Soozi

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  1. Point taken. And I'm never lending you my car.
  2. Quote:
    Originally Posted by UberGuy View Post
    The devs have, at this point, done much seemingly harder things than tweaking the variable/column type used to store our inf. I'm sure they could.

    The 2B inf question is do they think it matters enough to do. My 2B inf is on "no".

    Does it matter enough? See, there is the real question. At the time the code was written, of course not, 2 billion in cash would be quite enough to handle the market, which conisisted of inspirations and single origin enhancements sold by npcs for fixed prices. People are bumping in to that hard cap now.

    A better way to think about it is to picture the system as your car. When is the best time to change the oil? Before it is required, when it is required, or well after the thing has seized up?
  3. It's actually very easy to increase the currency cap above the integer cap. First, don't increase the integer cap, that only messes with code that is working at the moment, possibly creating cascading code bugs.

    Simply add another integer. Give it an arbitrary name, say 'Gold Coins' for simplicity sake in this post. Create a currency exchange toon who will sell you gold coins or purchase your existing gold coins for 1 billion infamy each.

    You don't even really need to expand it beyond that, no need to have the market handle 2 currencies since as has been pointed out we're talking about a system affecting a very small portion of the playerbase.

    Having the additional currency will facilitate aquiring a higher amount of wealth (roughly 1 billion x 2.2 billion as the new cap), and will simplify off market trades for the few people who deal in that price range.

    Just make the trade window and email window capable of handling both currencies at the same time should be enough.
  4. Quote:
    Originally Posted by MagicFlyingHippy View Post
    Knockout Blow, on the other hand, is in the same set as Rage, and does the same damage as Seismic Smash. Under the very specific and difficult circumstances you describe, it does about 2/3rds as much as the easily reproduced Build Up + Aim + Inferno. Try again.
    Sure.
    Step right up.
    *SMASH!*
    I'd ask you how that felt, but you seem to be under the effects of a mag 4 hold.
    *Plucks the aim and buildup from your scrawny self, and pastes it to my fists*
    *SMASH*
  5. Quote:
    Originally Posted by TheBruteSquad View Post
    No, a defensive set with less 'holes' is SR. SR's hole is non-positional attacks (rare) and bad luck (common).
    Not to disagree, but just a note to keep in mind: It seemed like in praetoria there were quite a few abilities that were auto-hit, which would bypass a defensive set. If the devs have this in mind for new content, could be a strike against one trick ponies like maxed defense sets (down the road, maybe, lol)
  6. Quote:
    Originally Posted by Dz131 View Post
    wut? hp caps? If you're down to the point where your extra hp is actually going to come in handy, you're pretty much on your way down anyway(eg. you failed).

    Unless there's like 10% of extra damage mitigation I'm missing somewhere tankers are basuically brutes with a weaker soloing game.

    Extra hp is just a noob buffer so your new lv 50 tanks can survive sometimes where your new lv50 brute wont. When both are at the top end it dont matter.

    the only exception I think is pvp because of the psychologoical advtange that comes with a tanker (eg you're harder to take down.)

    Are you saying that every single willpower character is doing it wrong? Just curious.

    edit for clarity:

    Extra health is like adding extra everything. In some situations its linear. With 10% more health I'll last 10% longer and dish out 10% more damage before I fall. If you give that tank a healer, suddenly the advantages become geometric. A tank with a higher health pool is infinately easier to keep alive, everything else equal.
    Willpower tanks give you a both, since its healing (regen) is boosted due to its relationship with your health pool.
  7. Double rage, fully saturated fury, seizmic smash!

    What's that you say? rage and seizmic are from two different sets? Come'ere and say that! *SMASH*
  8. You'd need a build with healing, defence, resistance, enough mitigation to bring the incoming damage down to managable levels, and enough offence to be worth creating in the first place.

    Gotta say stone mele / willpower / soul. Multi-layered damage reduction (resistance, defence, damage reduction, and hit rating reduction), saturated regeneration aura, with 2 aoe knockdowns on moderate cooldowns via stone for synergy. Its single target nuke also applies a mag 4 hold, so any can openner type of boss, lt, or minion can be held without slowing your pace.

    Some miscellanous advantages are one of the higher health pools as far as brutes go, and doesnt really favor fighting any particular groups over others, and due to multi layered defence it probably has fewer can openner counter classes.

    For IO's I'd say you want to max out your health pool, fairly high mele defence, and otherwise aim for the most bang / buck from your slots. Don't try to softcap, inspirations will do that, and defence reducing mobs will negate it as a strategy anyhow. Take taunt at lvl 49 with just a range IO in its default slot, and use it for pulling ranged mobs in to mele range.

    edit:

    Willpower has a few other benifits too. Nothing about it is 'clicky' so you dont need to pay any attention to your secondary while fighting, unless detoggled, but that goes for any type. It's also the easiest secondary as far as covering your endurance needs. It's conceivable to get more endurance from a couple other sets, but again, you need to actively click spells. With willpower you create your build to cover your endurance needs while slotting, and never think about it again.
  9. Soozi

    Brutiest Brute?

    I don't see a lineman as a brute, they'd be more like a tank.
    I'd say a linebacker fits my vision of a brute, combination of strength, mobility, and bad attitude.
    So where's the scrapper? He's off on the sidelines trying to pretty himself up for the cameras. "Don't touch me, I'm softcapped."