Recovery
- (29) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
Level 18: Spinning Strike- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Quick Recovery- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Kick- (A) Damage Increase IO
Level 24: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance
Level 26: Shin Breaker- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Pounding Slugfest - Damage/Recharge
- (46) Pounding Slugfest - Damage/Endurance
Level 28: Heightened Senses- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
Level 30: Weave- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
Level 32: Crushing Uppercut- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Pounding Slugfest - Damage/Endurance
- (45) Pounding Slugfest - Accuracy/Damage
Level 35: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
Level 38: Hasten- (A) Recharge Reduction IO
Level 41: Super Jump- (A) Jumping IO
Level 44: Gloom- (A) Damage Increase IO
Level 47: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 49: Stealth- (A) Defense Buff IO
Level 0: Born In BattleLevel 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Cardiac Radial Boost
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Level 2: Swift
- (A) Empty
Level 2: Health- (A) Healing IO
- (5) Healing IO
- (33) Healing IO
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (3) Endurance Modification IO
- (3) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:
S/L def 44.5 E/Ne def 36 ( softcap almost any DEF with DN )
S/L res 52.9
Regen 64 Hp/sec
Hp 2405
Haste +46.25%
For this build i use the 4 villain accolade ( High Pain, Born in Battle, Invader, Marshall )
Any ideas, suggestion, critique ?