Issue 5 Features Preview: Forest of Dread


Accualt

 

Posted

Ah, well, if you get your enjoyment out of keeping someone mind numbingly stupid alive despite their best efforts to get himself and you killed, then teaming in the Hollows should be an endless source of enjoyment for you.


Sometimes the enemy is so swift and the path so treacherous that you can run no further.
It is then that you must turn and resolve to fight
and in all likelihood die horribly
but you never know when you are going to get lucky, so go for it!
- Captain Fwiffo

 

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Funny how they mention non of the nerfs they do every issue... I keep hearing about tanks getting nerfed all over the place.

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Gah! Couldn't resist responding!

So anyway... the devs have said nothing about nerfing tanks, only that they would be looked at. You probably keep hearing about nerfing tanks frome paranoid players who believe the devs to be on a nerfing spree to wreck the playerbase... Or that they're on a nerfing spree out of incompetence and a mistaken view of what the players want or need.

*breathe* Okay. I feel better now. Go on, back to your discussion.


 

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Yeah, NPC escort missions in other games I've played are always difficult not because the mobs are any more difficult to fight, but because the NPC yr escorting lacks any sort of AI. They'll either walk (or fly) blindly in the direction they're supposed to be headed in, regardless of whats going on around them; or they'll do something stupid like go engage an entire group of mobs.

Nevertheless.. escort missions have always been enjoyable to me. Maybe its the defender in me: If I can keep someone this mind numbingly stupid alive, then I rule.

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One thing I noted the Matrix did do right before I gave up on that game for other reasons was that NPC's needing an escort could be told to follow you or stay put. Now since this is CoH im not expecting AI this clever (in matrix you could also tell your 'pet' what to do) but I suspect... I could be wrong... but I suspect NPC's that your Escorting will actualy become 'pets' attached to you by a AI leash. At least we can hope for thus much. It's also entirely possible with such an AI that NPC's capable of fighting might choose to do so... but if they move accross CoH maps withought your consent like NPC's in WoW do... Urrrg Bleh! Gah Ick... OMG are they stupid or what? Need I say more?....

Take care all,

Rogue Demonhunter


 

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Funny how they mention non of the nerfs they do every issue... I keep hearing about tanks getting nerfed all over the place.

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Gah! Couldn't resist responding!

So anyway... the devs have said nothing about nerfing tanks, only that they would be looked at. You probably keep hearing about nerfing tanks frome paranoid players who believe the devs to be on a nerfing spree to wreck the playerbase... Or that they're on a nerfing spree out of incompetence and a mistaken view of what the players want or need.

*breathe* Okay. I feel better now. Go on, back to your discussion.

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Also, Statesman has said that tankers are extremely powerful, and indicated that the strongest defense sets will be reduced along with the weaker sets getting boosted. This also applies to scrappers.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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I don't know about the rest of the endless hordes but I intend to concecrate the union between AEG and CoH in the making of the CoH card game by making an archery blaster from AEG's most promminant title. Tsuruchi Hideki.

The Mantis clan will rule Paragon City! MWAHAHAHA!

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Don't make me make a Hida Tank.


 

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Is there plans to ever seperate the powers in a way that tankers, defenders, controlers, blasters, and scrappers have thier own powersets instead of sharring so many? Make them unique ?


 

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Tch, a Tsuruchi could own all the Hidas with a blindfold over his eyes. Not one handed oddly enough as a bow needs two hands to operate.


Finding a magic user who's also trustworthy is like finding a flying pig. - Jack Travers

Support Acronym Stability Today, MA for Martial Arts, MArc for Mission Architect!

 

Posted

I have to wonder if we're going to find descendants of Roanoke here or their remains or the like.


 

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Nice. Can't wait to make a bow defender. Gonna be sweet.

One question though. Why did you decide to put in Druids? Tuatha de Dannan=Druids. I've seen the witches before, but the druids are new, aren't they?

Edit: I mean, I see why they're there....forest of dread and all, just a bit shocked you went with the lesser known name (understandable)

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Actually, the Tuatha de Danaan were a race of gods and demigods who defeated the Fomorians and ruled over Ireland during a golden age.

The Druids were the priests of the pre-Christian Celtic religion--not just in Ireland.

Not quite the same thing.

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And there are still a few of us Druids kicking about if you know where to look.
Beating up strange mutated representations of my Gods will no doubt be an interesting experience...


 

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on another topic but still in this general topic of I5... saw this on another board and I couldn't agree more.

I'm a bit miffed from a cultural perspective. The Tuatha deDannan were the Faerie Folk of Ireland, not big shaggy monsters. It gets a bit tiresome seeing the religious beliefs of my ancestors ground up and spit out in a totally outrageous form. No one depicts the Roman Gods or Norse Gods or even Egyptian Gods as shaggy monsters, but hey, who cares about the Irish!? We can do whatever we want to their Gods, right?

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I also agree with this view.


 

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As long as it means I can hold the agro of an eight person team with the typical mob spawns then it is all right. And i don't mean herding the entire map but what you typically find per spawn group or in an interstion.

Btw I prefer rounding them up or clumping them.


 

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Guild Wars a number of the npcs would only move when you told them. Some didn't. Those were the annoying ones.


 

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Not shaggy monsters, but I've seen Egyptian gods represented as evil parasitical worms, and Norse gods represented as short grey skinned aliens. As for the Roman gods, I've seen them represented as uhh, planets.

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on another topic but still in this general topic of I5... saw this on another board and I couldn't agree more.

I'm a bit miffed from a cultural perspective. The Tuatha deDannan were the Faerie Folk of Ireland, not big shaggy monsters. It gets a bit tiresome seeing the religious beliefs of my ancestors ground up and spit out in a totally outrageous form. No one depicts the Roman Gods or Norse Gods or even Egyptian Gods as shaggy monsters, but hey, who cares about the Irish!? We can do whatever we want to their Gods, right?

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I also agree with this view.

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Sweet! Now I can make my Burt Reynolds/Deliverance Bow Blaster and run around Croatoa pretending all the Tuatha de Dannan are inbred banjo players!!!


 

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Sweet! Now I can make my Burt Reynolds/Deliverance Bow Blaster and run around Croatoa pretending all the Tuatha de Dannan are inbred banjo players!!!

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HAHAHAHA! Best mental image.


On a side note . . . .


Any predicitions on when this will hit test if it is to go live sometime in August?

I am itching for something to do . . .

Cheers!


 

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I would have to guess next week if they intend to get it out by August. But it might not take to much testing as they appear to have had atleast the Bow powerset for a long time.


 

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However, Kali, those remarks indicate that NOTHING should be able to survive aggroing a group of 50. Presmuably, he means +2s or +3s.

Ice can survive a group of 50. They are certainly not instantly defeated on most occasions. Invulnerable, stone, and fire can most definitely survive groups of 50.

This means very much the gigantic nerf which I envisioned. Perhaps only defenders buffs will lift the tanks to cap.

Unless they lifte the blaster cap blasters do not fit the "nothing but defender buffs can cap" rule either. Apparently they mean a nerf to Inspirations as well.

They are going to have a bunch of defenders and controllers next issue.

I'm curious to see if anyone will bother playing anything else. The changes to the blasters isn't going to increase their surviveability more than 10%. It's just a way of saying, "but we gave you more damage!" when blasters complain about it.

If my health is in the red I can't blast, I HAVE to hit an inspiration.

Well, it was about time for me to quit the game.


 

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Sweet! Now I can make my Burt Reynolds/Deliverance Bow Blaster and run around Croatoa pretending all the Tuatha de Dannan are inbred banjo players!!!

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There's some Celtic blood in the hill folk.

Really.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Only thing that kind of, doesn't work for me, is the use of the Tuatha De Danann as a 'villain group'. Obviously you guys did some studying of Irish mythology and history. Me being Irish as well as the practitioner of the Old Religion, the Tuatha De Danann (or People of Danu (earth/creation goddess) for those who don't speak gaelic hehe) are a holy people and many are even worshipped as saints by modern organized religion.

Couldn't we find a different name for the 'nature monsters' besides basicly defacing the holy peoples of ancient ireland, and thus the religious beliefs of people who consider them their ancestors today?

There are other 'beasts' and 'villains' in ancient ireland besides the Fir Bolg. The Fomorians for example pre-date the Tuatha De Danann as a people who laid siege to the peaceful citizens of early ireland and would probably make a more suitable 'villain group'.

Just some suggestions but really if your going to use the Tuatha De Danann in the game, make them magical but fairly peaceful. You could even move forward in time and use the more war like 'decendants' of the De Danann known as the Fenians. They were warlike protectors of their land and closely tied to nature and would work wonderfully in your new zone.

I suppose I am probably one of a rare few out of the player base who is affected by this. Really using the Tuatha De Danann as a villain group wouldn't bother me to much because this is just a game of course. But it'd be on my mind when ever I entered the zone.. and I'd always somehow feel.. disturbed by it.

Just a thought. But I'm sure if you used a modern religious group or set of gods as a villain group you'd find others with the same, or worse feelings then I have, and probably an outcry from the community. However with likely so few of us being of the Old Religions, that isn't going to happen with the use of the Tuatha De Danann.

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To be fair...

The Fomorians are less "villainous" than the Tuatha De Danann. The Fomorians were earlier inhabitants of Ireland who were invaded by the Fir Bolg. Later the Fir Bolg and Fomorians were invaded by the Tuatha De Danann. They completely defeated the Fir Bolg and made peaceful relationships with the Fomorians. In the grand scheme, all of them were pretty villainous.

And to make a point: we don't know who or what will make up the Tuatha De Danann. That giant monster looks a lot like an Irish monster called the Jack-in-the-Green, and the giant himself (who I'm guessing is a Fomorian) looks an awful lot like the mythological Jack-in-Irons. Remember, the Circle of Thorns aren't all humans and neither were the 5th Column or the Council. They could just be showing off the new "giant monsters" of the villainous groups in Croatoa.

And finally, you have to realize that not all aggressive NPCs in RPGs are villains. In World of Warcraft, there are races of Centaurs that either attack or remain passive depending on your alignment with them. This might be one of those cases. Or, they're all villains to us seeing as how they've usurped this part of our city to wage war on one another.


 

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And to make a point: we don't know who or what will make up the Tuatha De Danann. That giant monster looks a lot like an Irish monster called the Jack-in-the-Green, and the giant himself (who I'm guessing is a Fomorian) looks an awful lot like the mythological Jack-in-Irons.

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And the Fir Bolg last Halloween looked like Jack'O'Lanterns.

So the theme of Croatoa is....things named Jack?


 

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Yep!

Bow, [censored]! Issue Jack!


 

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And to make a point: we don't know who or what will make up the Tuatha De Danann. That giant monster looks a lot like an Irish monster called the Jack-in-the-Green, and the giant himself (who I'm guessing is a Fomorian) looks an awful lot like the mythological Jack-in-Irons.

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The Beasty sorta reminds me a little of Rawhead Rex. Just an observation.


 

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Lets all hope Issue 5 is really amazing.


 

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Every Archetype should be extremely happy when the Defender provides a resistance or defense buff...

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The only resist or defense buffs I want are versus Psionic/Toxic. Anything else I am supposed to be "extremely happy" about simply means I have been nerfed up beyond all recogonition ( NUBAR ).


 

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I'd very much like an angelic ring-halo. They give us Horns... a goatee and a hooked tail... but nothing to counter that.

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As is often the case, evil is the quick and easy path. If you wait 'til level 30 you can get a halo.