Thorn Casters
Yay for the Geko! I saved on car insurance, too.
-LP
Ooh, thanks, Geko! =^_^=
Now when does Issue 5 hit Test?
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Without getting into details, ALL CoT Thorn Casters have been reworked. The amount of control powers these minions have will be severely reduced or outright removed. Expect other related changes with all Thorn Casters.
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Hmm...
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Yeah that's right, you NEVER listen to us!!!- oh wait!
Er, Thanks.
I don't mind one quicksand patch, but when they stack 6 of them in one spot, that's brutal.
Cheers Geko.
Wow, I never Appreciated SR so much until I found out how many mobs have slow effects with my Regen scrapper...
Many thanks Geko, we all love you!
_WAter_
***Liberty***
Panther's Grace:50 Claws/SR
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Panther's Fury:33 Claws/SR
Anubia:50 DB/WP
***Guardian***
Panther's Ghost:50 Night Widow
Woo
[ QUOTE ]
Without getting into details, ALL CoT Thorn Casters have been reworked. The amount of control powers these minions have will be severely reduced or outright removed. Expect other related changes with all Thorn Casters.
[/ QUOTE ]
I hope they're not getting too dumbed down. The Earth Casters were out of control for sure, but the others were a reasonable challenge, anyway.
Have you thought about making Lt. versions with the hold powers to complement the minions without?
GEKO FTW!
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Can I get an Amen?
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Finally it was beginning to get very annoying. Ty Geko!!!!
[ QUOTE ]
Just a quick note since this is a hot topic. Regarding the issue of Earth Thorn Casters stacking multiple Quicksands (and such).
Without getting into details, ALL CoT Thorn Casters have been reworked. The amount of control powers these minions have will be severely reduced or outright removed. Expect other related changes with all Thorn Casters.
This change will come in Expansion 5.
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Whoo. I think it would be cool if you mixed it up, so you dont get just big groups of Earth thorns, or big group of Fire, or big groups of Air . Having a few of each kind would be far more interesting than getting smoked by stacking powers from one type of mob.
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And the crowd goes crazy!!! Woot!! Thanks, Geko!
Thank you! Have a Martini
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Yeah that's right, you NEVER listen to us!!!- oh wait!
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I notice that this announcement didn't come up until AFTER the introduction of our *ahem* avatars...
You know what I'm sayin'?
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
[ QUOTE ]
[ QUOTE ]
Without getting into details, ALL CoT Thorn Casters have been reworked. The amount of control powers these minions have will be severely reduced or outright removed. Expect other related changes with all Thorn Casters.
[/ QUOTE ]
I hope they're not getting too dumbed down. The Earth Casters were out of control for sure, but the others were a reasonable challenge, anyway.
Have you thought about making Lt. versions with the hold powers to complement the minions without?
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This is probably the best way to handle it. One or two control-wielding thorns - especially the earth thorns - is a challenge. Five, six or more was getting ridiculous. Adding the control to LTs makes a lot of sense, because the LTs are a bit hardier and more difficult to kill, but there are/can be less of them over all, which makes massive overstacking less of an issue.
Maybe even make it so that only one or two thorns have the heavy duty control, but you can't tell which one before you engage. If its just one or two, you can't automatically single them out and avoid the control entirely, but the actual amount of it would be much lower.
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I don't mind one quicksand patch, but when they stack 6 of them in one spot, that's brutal.
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SIX?! I should be so lucky. Want the screenie I took of me, trying to plow through 15? Painful.
"I see your words..." ~The most menacing thing a forumite could say
do hope we get to see some of those as Lieutenants. I've always liked the elemental thorns casters and it would be a shame to lose that. I agree might be a bit much for a minion but on a Lieutenant at that high of a level its reasonable.
Woohoo, it's Geko!
Been a long time since we've heard from you. I hope we'll be hearing more from you once I5 comes out; you seem to be the best source for a dev perspective on the numbers behind the powers and such.
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Have you thought about making Lt. versions with the hold powers to complement the minions without?
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This was my first thought on reading that. Aren't the CoT short on lieutenants in that range, anyway? (The big winged Behemoths are the only lieutenants I can think of.)
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Whoo. I think it would be cool if you mixed it up, so you dont get just big groups of Earth thorns, or big group of Fire, or big groups of Air . Having a few of each kind would be far more interesting than getting smoked by stacking powers from one type of mob.
[/ QUOTE ]
This would be cool, too.
This is good to hear, but don't make them too easy. A tough fight is an interesting fight.
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Very nice.
Say, please don't outright remove their powers, but do slap some lead weights to their speedy casting and limit how many appear in spawns... maybe more of the other kinds of Thorn Casters for a better mix?
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Always here, there, and there again.
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Maybe even make it so that only one or two thorns have the heavy duty control, but you can't tell which one before you engage. If its just one or two, you can't automatically single them out and avoid the control entirely, but the actual amount of it would be much lower.
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This is already the case for the Possessed Scientists in PI. You can jump into a group of lieutenants with no idea if they're Madness Mages, Ruin Mages, Agony Mages, or...uh, whatever the other one is. And the minions can be Earth, Fire, Air, or Ice Thorn Casters.
It's about [censored] [censored] time! I stopped taking CoT missions during the Earth Caster range. The stacking they do with Quicksand is just rediculous and was irritating enough to just skip that crap.
Thanks for the info, little green lizard creature.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
Just a quick note since this is a hot topic. Regarding the issue of Earth Thorn Casters stacking multiple Quicksands (and such).
Without getting into details, ALL CoT Thorn Casters have been reworked. The amount of control powers these minions have will be severely reduced or outright removed. Expect other related changes with all Thorn Casters.
This change will come in Expansion 5.