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I think it SHOULD be dangerous for you to pin the enemy in their base.
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While that may be true, I don't think this is the way to go. -
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And really, the reasons for the changes had more to do with assimilating other cultures...
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They usually do... -
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We're trying to work something out so that a smaller group can get something useful quickly - and also put Salvage to use! Can't promise a timeline, but we are working on it.
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Can I kiss you States? It'd be purely Platonic, I assure you...
...being an incarnation of Zeus and all you should have a unique appreciation for all things Platonic... -
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K, now before I incur the wrath of the fanboy mafia...
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Has the Forum Cartel been told about this supposed "Fanboy Mafia"? -
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Can someone help me with this please? Very frustrated at this point. The same bind works with a single part channel name, but not with names that have two parts.
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This is an really odd one and broke my brain for quite a long time. The syntax for a multiple word global channel needs to be in quotes... Try this:
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/bind k beginchat /send "Rogue Rangers" ($name)
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The Quotes will solve for the error, yes, but the bind needs to be done through a bindfile, as the game's bind interface won't take an extra set of quotes necessary for the in-game /bind command very well. -
Um... they weeren't working as intended. So here's a Giraffe filled with whipped cream instead.
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And fans have reacted pretty positively to learning more about the world of CoH/CoV...
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Well, it seems to me when the Devs toss around the term "Story Bible" it makes it sound like the sort of thing you could knock someone unconscious with...
...if ythere's that much material, you bet your sweet bippy I'll react positively to seeing some more of it. -
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Totally, Blue Steel needs more action. Poor guy's getting lonely there in KR.
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Agreed, I like that it isn't some anomous hero anymore, but Blue Steel. An excellent touch.
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The early Clockwork arcs speak of a hero having beaten the Human Clockwork King into a convalescent state, makes sense that it'd have been Blue Steel... that and it gives him some notable and visible role in the game's overall story. Makes him a bit more than just "Back Alley Brawler's replacement". -
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This is relating to the new background story on the Clockwork (just added to the Game Info: Villians section of the main website).
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Um... let me be the first to say:
Huh?
Cause I can't find it.
(Edit: Ah, it seems to be linked only from the News page, but not from the Game Info>Villian Groups section)
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To be honest
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Anyone who has to re-use that phrase over and over knows he's thought of as a liar.
-A
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Or he knows there will always be those who think of him that way regardless of whether such a repiutation is deserved or not...
...or it's just a freaking cigar and some folks need to chill the crap out. -
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There are 248 couples in this game.
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And I'm one of them.
We're two of them?
One is us.
Dangit.
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One are we. -
My Kitten and I were engaged before, through CoH and have recently been married (as of September 17th) and yeah, we both play.
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As someone who has played Lineage 2, I can guarantee that CoH/CoV is nowhere near "Lineage in tights".
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Quite correct, and since it hasn't been said yet: Clearly we're Pong-in-Tights. -
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I also don't feel any less relaxed or casual about this game than before. I think a lot of these subjective experiences are based on pre-determined biases or intellectual criteria more than anything else.
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Spot-on. -
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I love it when people pull numbers out of their ... you know where.
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Don't touch those numbers! You don't know where they've been! -
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And just wait till these mysterious new enhancements Statesman spoke about come out. Better believe people will be farming for them too.
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I hear they're crafted enhancers. -
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You mastery of the inclusion of theorems into an argument in a completely pointless manner is impressive. And while it's an intriguing question, the fact that it's not an answerable one makes it rather useless to ask in context with this argument.
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A thought provoking point, a shame it has nothing to do with the discussion at hand. Despite suffering from a complete lack of pertinence, I'll be sure to give your words all of the consideration they are due.
The "with the other variables held constant" condition is a valid and widely used statement in logic and debate. Thus, "with the other variables held constant", ED would have yielded a far different outcome had it not coincided with the release of "City of Villains".
Think before you post.
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TRIPPEL WURD SKOR! -
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Will we lose customers because of ED? The answer is yes.
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Will we lose customers because the forums are laggy? The answer is yes.
Will we lose customers because all of our created copyright-breaking characters are suddenly genericheroed? The answer is yes.
The real question is not will we lose customers. The real question is will we lose anymore than we normally do- and to far less crucial things, may I add. -
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Where would your subscription numbers be if ED had gone live without the launch of a hugely hyped expansion?
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Since it didn't go down that way, who would know?
You mastery of the inclusion of theorems into an argument in a completely pointless manner is impressive. And while it's an intriguing question, the fact that it's not an answerable one makes it rather useless to ask in context with this argument.
Short version: Could have, should have, would have. We'd all be rich. -
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The move provided by all of these "balance changes" has had one prevailing effect. To remove consequences from the choices players make. To make the difference between what one player slots and another slots ineffectual. To make the choice of chosing one power over another irrelevant.
Balance is one thing, but trying to ensure the Harry the Chimp over there who picks powers and enhancements at random is just as effective as EvilGeko who takes the time and effort to think about and plan his build is not only irrational but idiotic.
Did the top end of builds need to be tuned down? Sure did, there was (and still are) some things capable in this game that are so far over the top as to be ridiculous. But hammering everyone down to the point that my choices as a player have such an insignificant effect as to be pointless makes for an even more boring game.
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You failed to enumerate your standards for balance and gameplay decisionmaking. I didn't ask for your rationale. -
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I would so hate to see Statesman and the other developers so wearied by what happens here that they lose their creativity and start worrying about catering to the lowest common denominator and thinking in terms of PR and press release mentality.
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So it's not okay to cater to the lowest common denominator when it comes to PR but it is okay to cater to the lowest common denominator when it comes to gameplay changes and balance decisions? Seems a bit backwards to me, but hey whatever floats your boat.
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If I may, what is your presumably "higher standard" in gameplay changes and balance decisions? I'm interested to know... -
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Hey, they killed off the wonderful quote pyramid that Skunkwerks and I had going! That's a great flash, though. It's on 4chan right now if you wish to view it.
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Albinoblacksheep as well... -
Well, lemme see what I have here... Ah. Pirate nun!
YAR! -
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What's the end-goal behind badges? Just for bragging rights?
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Yes. And No.
With a combination of badges you get NEW badges called Accolades (which actually do something).
They boost your helath, give ya a bit more end, as well as giving you the gladiator badges with which you can summon gladiators to fight for you in the arena.
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And sometimes they give you funny hats.