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Posts
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Joined
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Quote:I have an entire team in one character slot under the teams name of Blue Cloak every costume slot is a different character that patrols another part of the city.Likewise, this might make it more likely for me to play my brother/sister dual blader character where both costumes are essentially two different people with similar training but having both their accomplishments tied to the same character.
I might restart this concept, not sure...kinda lost interest about when I looked at frosty's mission
might reroll them as stalkers since the mistake that they're the same people is supposed to come because they're both sneaky and hard to see...
Because of the generic sounding name I don't have to worry if it fits one character or another. -
For about two years now I've been mulling around in my head what I would want from a COH2. I have thought about most of the aspects in the game and how they could be improved so that a sequel would be justified.
Character Creation:
From the start there would be two options Quick, and In-Depth. Quick character creation would be similar to what we have now, Pick your origin (magic, tech, science, natural mutation), powers (there is a difference here I'll go into a bit),pick your body type (difference) make symmetrical costume, name and short bio and go. Ideally all if not most of the costume pieces from COH 1 would be ported over and improved along with some new ones.
In regards to the changes in body types Instead of Female, male, huge, it would change to Child (male or female) Adult (male or female) Huge (male or female). The different body types would have different body shapes and available costumes to them (Mostly Children would not have D cups and shoulders wider than their bodies at age 8 and would not have the more risque costume options as they are available to them.) Depending on witch body type you choose would slightly change how the NPCs react to you to begin with. Children looked down on a bit by contacts and enemies, Adults neutral, Huge feared more by enemies. (but that goes into NPC interactions that I'll go into later.)
Power Choosing:
There is a bit more of a difference here, I'm not entirely 100% on this but Instead of Archetypes you have Set types IE. Melee Attacks (SJ, BS, WH ect.) , Medium Range Attacks (TW, SF, Whips, ect.) Long range Attacks, Assault, Heavy Long Range (explain in a bit), Light Armor (def or regen based sets SR, Regen, WP ect) Heavy Armor (Resistance based sets Stone, Inv, Ice ect.) Control, support, Manipulation( blaster secondary) and pets. (EATs have their own rules)
You use the different sets in order to build your own archetypes to some reason, IE no Heavy Long range with Heavy Armor for obvious reasons. after picking your combo you can pick your powers, Ideally all sets should have all of the damage/def/resistance types available to them (Physical* Cold, Fire, Darkness, Energy, Water* Earth, Wind*) as well as ported over the old power sets even if they made a few changes to them in order to fit the new game.
Heavy Long range power users are basically blasters that are more extreme toward the damage end. they have much stronger attacks but all of them have some form of interruptible on them and they would have the lowest max HP of any one in the game.
In Depth:
It works the same as quick until you get to the costume creation, at that point you get a costume editor that is more a mix of a certain maxis game, and a certain one month long shooter. you will be able to fully customize your face and skin with scars, paint whatever, as well as take costume parts and move them around. (think that shoulder pad would look better slightly larger on your knee? Click it and drag it.) This would give a higher level of customization to the game. (at any time you can go to a tailor to use either interface, though any changes made ti the quick will remove all in depth changes.
Then we get to the ID, this is where most of the major changes would be. I got this Idea from a form post I saw here a couple of years ago (if any one reconizes it i would like to give recognition to the orginal poster)
Basicaly your ID screen would give you much more options so that The game world would know your character inside and you and be able to react to to them. The post gave the idea of giving your character nicknames that your contacts and the ememies would call you. and it contined on as people add on how to make it more in deph by basicaly filling out what your character's back story is.
One of my Ideas for that is to be able to align yourself to an NPC hero or villan group, and it changes how they react to you. If you are a villan and align with lets say the skulls they would be less hostile toward you and may say hi to you when passing and the game would give you missons where you help the skulls pull off crimes. but if you are a Hero and select skulls, it sets you as an Ex-skull, so they would be even more hostile toward you and you would be assinged more mission where you must stop the skulls.
Along with this you will be able to fully go into the orgin of your powers, for example if you have a magic ring as the source of your powers, you select that and the game will regognize it and will react. (get missions where villans or heores try to take it from you, Dialoge options from contacts.) If you are an alien from outer space on earth select that and people's reactions of you will change.
The more you fill it out the more the game changes toward it being your character's story. At any time you can change or add more to this via a registrar in cityhall.
One of the most important parts, Bringing over your character from COH 1.
Idealy you could bring your character completely over, but that would break the game horribly. so my idea would be to bring the character's costume and badge data over.
Storyline wise this would take place after the Storm, but due to the battle every one's powers would go haywire allowing either new powers appearing or making them more powerful. Your character would be Recogized as a true hero/villan and all of your acomplishmets will be recorded.
*and the lybary is closing I'll finish this tomorow -
I recently made an Elec/Ice tank via random dice roll to pick what new character to play as, and am really enjoying my self so far.
I was wondering if I could get some help for down the line. Just to bring out the best I can for this combo.
Any help would be greatly appreciated. (build wise or just some tips to use the powers to their top potential)
*note I would make a MIds attempt at this my self but this is my first Chara with either one of these sets so i do not know the powers well enough* -
Hey hey, if you are still doing the drawings, can you do my second ever lvl 50 Xerine.
Alien warrior princess. -
Quote:Aww, i wanted to drink Enriche... hehHey, Xeno, I just saw this announced on deviantArt.
Art Water - Skin the Bottle
I don't think the CoX art can be used...
...but you're already on the right track for bottle art. -
I've been having the same problems, I'm not at my main computer right now but as soon as i can I'll post any specs that might be needed if needed. also it's not just the game that crashes it crashes my entire computer forcing me to restart.
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For some reason, this thread seems like Dejavu I could have sworn I read this before, well at least up to page 2 about a few months ago... weird... any way carry on.
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I have a mix but mostly female for some reason, I am male, as for Rping I am seperate from all of my characters I let them delvop by them sevles rather than string them along as i want, this actualy leads me to have characters I like so they stay.
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Thank you for the tips and the build guys I'm really grateful for the help.
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Can some one tell me how to max this out so I can solo AVs? or if not possible just the best build for this type of character? I have really no clue when it comes to Min/maxing or Io sets in general.
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I made a build on mids and I was wondering how good it was so any tips or revisions are welcome.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Barb Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(21)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 2: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 4: Reconstruction -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(5), Mrcl-Heal/EndRdx(9), Mrcl-Heal/Rchg(11), Mrcl-Rcvry+(21)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 8: Hurdle -- Jump-I(A)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(31), Numna-Regen/Rcvry+(31)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Impale -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(31), T'pst-Dmg/Rchg(33), T'pst-EndDrn%(33)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34)
Level 20: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 22: Resilience -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(39), Aegis-Psi/Status(39)
Level 24: Quills -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(39), TmpRdns-Acc/EndRdx(40), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(42)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43)
Level 28: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(42), EnManip-Stun%(42)
Level 30: Instant Healing -- Tr'ge-Heal/EndRdx(A), Tr'ge-EndRdx/Rchg(45), Tr'ge-Heal/Rchg(45), Tr'ge-Heal/EndRdx/Rchg(45)
Level 32: Throw Spines -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(46), Det'tn-Dmg/Rchg(46), Det'tn-Dmg/Rng(46), Det'tn-Dmg/EndRdx/Rng(48)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- DefBuff-I(A)
Level 41: Torrent -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48)
Level 44: Dark Blast -- DefEgo-ToHitDeb(A), DefEgo-ToHitDeb/Rchg(50), DefEgo-RecDeb%(50)
Level 47: Night Fall -- ToHitDeb-I(A), Dmg-I(50)
Level 49: Tenebrous Tentacles -- Immob-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run -
Quote:that is actually quite commonLoving the Organic Armor, I plan on using it with my Kinetic Brute when GR is released, here are the various mutations of Exokin...
Exokin Level 1 Mutation:
Exokin Level 2 Mutation:
Exokin Level 3 Mutation:
Exokin Level 4 Mutation:
Exokin Level 5 (Final) Mutation:
Each of these will be a costume slot representing the ongoing mutation of Exokin (short for Exo-Armored Kinetic). I think my favorite part is the "psyche out" of the Level 5 Mutation. Up until then every mutation caused an increase in size and organic armor, then when he finally mutates into his most powerful form, its the smallest yet.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BishonenLine
((warning for those who don't know of TVtropes already it will eat your day)) -
If any one is willing to draw one of my characters, Xerine, I will worship you as my new god.
http://i1004.photobucket.com/albums/...efrontback.jpg
This link as a front and back of two different costumes the first is her SG uniform and the other is her casual clothes. You can draw either of them if you like.
http://i1004.photobucket.com/albums/...h_air/Head.jpg
And this one is a close up on her head to see the spots better and her antenna. -
Ive noticed the pop-up ad is only when they have specials on AVG pro which is like every other weekend...
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Awesome thanks man I should probably start collecting the things for the build while the market is over filled with 2xp weekend.
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Like I said I haven't really done this before So I had no idea what I was doing I was just Kind of adding things I thought would help. Thanks man, luckily I haven't Started to try to slot the other build. one question though the HammiOs can they be replaced or are they the best for that?
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I've been playing for a while and before I would usually just slap on some SOs and call it a day. But now I want to try my hand at IO sets and try to make my MM the best I can.
This is the Build I have so far planed for him any comments or suggestions to help improve this first attempt are greatly appreciated.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Houndz: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BriL'shp-Acc/Dmg/EndRdx(A), BriL'shp-Dmg/EndRdx(3), BriL'shp-Acc/EndRdx(3), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(5), KinCrsh-Dmg/KB(7)
Level 1: Web Grenade -- Immob-I(A), Immob-I(15)
Level 2: Caltrops -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(13), Erad-%Dam(13)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(15), Krma-ResKB(17)
Level 10: Teleport Foe -- Jnt-Rng(A), Jnt-EndRdx(17), Jnt-EndRdx/Rng(19), TSM'n-Stlth(19)
Level 12: Call Enforcer -- EdctM'r-Dmg/EndRdx(A), EdctM'r-PetDef(21), EdctM'r-Acc/Dmg/EndRdx(21), EdctM'r-Acc/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Build%(25)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(25), Winter-ResSlow(27)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 18: Gang War -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Rchg(31), C'Arms-Dmg/EndRdx(33), C'Arms-EndRdx/Dmg/Rchg(33)
Level 20: Poison Trap -- Lock-%Hold(A), Lock-Acc/Hold(33), Lock-Rchg/Hold(34)
Level 22: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(34), GftotA-EndRdx/Rchg(43), GftotA-Def/EndRdx/Rchg(43), GftotA-Run+(48)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(42), RechRdx-I(43), RechRdx-I(48)
Level 26: Call Bruiser -- S'bndAl-Dmg(A), S'bndAl-Build%(36), S'bndAl-Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 30: Vengeance -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(39), RedFtn-Def/EndRdx/Rchg(40), Numna-Heal/EndRdx(46), Numna-EndRdx/Rchg(46)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Seeker Drones -- Stpfy-Acc/Stun/Rchg(A)
Level 38: Trip Mine -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(39), AirB'st-Dmg/Rchg(39), AirB'st-Dmg/Rng(40)
Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Power Boost -- EndRdx-I(A), RechRdx-I(45), EndRdx-I(45)
Level 47: Mace Beam Volley -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(48), Posi-Dmg/Rng(50)
Level 49: Web Envelope -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(50), TotHntr-Immob/Acc(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy -
This is my Idea For my Healer (Healing Rainbow) for his signiture move. he charges up for 6 second and expodes buffing all of his teammates with everykind of buff for 1 min but in the prosses killing him self and he cannot be rezed for 3 min. would that be possible?