Ice/Cold
Looks like you know what you're doing fine. I would enjoy playing this character as slotted.
A few changes I would probably make if it were mine.
Drop Maneuvers, Snowstorm, and Hibernate for Box, Tough, and Weave, and squeeze a Kinetic Combat into Box, to nearly softcap you versus Smash/Lethal. Snowstorm is probably your most redundant power, though you would lose some tactical flexibility without that and Hibernate. Soft-capping does take away many of the Hibernation needs. Once you did this, you might then switch both your Lockdowns to 4 Basilisks, for the recharge, and whatever else was needed to shore up the power (like acc in Glacier, damage in BoI, since it will be basically half your single-target attack chain).
(Another possibility would be to focus instead on even more Ranged/AoE defense, since that's where a lot of mezzing that gets you comes from. This would require a lot more rejiggering the build, and probably losing or weakening a favorite power. A better pet set for this approach would be Blood Mandate for Jack, which would cost you +recharge.)
Smaller changes:
I would probably swap Frost Breath for Ice Storm, since the breath is so narrow (and equally costly per use, much more so over time) and the storm lays down so nice on every other application of Sleet.
I would probably steal a slot--for whatever needs--from Arctic Fog (an LotG) and get some accuracy in Sleet. The only thing this is really important for is the first procking of the Achilles and Lady Gray, and truth be told, the -res in Sleet is only more useful than a straight up damage proc--barring specific resistances--when it strikes an Lt or Boss. (The amount of damage to kill a minion with the -res is equal to the amount of damage to kill a minion with the standard proc damage of said level, and the damage proc is "burstier".) The Shield Breaker proc is expensive and rare (though it seems a bunch of people saved this up to sell after the market merger, so I saw some for sale recently), but could be used maybe to squeeze out another set bonus or two; the Posi proc would be the "cheap" option.
One last thing: with Heat Loss does this toon need the Numina's? I would save that IO for a slightly endurance-needier toon, unless you have health uniques coming out your ears (probably not with no fifties).
In Arctic Air, replace the Perplex and Befuddling Aura EndRdx/Confuse with the Coercive Pursuasion Confuse and a common EndRdx. You get capped Confuse and a bonus where before you had none -- granted, at much higher cost.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Drop Maneuvers, Snowstorm, and Hibernate for Box, Tough, and Weave, and squeeze a Kinetic Combat into Box, to nearly softcap you versus Smash/Lethal. Snowstorm is probably your most redundant power, though you would lose some tactical flexibility without that and Hibernate. Soft-capping does take away many of the Hibernation needs. Once you did this, you might then switch both your Lockdowns to 4 Basilisks, for the recharge, and whatever else was needed to shore up the power (like acc in Glacier, damage in BoI, since it will be basically half your single-target attack chain).
(Another possibility would be to focus instead on even more Ranged/AoE defense, since that's where a lot of mezzing that gets you comes from. This would require a lot more rejiggering the build, and probably losing or weakening a favorite power. A better pet set for this approach would be Blood Mandate for Jack, which would cost you +recharge.) |
Smaller changes: I would probably swap Frost Breath for Ice Storm, since the breath is so narrow (and equally costly per use, much more so over time) and the storm lays down so nice on every other application of Sleet. |
I would probably steal a slot--for whatever needs--from Arctic Fog (an LotG) and get some accuracy in Sleet. The only thing this is really important for is the first procking of the Achilles and Lady Gray, and truth be told, the -res in Sleet is only more useful than a straight up damage proc--barring specific resistances--when it strikes an Lt or Boss. (The amount of damage to kill a minion with the -res is equal to the amount of damage to kill a minion with the standard proc damage of said level, and the damage proc is "burstier".) The Shield Breaker proc is expensive and rare (though it seems a bunch of people saved this up to sell after the market merger, so I saw some for sale recently), but could be used maybe to squeeze out another set bonus or two; the Posi proc would be the "cheap" option. |
One last thing: with Heat Loss does this toon need the Numina's? I would save that IO for a slightly endurance-needier toon, unless you have health uniques coming out your ears (probably not with no fifties). |
In Arctic Air, replace the Perplex and Befuddling Aura EndRdx/Confuse with the Coercive Pursuasion Confuse and a common EndRdx. You get capped Confuse and a bonus where before you had none -- granted, at much higher cost.
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Thanks for all the input!
I'm not too familiar with the market but if I recall correctly Kinetic Combat is a bit too costly for me to afford at the moment, but thats interesting to consider.
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I've actually been having trouble deciding on which one to take. Ice Storm seems more effective, but the recharge on it is a tad absurd. Is it really worth the 2 minute recharge? |
The current setup affords me very nearly a SO worth of global accuracy bonus so hopefully thats passable. |
As my first character nears level 50 the recent free respec gave me some incentive to fix my build, but I'm not entirely sure what I should be doing here.
Any input would be appreciated.
Hero Plan by Mids' Hero Designer 1.803
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Biske: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice
- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (5) Lockdown - Endurance/Recharge/Hold
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold
- (7) Lockdown - Chance for +2 Mag Hold
Level 1: Infrigidate- (A) Accuracy IO
Level 2: Frostbite- (A) Enfeebled Operation - Accuracy/Recharge
- (9) Enfeebled Operation - Endurance/Immobilize
- (15) Enfeebled Operation - Accuracy/Endurance
- (15) Enfeebled Operation - Immobilize/Range
- (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Immobilize
Level 4: Ice Shield- (A) Defense Buff IO
- (50) Karma - Knockback Protection
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 8: Arctic Air- (A) Coercive Persuasion - Confused/Endurance
- (11) Coercive Persuasion - Contagious Confusion
- (19) Malaise's Illusions - Endurance/Confused
- (19) Malaise's Illusions - Chance of Damage(Psionic)
- (27) Perplex - Endurance/Confused
- (31) Befuddling Aura - Endurance/Confused
Level 10: Glacial Shield- (A) Defense Buff IO
- (11) Karma - Knockback Protection
Level 12: Ice Slick- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Range IO
Level 14: Super Speed- (A) Run Speed IO
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
Level 22: Arctic Fog- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense
- (25) Steadfast Protection - Resistance/+Def 3%
- (40) Kismet - Accuracy +6%
Level 24: Snow Storm- (A) Endurance Reduction IO
Level 26: Glacier- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
Level 28: Benumb- (A) Accuracy IO
- (43) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 30: Maneuvers- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 32: Jack Frost- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Sleet- (A) Undermined Defenses - Defense Debuff/Recharge
- (36) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (36) Undermined Defenses - Recharge/Endurance
- (36) Undermined Defenses - Recharge
- (37) Touch of Lady Grey - Chance for Negative Damage
- (37) Achilles' Heel - Chance for Res Debuff
Level 38: Heat Loss- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Ice Blast- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Frozen Armor- (A) Red Fortune - Defense/Endurance
- (45) Defense Buff IO
- (45) Defense Buff IO
Level 47: Frost Breath- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Recharge Reduction IO
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ContainmentLevel 2: Ninja Run