Wanders

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  1. Quote:
    Originally Posted by B_Samson View Post
    And I agree on the sentiment that I feel like I'm at home when I see a Fusion Force uniform. Just last night I was running around grabbing some of the new exploration badges and saw a couple of FF members running around hitting the same points I was. I was all "Hey, I know that supergroup! Hi!"
    heh... I saw you in Talos on the "alternative to Spanky's Boardwalk" when I was leading some folks to that badge. Gratz on 750+, man

    The new explores have been more fun than I expected, since you run into so many other folks while grabbing them in this first week.

    Nice interview, Em!
  2. [ QUOTE ]
    I recommend anything that says "1-54, custom enemies" not be attempted until you have SOs

    [/ QUOTE ]

    Yeah, it was frustrating me that I could not set level ranges for the customs I made. I might consider the villain group itself to be 25 or 30+, and the AV I made 35 or 40+, but instead I get 1-54. I put a (()) warning at the start of the description that it was an AV mish, and a hard one.

    Part of the problem is also that the rating system is so simple... designers and reviewers can't apply tags like "hard" and "AV" and whatever that people could use to tailor their search results.
  3. [ QUOTE ]
    I think the fix may be worse than the bug. You've replaced one counterintuitive behavior with another. It makes me curious how you decided this new behavior was preferable. In other words, why is this a net positive for the players?

    [/ QUOTE ]

    Exactly, since there's the third option of putting this on that pile of things they don't touch. Or, if they are going to make changes, why not look at the recent one that exacerbated the problem to the point that it became noticeable (the recharge-intensive pet IOs)?

    I don't like this because it is a playstyle changer that hits some longtime playstyles (since i7, says he), and changes like that shouldn't be considered without answering a question like the one Mu poses above. Having a character that you have enjoyed playing get hit by something like this is a big deal.
  4. I hope War Witch will take this opportunity to change the Hollows contacts that assign their mishes in a random order to instead follow one story arc sequence. Now that we have shared completion, it would be best to have the missions in a shared order, as they are in Faultline and Croatoa. The Hollows and Striga both have this problem.
  5. [ QUOTE ]
    The question you'd have to deal with then is if heroes and villains could exist in all those zones why are they only allowed to PvP in Bloody Bay, Sirens Call, Warburg and Recluse's Victory? That'd be a hard one to answer.

    [/ QUOTE ]
    The problem I have with all the co-op is that if they can coexist in all those zones, why do they PvP in the others?

    Co-op zones seem to be more attractive since they are a way for the devs to spend development time on both sides without having to worry about the relative population numbers on each side, but the more it is done, the more weird it gets, concept-wise.
  6. Thanks for your post and, man, this was a long thread to get through, even if it was worth the read.

    [ QUOTE ]
    Then I went and played Tabula Rasa. And when I started complaining bitterly about it, specifically about features that it shares with another (deceased) MMO called Auto Assault, only then did my friends get it through to me that nobody understood what I was complaining about, because everything I was complaining about was how MMOs just naturally are.

    [/ QUOTE ]
    Yeah, participating in the TR beta really made me love the job the CoH/V devs are doing. It was weird to me how many of the "insoluble" problems the testers would argue about had already been addressed, often very elegantly, in this game. I ended up repeatedly explaining how such-and-such had been handled in CoH/V, a lot of the time.

    I don't think this is the game for everyone... a lot of folks love some of those othergamely features I have seen criticized in this thread (or, at least, they will grumble incessantly if they aren't included in a game). CoH/V is obviously working for me, though, and a bunch of other folks, so yay!
  7. Just a guess, of course, but it may be that they have some code that wants to award the enhancement based on the character's level, and maybe that is rubbing up against code that forces a Hami-O to be 50... but rubbing it in a bad way such that the below-47 person could actually get nada rather than a level 50 Hami-O . If so, then, from my perspective, that just means that that selection window isn't quite done yet if they are going to use it with Hami-Os. I hope that is what they are thinking, too, and that pulling the Hami-O option from the list is just a temporary workaround to keep 45s and 46s from getting nada until it is fixed.

    It would be nice to know for sure, though. *hint hint* >.>
  8. Well, for the record, I would mind it, if this is not a temporary change. I think the Hamidon raiding experience has had enough changes lately... reducing the reward (yes, for me, a random rare recipe is not as special a reward as a random Hami-O) because it is more convenient than fixing the actual bug seems like a bad idea.
  9. [ QUOTE ]
    As the fix for that bug, we simply removed the option for getting a Hami-O.

    [/ QUOTE ]
    Is this just a temporary fix, like removing the SHOs from the STF for a while? It seems like the real problem is the box not giving you the HO when you select it.

    Previously, I could get level 50 Hami-Os when I raided as a 46, say, and it didn't bother me that I would need to wait a level before I could slot it. Heck, I have frequently gotten SO rewards that were a couple of levels above what I could currently slot.
  10. It is easier to spell, too, so that must be a comfort for you,