Troublex

Citizen
  • Posts

    4
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  1. I would like tips to give you a chance to follow each villain group to its core. Newpaper missions could start earlier and you could follow the stories deeper in each villain group.

    Possibly click on random building doors and get a list of missions to choose from concern situation inside that building (random of course).

    I would like Villains to run through the city being criminals, "dungeons" like the sewer system in atlas) in every zone with optional story to follow inside.
  2. 1. Better loot system. People love loot. They love to say "Look what i have!".
    2. Power customization in the form of power levels. There are hundreds of players with claws and regen. Maybe being able to customize it to the point of adding points into powers or somehow making players able to make unique attributes on powers (fire that does cold damage or adds a dot) this could be through random loot for a certain amount of time or just bought by using a power choice on upgrading the power instead of choosing a new on.
    3.Stronger zones. Zones are empty and need life.
    4. zone events & constant action. Where the person is being mugged, have them be mugged and have an random drop each time. Scale the mobs in every zone to the player. like what happens durring a rikti attack. a level 6 will see a level 6 mob (base on dif rating of char.).
    5. NPC hero groups that you can join and recieve missions + fight alongside major heros.
    6.Have it made by Blizzard. (kidding)
    Right now you are competeing with Champions Online. I am sure the DC universe will soon be a contender and not long after Marvel. I hope Going Rogue gets major pubilcity and the rest of the game competes.
  3. Is there plans to ever seperate the powers in a way that tankers, defenders, controlers, blasters, and scrappers have thier own powersets instead of sharring so many? Make them unique ?
  4. To be honest, If the content would change maybe missions very each time you get them.. make them more random. I would not be tempted to PL.. i have played since beta and have seen and done the same missions over and over. The mission buildings/caves/hideouts are all the same.. varity is not a word I would use to describe this game. If the maps where more random and the mission goal different I would accually want to go thru the story lines. Throw in some random temp powers thru-out missions (pick up a gun, a artifact recovered.. whatever.). I know there are people that are anti-loot.. but loot adds interest to the story and a drive to accually do things other then just to get another power slot.

    Make power leveling obsolete, temp power loot non-transferable and missions exciting. If you get to level 50 by power leveling make it so you miss out on a more powerfull build then if you go the average player speed. each level should offer somethng great and accually make you feel as though you accomplished something.

    thats my 2 cents