Fire/Earth any suggestion to improve ?
I don't know anything about /Earth so I will keep silent about that.
Just looking over it VERY briefly, Ice Storm looks underslotted. It is a good attack. I think it is worth putting enough slots into it that it is useful.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
You're going to run out of endurance. Fire and earth are both endurance heavy. The Numina and Miracle will help, but not enough imo.
Now some are going to tell you that endurance isn't an issue for a permadom. However, you won't achieve perma status for at least 40 levels, so you're going to be sucking wind the whole time. And even after perma, you're only over the top by about 15%. That can get erased fast with psi or ice attacks on you. Also, your faster recharge means faster attacks. Faster attacks means faster endurance consumption. It's a catch 22.
If you're getting PLd to 50 and plan to snag Cardiac alpha or something then it'll be fine. But if you're actually playing your way to 50, you'll likely be eating a lot of blue skittles.
Personally, i think the force feedback and devastation procs you're slotting are wasted. That's 4 extra slots you could put in another power somewhere and improve some of the endurance issues or milk some more guaranteed recharge. Or put them in sleet/ice storm. Both powers deserve more than 1 slot. They're your main aoe damage late game. You're going to want that cuz Fissure just ain't gonna cut it.
Please buff Ice Control.
I can't pull your build up on mids but I can make these comments for you:
1) Stone Spears - Use the Decimation proc. Take the Devastation proc out. You won't need it as a perma dom but the extra damage from the Build up will come in very handy. You can save a slot here by taking the Devastation proc out and substituting the Decimation proc for the Acc/End/Rech.
2) Fire Cages - slot it up or leave it out of the build. It is not accurate enough to leave it with one slot and it will suck your endurance right down. It is pretty end intensive if you cast it frequently. There are 2 schools of thought on this one.
If you leave it in 6 slotting enfeebled operation gives you a bit of recharge and S/L defense and you'll want to 6 slot hot feet with multistrike.
If you leave it out then 6 slot hot feet and franken slot it for effect Tempered readiness Acc/End and Dam/Slow, Pace of the Turtle Acc/End and Dam/Slow, Multistrike Acc/Dam/End and Dam/End.
3) Your single target attacks with 4 or 5 slotted Kin Combats - 5 slot and use either a melee Acc/Dam or a HO nuc. Kin Combat isn't accurate enough without going outside the set for an enhancer. (For Seismic Smash 5th slot could be a HO endo)
4) Smoke - Skip it or slot it. You don't need it for the -perception unless you are fighting Rikti since you have a Celerity Stealth in Super Speed. 4 slots and Dark Watchers will get you more global recharge.
5) Hot Feet - Oblit will kill your blue bar. 6 slotting Multistrike will get you the end red you need (it has really good end red numbers) and still give you a bit of S/L defense.
6) Power Boost - If you are going to take it then take it and use it. 2 slots with level 50 rech IOs please!
7) Tough - I'm assuming its a set mule since you can't afford the end to run it as slotted. I would 5 slot it (6 if you can get a PvP +def IO) 4 reactive armor for the S/L def and the Res/Def.
8) Weave and Frozen Armor - You can save some slots by going with 3. LotG +7.5, LotG Def/End, and LotG Def/End/Rech is good enough. A 4th slot in Frozen Armor for the LotG Def enhancer would be good though. (I usually use the LotG and 2 Cytos in Frozen Armor)
9) Imps - Play style choice for me. As a Dom you don't really need the extra damage. Sharing agro can be good but these hyper little gits are usually the reason that you have extra agro in the first place. They are also a bit too squishy for my taste in high level play.
10) Sleet - slot it up please. MOAR recharge.
11) Ice Storm - Slot it up or grab a one slot wonder power instead (Like Stealth for another LotG +7.5)
With Perma Dom you won't need all the single target attacks especially since you'll want to throw Char and Stone Spears (if you put the Decimation proc in) every time they are up for the chances to proc.
Also Power Boost + Flash Fires when Domination is up will last until that combo recharges again when you are a perma dom. It will be your staple opener. Cinders will be a panic button power or your 2nd spawn opener if you kill every thing before PB and Flashfire are up again.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thanks for your suggestions
Well let's see now
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char
- (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (7) Ascendency of the Dominator - Endurance/Recharge
- (7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (15) Ascendency of the Dominator - Recharge/Chance for +Damage
- (A) Decimation - Damage/Recharge
- (5) Decimation - Damage/Endurance
- (9) Decimation - Accuracy/Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (11) Decimation - Chance of Build Up
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (17) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Endurance/Immobilize
- (33) Enfeebled Operation - Immobilize/Range
- (33) Enfeebled Operation - Accuracy/Immobilize
- (50) Enfeebled Operation - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Dark Watcher's Despair - Recharge/Endurance
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff
- (A) Multi Strike - Damage/Endurance/Recharge
- (13) Multi Strike - Accuracy/Damage/Endurance
- (13) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Accuracy/Endurance
- (19) Multi Strike - Damage/Recharge
- (27) Multi Strike - Damage/Endurance
- (A) Empty
- (A) Stupefy - Accuracy/Recharge
- (15) Stupefy - Accuracy/Stun/Recharge
- (17) Stupefy - Endurance/Stun
- (34) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (A) Celerity - +Stealth
- (A) Expedient Reinforcement - Accuracy/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (A) Achilles' Heel - Chance for Res Debuff
- (42) Recharge Reduction IO
- (43) Achilles' Heel - Defense Debuff/Recharge
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (3) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 7.38% Defense(Ranged)
- 4.88% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 50% Enhancement(Accuracy)
- 3% Enhancement(Confused)
- 3% Enhancement(Held)
- 3.3% Enhancement(Terrorized)
- 6% Enhancement(Sleep)
- 6% Enhancement(Stun)
- 107.5% Enhancement(RechargeTime)
- 9% Enhancement(Immobilize)
- 91.56 HP (9%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 9.65%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 6.35%
- MezResist(Terrorized) 4.7%
- 9.5% (0.16 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.88% Resistance(Negative)
http://www.cohplanner.com/mids/downl...F2F31F374AEC90
44.7 S/L
Perma Hasten and perma Dom
What do you think guys ?
Here's my crude build. It's still unfinished but my toon will lean on the awesomness of Ageless. Since Ageless can keep my Fire/Storm Controller blue bar at almost 100% all the time. I find it to be a great way of taking care of my recharge and Recov needs. Once I get Ageless though I will probably drop the force feedback proc out of all my powers except for Tremor and Fault since the proc seems to fire way more often in those two.
I also took the Miracle: Recover route since I will be focused more of killing them before they kill me. That's the nature of the beats that is Fire/Earth. I guess once 50 you could change that as well.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire.EarthDel: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (9) Basilisk's Gaze - Accuracy/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Force Feedback - Chance for +Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (7) Hecatomb - Damage/Endurance
- (7) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Accuracy/Damage/Recharge
- (46) Hecatomb - Damage/Recharge
- (46) Force Feedback - Chance for +Recharge
- (A) Armageddon - Damage/Recharge
- (5) Armageddon - Accuracy/Damage/Recharge
- (5) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (45) Armageddon - Chance for Fire Damage
- (46) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Damage
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Razzle Dazzle - Accuracy/Endurance
- (13) Razzle Dazzle - Accuracy/Stun/Recharge
- (13) Razzle Dazzle - Chance of Immobilize
- (21) Razzle Dazzle - Stun/Range
- (21) Razzle Dazzle - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
- (15) Steadfast Protection - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Force Feedback - Chance for +Recharge
- (A) Enfeebled Operation - Accuracy/Endurance
- (25) Enfeebled Operation - Accuracy/Immobilize
- (25) Enfeebled Operation - Immobilize/Range
- (27) Enfeebled Operation - Endurance/Immobilize
- (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (34) Enfeebled Operation - Accuracy/Recharge
- (A) Empty
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Accuracy/Recharge
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Scirocco's Dervish - Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Damage/Endurance
- (40) Force Feedback - Chance for +Recharge
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (42) Achilles' Heel - Chance for Res Debuff
- (42) Touch of Lady Grey - Chance for Negative Damage
- (42) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
- (A) Recharge Reduction IO
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Endurance Modification IO
- (3) Endurance Modification IO
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
------------
44.7 S/L Perma Hasten and perma Dom What do you think guys ? |
I'd switch the performance shifter out of Stamina and Slot a Miracle in health instead.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thanks a lot for your help
Any time
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I never played a Dominator before this one, but im falling in love with this toon
Still have to figure out exactly how Domination, PermaDomination and hasten will work.
If i have hasten with 125 sec recharge and domination with 77 sec recharge, it's a viable way to obtain perma dom ? or i must have perma hasten too ?
Im not sure if this could be a good build
S/L def cap
Perma Dom
Nothing else
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Char
(A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(5) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(7) Ascendency of the Dominator - Endurance/Recharge
(7) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(9) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(43) Ascendency of the Dominator - Recharge/Chance for +Damage
Level 1: Stone Spears
(A) Decimation - Damage/Recharge
(5) Decimation - Damage/Endurance
(9) Decimation - Accuracy/Damage/Recharge
(40) Decimation - Accuracy/Endurance/Recharge
(42) Decimation - Accuracy/Damage
(50) Devastation - Chance of Hold
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Immobilize
Level 4: Stone Mallet
(A) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(13) Kinetic Combat - Damage/Endurance/Recharge
(15) Force Feedback - Chance for +Recharge
Level 6: Smoke
(A) Dark Watcher's Despair - Recharge/Endurance
Level 8: Hot Feet
(A) Obliteration - Chance for Smashing Damage
(13) Obliteration - Accuracy/Damage/Endurance/Recharge
(19) Obliteration - Damage
(19) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge
(42) Obliteration - Accuracy/Damage/Recharge
Level 10: Boxing
(A) Empty
Level 12: Flashfire
(A) Stupefy - Accuracy/Recharge
(15) Stupefy - Accuracy/Stun/Recharge
(17) Stupefy - Endurance/Stun
(34) Stupefy - Accuracy/Endurance
(37) Stupefy - Stun/Range
Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 16: Power Boost
(A) Empty
Level 18: Cinders
(A) Basilisk's Gaze - Accuracy/Hold
(34) Basilisk's Gaze - Accuracy/Recharge
(37) Basilisk's Gaze - Recharge/Hold
(39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(21) Recharge Reduction IO
Level 22: Heavy Mallet
(A) Kinetic Combat - Accuracy/Damage
(23) Kinetic Combat - Damage/Endurance
(23) Kinetic Combat - Damage/Recharge
(29) Kinetic Combat - Damage/Endurance/Recharge
(40) Force Feedback - Chance for +Recharge
Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(25) Red Fortune - Defense
(25) Red Fortune - Endurance
(27) Red Fortune - Defense/Endurance
(27) Red Fortune - Defense/Recharge
(29) Red Fortune - Defense/Endurance/Recharge
Level 26: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 28: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage
(31) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(31) Kinetic Combat - Damage/Endurance/Recharge
Level 30: Super Speed
(A) Celerity - +Stealth
Level 32: Fire Imps
(A) Expedient Reinforcement - Endurance/Damage/Recharge
(33) Expedient Reinforcement - Resist Bonus Aura for Pets
(33) Expedient Reinforcement - Accuracy/Recharge
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(46) Expedient Reinforcement - Accuracy/Damage
(46) Expedient Reinforcement - Damage/Endurance
Level 35: Tremor
(A) Obliteration - Chance for Smashing Damage
(36) Obliteration - Accuracy/Damage/Endurance/Recharge
(36) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
Level 38: Fissure
(A) Positron's Blast - Accuracy/Damage
(39) Positron's Blast - Damage/Endurance
(40) Positron's Blast - Chance of Damage(Energy)
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Damage/Range
(43) Force Feedback - Chance for +Recharge
Level 41: Sleet
(A) Achilles' Heel - Chance for Res Debuff
Level 44: Hoarfrost
(A) Doctored Wounds - Heal
(45) Doctored Wounds - Heal/Endurance
(45) Doctored Wounds - Recharge
(45) Doctored Wounds - Heal/Recharge
(46) Doctored Wounds - Endurance/Recharge
Level 47: Frozen Armor
(A) Luck of the Gambler - Recharge Speed
(48) Red Fortune - Defense
(48) Red Fortune - Endurance
(48) Red Fortune - Defense/Recharge
(50) Red Fortune - Defense/Endurance
(50) Red Fortune - Endurance/Recharge
Level 49: Ice Storm
(A) Positron's Blast - Accuracy/Damage
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Miracle - +Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(3) Endurance Modification IO
(3) Endurance Modification IO
Level 1: Brawl
(A) Empty
Level 1: Domination
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
15.5% DamageBuff(Smashing)
15.5% DamageBuff(Lethal)
15.5% DamageBuff(Fire)
15.5% DamageBuff(Cold)
15.5% DamageBuff(Energy)
15.5% DamageBuff(Negative)
15.5% DamageBuff(Toxic)
15.5% DamageBuff(Psionic)
18% Defense(Smashing)
18% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
8.63% Defense(Energy)
8.63% Defense(Negative)
3% Defense(Psionic)
16.13% Defense(Melee)
10.5% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
3.3% Enhancement(Terrorized)
6% Enhancement(Immobilize)
4% Enhancement(Heal)
6% Enhancement(Sleep)
88.75% Enhancement(RechargeTime)
3% Enhancement(Confused)
3% Enhancement(Held)
6% Enhancement(Stun)
36% Enhancement(Accuracy)
76.3 HP (7.5%) HitPoints
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 17.9%
MezResist(Sleep) 2.5%
MezResist(Stun) 6.9%
MezResist(Terrorized) 4.7%
7% (0.12 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
15.36% Resistance(Fire)
15.36% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
What do you think ? I need any suggestion or improvment or tips