NEED CRITIQUE-PVE-Corruptor-Fire/Time-Mids included
Well, I definitely consider Mace Mastery an inferior choice for Time Corruptors, due to the insane synergy between Power Boost/Build Up and Farsight. Additionally, a lot of your slotting is just strange, stopping 1 slot short of the recharge bonus for no discernable reason.
Here's my build, which meets all your requirements and more.
Perma Boosted Farsight, Perma Chronoshift, Perma Hasten, all without a Recharge Alpha. 45% S/L/E/N/M/R/A, layered with 53% S/L Resists.
(Don't mind the strange enhancement levels, my OCD demands I make the build reach exactly 45.00 defenses)
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Temporus: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Malice of the Corruptor - Accuracy/Damage
- (7) Malice of the Corruptor - Damage/Recharge
- (7) Malice of the Corruptor - Accuracy/Damage/Recharge
- (9) Malice of the Corruptor - Damage/Endurance/Recharge
- (9) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (11) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (29) Dark Watcher's Despair - Recharge/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff
- (A) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (33) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Essence of Curare - Accuracy/Hold/Recharge
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (37) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Red Fortune - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (48) Undermined Defenses - Recharge
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 0: The Atlas Medallion
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (13) Endurance Modification IO
- (A) Damage Increase IO
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
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Thanks i'll try to improve my build then
The idea behind this build it's to have
Perma Farsight
Perma Hasten
Perma Chrono-Shift
and cap at least S/L def
In the end, using a T4 Spiritual i've no problem at all doing that
Plus im looking to change the ATO into his superior version.
Im not sure about the 3 different proc i put into Dist.Field not really sure they will work
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Time Crawl- (A) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Chance of -Recharge
- (43) Pacing of the Turtle - Accuracy/Endurance
- (46) Pacing of the Turtle - Damage/Slow
- (48) Pacing of the Turtle - Range/Slow
- (48) Pacing of the Turtle - Endurance/Recharge/Slow
Level 2: Fire Blast- (A) Decimation - Accuracy/Damage
- (27) Decimation - Damage/Endurance
- (27) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Chance of Build Up
Level 4: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
Level 6: Rain of Fire- (A) Malice of the Corruptor - Accuracy/Damage
- (7) Malice of the Corruptor - Damage/Recharge
- (7) Malice of the Corruptor - Accuracy/Damage/Recharge
- (9) Malice of the Corruptor - Damage/Endurance/Recharge
- (9) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (11) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 8: Fire Breath- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 10: Temporal Mending- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
Level 12: Temporal Selection- (A) Recharge Reduction IO
Level 14: Hover- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
Level 16: Distortion Field- (A) Neuronic Shutdown - Chance of Damage(Psionic)
- (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (17) Lockdown - Chance for +2 Mag Hold
Level 18: Blaze- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 20: Time Stop- (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Boxing- (A) Empty
Level 26: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Farsight- (A) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (33) Red Fortune - Endurance/Recharge
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
Level 32: Fly- (A) Winter's Gift - Slow Resistance (20%)
Level 35: Slowed Response- (A) Achilles' Heel - Chance for Res Debuff
Level 38: Chrono Shift- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
Level 41: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
Level 44: Web Cocoon- (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
Level 47: Aim- (A) Rectified Reticle - Increased Perception
Level 49: Time's Juncture- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 50: Spiritual Radial Paragon------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (3) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
Level 1: Brawl- (A) Empty
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunAny suggestion or ideas ?