Raise the inf cap
This is not Player Rhetorical Questions. You know where Suggestions and Ideas go, you know better.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Raising the cap would only exacerbate the problem with prices on the market.
The main problem with the market are those people that are impatient to wait for something and have to have it right away, so they'll pay an arm and a leg. The sellers then see something is willing to be sold for more, so they raise their selling price and the cycle of life continues.
With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.
WHO'S WITH ME!!!!!! |
And considering I've yet to hit the inf cap before spending some of it, no I'm not with you.
[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.
I have an idea - Rename this board to "THIS IS NOT &$^%&*# SUGGESTIONS!"
And no. Aside from the *technical* reasons for the INF cap being where it is, so few players hit it there's no real reason to.
Since they put in a sweet email system this seems redundant so why bother.
Most things are 20 million or more? Not in my experience. I typically see most things running anywhere from 1.5 to around 5 million. Sure, there are some items that go for a lot more (like the respec recipe I got last night that netted me an instant 200 million), but those high ticket items are the exceptions. Across a lot of characters, I have a lot of things that have been siting unsold at 2 million or much less (some between a half million and 1 million).
So, yeah. 2 billion is more than enough, since it is silly to try to get everything your character would ever need instantly instead of buying as you go (like 3 levels in advance).
[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.
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And no. Aside from the *technical* reasons for the INF cap being where it is, so few players hit it there's no real reason to.
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Since they put in a sweet email system this seems redundant so why bother.
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Four reasons if you count the theory that general price inflation would result if the limit was increased.
Despite ALL these reasons there will still be people who routinuely suggest this idea. Oh well...
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Should lower the cap...there, I said it.
Four reasons if you count the theory that general price inflation would result if the limit was increased.
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The majority of people don't have anywhere near the inf cap anyway, and for those that do, it's not exactly difficult to hold on to more money than the inf cap allows. Between gleemail and bids on level 53 IOs that don't exist, it's already trivial to have more money than the inf cap on a single character. That's not even getting into muling stuff on alts.
Raising the cap would only exacerbate the problem with prices on the market.
The main problem with the market are those people that are impatient to wait for something and have to have it right away, so they'll pay an arm and a leg. The sellers then see something is willing to be sold for more, so they raise their selling price and the cycle of life continues. |
[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.
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Since they put in a sweet email system this seems redundant so why bother.
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There is another option. The devs could shift everything over one decimal place. Players who have 2 billion now would have 200 million, mobs would drop 1/10 of the inf they do now, etc. This would effectively raise the inf cap to 10x the current cap.
There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.
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There is another option. The devs could shift everything over one decimal place. Players who have 2 billion now would have 200 million, mobs would drop 1/10 of the inf they do now, etc. This would effectively raise the inf cap to 10x the current cap. |
You know, 95%+ of the entire playerbase.
The developers also consider players who do this to be abusing the system and terms of service.
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And logically, why would we have a trade interface if we weren't allowed to do so?
Well, if they shifted EVERYTHING one decimal place, it wouldn't do anything to those players. They would have one tenth the money that they previously had, but the SOs that they were struggling to get would cost one tenth as much as they used to as well.
Culex's resistance guide
... and just what would this do to the player struggling to just SO their avatar out at level 50?
You know, 95%+ of the entire playerbase. |
It takes 39 million influence to get to 50. Over the lifetime of a character, upgrading to SOs every 5 levels will cost a character 19 million inf. To be unable to afford SOs at level 50 at this point, one would've had to: kill nothing but minions their entire career, never acquire debt, never slot a single SO that dropped for them ever, never cashed in a single merit or ticket, and never sold a single thing ever to a vendor or consignment house.
I, also, would be curious to know how buying something off the market is a violation of TOS. Not everyone is buying inf.
Also, there are lvl 50's who struggle to buy SO's?
Supply people with more drops and prices will fall because people want to sell. You'll have a hard time convincing devs to change drop rates though.
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There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.
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... and just what would this do to the player struggling to just SO their avatar out at level 50?
You know, 95%+ of the entire playerbase. |
What I want to know is this:
How are these players burning their inf so efficiently when the rest of us have to come up with new and creative ways to do it?
Are you kidding me - claiming that 95%+ of the entire playerbase cannot afford SOs?
Which universe do you play in, exactly?
Do you even realize how ignorant your claim actually is?
At this point, I'd actually like to stop and ask you if you have any idea what an SO is. Well, do you?
Do you realize that over 93 (I think its 93... ) slots, at a whopping 60k per level 50 SO you'd spend less than 5.6 million.
Do you?
Hell... do you realize that these things drop for FREE from level 50 mobs?
What exactly are these 95%+ of the entire playerbasedoing with any of the inf they happen to accidentally make on the way to 50? Do they delete every single piece of salvage and every single recipe they get? Do they know they can vendor them... In fact, Mr. 95%+, if you vendor JUST the level 50 recipes and delete everything else - it takes 56 recipe sales to break even on this deal.
Clearly people are struggling out there. Thank God you brought this to our attention!
Now, part 2 of your claim...
If everything and I mean everything is adjusted to 10% of the current cost... IT DOESN'T COST YOU ANY MORE TO SO OUT A CHARACTER!!
If you have $10 and you want to buy a soda for $1. In fact, you want to buy 10. But all of the sudden all of the money and prices are reduced to 10% of their original value, you *gasp* only have $1 now!!!
OMG!!
Woops. Oh yeah, the soda now costs $0.10 (that's a dime by the way) so you can STILL buy 10.
I apologize. I am allergic to stupid. I break out in swinging fists.
With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.
WHO'S WITH ME!!!!!!