Reptlbrain

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  1. Very much like what I--on a smaller scale--do.

    That Sparks Fly wouldn't be from Justice, would it?
  2. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I've gone on record as saying that no one needs more than two belts (one black, one brown) but I've proven myself wrong before.
    Or one reversible belt, greedhead!
  3. I found myself much, much happier on my FF/ defender once I dropped Aid Other (yes, the mez problem is different for force fields), so I never picked it up when I did cold/ice. The teammates' mez issue I usually dealt with via pro-actively holding dangerous mobs (though sometimes whole spawns will mez), and hoping that defense did the rest.
  4. Force Feedback Rech/End
    Aegis Rech/End
    Kismet Def/End/Rech
    Pacing of the Turtle End/Rech/Slow
    Stupefy Chance Knockback

    Oh, you said *best*....
  5. Reptlbrain

    Market UI Tweaks

    Quote:
    Originally Posted by Enyalios View Post
    My biggest beef is that the new interface is much jumpier. When you have a lot of items stored occasionally it'll grab the wrong thing to sell. I never once had this happen under the old interface but its happened 8-10 times under the new one.
    Ugh, this. Recently sold two stored Kinetic Combat recipes I wasn't intending to because of this (at probably about 20 million loss on going rates) and listed some common salvage for 88,888,888. I was glad it was a small stack.

    I'm baffled by the order of the (up arrow/down arrow) in the search window that Fulmens pointed out a little while back. acc/dmg/rech, acc/dmg, acc/dmg/rech (recipe), dmg/rech (recipe), dmg/rech, etc.
  6. Enjoying especially the short and meta- ones. Wish I'd been genius enough to come up with Pinchy. Hmmm, all my own favorites seem to be addressing the reader...





  7. Quote:
    Originally Posted by Doomguide View Post
    The only issue I've ever seen a team of 3+ Empaths ... Namely AV(s), as unlike most of our fellow Defenders we have no native -regen or -resist in our primary.
    I don't think you were there, for the GanGrene Machine episode where we met our match: one of the mirror image missions where 5 boss-class empaths spawned...
  8. Caveat for this advice: I have a Rad/Dark and a Dark/Rad, so I don't know precisely how Rad/Rad plays together. Do you have a plan for the alpha slot? (Spiritual or Cardiac would allow you to change your slotting a bit.)

    Things I would change:
    Unless you're really jonesing for those set bonuses, damage proc up Neutrino Bolt. Over time, the damage from two or three procs (cheap Lady Grey, expensive Shield Breaker, very expensive Apocalypse) will be much more useful than actual damage enhancements. If you're not soloing, each lvl 50 damage IO enhancement gives you about 9 pts per activation of additional damage. The procs add ~14 per (~33 per Apoc), and "burstiness," which Neutrino Bolt sorely lacks.

    I would use the third slot in EF somewhere else. It saves you about .05 end/sec. A dmg/end/rech in Cosmic Burst? (Though the recharge will not alter much.)

    I might swap out Oblit from Irradiate, and frankenslot to get some more end redux in there (and keep similar a/d/r stats), unless the 5% rech is utterly crucial.

    Since Maneuvers looks like a set mule (no end redux), and the smidgen of regen is almost pointless when stacked up against Radiant Aura, I'd steal that Def slot for somewhere else.

    The set bonus in Mutation also gives you about .03 end/sec; maybe more slots to steal as needed.

    This comes down to playstyle, but I would dump Proton Volley and pick up Choking Cloud. Since you're standing in the middle of everything with Irradiate and World of Confusion anyway, more control can only hurt your end bar.

    If you're used to folks dying from time to time (and Veng and Mutation say you are), you might also scrap Maneuvers for Fallout. If you can sacrifice the +rech IO, it's way more fun than Maneuvers (plus you have Recall Friend).

    I'm not sure about this, but I suspect the Contagious Confusion proc is more useful than World of Confusion's base strength. Plus, swapping that for the plain Confusion enhancement only loses you 0.1 seconds of Confusion.
  9. In addition--I don't think I've seen this mentioned above--the -dmg that DN applies is one of the most useful defenses against AVs. (And I can't remember which it is, but if a -res affect is applied at the same time, one or the other is enhanced.)
  10. Reptlbrain

    Alpha Slot Info

    In response to the suggestion of two-slotting Hasten, and in trying to wrap my head around the changes:

    Quote:
    Musculature Radial Paragon (very rare)

    For all powers: Increases Damage, Immobilization Duration, Defense Debuff, Endurance Modification, and Run Speed effects by 33%, and To Hit Debuff effects by 20%.

    Two-thirds of these bonuses ignore the effects of enhancement diminishing returns.
    If I understand correctly, alpha-slotting this will mean that you can two-slot (the newly "free") Stamina with common 50s (ignoring the +end proc for the moment), and thanks to how ED works still very nearly have the same recovery as even three-slotted Stamina with this alpha-slot. Is that right?
  11. Disregarding the market conversations going on, I just couldn't let this pass:

    Quote:
    Originally Posted by seebs View Post
    pretty much [morally] neutral, like any other way of earning money.
    A thousand times no. The morality of "any" way of earning money is at the center of a multitude of political debates, whether or not they are framed in the political discourse as a morality argument.

    Methods of earning cash which have, historically been considered morally wrong by some or even most humans:
    Lending ("Usury")
    Slavery
    Capitalism (i.e., the capitalists gaining wealth from the workers' produce)
    Imperialism
    Development (i.e., the destruction of habitats or neighborhoods)
    Marketing bodily harmful products (note the label: "sin" tax)
    Exporting labor overseas (to make more cash for a company; nationalists find this a sin)
    Unfettered trade (which includes much of the above; profitable for some, morally wrong for a host of reasons according to others)
  12. Reptlbrain

    Impervium... =O

    Not paying careful attention, but I'd assumed that the recently closed AE exploit had driven down prices on mid/high rare salvage. If I remember correctly, the first AE rush had a lot of people buying rare salvage with tix, and almost all of them stabilized at around 1 million. (I don't know why people spent tickets so inefficiently, but they apparently did.)
  13. Quote:
    Originally Posted by seebs View Post
    Looks like the kinetic combat triple at level 35 may be the win -- selling for more than any of the procs are!

    ETA: Whoops, those take two merits too. Still, they're selling for more. But my toon with the a-merits can't buy level 35s yet.
    A character can't make a straight purchase more than 3 above its level? (I admit, I've never tried.)

    The Dmg/End Kinetic Combat is the 1-A-merit piece that you should check. The Acc/Dmg is uncommon, the Dmg/Rech is pool 'B', and the knockdown is less desired, so the prices on those should be a lot less. (Though last I checked the Dmg/Rech it was more pricey that I'd thought it would be.)

    If you're just looking for cash, and are willing to risk the rolls, I would take them at lvl 25, 30, 33, 35, 40. I would, however, not recommend rolling on the 30-34 chart. Nothing but misery for me on that front recently, crowded with mezz recipes that no one wants. 25-29 and 35-39 have been way more successful (2 miracles, 3 LotG +rech, 1 numina, 2 stealths, 1 BotZ -kb, 1 Kinetic Combat triple, 1 Theft of Essence +end).

    One other one to check: lvl 30 Basilisk Quad was selling crafted for 150 million at some point recently. It's 2 A-merits.
  14. Reptlbrain

    Kinetic Combats

    Quote:
    Originally Posted by ChaosAngelGeno View Post
    Slightly off topic but, can a lvl 50 exemp. down to a lower level to have better odds of rolling Kinetic Combats? If so, whats the optimial lvl to exemplar to?
    You probably have the best odds rolling tickets for Kinetic Combats at 35-39, as there are the fewest pool A recipes in competition there, though weighting might skew that a bit.

    You should definitely buy the knockdowns, as they can be got for nothing.
  15. I did this accidentally on one toon, and wasn't sure how I'd done it. Thanks!
  16. Quote:
    Originally Posted by Organica View Post

    Hero Merit Roll:
    Debilitative Action chance for stun
    Debilitative Action chance for stun
    Decimation acc/end/rech
    Mako's acc/end/rech
    Touch of Lady Grey recharge/end reduction
    Ouch.

    Quote:
    We hit 22 minutes on Hess this week,
    Did it take longer to get started than to run it? I've never done a Hess where getting participants and getting them to the zone took less time than the TF itself.

    Quote:
    Also -- I ran Hear and Now the first time and was surprised when I got to the end to find Maestro was an AV. I beat him anyway -- first time I've ever solo'd an AV! .
    Grazzi!
  17. Quote:
    Originally Posted by FourSpeed View Post
    I could have
    twice the workable niches (a hero and a villain each working, say Performance
    Shifters, for instance).
    Aha! It was you! You were warring with the Ensign!
  18. I made a couple 50-100 million inf errors in acquiring stock before the merge, but I haven't been trying seriously to earn. That issue's been a total shrug compared to GLEEMAIL, which brings me glee, because I've been able to specialize each of my retired toons into reservoirs of useful rares. When I need a Stealth IO--whichever side, including Praetoria--I hit my stealth-holdin' toon; when I need a +end proc, I hit Ensign Uzbekistan (he has Shield Breaker C's, too); &c ad Obliteratum.
  19. Quote:
    Originally Posted by Gilia View Post
    Either 30 is the set's cap, or your level+3, 35.
    As stated before, it's your level, unless the cap is below your level, or the minimum is above your level. At lvl 32 rolling 35-39, if you nabbed the Sting of the Manticore proc--lucky you!--it would be level 35. Similarly, a lvl 27 toon could grab a lvl 30 Obliteration proc, rolling in the 30-34 pool.
  20. Quote:
    Originally Posted by je_saist View Post
    ... and just what would this do to the player struggling to just SO their avatar out at level 50?

    You know, 95%+ of the entire playerbase.
    What? That's monumentally untrue. No one struggled to afford SOs in their 40s before the market even existed.

    It takes 39 million influence to get to 50. Over the lifetime of a character, upgrading to SOs every 5 levels will cost a character 19 million inf. To be unable to afford SOs at level 50 at this point, one would've had to: kill nothing but minions their entire career, never acquire debt, never slot a single SO that dropped for them ever, never cashed in a single merit or ticket, and never sold a single thing ever to a vendor or consignment house.
  21. Quote:
    Originally Posted by Minotaur View Post
    The Uleap stealth looks like a bubble about to burst, most people slot them in sprint and will cotton on that the celerity one is currently cheaper so the prices will equalise. The set starts at 15, so if you got a level 10 one you'll sell it for a fortune.
    Er, yes, lvl 15. I thought the leap stealth price was surprising, considering the Celerity's cost. Almost every other time I've checked, Celerity was worth more, which I assumed was for the Superspeed stealth stack.

    Quote:
    Regen tissue 10 regen is about 85M, Kinetic combat 35 dam/end about 80.
    So the +regen is not even in the running for tops. The Kinetic Combat D/E was my plan for direct purchases before I even looked--but I thought I saw 65-75 mio as the price yesterday. Sloppy data-gathering, I guess. I would not be surprised if the res/def price is a bubble also.
  22. A quick check suggests that on Oct 6, the most valuable direct A-merit purchases--crafted--are Unbounded Leap stealth, lvl 10 at 100 million/Amerit, followed by
    Steadfast Res/Def lvl 10 (save on crafting!), at 80 million/Amerit

    Miracles look like they fluctuate as high as 100 mio/per, but mostly offer the standard big three's 75 million per. (Level 20 Miracle's salvage a bahgain!)

    Caveats: I didn't check recipe prices and forgot to check Regenerative Tissue proc lvl 10.
  23. From a very small sample size, rolling 4 A-merits in the 20s, I've produced 125 million+ per A-merit, after subtracting crafting, salvage, market, and A-merit entry fees.

    My rolls in the 40s (taken at 35-39) have certainly been less remunerative (also a very small sample).