Discussion: August 14th Update


Bitt_Player

 

Posted

Please use this thread to discuss the following announcement:

We updated the game on Tuesday, August 14th to version 15.20070803.0T.

Read the patch notes of the changes here!


Lighthouse
Community Relations Manager


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Posted

Could someone explain this to me please

[ QUOTE ]
All Rikti should be targettable after they die.

[/ QUOTE ]

/em boggle

what's the reasoning?



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
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Posted

Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.

Seems like the risk is still there so should not the reward be as well?

And yes i know they cant use it, but they can still get it and use it when they reach 47.


Nemsis lv50 Inv/SS
Arch-Nemsis lv 50 SS/Inv

 

Posted

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what's the reasoning?

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I believe that Warshades (and possibly some other ATs) have a power that requires them to "draw energy from" enemies dead bodies.


 

Posted

though I like that you guys are thinking about the Sewer Trial and Eden Trial, I still don't believe you are thinking of it in the correct way.

What you have in those two Trials are two fun, interesting encounters that people have little incentive to mess with now after 40. You've created content for 3 levels, essentially.

Here's my suggestion. Rather than limiting the multi enhancements to the level range for the trial, switch the Eden and Sewer multi enhancements over to Invention Enhancement tech. Make them a level 40 enhancement that never decays.

This gives incentive for people to continue to run the trials after they reach 40. I see no downside to this.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

[ QUOTE ]
Could someone explain this to me please

[ QUOTE ]
All Rikti should be targettable after they die.

[/ QUOTE ]

/em boggle

what's the reasoning?

[/ QUOTE ]

There are powers, such as the Warshades' Unchain Essence, which must target a defeated enemy. Since some Rikti couldn't be targetted after being killed off, they couldn't be used for such powers. Now they can be.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

[ QUOTE ]
Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.

Seems like the risk is still there so should not the reward be as well?

And yes i know they cant use it, but they can still get it and use it when they reach 47.

[/ QUOTE ]

There are only level 50 Hami-O's. So, a level 46, for example, couldn't slot a Hami-O if they took it as a reward. Previously, people in those level ranges could select a Hami-O but the server wouldn't cough it up for them and well, they would be a very sad panda that they went through the raid and got nothing in the end. As the fix for that bug, we simply removed the option for getting a Hami-O. There are some other rewards in the table they can choose from.


Lighthouse
Community Relations Manager


If you have a specific in game, account, tech or billing problem please contact our Customer Support team via The Knowledge Base "Ask A Question" page.

 

Posted

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They are now completely immune to Slow movement effects.

[/ QUOTE ]
If I remember correctly Hamdi is unaffected by the confuse power. Seems like we need to make a list of powers that won't work in the game. Any takers?


 

Posted

[ QUOTE ]
[ QUOTE ]
Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.

Seems like the risk is still there so should not the reward be as well?

And yes i know they cant use it, but they can still get it and use it when they reach 47.

[/ QUOTE ]

There are only level 50 Hami-O's. So, a level 46, for example, couldn't slot a Hami-O if they took it as a reward. Previously, people in those level ranges could select a Hami-O but the server wouldn't cough it up for them and well, they would be a very sad panda that they went through the raid and got nothing in the end. As the fix for that bug, we simply removed the option for getting a Hami-O. There are some other rewards in the table they can choose from.

[/ QUOTE ]

Yeah, the "mystery box". Time to play Consolation


SadysCHICK ALL the Badges! (I can get. 1396)
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Posted

[ QUOTE ]
[ QUOTE ]
They are now completely immune to Slow movement effects.

[/ QUOTE ]
If I remember correctly Hamdi is unaffected by the confuse power. Seems like we need to make a list of powers that won't work in the game. Any takers?

[/ QUOTE ]

Lol...Powers were never intended to work in this game. :P


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

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Rikti transporters now shield incoming invaders from attack until they have fully materialized.

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All right, I can understand not being able to damage the Rikti before they actually appear. Have you altered the game so that we can't target them until they appear, or are those of us who rely on the tab-key "target_enemy_next" function going to have to spend all our time squinting at the screen to figure out whether the "Headman Gunman" we have targeted is really the Headman Gunman we see, or the one that's going to port in five seconds from now between us and the one we see, so we'd just be wasting our time trying to fire off any attacks?

I do agree that this makes clearing the Rikti in the beam-in portion of an invasion more challenging; however, it does destroy the balance that had existed previously where mobs could, for example, shoot up and possibly destroy all three of a Mastermind's summoned Battle Drones before they finish unpacking themselves (and before they can be targeted; I have, with one of my Bots/Dark Masterminds, fired off Twilight Grasp after summoning a replacement Battle Drone, which started taking damage while unpacking; the Battle Drone next to the newly-summoned one received the heal effect, but the one still in its unpacking animation did not heal and was destroyed before any protection could be applied). I have not played all the different powersets that can summon destroyable pets, however, I believe that all destroyable pets can be targeted and destroyed before they complete their summoning animation; I think that giving the same protection should be given to summoned pets prior to the completion of their summoning animation.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

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As the fix for that bug, we simply removed the option for getting a Hami-O.

[/ QUOTE ]
Is this just a temporary fix, like removing the SHOs from the STF for a while? It seems like the real problem is the box not giving you the HO when you select it.

Previously, I could get level 50 Hami-Os when I raided as a 46, say, and it didn't bother me that I would need to wait a level before I could slot it. Heck, I have frequently gotten SO rewards that were a couple of levels above what I could currently slot.


@Second Chances
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"

 

Posted

YAY for my Warshade!!!!!!

That's the reason, for me


 

Posted

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Read the Patch Notes!

[/ QUOTE ]

NEVAH!!!!

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Characters who are below level 47 will not be able to select a Hamidon (or Synthetic Hamidon) Enhancement as a reward. They can choose anything else they qualify for from the reward choice table, however.

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I'm not sure I like this change. A level 45 character has suffered through it with everyone else and should qualify for all the rewards, even if they are, at that time, unable to use them.

Edit: Meh. Read Lighthouse reply to that. Boo for bad bug fixes.


 

Posted

[ QUOTE ]
[ QUOTE ]
As the fix for that bug, we simply removed the option for getting a Hami-O.

[/ QUOTE ]
Is this just a temporary fix, like removing the SHOs from the STF for a while? It seems like the real problem is the box not giving you the HO when you select it.

Previously, I could get level 50 Hami-Os when I raided as a 46, say, and it didn't bother me that I would need to wait a level before I could slot it. Heck, I have frequently gotten SO rewards that were a couple of levels above what I could currently slot.

[/ QUOTE ]
It may be a side effect of "locking" the reward level of HOs / SHOs to 50. This was previously done to prevent players from using an exemp exploit that rewarded lvl 51+ HOs or SHOs. So what may have worked pre-I9 may no longer be valid as far as HO rewards are concerned.

As an aside, lvl 45s & 46s should still be able to pick a rare recipe as a reward, yes? If this is the case, I don't mind the change personally.


 

Posted

Well, for the record, I would mind it, if this is not a temporary change. I think the Hamidon raiding experience has had enough changes lately... reducing the reward (yes, for me, a random rare recipe is not as special a reward as a random Hami-O) because it is more convenient than fixing the actual bug seems like a bad idea.


@Second Chances
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"

 

Posted

[ QUOTE ]
though I like that you guys are thinking about the Sewer Trial and Eden Trial, I still don't believe you are thinking of it in the correct way.

What you have in those two Trials are two fun, interesting encounters that people have little incentive to mess with now after 40. You've created content for 3 levels, essentially.

Here's my suggestion. Rather than limiting the multi enhancements to the level range for the trial, switch the Eden and Sewer multi enhancements over to Invention Enhancement tech. Make them a level 40 enhancement that never decays.

This gives incentive for people to continue to run the trials after they reach 40. I see no downside to this.

[/ QUOTE ]

and yet another boggling move on the part of the dev's..


 

Posted

[ QUOTE ]


Rewards

Characters over level 40 cannot select the Multi-enhancement from the Eden Trial. Added SO Enhancements to the Eden trial choice dialog box.



[/ QUOTE ]

The problem I have with this is that the level range for the Eden Trial is 39-41. Why should a hero who is in the correct level range (Level 41) not have a chance to receive the Multi-Enhancement that is the original reward?

There is a short enough level range to this trial as it is, and this is essentially telling anyone that is at the highest range for the Trial not to bother running it. I ran Eden at 41 JUST for the Multi-Enhancement, as I used it as a pre-cursor for starting to plan out my Hami-O's.

I would agree that the solution to the problem should not be to remove or limit the reward, or make a change to the reward such as the "all HO's are 50" code, but instead, find and fix the bug that is causing the problem.

A better option would be to either change the upper level of the reward to 41, or if this is due to the different level of the rewards tables, to put the reward and the Trial into a different table. If the reward is going to be capped at 40 no matter what other options we present, why not change the level range of the Eden Trial to 38-40 (if you want to keep the same tight level range) or alternately, either 37-40 or even 36-40?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

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Psionic Dart for DominatorsÂ’ endurance cost was set too high. It has been reduced to its correct value.

[/ QUOTE ]

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Added special case to Carrion Creepers effects to prevent it from incorrectly persisting after the power ends.

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Dominator, Plant Control - Reduced particles for Vines and Carrion Creeper to optimize performance.

[/ QUOTE ]

My Plant/Psi offers her most sincere thanks. She also would like the devs to know that they have been placed very far down on the to-be-Subjugated list.


 

Posted

[ QUOTE ]
though I like that you guys are thinking about the Sewer Trial and Eden Trial, I still don't believe you are thinking of it in the correct way.

What you have in those two Trials are two fun, interesting encounters that people have little incentive to mess with now after 40. You've created content for 3 levels, essentially.

Here's my suggestion. Rather than limiting the multi enhancements to the level range for the trial, switch the Eden and Sewer multi enhancements over to Invention Enhancement tech. Make them a level 40 enhancement that never decays.

This gives incentive for people to continue to run the trials after they reach 40. I see no downside to this.

[/ QUOTE ]

I second this. It would be nice if those less-well-known Enhancements were worth the trouble! It would also be nice to see people running the Sewer Trial... oh, I don't know, ever?


 

Posted

[ QUOTE ]
[ QUOTE ]
Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.

Seems like the risk is still there so should not the reward be as well?

And yes i know they cant use it, but they can still get it and use it when they reach 47.

[/ QUOTE ]

There are only level 50 Hami-O's. So, a level 46, for example, couldn't slot a Hami-O if they took it as a reward. Previously, people in those level ranges could select a Hami-O but the server wouldn't cough it up for them and well, they would be a very sad panda that they went through the raid and got nothing in the end. As the fix for that bug, we simply removed the option for getting a Hami-O. There are some other rewards in the table they can choose from.

[/ QUOTE ]

This change is stupid. That's Risk Vs. Reward for you. So basically players are limited to either running the STF and RSF at lvl47+ or getting stuck with a recipe that prolly isn't worth anything or...wow...a Single Origin Enhancement! Bad enough Hami raids were killed but to remove the ability for players, newer ones specifically that look forward to lvl45 to get these Enhancements is just stupid.


 

Posted

What's up with not being able to heal the RV heavies? Is this part of the "There were additional changes to the heavies that didnÂ’t make it into this build. Look for them in the future" type things that didn't get put in with the last patch? If so, there's no mention of it at all in today's patch notes.

After fiddling around with it today for a bit it seems like a tolerable change, so I'm just wondering, mostly, since I know the players hates it when changes are made all stealthy like.


 

Posted

[ QUOTE ]
[ QUOTE ]


Rewards

Characters over level 40 cannot select the Multi-enhancement from the Eden Trial. Added SO Enhancements to the Eden trial choice dialog box.



[/ QUOTE ]

The problem I have with this is that the level range for the Eden Trial is 39-41. Why should a hero who is in the correct level range (Level 41) not have a chance to receive the Multi-Enhancement that is the original reward?


[/ QUOTE ]


Personally, I see almost no value to the Titan-Os. You get a multi-aspect enhancement that you outlevel soon enough. OTOH, you can chose the rare recipe that makes a multi-aspect IO that you'll never outlevel and, if you don't want it, is worth more on the open market because it's part of an IO Set.

I think the Devs are doing everyone a favor by restricting the availability of Titan-Os.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

[ QUOTE ]
[ QUOTE ]
Im actually curious if anyone knows the reasoning behind removing lv 45 and 46 from getting a hami during the raid.

Seems like the risk is still there so should not the reward be as well?

And yes i know they cant use it, but they can still get it and use it when they reach 47.

[/ QUOTE ]

There are only level 50 Hami-O's. So, a level 46, for example, couldn't slot a Hami-O if they took it as a reward. Previously, people in those level ranges could select a Hami-O but the server wouldn't cough it up for them and well, they would be a very sad panda that they went through the raid and got nothing in the end. As the fix for that bug, we simply removed the option for getting a Hami-O. There are some other rewards in the table they can choose from.

[/ QUOTE ]

A far better reward would be to give them (and everyone) a level 50 Hammi-O. There are many cases where you receive SOs you can't use yet. So, you either hold on to it, or sell it.


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Posted

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Borea Repeatable missions to defeat 10 enemies increased to defeat 50.

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I look foward to drop the mission, soloing it with a defender will take forever to finish it.

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Characters should only get reward credit for placing a bomb once per assault on the Rikti Mothership.

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What bomb?. Due to the lag is a miracle i ever get one.



My warshade and dom are happy. Ty, ty,ty.