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Posts
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Joined
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Global: @the josh
Gender: Male
Age: 21
Location: Orlando, Floridia
Height: 5'10"
SG Affiliation: Justice Factor
Most Recognizable Server Toon: Space Falconess
Owner: Psoma -
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FYI: Melee AT Patron Power Pool Ranged attacks which cause damage will be changed to using the Melee damage scale.
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HOT! -
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Ick!! Did you see that preview of the book cover? No way was that drawn by a professional, I used to draw things like that when I was 14 with all of the proporitions scewed. I really hope thats either a bad scan of the cover or its a rough draft because that is just embarrasing!
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Seconded...
I'm a graphic design major, and that cover *hurts* me... On the *inside*. -
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They *are* affected by the strength of the opponent who is chaining the power, though, so an arc from an AV will be stronger than an arc from an underling by quite a margin.
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That is sexy.
I'd just like to say, that the elec/elec brute sets are by FAR the most anticipated powersets by me personally... It just sounds like *wicked* good fun.
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Detoggling isn't going away. But, it is being reigned in by a large margin.
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Not to be picky, but you mean 'reined', not reigned... Unless Detoggling is the name of a new Monarchy. -
I love the 'pick on Awry's grammar' posts... Makes a tear of happiness well up in my eye.
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Should Banisher be dropped off the "Hard to get" list?
Masks spawn in Bloody Bay now. Sure, it's a choice of 1 farmed mission or a PvP zone, but that's still an improvement.
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They can also be found now spawning on the west shores of Potters Field as well as in the graveyard above it =)
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Yep. It's a PITA, but they're there -
Eeeeeky... I had to have GM's award me several bugged badges. Grand Lanista, Spider Smasher (heroside), Rocketman...
I guess you could kill 40 more or so then /petition it :-/ -
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Is the Family Boss badge bugged currently? i had a good 50% on it as I was working to unlock the Slot Machine and when I logged in today, the entire bar is empty. I ran around Port Oakes killing some bosses but the bar wouldn't move.
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I'm assuming you mean the Marcone Boss badge to unlock Slot Machine... AFAIK it isn't bugged, I got it a couple days ago with no issues at all... -
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Right...
2 things:
1. WE KNOW!
2. Isn't making more than one of the exact same post, and posting them in different forums(cross posting I think its called), against the forum rules?
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It is. -
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If it wasn't tied to an unlockable contact, I'd agree with you on this.
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I agree... -
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You might need to buff Giant Monsters then. There's not one in the game that requires more than one team to defeat.
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Will do.
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Sweet!
Honestly, I fought Jurassik in CF the other day with an 8 man team, and not one person's health went below Green...
/was unimpressed. -
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It is also not particularly useful advice.
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Does the phrase "satiric hyperbole" mean anything to you?
He was exagerating (not by much) the ease of which opponents can avoid being AS'd to prove a point. -
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Its silly, the only people who want the one shotting to stay is stalkers and scrappers. PvP is pointless if all you do is get attacked from behind by some sissy assasain strike bull, and i hope states nerfs the hell out of ya'
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It's funny how an entirely inclusive statement such as "the only..." or "all..." are RARELY accurate.
I'm a blaster, I'm a stalker. I want one-shotting to stay.
If my blaster can NOVA and one-hit kill people and be vulnerable afterwards... So should my stalker. Difference is that my blaster requires ONE power to do it without insp., and my stalker requires two. -
See, that's just it... ANY player that PvPs regularly already knows to stack perception... And I wasn't talking about insights, I was talking about tactics stacking, mostly, because it's available to anyone.
Three players, three tactics=Stalkers bane. -
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I think I'm in almost total agreement with you except that I think players knowing that there is even a small chance to respond is key.
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How about a guaranteed chance to avoid the situation entirely?
That would be what stacking +perception does... -
Addressing two posts here...
First, Quizzless!!1one
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Well, the blaster who does that (and The_Josh does it a lot) is at risk the whole time when setting this up.
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True. Anyone with perception can come and r4p3x0r me.
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It's not something you can throw together in a couple seconds. I know that he gets interrupted quite often when trying. Pulling such a maneuver off should be rewarded with a kill.
[/ QUOTE ] I agree, but it only works about 25% of the time... You have to wait until your target isn't moving, TPFoe them, web grenade them. Even then, if they're not moving, it works about
half the time on squishies...
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Now what I don't get is why people seem to think that Stalkers are amazingly fragile, and that if they spend any time unhidden at all it's like instant death.
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We have defender/controller HP, IIRC... I don't have the exact numbers, but what I DO know, is BU+AS will NOT kill a blaster, but it WILL kill a stalker. Also, it's a LOT harder to AS someone in motion than it is to AS someone standing still... In PvP, Stalkers have to actually... STALK their prey for it to work properly.
Infinity, Warburg... Quizzles' toon Dark Azsmo is hanging out, I tele-gank him, Quizzles threatens me in broadcast and comes and hunts me down...
In a non-telegank situation (i.e. he knows I'm there) I win about half the time. Just food for thought...
Now for Obtenebrator:
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Does The_Josh use his Cloaking Device while setting up his trap? Then he's not without stealth, is he?
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I do, in fact, have stealth. It takes about 2 minutes to set up, then you have to wait for someone to get in range of TPFoe, then hope for the best... It's not anywhere NEAR reliable or efficient, the one thing it has is that it's unexpected.
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All of those archetypes have ranged attacks. Stalkers do not. Melee range multiplies risks significantly.
[/ QUOTE ] Very valid point... If a blaster sees a stalker, and the blaster doesn't let the stalker knows he's been seen... That's really, REALLY dangerous for the stalker.
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Finally, everyone has access to the Concealment pool. Stealth is an option for everyone in the game. Stalkers are only unique in that ALL of them have stealth, and they can stack it.
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Bottom line, guys... I don't think that 3 trip mines=instagank for squishies should be nerfed.
I don't think Stalkers should be nerfed.
Why? Simple; I'm a stalker, I'm a tele-ganker. In BOTH examples, my rate of success (i.e. I kill them without them killing me) is approximately the same. The one thing stalkers have over the tele-gank technique is that we can MOVE around while stalking, instead of waiting for prey to get near us.
However, I've also recently stated that I think TPFoe needs to be nerfed for PVP ONLY. I think it should either A)work on a magnitude system like mez (meaning to TPfoe someone, two players must TPfoe the same target player within 10 seconds of each other or so) or B) have it's accuracy capped at 33%, non-enhanceable. Also, when TPFoe fails, the target player's target switches to the failed TPFoe-er.
I've been AS'd on my blaster plenty of times, so I've been on both ends... Just my .02 -
It's four attacks, Castle...
And I think it also proves a nice point... People will complain that AS needs to be nerfed to NOT one shot, but people will complain to the PLAYER that TPFoe+Trip Mines is a cheap tactic. But NOT that they need to nerf Trip Mines.
Ironically, my two mains are a /dev and a Stalker.
Funny lil world, idn't it? -
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It's already pretty inaccurate... and generally when I take someone out using TP Foe, I use Build Up first to ensure the hit; Buildup's duration is long enough that it's up through the whole BU+TP+Placate+AS+Followup combo. The only thing nerfing TP Foe accuracy will do is hurt non-Stalker/Blasters.
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I said "for PvP"... Don't change the PvE accuracy, change it for PvP. For example, make it's accuracy unbuffable, unenhanceable, 33% or so.
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Backstory: I play a level 34 stalker, and that's about it... I have a few alts, but I don't really play them that much.
I honestly think that TPFoe needs to either A)have it's acc DRASTICALLY reduced in PvP or B)institute a resistance type system for it... I.E. A single player can't TP another player, the TPFoe would reduce the target's resistance to it, and appear in the buff window for 10 seconds... So, for example, a team could tpfoe people by stacking them, but a stalker couldn't go around TPFoe'ing squishies.
I love my stalker, especially in PvP, but TPFoe is ridiculous, honestly. -
Doned.
It REALLY pissed me off when this happened, but it's not earth-shattering or anything...
Already back up to over 100 ;-) -
Ditto.
And I vote that we should either A) not draw aggro from missed AS or B)it should be auto-hit -
13.33% doesn't sound like much of an end discount, man...
*shakes head*
Better than nothing, I guess. -
Awwww!!
Take care, Gil, we'll definately be missing you, man