Raise the inf cap
I've tried slotting my MA/SR Stalker for +Dam, got about 30% in set bonuses as well as softcapped defence. It was OK. But I'm sure slotting for Recharge (just like my Empath, Warshade, Pain Corrupter duo, every Dominator, ad nauseum) would have resulted in better damage output, what with better attacks recharging more quickly and Focus Chi being up more often. That seems wrong.
I'm pretty sure the values for +Dam set bonuses could be doubled without brekaing game balance.
Lack of good resistance bonuses - I can live with that. Resistance can't be overcome like Defence can (except by unresistable -Res debuffs, which are almost non-existent) and allowing us to build for both could be tooo much. And resistance users still benefit form layering defence with their native resistance.
And we have the alternative to build for +HP. I havent tried that route to see how effective it is yet.
Meaningful mez resistance values would be nice, and very much worth building for on some squishies. If a Malta stun grenade could be brought down from 30 seconds to 15, I'd probably do that for some characters.
Likewise, hold duration and Stun duration bonuses could be made at least twice as big. Currently they're measured in fractions of a second for most powers.
+Movement speed bonuses are an odd one. Make them too strong and they could get unwieldy or unwanted. But, it would be nice to be able to build a dedicated speedster who could have unsupressed combat movement via set bonuses and slotted sprint maybe? I must try that...
[Edit - this had really got me fired up, actually. My Elec/Elec Dom is a superspeedster....Screw recharge, I'm going for movement speed and ranged def and kiting tactics. This could really work...]
I love Kyria's post too, by the way
+Movement speed bonuses are an odd one. Make them too strong and they could get unwieldy or unwanted. But, it would be nice to be able to build a dedicated speedster who could have unsupressed combat movement via set bonuses and slotted sprint maybe? I must try that...
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It makes a very noticeable difference- if/when I IO him out I may look to set bonuses for more unsupressed movement goodness.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Actually, I see the dozens of IOs labeled as vendor trash as an indication of the issues with set bonuses. For the most part, we have 5-6 bonuses that are sought after by almost everyone. The rest of the set bonuses are used few and far between.
If they really want to balance the system out, they need to reduce some bonuses while increasing others, or just propagate the desired bonuses across more sets. |
I have yet to find a build that is significantly better building for something other than recharge. If I do, I may consider slotting purples in that build. |
Aside from +Recharge and +Acc - we see most people commonly slotting for S/L def and positional def. Why? Well, because the set bonuses on everything else are insignificantly small, or they are so situational, they're generally not worth building for. |
Generally speaking, it makes the most sense to slot for what kind of defense you have some of already through your powers, and lacking any defense (or any specialized defense), what you can get the most of based on sets that fit in your powers. If you can only get high defense to one type, L/S gives you the broadest coverage.
Until they take a serious look at the set bonuses, you're always going to see vendor trash. I just wish there wasn't so dang much of it so people could have options! |
It would definitely create more options, but I just wanted to be clear that I don't think it would really radically reorder how people view the good sets we have today, except in some specific cases.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Quote:
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You build a character for recharge. You get to say 80% through various sets. You slap on hasten for an additional 70%. You're now at 150ish%.
You add on 5 purple sets at a cost of 500mil to 2.5 bil each.
You're now at 200% global recharge. A power that started with a 1 min CD went from 1 min at 0 recharge to 30 seconds at 100%. At 150% I "think" its now about 22.5 seconds (could be a little more). At 200%, its 15 seconds.
Assuming you can get away with the "cheap" purples and you get all 5 sets for 500 mil for each set, you've essentially invested 2.5 billion in cutting about 8 seconds off of a power. Personally, and this is definitely a personal choice, that's not even close to worth it. You could also slot 5 other sets that offer some form of recharge instead of those purples, thereby negating their effectiveness (from a recharge stand point) even more.
Now, if I can find a build for an AT that works exceptionally well without recharge, instead - building for something else, I might consider slotting purples into that build because odds are very good that the 50% recharge from them would then actually be worth a significant portion of my recharge bonus.
Its just my opinion
Back on topic - I still disagree with raising the inf cap - there's really no valid reason to do it other than for "convenience" of the rich. While I am part of that group, even with the inf cap, you can potentially horde well over 40 billion - in bids that never fill - on any character. Add in the (almost) 20 billion you can hide in gleemail and you're looking at raising the cap from 2 billion to higher than 60 billion just to compensate for what a single character can hold on them at any one time. That' a huge jump for convenience sake alone.
I hardly ever slot more than three purple sets because I don't have room to slot them. Part of this is what's available on any given character - most can get one each of a ranged damage and a targeted AoE damage or a melee damage and a PBAoE damage, and maybe a hold. Some can get ranged, melee, PBAoE and hold. But melee and ranged damage slots are precious for +defense bonuses.
Most of my characters have 60-70% global recharge. A part of that comes from a few purple sets, the rest from LotGs and assorted 5% bonuses, usually from Doctored Wounds.
Remember, too, that Purples sets have other benefits.
While very few people talk about it as a desirable set bonus, the large +acc in purples can be very useful when you're slotting attack sets with comparatively low accuracy enhancement, like Touch of Death.
Also, some purple sets give relatively significant +recovery bonuses - three of them is about half-way between Numina unique and a Miracle for +recovery.
Purples give fairly excellent enhancement. Even if you just want one of them (very expensively) frankenslot something, there's nothing better in total enhancement percentage except for Hamidon enhancers. It may seem incredible that anyone would frankenslot with purples, but it is done in a few, hard to enhance powers. The example that comes to mind is Siphon Life from Dark Melee; frankenslotting it is the only way to get good enhancement on all its aspects.
Finally, for some players the fact that purples set bonuses ignore exemplar rules is a big deal. Being able to run a level 10-15 Ouro arc and retain 30% recharge and 45% accuracy is a really big deal. In practice I care more about it for TFs than arcs, but Ouro offers a more extreme example.
Purple damage procs, of course, are in a class all their own.
So when I pay 100s of millions of inf per purple for a purple set, I am definitely not just thinking about the recharge bonus. It's probably the thing I care the most about, but on most of my builds, I want all the other benefits too.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Back on topic - I still disagree with raising the inf cap - there's really no valid reason to do it other than for "convenience" of the rich. While I am part of that group, even with the inf cap, you can potentially horde well over 40 billion - in bids that never fill - on any character. Add in the (almost) 20 billion you can hide in gleemail and you're looking at raising the cap from 2 billion to higher than 60 billion just to compensate for what a single character can hold on them at any one time. That' a huge jump for convenience sake alone.
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Basically, on a tooled-up time-invested main character, recharge helps absolutely everything.
It makes you tougher - Demonic/Eye of the Magus is up more often. Being ablke to cheat death when you plans go awry every 8 minutes is pretty big.
It solves end problems - Geas of the Kind Ones is up more often.
You hit harder - Frenzy or Call to Justice are up more frequently. Moreso than unehanced Build Up in fact.
Powers designed as "sometimes powers" become part of your way of life - once per radio mission god-modes instead. I definitely felt this on my level 50 Grav/Empath once I started purpling and collecting LotG's.
And then numerous powers like Mind Link, Eclipse, empathy Auras, World of Pain all cause recharge to boost other characteristics far better than the set bonuses to those characteristics could.
_23X_'s comment: "also recharge isn't splintered like say def is you don't get recharge to AOE range and melee so it adds up a lot faster."
really got me thinking. Imagine if recharge was splintered, like you got a bonus of "+5% Recharge on damage attacks" or "+5% Recharge on defensive powers"
Assuming you can get away with the "cheap" purples and you get all 5 sets for 500 mil for each set, you've essentially invested 2.5 billion in cutting about 8 seconds off of a power. Personally, and this is definitely a personal choice, that's not even close to worth it. You could also slot 5 other sets that offer some form of recharge instead of those purples, thereby negating their effectiveness (from a recharge stand point) even more. |
@Intrinsic
Sorry you lost your money. I assume you got it back when you petitioned for it?
In a digital game, nothing is completely secure. Storing via bids and gleemail are one option available to you. If you prefer to store your inf on characters, there are what... 36 character slots available per server? Across 11 servers that's 393 characters. If you never store any on the market or in gleemail, you still have the potential to store 786 billion inf before you run out of room.
so instead of a 60 bil+ cap we're now petitioning for a cap of over 786 billion per character because that's what you can actually hold on all of your character slots?
Speaking of - for those arguing for the increase - what would you set it to? Its a purely arbitrary number you want it increased to, so which number do you want and why do you want it to be that number?
Misaligned said
Assuming you can get away with the "cheap" purples and you get all 5 sets for 500 mil for each set, you've essentially invested 2.5 billion in cutting about 8 seconds off of a power. Personally, and this is definitely a personal choice, that's not even close to worth it. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The developers also consider players who do this to be abusing the system and terms of service.
... and just what would this do to the player struggling to just SO their avatar out at level 50? You know, 95%+ of the entire playerbase. |
Edit: I should apologize for that... but I won't. I like you je_saist but come on, if you really are struggling in that manner I can offer to teach you a few survival methods, you might even find them...enjoyable....
Ignoring anyone is a mistake. You might miss something viral to your cause.
Misaligned said
It depends greatly on the power. If you can take Foot Stomp from once per 22 seconds [unenhanced] or once per 12 seconds [95% rech] to once per 7 seconds [200% global plus recharge] you've darn near doubled your AOE damage. My numbers could be off, I'm not all that familiar with Super Strength, but when you start having a Foot Stomp-Knockout Blow-[something else] attack chain you're looking at a WHOLE LOT OF DAMAGE IN A HURRY. |
=P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I liked smurphys suggestion of introducing inf tokens that you could store inf in.
Misaligned said
It depends greatly on the power. If you can take Foot Stomp from once per 22 seconds [unenhanced] or once per 12 seconds [95% rech] to once per 7 seconds [200% global plus recharge] you've darn near doubled your AOE damage. My numbers could be off, I'm not all that familiar with Super Strength, but when you start having a Foot Stomp-Knockout Blow-[something else] attack chain you're looking at a WHOLE LOT OF DAMAGE IN A HURRY. |
I know everyone looks at the "whole" and says "my 200% global recharge give me X!". And that's true. But its the last 50% that I'm talking about here.
When I first broached this subject, I asked for a build that was significantly better with purples. A great example was an Elec/SD scrapper build that was posted. It had much more recharge - same defenses - same-ish health - pretty much everything was "close" but the posted build was better in all around damage output.
The defining powers of an elec/SD are LR and SC. You almost always couple these with build up, so they become the "trinity" of pulling. The build listed would cost approx 3-4 billion. Its build up, LR, and SC recharged in about 27 seconds (iirc, build up was the lagger, with LR and SC refreshing at 26).
Compared to my build of about 600 million, which had all 3 powers coming up in 29 seconds.
Esentially, for the "trinity" of damage output for that build, 3 billion investment nets you around 2 seconds of recharge on your defining powers. The powers also dealt a very similar amount of damage - less than 5% difference I believe and probably not that much.
This is my issue with using purples. And as I have said before, I fully encourage people to slot anything they want into their builds For myself, I will be hard pressed to ever see the value in them. For any purpose.
Sorry folks - but I'm a big picture kinda person, and purples don't offer enough for my big picture to warrant spending the inf on them. They most likely never will.
Misaligned: You've got an 88'er and you are worried about wasting inf?
I don't think I have any purples slotted (I could... I've been wrong before in public.) But I'm not going to say that I do anything smarter with my inf than a purpled-out crazy person does.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
...This is my issue with using purples. And as I have said before, I fully encourage people to slot anything they want into their builds For myself, I will be hard pressed to ever see the value in them. For any purpose...
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Yes. I have an 88'r and yes, I made my first billions by accidentally marketeering
I just can't see the value in em. Sorry - I'm cheap
And I've made it a point to keep stating that its just my opinion and people should slot whatever they like But, people continue to question and show me the "error of my way" lol so I keep explaining why I don't see the value in them. *shrug*
Wow - this poor thread had been derailed more than Amtrak >.>
Esentially, for the "trinity" of damage output for that build, 3 billion investment nets you around 2 seconds of recharge on your defining powers.
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2 seconds in the heat of combat can feel like hours.
Which isn't to say OMG UR RONG- everybody has different performance demands and price/performance expectations.
Just noting that those two seconds generate a noticeable boost in gameplay efficiency which a lot of players are happy to throw money at. =)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I know this isn't helping put the game on track, but there are some more aspects of the game that make this kind "long tail" on things like recharge (where the last few percent improvement are the hardest - and often most expensive to obtain) important.
There are two effects that play into this. One is HP regeneration. The fact that foes, especially big, tough foes like AVs and GMs, have high HP regen means that the benefit of an increase in DPS is not linear in terms of the time it takes you to beat them down. That means that the seemingly decreasing gains in DPS we get far out on the +recharge graph can translate to better improvements in kill than they may appear to. This is most important to people who build to do things like solo AVs, but it can matter even in more typically team-oriented fare. Beating down Reichsman comes to mind.
This also works on the flip side when you're talking about things like your own click heals (self or ally). A 5% increase in how fast you can dump healing on people could be a much larger increase in the time it takes mobs to kill you (or your allies). That can translate directly into the ability to play on higher difficulties, which probably means more XP or inf/time played. (Not that healing is usually the strongest effect we have going in our favor, but it can be extremely helpful as a backstop behind other mitigation types.)
Finally, getting your AoEs back faster can have a way, way nonlinear effect on how much stuff you can survive. This is because the damage you take over time is a function of how many foes you're facing. The faster you can kill them off, the less damage you take per unit time, and the more (or the higher level of) foes you can survive in the same timeframe. Going back to the footstomp example, killing off the minions in a x8 spawn 20% faster might reduce the damage you take per spawn by two or three times that. (I tried to quantify it better as I wrote that, but there are just a ton of factors.)
Anyway, the above isn't meant to try and convince anyone they should spend a lot of money on purples if they aren't interested in it. It's just to put a tiny bit of science into the idea that high order recharge buffs can be really a lot more valuable than their raw recharge ratio (or absolute time change) benefits might suggest.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
aaaaaaaaaaaaand UberGuy makes my point 1000x better and uses logic and facts and stuff.
=(
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Sorry you lost your money. I assume you got it back when you petitioned for it?
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Speaking of - for those arguing for the increase - what would you set it to? Its a purely arbitrary number you want it increased to, so which number do you want and why do you want it to be that number? |
Are my expectations unreasonably high? I've played several other MMO's in the last decade or so. This is the only one where I even know what the money cap is, let alone being in frequent danger of bumping into it. And games like EQ or EVE have undergone enormous inflation over the years, and have players (like me) that do stupid marketeering tricks like flipping and such. Somehow, all those other games have managed to deal with the problem such that it's not an issue for the players. I know that it can sometimes be madness to compare MMO's with each other, but in this particular case I feel the feature in question is directly comparable. All I'm asking for is the same quality of experience that I get from other MMO's.
That doesn't seem unreasonable to me.
For some reason, this thread seems like Dejavu I could have sworn I read this before, well at least up to page 2 about a few months ago... weird... any way carry on.
The inf I lost on WW was due to inactivity on that character. I was not reimbursed for that loss. I was partially reimbursed for the lost emails. In that instance I was reimbursed for the items that I could remember (which were the expensive ones, I also lost some generic IO's that I didn't care about). I should note that the emails themselves were not restored; rather, I lost some recipes, and CS reimbursed me by placing equivalent crafted enhancements on one of my characters. I have zero complaints about the situation; I only mention it to say that if I had lost a large amount of inf instead, I don't know how that scenario would have played out.
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I want the cap to be high enough that I don't know what it is. I want the cap to be high enough that I'm never in danger of reaching it over the span of any single character's earnings. If I run tip missions every day on a character, earn an A-merit every other day, and sell the proceeds, how long would it take for that character to go from zero to the cap? Under the current system, the answer to that question is measured in terms of days. I want the cap to be high enough that the answer would be measured in terms of years. Are my expectations unreasonably high? I've played several other MMO's in the last decade or so. This is the only one where I even know what the money cap is, let alone being in frequent danger of bumping into it. And games like EQ or EVE have undergone enormous inflation over the years, and have players (like me) that do stupid marketeering tricks like flipping and such. Somehow, all those other games have managed to deal with the problem such that it's not an issue for the players. I know that it can sometimes be madness to compare MMO's with each other, but in this particular case I feel the feature in question is directly comparable. All I'm asking for is the same quality of experience that I get from other MMO's. That doesn't seem unreasonable to me. |
Yay! An answer!
Yes, this is perfectly acceptable and I can actually agree with this. Thanks!
ummm guys and gals we have to figure out how to help 95%+ of the players afford SOs before we can tackle inf caps.
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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Why don't people slot for +Dmg? Because even if you were somehow able to slot each and every one of them (you can't - you don't have enough slots) you'd still only get a 64.5% bonus to your damage. Eat 3 reds and beat it every time.
Until they take a serious look at the set bonuses, you're always going to see vendor trash. I just wish there wasn't so dang much of it so people could have options!
we are getting off topic here, but I'll answer.
People slot for recharge because there isn't a pill for that. you can get + dam +acc + def + res from inspirations so why spend time building those bonuses.
At least that is why I slot for +recharge. if there was a speed inspiration that would change my focus a bit.
also recharge isn't splintered like say def is you don't get recharge to AOE range and melee so it adds up a lot faster.
all that said, I won't defend that there is no problems with the bonuses that current sets offer, but the only real fix would be to make more sets not change the ones we have and that can of worms could be huge.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.