Raise the inf cap
FWIW, if they could get us to a 64-bit signed integer for inf, the "hard" inf cap would become 9,223,372,036,854,775,807. Given the assumptions that 2B is derived from being near the max size of a 32-bit signed integer, that would probably become 9,000,000,000,000,000,000. That's 4.5 billion times as much inf as we can carry now.
Taking the richest people I have ever heard of on this forum including things like summing their wealth across all characters or counting things like having several hundred crafted purples in storage, and then throwing in a couple more orders of magnitude just to be sure, that would be something like at least 450,000 times as much money as I've ever heard of anyone having on hand at one time, ever. That seems like it might be a number we'd never achieve. Someone might be able to do it, but based on the last couple of years of seeing people post about earning rates, it seems like that could be really hard. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
link or eat your words.
I'll put down a billion inf on 'eating your words' because there's nothing to link. |
Consider it a contest.
If selling for more than 2b was really against the ToS n' stuff, I think Mod12 would fall down upon the 4.5 threads selling or buying pvpIO's for >2bill on the front page of this forum alone, with great vengeance, since that seems to be his thing.
The 'quoted dev' is Castle and he thinks that getting around the 2 billion cap is not something that was intended when the game was created.
His opinion is his opinion and not dev decided law on the matter of influence caps.
Honestly the 2 billion cap is just something that was not designed with the market in mind. It's only an issue now because the devs didnt realize how the market would effect the game.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I posted this before about off market sales and the Dev's opinions on them. I guess it got lost in the fray - so here it is again:
From the top of this page... no really. Scroll up and look: The Market & Inventions This forum is to discuss the Consignment Market system and Inventions. Come here to make suggestions, bid or sell items, and discuss all features of the game economy. THIS IS FOR IN GAME ITEMS ONLY! |
Trading off market is not a violation of ToS.
Further proof:
Can you trade with another player? Can you trade goods and inf? At the same time?
Can you email things to another player? Goods? Inf?
Well, there you go. If off market sales were taboo, you wouldn't be able to trade or email at all.
As far as Castle saying "not what we intended" - well duh. This is a MMO. People are always going to do things Dev's never intended. They're also going to do things that the Dev's never even considered. This is part of being an MMO.
The 'quoted dev' is Castle and he thinks that getting around the 2 billion cap is not something that was intended when the game was created.
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Castle pointing that out it wasn't something they ever intended is self evident by its implementation. IOW, if they envisioned that players would reach the 2B mark they probably never would have had it capped at 2B in the first place.
For *someone* to interpret those words as 'abusing the cap' or violating the TOS is the height of absurdity. If I believed this was true, I'd petition the devs to put a cap on trading influence at 2B inf per day. ...hmmm, wait a minute...
Honestly the 2 billion cap is just something that was not designed with the market in mind. It's only an issue now because the devs didnt realize how the market would effect the game.
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If we'd had a market from day one I'm sure the cap would be higher. Given the sort of earning power we had at launch it's no wonder someone figured 2b would be more than enough.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I was thinking (surprise!) about the cap and I would posit that having a cap helps to keep the ebil marketers in check.
I mean, if the cap were 10 quadrillion, wouldn't the "rich" try to get still richer, at the ultimate cost of the poor casual player? With the hard cap and the logistical limitations of storing value in excess of the cap, I would argue that this is a disincentive for amassing wealth just for the sake of amassing wealth.
Now, when we find out that 2bn is the cap for prestige as well, boy I'm gonna be angry!
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
I was thinking (surprise!) about the cap and I would posit that having a cap helps to keep the ebil marketers in check.
I mean, if the cap were 10 quadrillion, wouldn't the "rich" try to get still richer, at the ultimate cost of the poor casual player? With the hard cap and the logistical limitations of storing value in excess of the cap, I would argue that this is a disincentive for amassing wealth just for the sake of amassing wealth. Now, when we find out that 2bn is the cap for prestige as well, boy I'm gonna be angry! |
We get rich off of lazy somewhat wealthy players that don't want to wait for stuff.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
this is true- I generally don't bother selling anything our friend the 'casual gamer' can afford...well, except those generics I've been crafting, but people are happy to overpay for those too!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
You just make this stuff up as you go along, don't you? You have NO idea what you're talking about. Stop acting as if you're some kind of authority on what the dev's thoughts, policies, desires, statements, etc. are.
In over two years, I've never seen a poster who tries as hard as you to act like they know what they're talking about, and is so consistently wrong with nearly every single thing they say. And, as usual, when you get called out on it in a thread, you'll never show yourself here again, and just wait for some other thread to pop up where you can act like you have a clue what you're talking about... |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I dont need to read anymore of the thread to know jesist wont be back.
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I don't know if its systematic trolling or what, but its incredibly amusing.
On topic, isn't the 2b cap partially a mechanical restriction too? Or at least, could have been?
As Nethergoat said, given what people were earning way back when I'm sure 2b as a cap seemed almost too much.
I remember running around on a character with like 150-200m and it was MEGABUCKS
The Melee Teaming Guide for Melee Mans
It's quite likely that it represents a plain old 32-bit integer data type in some database somewhere.
That said, converting a type to 64 bits is usually not particularly hard. Usually. May not be worth it, though.
It's quite likely that it represents a plain old 32-bit integer data type in some database somewhere.
That said, converting a type to 64 bits is usually not particularly hard. Usually. May not be worth it, though. |
All kinds of problems creep up when you go from one data size to another, especially in a code base that is years old.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
It's actually very easy to increase the currency cap above the integer cap. First, don't increase the integer cap, that only messes with code that is working at the moment, possibly creating cascading code bugs.
Simply add another integer. Give it an arbitrary name, say 'Gold Coins' for simplicity sake in this post. Create a currency exchange toon who will sell you gold coins or purchase your existing gold coins for 1 billion infamy each.
You don't even really need to expand it beyond that, no need to have the market handle 2 currencies since as has been pointed out we're talking about a system affecting a very small portion of the playerbase.
Having the additional currency will facilitate aquiring a higher amount of wealth (roughly 1 billion x 2.2 billion as the new cap), and will simplify off market trades for the few people who deal in that price range.
Just make the trade window and email window capable of handling both currencies at the same time should be enough.
The devs have, at this point, done much seemingly harder things than tweaking the variable/column type used to store our inf. I'm sure they could.
The 2B inf question is do they think it matters enough to do. My 2B inf is on "no".
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The devs have, at this point, done much seemingly harder things than tweaking the variable/column type used to store our inf. I'm sure they could.
The 2B inf question is do they think it matters enough to do. My 2B inf is on "no". |
Does it matter enough? See, there is the real question. At the time the code was written, of course not, 2 billion in cash would be quite enough to handle the market, which conisisted of inspirations and single origin enhancements sold by npcs for fixed prices. People are bumping in to that hard cap now.
A better way to think about it is to picture the system as your car. When is the best time to change the oil? Before it is required, when it is required, or well after the thing has seized up?
My point was really that I don't think they believe it's anywhere near seizing up. I can't really see the game's health being threatened by this. I am pulling numbers out of the air, but I'd bet less than 5% of characters have to worry about this. I also doubt the percentage of characters with the "problem" are increasing at a significant rate.
Even if 50% of characters were affected by it, it'd still be a QoL thing. It'd just have a better chance of being prioritized higher.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Point taken. And I'm never lending you my car.
Paragon City Search And Rescue
The Mentor Project
They may think that, but I would be surprised if any fervency with which they think it is actually based on, well, thinking about it very hard. Being philosophically opposed to raising the cap (especially if the cap actually affected many players) even if it was trivially easy is, in my opinion, something someone would only do in ignorance about about what an easily reached cap does and does not do. Such ignorance could be born of (or at least facilitated by ) not actually thinking very hard about it.
Not to say I think that sort of ignorance or lack of thinking about the matter is out of the question.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I was thinking (surprise!) about the cap and I would posit that having a cap helps to keep the ebil marketers in check.
I mean, if the cap were 10 quadrillion, wouldn't the "rich" try to get still richer, at the ultimate cost of the poor casual player? With the hard cap and the logistical limitations of storing value in excess of the cap, I would argue that this is a disincentive for amassing wealth just for the sake of amassing wealth. |
I agree. I feel that "benefit" of the inf cap is wishful thinking by folks who think that marketeering is morally objectionable.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
FWIW, if they could get us to a 64-bit signed integer for inf, the "hard" inf cap would become 9,223,372,036,854,775,807. Given the assumptions that 2B is derived from being near the max size of a 32-bit signed integer, that would probably become 9,000,000,000,000,000,000. That's 4.5 billion times as much inf as we can carry now.
Taking the richest people I have ever heard of on this forum including things like summing their wealth across all characters or counting things like having several hundred crafted purples in storage, and then throwing in a couple more orders of magnitude just to be sure, that would be something like at least 450,000 times as much money as I've ever heard of anyone having on hand at one time, ever.
That seems like it might be a number we'd never achieve. Someone might be able to do it, but based on the last couple of years of seeing people post about earning rates, it seems like that could be really hard.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA