Raise the inf cap


Adeon Hawkwood

 

Posted

With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.

WHO'S WITH ME!!!!!!


 

Posted

This is not Player Rhetorical Questions. You know where Suggestions and Ideas go, you know better.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by MLEdelen View Post
With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.

WHO'S WITH ME!!!!!!
You do realize that would just help the inflation and raise the prices to even higher points gradually by allowing people to hoard more money , yes?


 

Posted

Raising the cap would only exacerbate the problem with prices on the market.

The main problem with the market are those people that are impatient to wait for something and have to have it right away, so they'll pay an arm and a leg. The sellers then see something is willing to be sold for more, so they raise their selling price and the cycle of life continues.


 

Posted

Quote:
Originally Posted by MLEdelen View Post
With everything worth getting in WW is like 20+ million inf....the 2 billion cap is really not that much. We need them to raise it to maybe 5-10 billion.

WHO'S WITH ME!!!!!!
If you are going to try and disguise lobbying as a question at least remember to include a question mark.

And considering I've yet to hit the inf cap before spending some of it, no I'm not with you.


 

Posted

[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.


 

Posted

I have an idea - Rename this board to "THIS IS NOT &$^%&*# SUGGESTIONS!"

And no. Aside from the *technical* reasons for the INF cap being where it is, so few players hit it there's no real reason to.


 

Posted

Since they put in a sweet email system this seems redundant so why bother.


 

Posted

Quote:
Originally Posted by Lucky View Post
Since they put in a sweet email system this seems redundant so why bother.
Logic has no place on the internet.


 

Posted

Most things are 20 million or more? Not in my experience. I typically see most things running anywhere from 1.5 to around 5 million. Sure, there are some items that go for a lot more (like the respec recipe I got last night that netted me an instant 200 million), but those high ticket items are the exceptions. Across a lot of characters, I have a lot of things that have been siting unsold at 2 million or much less (some between a half million and 1 million).

So, yeah. 2 billion is more than enough, since it is silly to try to get everything your character would ever need instantly instead of buying as you go (like 3 levels in advance).


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.
Quote:
Originally Posted by Memphis_Bill View Post
And no. Aside from the *technical* reasons for the INF cap being where it is, so few players hit it there's no real reason to.
Quote:
Originally Posted by Lucky View Post
Since they put in a sweet email system this seems redundant so why bother.
Three obviously good reasons why there's no justifiable reason to raise the INF limit.
Four reasons if you count the theory that general price inflation would result if the limit was increased.

Despite ALL these reasons there will still be people who routinuely suggest this idea. Oh well...


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Posted

Should lower the cap...there, I said it.


 

Posted

Quote:
Originally Posted by Lothic View Post
Four reasons if you count the theory that general price inflation would result if the limit was increased.
I'm not saying I'm in favor of this idea, but I'm not sure it would really cause any meaningful inflation.

The majority of people don't have anywhere near the inf cap anyway, and for those that do, it's not exactly difficult to hold on to more money than the inf cap allows. Between gleemail and bids on level 53 IOs that don't exist, it's already trivial to have more money than the inf cap on a single character. That's not even getting into muling stuff on alts.


 

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Quote:
Originally Posted by Mr_Heat_Stroke View Post
Raising the cap would only exacerbate the problem with prices on the market.

The main problem with the market are those people that are impatient to wait for something and have to have it right away, so they'll pay an arm and a leg. The sellers then see something is willing to be sold for more, so they raise their selling price and the cycle of life continues.
Raising the cap would have no effect on the market. When you have this unregulated of an economy, prices raise because the total amount of currency in the economy keeps going up. Patience is not they way to lower prices. Supply and demand is. Supply people with more drops and prices will fall because people want to sell. You'll have a hard time convincing devs to change drop rates though.


Quote:
Originally Posted by Chaos Creator View Post
[STANDARD CODE RANT] You may not know it, but an int's max value is a little over 2.1 billion. Due to the cap being 2 billion it seems safe to assume they are using an int. Now, in order to increase it everything dealing with inf in any part of the game would need to be reprogrammed.
This is correct. To be accurate, a 32-bit signed integer can range from values of -2^31 to +2^31, or 2,147,483,648. If they changed it to an unsigned integer, we could effectively have double the inf. Raising the cap higher would require a 64-bit processor and reprogramming the entire game or OS to be compatible with new hardware. There are tricks to doing it without upgrading, but those require more processing and it would be best to not put any more load on the servers.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
a 32-bit signed integer can range from values of -2^31 to +2^31, or 2,147,483,648
Well, (2^31)-1, if you wanna be technical. 2,147,483,647.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Lucky View Post
Since they put in a sweet email system this seems redundant so why bother.
There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.

There is another option. The devs could shift everything over one decimal place. Players who have 2 billion now would have 200 million, mobs would drop 1/10 of the inf they do now, etc. This would effectively raise the inf cap to 10x the current cap.


 

Posted

Quote:
Originally Posted by Intrinsic View Post
There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.
The developers also consider players who do this to be abusing the system and terms of service.

Quote:
There is another option. The devs could shift everything over one decimal place. Players who have 2 billion now would have 200 million, mobs would drop 1/10 of the inf they do now, etc. This would effectively raise the inf cap to 10x the current cap.
... and just what would this do to the player struggling to just SO their avatar out at level 50?

You know, 95%+ of the entire playerbase.


 

Posted

Quote:
Originally Posted by je_saist View Post
The developers also consider players who do this to be abusing the system and terms of service.
Exactly what part of the TOS does this violate? While admittedly I didn't read the whole thing, I scanned through it quickly and didn't see anything that looked like it would prohibit trading outside of the markets.

And logically, why would we have a trade interface if we weren't allowed to do so?

Quote:
Originally Posted by je_saist View Post
... and just what would this do to the player struggling to just SO their avatar out at level 50?

You know, 95%+ of the entire playerbase.
Well, if they shifted EVERYTHING one decimal place, it wouldn't do anything to those players. They would have one tenth the money that they previously had, but the SOs that they were struggling to get would cost one tenth as much as they used to as well.


 

Posted

Quote:
Originally Posted by firespray View Post
Exactly what part of the TOS does this violate? While admittedly I didn't read the whole thing, I scanned through it quickly and didn't see anything that looked like it would prohibit trading outside of the markets.
It's je saist, known for being horribly horribly wrong 99.99% of the time. Just don't listen to em.


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Posted

Quote:
Originally Posted by je_saist View Post
... and just what would this do to the player struggling to just SO their avatar out at level 50?

You know, 95%+ of the entire playerbase.
What? That's monumentally untrue. No one struggled to afford SOs in their 40s before the market even existed.

It takes 39 million influence to get to 50. Over the lifetime of a character, upgrading to SOs every 5 levels will cost a character 19 million inf. To be unable to afford SOs at level 50 at this point, one would've had to: kill nothing but minions their entire career, never acquire debt, never slot a single SO that dropped for them ever, never cashed in a single merit or ticket, and never sold a single thing ever to a vendor or consignment house.


 

Posted

I, also, would be curious to know how buying something off the market is a violation of TOS. Not everyone is buying inf.

Also, there are lvl 50's who struggle to buy SO's?


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Supply people with more drops and prices will fall because people want to sell. You'll have a hard time convincing devs to change drop rates though.
Well, Castle said items selling at or above the price cap is an indication that the system is "broken". This suggests that they would like to do something about it.


Quote:
Originally Posted by Intrinsic View Post
There are already transactions taking place involving PvP IO's that are in excess of 2 billion. Raising the inf cap would, among other things, facilitate these transactions without having to jump through the hoops that players are currently forced to do.
Quote:
Originally Posted by je_saist View Post
The developers also consider players who do this to be abusing the system and terms of service.
Says who? I call bull on this. Provide a citation or take your 'personal opinion masquerading as official position' and stuff it.


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The Mentor Project

 

Posted

Quote:
Originally Posted by je_saist View Post
... and just what would this do to the player struggling to just SO their avatar out at level 50?

You know, 95%+ of the entire playerbase.
Nothing. Prices on items, and fees like crafting costs, would be adjusted to 10% of their current value to match the change. The purchasing power of the individual would remain the same.


 

Posted

Quote:
Originally Posted by je_saist View Post
... and just what would this do to the player struggling to just SO their avatar out at level 50?

You know, 95%+ of the entire playerbase.

What I want to know is this:

How are these players burning their inf so efficiently when the rest of us have to come up with new and creative ways to do it?

Are you kidding me - claiming that 95%+ of the entire playerbase cannot afford SOs?

Which universe do you play in, exactly?

Do you even realize how ignorant your claim actually is?

At this point, I'd actually like to stop and ask you if you have any idea what an SO is. Well, do you?

Do you realize that over 93 (I think its 93... ) slots, at a whopping 60k per level 50 SO you'd spend less than 5.6 million.

Do you?

Hell... do you realize that these things drop for FREE from level 50 mobs?

What exactly are these 95%+ of the entire playerbasedoing with any of the inf they happen to accidentally make on the way to 50? Do they delete every single piece of salvage and every single recipe they get? Do they know they can vendor them... In fact, Mr. 95%+, if you vendor JUST the level 50 recipes and delete everything else - it takes 56 recipe sales to break even on this deal.

Clearly people are struggling out there. Thank God you brought this to our attention!


Now, part 2 of your claim...

If everything and I mean everything is adjusted to 10% of the current cost... IT DOESN'T COST YOU ANY MORE TO SO OUT A CHARACTER!!

If you have $10 and you want to buy a soda for $1. In fact, you want to buy 10. But all of the sudden all of the money and prices are reduced to 10% of their original value, you *gasp* only have $1 now!!!

OMG!!

Woops. Oh yeah, the soda now costs $0.10 (that's a dime by the way) so you can STILL buy 10.


I apologize. I am allergic to stupid. I break out in swinging fists.


 

Posted

Quote:
Originally Posted by je_saist View Post
The developers also consider players who do this to be abusing the system and terms of service.
If that is true, then it means that good, legitimate players are being forced to break the rules in order to conduct fair transactions. I can't think of a better argument in favor of immediate action by the devs to raise the inf cap.