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Posts
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Joined
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Yeah... the "you ruined it" pretty much summed it up.
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I stands corrected. No wonder I crapped out finding the thread that shall never be deleted. I'd almost given up hope that it hadn't, in fact, been deleted.
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Two words: Unique Dragon.
CoH's very own Dexey's Midnight Runners. -
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I remember standing shoulder to shoulder with Ohms_ in the blaster forum taking on the likes of AnarchicGorrilla as he attempted to prove with numbers that blasters were over-powered.
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*sniff* *tearwipe* =)
[/ QUOTE ]It's uncanny. Every once in a while I idly wonder, "Just what ever did happen to Ohms_? I never see him post anymore," and then just a couple of days later I randomly run across a recent post of yours.
Those were fun times though.
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The irony is that once the Blaster AT finally got the attention it needed, I sort of lost interest in playing the game (the one in-game or the one on the forums). I felt like an old warhorse after the war had been won, ya know? Didn't play much over the last year or so. I15, and a couple character concepts, brought me back, though mostly just in-game. The first char I ran all the way up upon my return... an Arch/Mind Ranger. Quite fun. Still say RoA is the best "nuke" evah =) -
Ha! I still log on The Pesterer (my Elec/Dev who only his used secondary powers like Trops and Taser, oh, and Fighting) every now and again. Mostly just to see which A$$clowns are still logging their chars on. Man that was fun. I think the were-dog was a Stormy with six-slotted Gale... oh, and his "in heat" diapers. Good times.
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I remember standing shoulder to shoulder with Ohms_ in the blaster forum taking on the likes of AnarchicGorrilla as he attempted to prove with numbers that blasters were over-powered.
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*sniff* *tearwipe* =) -
Nevermind. I worked around it by moving the characters to a different group.
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While tweeking my first published arc I added a new minion type to the two custom groups used in it and as a result it shot me right past the (wee frakkin' tiny) file size limits. How do you remove a single critter from a custom group?
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I've got strong opinions on the thrice-damned powerset, but that's only because I've got longtime (read: post-SG fix) experience with /Devices. If you don't, you might find it a fun set. AR/Dev gives you a pair of (now) ranged Stuns in Beanbag and Taser, so you can stack stun bosses. It gives you a pair of what I call "Access Control" powers in Ignite and Caltrops. Very handy. The rest of Devices, I've personally gotten disgusted with. But that's only due to the devs. I remember when Tripmines were, you know, boobytraps. I remember when you could 'port your Auto Turret. I remember all sorts of things. You, not knowing about all that stuff, might have fun with it, so go nuts, baby.
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when I pull this page up, I get two hotfixes listed. Do I install both and if not, which one?
Fix245313
and
Fix233686
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It should be pointed out (as I believe it has been elsewhere) that Firefox users should switch over to another browser, such as IE, to get their hotfixes as Firefox is incorrectly reporting what system you have. I'm on a 64-bit box, but it thought I was on a 32-bit and only gave me the two (Oct and July) hotfixes for 32-bit systems. But copying the link over to IE, I was able to get the 64-bit hotfix... which, after installation, is jamming up my 64-bit Vista w/ 9800 Nvidia system even faster than before. Booyah! -
My new box to add the 9xxx's to the mix:
Dell Studio 540 Intel Core2 Quad CPU Q8200 @ 2.33GHz
6.00 GB RAM
Vista 64-bit w/SP1
NVIDIA GeForce 9800 GT 512 MB
Driver 7.15.11.7813
Direct X 10
BFG 550-Watt ATX Power Supply
I'm getting a periodic crash, more or less. It was mostly happening in the middle of a battle, but just now happened in PO jumping away from the trainer. At least I didn't return to the game to see my corpse hitting the deck... this time. No error messages or pop ups. Just the screen locking with the image a bit trashed and a looping sound hiccup, requiring a reboot of the system. -
Exactly. If an AT is, across all combinations, underperforming in PvE, per the devs, claiming it's one of the best is absurd unless you are talking about PvP and not PvE.
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Well damn, lets make one of the best ATs better. Im not gonna Argue, Please buff blasters more.
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One of the best? What the hell are you even talking about? Or is this perspective PvP-based?
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And PvE-based. Soloing on Invincible ain't a problem for my Blaster.
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That doesn't mean it's one the best ATs. And try it on Unyielding. Spawns are bigger. -
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Well damn, lets make one of the best ATs better. Im not gonna Argue, Please buff blasters more.
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One of the best? What the hell are you even talking about? Or is this perspective PvP-based? -
Quite a few bits here. First off, Defiance (first known as Desperation) was added to address issues with the AT. Not because of villains and/or their inherents. Defenders were that one AT that's fairly balanced. Inter- but not so much intra-AT speaking. They're also one of the few ATs held to "the deal".
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Yes, Blaster Primaries need to be Tweaked, Specifically Energy, AR, Electric, with a Minor Damage Boost to Archery. Other than that Blasters are fine.
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Uhm... yeah... not so much.
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Defiance is being looked at for pretty much one reason -- Blasters are the only AT who in all combinations perform below expectations in PvE.
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Sure, there are times where scrappers can outdamage me, single target I'm usually behind the scrapper...
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Which is exactly something that should never, ever, occur. How close do Scrappers come to outdamaging you? Do they outdamage Blasters? Do they come close? Okay, now, how close do Blasters come to outsurviving Scrappers? Do they outsurvive Scrappers? Do they even come close?
Your Tanker is noticeably safer than your Blaster and your Blaster noticeably does more damage than your Tanker. How is it that Scrappers are noticeably safer than Blasters, yet Blasters do not noticeably do more damage? -
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The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But the Blaster must be careful because hes somewhat fragile compared to other heroes. The Blaster cant stand toe to toe with most opponents in Melee for long. His best defense is a great offense.
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The devs, in a word, are lazy. Otherwise they'd have updated that description when they updated it here:
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The Blaster is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy. But the Blaster is quite fragile; this Archetype has relatively few hit points. Blaster heroes must be on their guard before getting into combat; while their immense power can overcome most foes, alone they are quite vulnerable. The Blaster can turn the tide of a conflict, but they need their friends to help them succeed.
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I don't mind the fragility issue. Never have. It's the price Blasters paid for their offense, but they are not by far the most damaging AT in comparison to the other ATs. Especially when risk levels are taken into account. Give them what they paid for or give them their change back. As for not actually being "all about range" I don't have a problem with that either, although they really do need to change the character creation descriptions. Most new folks aren't going to read the website or study the forums, let alone "know better" like folks who've been here for a while. They're going to go by what the game's intro info tells them. -
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they are supposed to be kings of ranged damage
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Kings (and Queens where applicable) of damage. Period. As for the whole issue of primaries and secondaries... unlike the other ATs, there is no clear demarcation of roles for the primary and secondary Blaster powersets. There are support, ranged, melee and melee-ranged attacks spread throughout the both. -
lol... it's like the Mac n' PC ads... only more accurate.
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Either or really. Elec's slower and lower damaging than the other sets. At least, it was. Not sure about the numbers.
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I guess it wasn't bs afterall.
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Wait for it to hit Live before saying that.
While there are indeed changes, which is much sooner than I expected, they are nothing to write home to momma about. The extra damage on Fire should put fire back on top of the damage hill, which is nice. It also adds the extra damage to fire without giving a boost to the base damage. The range added to Taser is very welcome, and is step one for /Devices. The range to the old 20' attacks is *very* welcome and has been clamored for for quite some time. It's not the 60' many people wanted, but 40' is a helluva lot better than 20'.
What excites me the most is that the Devs are actually doing *something* to a Blaster set that is positive. They are also taking baby steps, not more across the board changes. Hopefully this is step one of many that will be applied throughout the duration of the game, and not all horded up until an Issue. If this is indeed the first step in that direction, I commend the Devs.
Hopefully /Dev will see some extra love in the near future, along with AR/ and Elec/.
Cyclone Jack
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/agreed
And Dendo, Elec's recharge and damage levels need some intra-AT balance. It was something the devs were going to look into but decided that the upcoming addition of PvP would mean that Elec's end drain would be so uber the recharage rate and damage level didn't need to be looked at. Unfortunately, this meant squat to non-PvPers and didn't pan out when PvP dropped. -
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Oh... and if you get the full test server notes, some other archtypes are getting reigned in bit as well. (Impale range change to 40', Fire Imps summon at -1 level to the controller).
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Let me get in here ahead of the goofballs and just say that, as a scrapper, I think the Impale change is a very good one.
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Yeah. So uh, is Spines no longer considered a mistake with this?
If so, does that mean we can get Pistol Scrappers now, and have them work like the new Spines?
(I know, give me an inch and I take a mile :P)
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Sure, so long as nine of your ten pistol powers involve pistol-whipping and one has a range of 40'. -
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Logged Ikube onto test. Unless this is just something I missed ages ago, it looks like they're trying to apply a pseudo assassin's strike functionality to Cloaking Device.
It doesn't work yet though.
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Don't get attached to that. It got nixed and sent back to the drawing board.
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Nerts. Well, I was kind of surprised to see it in the first place. -
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Praise the lord and pass the amunition!
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Ammunition? Pass that ranged Taser! Sweet. These look like some pretty nice changes. The +Dmg thing to CD I wasn't expecting. Was expecting more of the invis aspect of Hide, not the damage spike thing. It's not going to be like AS, as it shouldn't, but sounds slick and does fit when you think about it. A suckerpunch, as it were, would do more damage because the target didn't see it coming.
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I might put snipe back in my build
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I'm thinking the same thing. Now that Deuce has been yam-bagged, it looks like picking up snipe is in order. -
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Praise the lord and pass the amunition!
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Ammunition? Pass that ranged Taser! Sweet. These look like some pretty nice changes. The +Dmg thing to CD I wasn't expecting. Was expecting more of the invis aspect of Hide, not the damage spike thing. It's not going to be like AS, as it shouldn't, but sounds slick and does fit when you think about it. A suckerpunch, as it were, would do more damage because the target didn't see it coming.