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Posts
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Well, I definitely consider Mace Mastery an inferior choice for Time Corruptors, due to the insane synergy between Power Boost/Build Up and Farsight. Additionally, a lot of your slotting is just strange, stopping 1 slot short of the recharge bonus for no discernable reason.
Here's my build, which meets all your requirements and more.
Perma Boosted Farsight, Perma Chronoshift, Perma Hasten, all without a Recharge Alpha. 45% S/L/E/N/M/R/A, layered with 53% S/L Resists.
(Don't mind the strange enhancement levels, my OCD demands I make the build reach exactly 45.00 defenses)
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Temporus: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Fire Blast- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Malice of the Corruptor - Accuracy/Damage
- (7) Malice of the Corruptor - Damage/Recharge
- (7) Malice of the Corruptor - Accuracy/Damage/Recharge
- (9) Malice of the Corruptor - Damage/Endurance/Recharge
- (9) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (11) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (29) Dark Watcher's Despair - Recharge/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff
- (A) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (33) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (36) Essence of Curare - Accuracy/Hold/Recharge
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (37) Steadfast Protection - Resistance/+Def 3%
- (39) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Red Fortune - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
- (A) Analyze Weakness - Accuracy/Endurance/Recharge
- (48) Undermined Defenses - Recharge
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 0: The Atlas Medallion
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (13) Endurance Modification IO
- (A) Damage Increase IO
Level 1: Sprint- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
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Quote:Good catch, I'll fix that. I had the Dam/End/Rech piece planned in Arc, but Mid's erroneously has that as Acc/End/Rech so I shifted stuff around temporarily to make sure I had the necessary damage enhancement values and forgot to switch them back.
If I were you, I'd swap one or both of the Brute's pieces Fury with endredux to Arc of Destruction, because it's a very expensive attack.
Quote:A Kismet proc would be nice, maybe in Indomitable Will, but if you've got all your level shifts already, you won't ever really need it. -
This is what I've got planned for my final respec for my brute, looking for any ideas, tweaking, or anything wrong with it. Its got capped S/L/E with the lowest Barrier values, but the recharge isn't so great. I don't mind too much though. Also, what do people think of the new Resurgence? Worth having?
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Crushing Blow- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance
- (9) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Endurance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (11) Reactive Armor - Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Superior Brute's Fury - Damage/Recharge
- (17) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (A) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (29) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (42) Endurance Modification IO
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Resistance/Recharge
- (A) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Multi Strike - Accuracy/Damage/Endurance
- (36) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Superior Brute's Fury - Accuracy/Damage
- (37) Superior Brute's Fury - Accuracy/Damage/Recharge
- (37) Superior Brute's Fury - Recharge/Fury Bonus
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Multi Strike - Accuracy/Damage
- (39) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Agility Radial Paragon
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (43) Endurance Modification IO
- (A) Damage Increase IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 1: Momentum
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As I understand it, Destiny powers benefit from non Recharge Alpha powers, so does that mean if you have a Defense Alpha (Agility or Nerve) then the 5% Defense part of Barrier is increased to 6%?
Would just like a confirmation that this is how it works, thanks! -
Been playing my Cold/Ice Defender a lot lately and while I'm having fun I'm looking to tweak out his build a bit more. I've been running around with ranged defense cap but no epic armour power and finding I still go squish pretty easily. So thats something I'm thinking about fixing with the proposed build here.
He actually runs Agility Radial Paragon (so perfect for Cold btw), so Recharge and End Mod is better than it appears here, Nerve just made it easier to track the defense numbers since the new Incarnate powers have yet to be implemented in Mids'.
Some things...
1.) Not sure which epic armour to go for. After looking through IDF and Warworks profiles it does appear Charged Armor is the clear winner with all those Energy attacks. However, I already have a bit of Energy resistance, so perhaps softening up the Seer Psi damage with Mind Over Body is a better idea? Dark Embrace's higher total numbers is attractive, but the coverage is for such rare typings...
2.) Visuals for epic armours. I'm hoping none of them are too visually obtrusive (I'd honestly take Frozen Armor if I could, since its nice thematically), and can only assume they're identical to the melee armour sets in that department.
3.) Outlier powers: Frost Breath, Afterburner, Assault
I've always taken Frost Breath, but use it increasingly rarely at the end game. It still has its moments, primarily when soloing or exemplared, but it does feel underwhelming at times.
Afterburner makes flying a lot more fun, but I'm sometimes finding having to turn it on and off annoying due to the Affect Self only clause.
Assault is Assault, I'd like to fit it in but its a bit difficult to give up more 'fun' powers.
I can take 2/3 of these, or if I take the effort to get Villain Patron Power Pools (and mar my hero's stainless background forever!) I can take Charged Armour and shunt off the slots from Mass Hypnosis to Boxing for the mule set and take all 3. Thoughts?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Sigil: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Ice Shield- (A) Luck of the Gambler - Recharge Speed: Level 30
- (3) Luck of the Gambler - Defense: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 40
- (3) Thunderstrike - Damage/Endurance: Level 40
- (5) Thunderstrike - Damage/Recharge: Level 40
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (7) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (7) Thunderstrike - Damage/Endurance/Recharge: Level 40
- (A) Thunderstrike - Accuracy/Damage: Level 40
- (9) Thunderstrike - Damage/Endurance: Level 40
- (9) Thunderstrike - Damage/Recharge: Level 40
- (11) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (11) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (13) Thunderstrike - Damage/Endurance/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 35
- (15) Positron's Blast - Damage/Endurance: Level 35
- (17) Positron's Blast - Damage/Recharge: Level 35
- (17) Positron's Blast - Damage/Range: Level 35
- (19) Positron's Blast - Accuracy/Damage/Endurance: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 30
- (19) Luck of the Gambler - Defense: Level 50
- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (A) Red Fortune - Defense/Endurance: Level 35
- (23) Red Fortune - Defense/Recharge: Level 35
- (23) Red Fortune - Endurance/Recharge: Level 35
- (25) Red Fortune - Defense/Endurance/Recharge: Level 35
- (25) Red Fortune - Defense: Level 35
- (27) Red Fortune - Endurance: Level 35
- (A) Freebird - +Stealth: Level 50
- (A) Unbreakable Constraint - Hold/Recharge: Level 50
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (29) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (29) Unbreakable Constraint - Endurance/Hold: Level 50
- (31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Ragnarok - Damage: Level 50
- (31) Ragnarok - Damage/Recharge: Level 50
- (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (33) Ragnarok - Damage/Endurance: Level 50
- (33) Ragnarok - Chance for Knockdown: Level 50
- (A) Red Fortune - Defense/Endurance: Level 30
- (34) Red Fortune - Defense/Recharge: Level 30
- (34) Red Fortune - Endurance/Recharge: Level 30
- (34) Red Fortune - Defense/Endurance/Recharge: Level 30
- (36) Red Fortune - Defense: Level 30
- (36) Red Fortune - Endurance: Level 30
- (A) Damage Increase IO: Level 50
- (A) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (36) Undermined Defenses - Recharge: Level 50
- (37) Undermined Defenses - Recharge/Endurance: Level 50
- (37) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Devastation - Chance of Hold: Level 50
- (37) Devastation - Damage/Recharge: Level 50
- (39) Devastation - Accuracy/Damage/Recharge: Level 50
- (39) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) HamiO:Centriole Exposure
- (40) HamiO:Centriole Exposure
- (A) Recharge Reduction IO: Level 50
- (A) Performance Shifter - EndMod/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - Accuracy/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (50) Aegis - Resistance: Level 50
- (A) Positron's Blast - Damage/Range: Level 30
- (42) Positron's Blast - Damage/Endurance: Level 30
- (42) Positron's Blast - Damage/Recharge: Level 30
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 30
- (43) Positron's Blast - Chance of Damage(Energy): Level 30
- (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (43) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (45) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (45) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (45) Fortunata Hypnosis - Chance for Placate: Level 50
- (A) Red Fortune - Defense/Endurance: Level 35
- (46) Red Fortune - Defense/Recharge: Level 35
- (46) Red Fortune - Endurance/Recharge: Level 35
- (46) Red Fortune - Defense/Endurance/Recharge: Level 35
- (48) Red Fortune - Defense: Level 35
- (48) Red Fortune - Endurance: Level 35
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (48) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Knockback Protection: Level 30
- (50) Resist Damage IO: Level 50
- (A) Karma - Knockback Protection: Level 30
Level 0: Portal Jockey
Level 50: Nerve Core Paragon
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Level 1: Brawl- (A) Damage Increase IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (13) Performance Shifter - EndMod: Level 50
- (15) Endurance Modification IO: Level 50
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Since I can't find this information anywhere (it all seems to have been tactical nuke purged), what values does the Defender set actually enhance, and what're the values like?
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Been tinkering with Mids' a lot in anticipation of issue 19, and this is what I've ended up with for my Cold Defender once Fitness is free.
It uses a little patch to make Fitness inherent, so it won't look quite right in an unpatched Mids'. I don't think it affects too much though, except for maybe the Endurance recovery numbers being off.
Intended to stay out of range with Hover most of the time.
The endurance consumption is pretty high, but downtime between Heat Losses should only be around 12-15 seconds or so.
-Soft Capped Ranged Defense
-49% global accuracy, plus Tactics
-87.5% global recharge, not quite perma Hasten
Has issues exemplaring down I imagine, but I think I'm okay with that. Like to hear any input or tweaking suggestions.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Frost Sigil: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Ice Shield- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (40) Defense Buff IO
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (9) Decimation - Damage/Recharge
- (21) Decimation - Accuracy/Endurance/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (40) Defense Buff IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (37) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Freebird - +Stealth
- (A) Lockdown - Accuracy/Hold
- (17) Lockdown - Accuracy/Recharge
- (17) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (42) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Defense Buff IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (A) Undermined Defenses - Defense Debuff/Recharge
- (27) Undermined Defenses - Recharge
- (27) Touch of Lady Grey - Defense Debuff/Recharge
- (31) Touch of Lady Grey - Chance for Negative Damage
- (34) Achilles' Heel - Chance for Res Debuff
- (A) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
- (31) Dampened Spirits - Recharge
- (31) HamiO:Centriole Exposure
- (34) HamiO:Centriole Exposure
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - Recharge
- (A) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (33) Performance Shifter - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Recharge
- (A) Damage Increase IO
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Fortunata Hypnosis - Sleep
- (45) Fortunata Hypnosis - Sleep/Recharge
- (46) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (46) Fortunata Hypnosis - Accuracy/Recharge
- (50) Fortunata Hypnosis - Sleep/Endurance
- (A) Coercive Persuasion - Confused
- (45) Coercive Persuasion - Confused/Recharge
- (45) Coercive Persuasion - Accuracy/Confused/Recharge
- (48) Coercive Persuasion - Accuracy/Recharge
- (48) Coercive Persuasion - Confused/Endurance
- (48) Coercive Persuasion - Contagious Confusion
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Defense Buff IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
Level 1: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;756;1512;HEX;| |78DA8D94494F535114C7EFEBC0A37D1D6DCB5C863283549AB87058980092A0542B1| |81C02D4DA3EDA97D496B435919D1F40576A9C82287E0404352E14D11817EEDCE9B7| |308E89A967B82D3571E14BFAFFDD77CEB9F79E73EE7D8D5E99700871F588505CE3D| |944B1189FD097F45C4A2F58A389B491D4260BF962A973D6481B59550811ACB8E363| |979796C2E3F96C2A3E91BF64E41225239F6BAE7A6712B9B49E0A4F25F5F8182C5BF| |24EE5327A41CF95C295813D96CF67C3B3CBBA9ED268389935D299929BC6D37A0256| |29668C6527FBD065E4D2FEA3CB46321C2BAE243346321E8585F5C24A13E43508BFE| |326219FB2490414219A44931F1011FDED02F17237C0226E03FA85E90EA1FE2EC17F| |8F30789FF00AC2150EB72AAB1CFE806059633C24D43D2274AF13B66196596E62DE0| |08444DD1342FD26C1BEC5784A8842B855266DFD57D22168BB2A03D46132EDF90B36| |F0DA28CFB262C31542A287A79E84B535F658353B791C1AC3417039192E42B79BA0C| |17A4EB9A1F3930933F27F2674FDA6C476E0C52DFBE2FE6A4293E71BE33B61F007E3| |2761E8172106EAE5598A97331F61BC018F4F76CCB741A6EE4D42CF1661E829E319C| |10BF905B82A5380EB6DF050620D5CB60F021A394034AED3E6A7409BE516CD3B646A| |79C7784F68FF40E8DAA65CDE82B6CA0A5BF990DBF890DBF890DB3779D67E7853CDA| |24BF2355883B2C6E01A85F43C26CC8076D06D2A9B3B6E90A9F326E316E33A4151B1| |1ECE3D14A47230CF5E997B2FB7A78FDBD3C7EDE9E3F6F4737B3EC2E51B90E10373B| |4E8DE338491B38C7384C879C217F8FA8765A9C3F31CBEC05824EC8B332E30120433| |A419966986B1D7416101D3A83C96513E96085FE4081F4B9BA5FAF5719722621A4DF| |2A44417996296EA472714BE1F2776A3CA364FD5FD3F8F55ADD9608456ABAB350D90| |49AD351D53E80FA1D6D44951CF1D15936DC60E7A1A25863287328FB200A22CE2288| |172115F93382ABF7054AA771FC07A0EA21C42398C1280BAC4358C5435100DC581E2| |4471A1B8513C283E9416945594F21F2C90E98C| |-------------------------------------------------------------------|
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So now that Patron Power Pools are available to heroes lots of Heroes are oggling them for their builds, especially the nifty Scorpion Shield.
But not having had a high level villain I have no idea what these powers actually look like. Specifically I'm wondering whether the Mace Mastery powers actually whip out the mace itself. Obviously that can be pretty concept breaking so it'd be nice to know.
I imagine its safe to assume that Web Envelop, Mace Beam Volley, and Web Cocoon all use the mace. Focused Accuracy probably doesn't.
But what about Scorpion Shield and Summon Blaster/Spiderlings/Tarantula? -
Quote:Actually Ice Blast is bugged on live. The sets it accepts has been swapped with Sleet from the new Dominator Ice Mastery. Mid's was correct all along. I've been trying to get this bug noticed since I had just made a set of enhancements for my own Ice Blast but now I can't put them in.Actually I think you've run into a Mid's database bug.... you can't actually slot Ice Blast as an AoE attack. It's single target only (but you can use the same slotting you used in Lightning Storm to similar effect).
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I posted this in the bug forums but apparently nobody cares there, so here it is.
Not sure if anyone has noticed this but Ice Blast from the Controller Epic Power Pool and Sleet from the new Dominator Epic Power Pool appear to have swapped which invention sets they accept.
Should I just /bug this in game to get it noticed and fixed?
Its pretty annoying. -
Quote:I'm not too familiar with the market but if I recall correctly Kinetic Combat is a bit too costly for me to afford at the moment, but thats interesting to consider.Drop Maneuvers, Snowstorm, and Hibernate for Box, Tough, and Weave, and squeeze a Kinetic Combat into Box, to nearly softcap you versus Smash/Lethal. Snowstorm is probably your most redundant power, though you would lose some tactical flexibility without that and Hibernate. Soft-capping does take away many of the Hibernation needs. Once you did this, you might then switch both your Lockdowns to 4 Basilisks, for the recharge, and whatever else was needed to shore up the power (like acc in Glacier, damage in BoI, since it will be basically half your single-target attack chain).
(Another possibility would be to focus instead on even more Ranged/AoE defense, since that's where a lot of mezzing that gets you comes from. This would require a lot more rejiggering the build, and probably losing or weakening a favorite power. A better pet set for this approach would be Blood Mandate for Jack, which would cost you +recharge.)
Quote:Smaller changes:
I would probably swap Frost Breath for Ice Storm, since the breath is so narrow (and equally costly per use, much more so over time) and the storm lays down so nice on every other application of Sleet.
Quote:I would probably steal a slot--for whatever needs--from Arctic Fog (an LotG) and get some accuracy in Sleet. The only thing this is really important for is the first procking of the Achilles and Lady Gray, and truth be told, the -res in Sleet is only more useful than a straight up damage proc--barring specific resistances--when it strikes an Lt or Boss. (The amount of damage to kill a minion with the -res is equal to the amount of damage to kill a minion with the standard proc damage of said level, and the damage proc is "burstier".) The Shield Breaker proc is expensive and rare (though it seems a bunch of people saved this up to sell after the market merger, so I saw some for sale recently), but could be used maybe to squeeze out another set bonus or two; the Posi proc would be the "cheap" option.
Quote:One last thing: with Heat Loss does this toon need the Numina's? I would save that IO for a slightly endurance-needier toon, unless you have health uniques coming out your ears (probably not with no fifties).
Quote:In Arctic Air, replace the Perplex and Befuddling Aura EndRdx/Confuse with the Coercive Pursuasion Confuse and a common EndRdx. You get capped Confuse and a bonus where before you had none -- granted, at much higher cost.
Thanks for all the input! -
Not sure if anyone has noticed this but Ice Blast from the Controller Epic Power Pool and Sleet from the new Dominator Epic Power Pool appear to have swapped which invention sets they accept.
Should I just /bug this in game to get it noticed and fixed? -
As my first character nears level 50 the recent free respec gave me some incentive to fix my build, but I'm not entirely sure what I should be doing here.
Any input would be appreciated.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Biske: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (5) Lockdown - Endurance/Recharge/Hold
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold
- (7) Lockdown - Chance for +2 Mag Hold
- (A) Accuracy IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (9) Enfeebled Operation - Endurance/Immobilize
- (15) Enfeebled Operation - Accuracy/Endurance
- (15) Enfeebled Operation - Immobilize/Range
- (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Immobilize
- (A) Defense Buff IO
- (50) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Coercive Persuasion - Confused/Endurance
- (11) Coercive Persuasion - Contagious Confusion
- (19) Malaise's Illusions - Endurance/Confused
- (19) Malaise's Illusions - Chance of Damage(Psionic)
- (27) Perplex - Endurance/Confused
- (31) Befuddling Aura - Endurance/Confused
- (A) Defense Buff IO
- (11) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Range IO
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense
- (25) Steadfast Protection - Resistance/+Def 3%
- (40) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Accuracy IO
- (43) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Undermined Defenses - Defense Debuff/Recharge
- (36) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (36) Undermined Defenses - Recharge/Endurance
- (36) Undermined Defenses - Recharge
- (37) Touch of Lady Grey - Chance for Negative Damage
- (37) Achilles' Heel - Chance for Res Debuff
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (45) Defense Buff IO
- (45) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;709;1418;HEX;| |78DA9D944B4F135114C7EF940EA52FDA52B050684B0B48A15061E76361026842429| |3460D2B158732C88432AD9D6A64E7074005D4A031E0E30BA8F115E3CAA871E59770| |ADF1810A9A987A1EB785C49D93F4FF9B3967CEE3DE73A7998B631E212E1D168A7F3| |4AF59D6D468C12C970AF9BC5E5233DA5923A78E18D6BCEE104244775CD5B7D2E339| |BD7A1FDBE51E393F3B9B1E2DE467A6C60A0B86A9958D82191837E7F4926E96D3D51| |B57B600298E17757DC643B7478DB2A95B968F1E26746D462F5973463140CFE3E605| |C332A68DBC515EF41F291A392A9ED1ACB25E5A6C85FEFAE0B7A608795554F1C326C| |4B0B0FD646C11ECDB8C5F84FADF84796F2D4A88B040D34D48A4C844CAB282A68615| |42E32AE31AC17F9D7183908744751CA5D44529D1F036202212B0832A7B6C6A8A3CF| |58C06C62D48E090051D67A82D974668DAA4DC4D5B84F02742F48382694D28E89405| |9D5CD0C5056F83DF2D0BBAB98447A29FD005D5BC72D1DE41EE084C3E854DBE24991| |C600A48536092F7014C4136D9826BD462F32AA393628A90B6855F505BFC14B327C0| |08125A9B19215A43EF1F6A7801A242B29F509C12AD83BF4DEE491B4F33CCD3ECE06| |976F034A33CCD284FF31C246A972B6FE769F6F3CA071901584044F61771512B7137| |A1DB4318F012061B193EC206684C3613FB4C953ABF30BE32BE11E29B8CEF8412349| |3905189D764EA7AC378CB7847E87ECF7805080A0BA27AE8FC55D49E25F2ECBDCCB8| |C2B84AE85D66AC101EC0D14BCA5AC9755A6ADF06E30EE32EEFC63DC67DC223884AC| |971A6783706F824497C843F88B44C9B7E4CA67D4F184F19CFF8A43F67F0263F84B4| |43729C436CEAB0EFFACC2A7089897F2C597BEDBB130A59223BEF549CFE9AF77FAF1| |79E6A3AE73117E809942CCA24CA49945328A751349469941C4AE5652DDAB71FFB3A| |807210E5104A0BF42796F04D077E7B6E140F8A17A511C587E24709A28451D6512A7| |F011DF70CF7| |-------------------------------------------------------------------|
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Going to echo the above, I already have the window unlocked from chat and it still continues to reset everytime.
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I don't know if I'm just missing something really obvious, cause this is incredibly obnoxious. Really the primary issue is how the x is directly under the Claim button in the email window, very rapidly becoming a hassle to have to manually change the window size every time I want to close it. Then it just snaps back to the same place afterwards. The Save Windows Setting File or whatever from Options hasn't helped at all.
Any advice? -
I'm about to pick up Sleet next level on my Ice-Cold controller, but I'm not sure how to slot it. Apparently the power accepts Accuracy enhancements, but I don't see most people slotting it for Accuracy. In my experience so far, and I'm just starting out, slotting a lot of Accuracy for every power that can use it is pretty important. But I was under the impression that Sleet was basically a 'super Ice Slick', but I don't actually know how it all works. What really differentiates these two powers anyway?