Dev Response - Trick Arrow Set
Very cool set
Love the Oil Slick Arrow being able to combine with fire... such as from the Blazing Arrow from Archery
The glue arrow graphics are.... not very glue looking... particles constantly emanating from mobs didnt make it look like glue to me.
Though I imagine it would be difficult to find something to graphicall represent glue... very efficient power though
It seems that after jumping or in jump... you get to fire an arrow even if you do not have a target... the guy just goes into the animation and fires... only works once...
yeah i've noticed that too, if you do an animation (like thank you) then click fire arrow, your hero will do the animation.
Flash Arrow, as will be mentioned like it has has been on the Consolidation thread, it misses a descent amount, yet accepts no accuracy enhancements. (Defender version at least)
Posion Gas Arrow does not seem to do anything at all. I already respec'd it out. The animations need some work, hard to tell who or what is anchored etc.
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I guess I made most of my general Archery comments in the other thread, but I will post some here too.
The Ice Arrow animation is a little weird, the formation of the ice and the hlding of the villian doesn't seem to coincide with when the arrow appears to hit.
I do believe that this would make an excellent blaster secondary as the powers are very much akin to the devices line. I know a lot of players would love to play as an archery blaster with both primaries and secondaries, because as a TA/Archery defender I definately feel more like a blaster than a defender because of the nature of the secondary.
Currently have a level 7 Trick Arrow/ Archery defender on test and think the sets are great.
Trick Arrow specifically :
Glue Arrow : Appears to have the wrong animation. What it shows seems to fit better with Poison Gas Arrow.
Poison Gas Arrow : Appears to have the wrong animation. What it shows seems to fit better with Glue Arrow.
Flash Arrow : Great power, very helpful solo and in a team. Only concern is that it does not accept Accuracy Enhancements and it can miss. Just seems a bit odd as a Defender to have a primary power like this one miss. I can understand it missing as a secondary for Controllers (just like how Smoke for fire controllers does not miss [primary power] yet smoke grenade can miss for blasters [secondary power]). Also, can not slot Range enhancements into Flash Arrow, which would seem to be counter to the rest of the set. Would be much more logical to be able to enhance the range, sicne I can see using this in higher levels vs stuff with sniping powers (like nemesis). Would help to Defend the team a lot by cutting down the number of snipe hits coming in.
Ice Arrow : Either the power is bugged, or the text is incorrect. Short and Long descriptions state it does Moderate Cold damage. Yet it does no damage and can not be slotted for damage.
The other powers I have not had first hand (or second hand in the case of poison gas arrow) experience with yet.
I love that these are not toggle powers, as that would not really make sense to be tethered to your fired arrow. Also really plays well to those that don't want to heal....like me. I personally will be making one of these defenders on live when this is released. This has been the most fun defender I have played yet, and I have tried all the primaries.
Keep up the good work.
I'm Sure your aware that the Ice Arrow, doesn't do any damage, even though it says it does Moderate Damage. The animation is the same as the Controllers "Block of Ice" power. Which I assume this is suppose to be the equilavant.
Poison Gas, does work, but so far I've only got it to work on Green minions. Maybe a FX like the COT's cloud, would let you know when it is working.
Glue Arrow is awesome, graphics could be worked on a bit.
All in All loving the Trick arrow, and glad each arrow looks differently.
This set was VERY fun, and gave the feel of a comic book archery superhero.
I do have a few complaints, and one bug to report:
First, as I said in the Archery response thread, females with bows out run like men, just like the Katana set, but NOT like AR, Broadsword, or any other weapon set. This has kept me away from the Katana set, and will keep me away from the Bow set as well.
Second, the Entangling Arrow is pretty useless when compared to the Ice Arrow. This is the only Defender set I know of that has a redundant first level power, and it is also the only Defender set I know of that has a single target immobilize. This power might be something people would consider if it had a small AoE or a significant debuff of some sort (does it have a recharge debuff? I forgot to check and am at work).
Third, if you jump and fire Ice Arrow (it may happen with others as well) in mid air, but are out of range, it will go through a firing animation, but not fire the arrow.
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I love this set, especially as a controller secondary
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Very cool set overall although I havent gotten to test the higher level powers (level boost up maybe?).
The end costs seem sorta high and alternating between this and a non-arrow set slows things down animation time. Also by the time I get ice arrows off the targets are often dead.
Oh and I definitely love that this set can be used for controllers. I can think of some awesome character concepts.
Not much experience, much like with Archery.
The Ice Arrow seems to violate the new policies for Holds; whereas most Holds now are limited to half duration and doubled recharge, this one recharges as quickly as it wears off- I don't know if this was intentional. I expect to have some /TA Controller put a hit on me for mentioning this.
The Glue Arrow was a bit confusing; it seems to act like an anchored effect, in that the area moves with the target. However if the target drops, the animation disappears. I know those people already affected by it remain affected for a bit, but I don't know if new targets that enter the animation area are affected when the anchor drops. I suspect no; if otherwise, it might be worth changing the animation.
The Entangle Arrow is pretty well useless as it stands, when you can get the Ice Arrow to Hold someone instead of just Immob. Bringing the Ice Arrow in line with the new Hold durations would change that. Again, I don't know the intent here, so I can just guess.
I haven't tried any other arrows, so can't speak for those.
Love the powerset.
Entangling Arrow - Seems pretty useless. A single target immoblization just isn't that valuable in a set with a hold and a slow. However, not every power in a powerset has to be a great power. I'm sure some people will find a use for this one.
Ice Arrow - Very cool. Some people seem to think it's overpowered, but I don't. When you consider that we have no heals or buffs, it doesn't seem to extreme to give us a good single target hold. If this does need to be toned down, though, just up the recharge duration so that it's not a perma-hold without enhancements.
Flash Arrow - I respecced out of this. The ACC debuff sounds pretty good, but the -Visibility doesn't seem worthwhile if we can't put Accuracy enhancements in this power. If you miss one enemy in a group, then the entire group can still be aggrod pretty easily.
Glue Arrow - Pretty good power, though (as many have mentioned) the graphics seem to be swapped with Poison Gas Arrow.
Poison Gas Arrow - Pretty good, especially with Glue Arrow, since the -recharge debuff stacks, and the slow effect from Glue Arrow keeps foes from running out of PGA area of effect. As mentioned above, the graphics seem to be swapped with Glue Arrow.
Haven't tried out the rest of the powers yet, but I'm looking forward to it, especially Oil Slick Arrow!
All in all, I think this is a really, really good set. It's nice to have a very active Defender primary.
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Neat set.
Ice Arrow mentions that it does damage-- It doesn't.
Glue Arrow's power icon is for an AoE Pet drop, and it's a Targetted AoE... That's the only thing I've noticed so far, aside from the Green Gas that is somehow Glue... Still trying to figure that out
Why does ice arrow's hold stack (faster recharge) whereas petrifying gaze cannot? Why does a 2nd tier power have better hold capability for bosses than dark's 5th power (or is it 6th)?
Will this power be nerfed like all other holds? Please tell me now before my puppy love of this powerset grows into something with committment.
Dark Current
lvl 50 DDDD
Please buff Ice Control.
Cool set. Glue arrow seems to have a worse range than the other early powers. Is this by design? I agree with others that the animation for glue arrow is not quite right. It starts off well with the white glue-looking explosion, but then it turns into some Dark Miasma looking thing. I remember running around with a small team and we noticed it and were wondering, "What's that black stuff." Heck, I had fired the darn thing and I didn't even know what it was!!!
I made a reference in the Archery set that in general, the animation for shooting the arrows is missing something, but I can't put my finger on it. Is it movement, sound effect? I don't know. Everytime I fire a shot off, I just have this ... impression of something missing.
-mb
Slick powerset, and I didn't really have interest in rolling an Archer. Entangle isn't bad. As a Blaster secondary, this "S-T immob you get 'cause there isn't a choice" thing is common practice, but given the lvl 1 choice between an immob or hold, who's going to choose the immob?
Glue's pretty hinky. The animation looks and sounds more like the mobs have sprinklers on their feet than it does as them running thru a glue trap. Also, I think this would be better as a ground-targeted power than a mob-targeted one.
Ice is nice. Gotta love the holds. Similiar vibe to Freeze Ray and Cryo Freeze Ray.
The big question I have is when will this be a Blaster secondary? Not a direct translation, mind you. But as something similiar to a Devices-like secondary (for an AT that could really use some decent secondaries) Trick Arrow is already well on its way.
If glue arrow requires a living anchor, please make the target more visible...
I second the motion that this be a ground targettable power like Tar Patch.
Nice concept, nice implementation.
The only thing is that it is SO controller heavy. Was this an attempt to create a controller/defender hybrid (like Ice/Ice Blasters are something of a blaster/controller hybrid)? So many of the powers don't even seem to have a buff/debuff aspect to them (unless you could -spd, which is really more crowd control than debuff).
Scorus
I started a mind/TA controller and found it to be alright. My only complaint is that my character has to pull out the bow, pull out an arrow, pull back the arrow in the string, and finally fire it. My suggestion is for the bow to skip the first pulling out the bow animation and have it simply appear in the left hand during the pulling out the arrow animation. It's kindof unrealistic, but all my mind control powers would put the bow away and that gives an attack speed advantage to defenders with both arrow sets.
I like TA so far.
Entangling Arrow: It is okay but like others have said...I'd rather have a hold than an immob. Not only that but the animation isn't that great...you shoot an arrow and all-of-a-sudden the mob has a net coming out of the ground...I know it'd probably be really hard to implement an actual next shooting forth but....*shrugs*
Ice Arrow: Like this power a lot Don't change it
Glue Arrow: Not sure about anyone else but I notice when I use it my framerate goes down for the first few seconds...maybe it's the animation/sound/whatever but...it definitely goes down but goes back to normal when the animation goes away. Great power otherwise...good like Tar Patch/Snow Storm and it affects recharge
Flash Arrow: As others have said this power seems to "Miss" a whole lot and can't take Acc. enhancements. Nice animation to it but I really can't tell if the -Acc/ToHit Debuff really works or not on the mobs...How long does the debuff last? I noticed the animation effect on the mob(s) goes away after a few seconds.
I haven't been able to get high enough to test any other powers but definitely looking forward to it
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1: Very fun!
2: The graphics for glue arrow and poison gas arrow (and possibly other similar ones) lag the hell out of my computer. If I turn down the particle effects to the point where I normally have them (100), then you can't even see it. No other set is pretty much invisible at 100 max particles. So I have a choice of either lag, or not being able to see the effects. Could we do something to help this?
3: Honestly, I think that Ice Arrow is a little too powerful to be so early in the set.
4: The Flashy Blind arrow (can't remember the name) seems to be pretty useless. It doesn't last long (or atleast the particle effects don't), it uses a whole heck of alot of end for the effect, and it seems to miss. Aren't similar powers like smoke and smoke grenade auto hit?
6: Do we really need ice arrow AND entanglement arrow? Entanglement seems so meh compared to Ice Arrow. Maybe if it was a small scale AoE I could see taking it. Otherwise, its like fire cage w/o the damage. Controllers take it because they have to. I don't see anyone voluntarily taking this power.
Trick Arrow. I have a few issues here, but I would need to play with one in a team setting at higher levels. It seems very similar to a Blaster Secondary/Controller type set. I think the only thing that sets it apart from a Blaster set is the -Resistance attributes. As it stands, with reading the descriptions and comparing the skills with other Defender sets, it does not compare up. There are too many holes in it to be Defender-ish. Again, if the numbers add up with the -Resistance and -Recharge, it may turn out to be a set that I like. As it stands, I cannot see why I would invite one into my team.
Oil Slick is, in concept as I have yet to see it, the single coolest skill in the game, as it is the 1st skill to be directly affected by another skill. Devs, this is brilliant and this is where the game needs to be going. Extra pie (or beer) to whomever thought this skill up.
Cyclone Jack
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[ QUOTE ]
The Ice Arrow seems to violate the new policies for Holds; whereas most Holds now are limited to half duration and doubled recharge, this one recharges as quickly as it wears off- I don't know if this was intentional. I expect to have some /TA Controller put a hit on me for mentioning this.
[/ QUOTE ]
This actually quite consistent with I5 ideology. If you want a true controller, roll an Ice Blaster or a Trick Arrows defender...
[sarcasm]
Trick Arrows looks like a lot of fun. I wish I could get excited about it - wouldn't it be nice if they could have just given us new cool powers and not nerfed half the game?
/end bitterness.
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Ice arrow is a 1:1 ration hold (recharge:duration)
You just nerfed petrifying gaze to 2:1.
Either change Ice arrow to 2:1 or roll back petrifying gaze to 1:1.
You decide.
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all in all a fun set. (don't "fix" it because we like it )
there is an animation bug with ice arrow atleast (and maybe with others) where is you use a non bow attack, and then cue ice arrow, it animates a left hand shot, but fires nothing (because it hasn't recharged yet)
the glue arrow could do with another animation (something like webgrenade). Is it intended that the glue patch disspears when the target you shot at dies?
Change - New Powerset - Trick Arrow
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