Pools for ice/cold?
Only Sonic and /Traps have mez protection in their sets, Cold is hardly an exception. You can grab Acrobatics for some hold protection, which is quite nice. Cold isn't about healing anyway, its about +def buffing and mad debuffing.
If you look at the numbers fully enhanced, Aid Other heals as much as Cauterize. That's awesome, right? Except Cauterize isn't interruptible, fires over a second and a half faster and has over triple the range. I won't deny that being able to heal someone is a great boon, but as a Cold you have much better ways to help the team. Stimulant is well, even worse.
I went with Speed/Leaping/Fighting on my Ice/Cold. The only reason I'd go with the Medicine pool is for Aid Self but honestly, popping Respites is faster, easier and more effective.
The Melee Teaming Guide for Melee Mans
Fair enough. The reason I was looking at stimulant was mostly that, on small teams, I've had a lot of trouble with the other player getting mezzed, leaving me to handle everything alone. Although I suppose with /cold I can probably survive a few seconds of watching everything run very slowly in order to use brawl, which is the only thing recharged. I was looking at acrobatics, but since I'm planning on flying, that's three power picks to get there, eww.
I really liked Aid Other on my bots/traps, but that's a very different circumstance; I know in that case that I'm going to be surrounded with things that occasionally need a bit of topping up.
I read your guide, and I was a bit surprised about your negative opinion of snow storm. I guess it does make sense that, once you have sleet, snow storm is sort of disappointing. On the other hand, I think that's, what, level 35 or something for me? Seems a ways out. (On the other hand, at least you didn't pan benumb as not worth it except for PvP.)
Fair enough. The reason I was looking at stimulant was mostly that, on small teams, I've had a lot of trouble with the other player getting mezzed, leaving me to handle everything alone. Although I suppose with /cold I can probably survive a few seconds of watching everything run very slowly in order to use brawl, which is the only thing recharged. I was looking at acrobatics, but since I'm planning on flying, that's three power picks to get there, eww.
I really liked Aid Other on my bots/traps, but that's a very different circumstance; I know in that case that I'm going to be surrounded with things that occasionally need a bit of topping up. I read your guide, and I was a bit surprised about your negative opinion of snow storm. I guess it does make sense that, once you have sleet, snow storm is sort of disappointing. On the other hand, I think that's, what, level 35 or something for me? Seems a ways out. (On the other hand, at least you didn't pan benumb as not worth it except for PvP.) |
Yeah, it would be different on a MM because there you're surrounded by your pets who are going to be taking the brunt of the aggro, leaving you to buff/debuff/heal/whatever. As a Corr, you've gotta be blasting and staying mobile yourself. Being rooted for 3 seconds to do something a 50 influence Inspiration does more effectively = no ty
Well, I suppose Snowstorm has a certain value when you're leveling up. Its true that since Inherent Fitness came along, there's more room in the lower levels to pick something like Snow Storm up. I'll have to revise that bit in my guide. Definitely still not worth it at later levels though.
Also...what? Benumb is fantastic, who on earth would say its only good for PvP >.>
The Melee Teaming Guide for Melee Mans
I found myself much, much happier on my FF/ defender once I dropped Aid Other (yes, the mez problem is different for force fields), so I never picked it up when I did cold/ice. The teammates' mez issue I usually dealt with via pro-actively holding dangerous mobs (though sometimes whole spawns will mez), and hoping that defense did the rest.
I think one of the cold dom guides I read dismissed benumb because the recharge was too long and the duration too short. Certainly, if you can't kill an AV in 30 seconds, and it regenerates too fast for you to kill it when not benumbed, you might not be able to kill it if you have little to no recharge -- it could heal up between benumbs. It still seems like, in the vast majority of cases, it's gonna make life a LOT easier.
I'm currently planning to pick up snow storm sometime earlyish, and then rethink that sometime after I make 35. Maybe I'll drop it, maybe I'll keep it because there is no such thing as too much -recharge.
I'm finding the shields frustrating, because they're totally useless to me solo, but insanely good on teams, so if I take them, I have poor solo performance, and if I skip them, I'm a lot less useful to a team. Early levels are always like this for me; too many choices, not enough picks.
Where's this guide that says Benumb is no good? I want to add a message in that thread that the guide is to be dismissed. Terrible advice. Yes, the base duration:recharge rate is pretty low without good recharge but even then, it's still a great AV debuffer for the time it's up. Eventually it can get to perma levels with enough global recharge.
It sounds like you could take good advantage of dual (now triple) builds, solo w/o shields, team with, assuming you're mostly using SOs and not investing in anything too expensive you'd miss.
Global = Hedgefund (or some derivation thereof)
http://boards.cityofheroes.com/showthread.php?t=120195
Comments: If you PvP regularly, take away those two stars and add five more. This is your main tool for survival in PvP, simply because this is one kick [censored] debuff. In PvE? Sure, it's sweet against EBs and AVs and Heroes. But other than that... Dude, single target, 120 second recharge. Not very useful. About the animation: At first I was very dissapointed until I noticed that the effect actually had something to it that was different from the Ice Blast attacks and Infrigidate: The affected target is dripping in water zomg! Of course, this is very hard to see, and it's not really that impressive, but it reminded me of this one time when I fought this /Fire corr and he like kept pwning me with Heat Exhaustion on my Dominator and I was distracted ooo-ing at the effect it had on me. I noticed a similar water effect on Benumb when someone used it on me in PvP. Ever since then, Benumb has been so non-generic that I only yawn at it once every time I use it. Instead of once every time I use it. So... Yeah. Benumb doesn't look very good. |
Where's this guide that says Benumb is no good? I want to add a message in that thread that the guide is to be dismissed. Terrible advice. Yes, the base duration:recharge rate is pretty low without good recharge but even then, it's still a great AV debuffer for the time it's up. Eventually it can get to perma levels with enough global recharge.
It sounds like you could take good advantage of dual (now triple) builds, solo w/o shields, team with, assuming you're mostly using SOs and not investing in anything too expensive you'd miss. |
Benumb is fantastic. Obviously helpful vs. AVs, but with +++rech, it's great vs. the EBs on the ITF and LGTF, and the waves of Walkers in Apex.
165% recharge + Spiritual gives you ~ 1 sec downtime.
W/O Spiritual < 5 sec downtime.
Thumbs up for dual-builds too. Very effective for tight secondaries like Cold.
Repeat Offenders
Only Sonic and /Traps have mez protection in their sets, Cold is hardly an exception.
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And whoever said Benumb isn't worth it for 'normal PvE' apparently doesn't mind getting 2-shotted by bosses.
Started an ice/cold corr, mostly for thematic reasons. I notice that my powers give basically no mez protection of any sort, and also no healing. I am wondering whether it might make sense to fill in the gaps a bit from the medicine pool. Any advice for or against?