TSW refugee migration
Well, darn. I ran the requirements analyzer, and it told me:
Sigh. My pc is only about 2 years old, too. |
Nvidia GeForce 8600M GS
Give it a shot.
Cheers!
MT
I gave TSW a try a few weeks ago and really had fun with it, so I went ahead and got a full sub. To me, it feels a lot like how a Dresden Files MMO would feel.
I've got a character in each faction (also on Arcadia). Play my Templar mostly, but only because I screwed up the build on my Dragon and she feels really underpowered (wish there was a way for low level characters to respec, doesn't matter so much at the higher levels but I could sure use a refund on all of the skill and ability points I spent on her).
Not in any cabals (or whatever) at the moment. I've become more and more anti-social in MMOs and I'd like to change that, so I think I'll make an effort to find a good one at some point.
Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
nightblade7295@gmail.com if you want to stay in touch
Slax and some other dUmbies are on Cerebus server.
Earthguard and myself (at some point) will be on Daemon, Templar.
I've got a character in each faction (also on Arcadia). Play my Templar mostly, but only because I screwed up the build on my Dragon |
http://www.tsw-builder.com/#96v931635p
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I'm kind of relieved to find out that other people are having the same experience with the system analyzer. When I tried out TSW on the free weekend, about a month ago, I thought, "Yeah, Nvidia's just trying to get me to buy a new card, I think I'll give it a spin anyway." It ran smoothly on medium settings and looked just fine doing it. Hopefully Funcom's getting more in ad revenue from Nvidia than they're losing from the people who get scared away.
So it looks like the de facto refugee server is Arcadia?
I've been hearing this game come up alot lately. Does it have a monthly fee?
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Yeah, it seems that way, doesn't it.
My names in The Secret World:
Forum: SnowGlobe
Arcadia: SnowGlobe (Templars)
Arcadia: Cleena (Illuminati)
Arcadia: Gryfalcon (Illuminati)
Arcadia: (Dragon, name withheld as even I like my privacy sometimes. )
Warning: Some joker thought it would be a good idea to take "Snow-Globe" after I told tsw's forums that I went there. That isn't me, and I hope the person chokes on any negative reaction.
It sounds interesting, but after glancing at the required system specs, it's definitely a no-buy for me.
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Operating system: Windows Vista® Home Premium 32-Bit (Yes, this is causing me to crash every once in a while due to memory management.)
Processor: AMD Athlon™ 64 X2 Dual-Core Processor 5000+ • 2.60 GHz, 512KB+512KB L2 Cache, 2000 MT/s System Bus
Chipset: NVIDIA nForce 430 Chipset
Memory: 4 GB RAM
Video adapter: NVIDIA GeForce GTX 460 SE (1 GB)
It is running about the same for me as CoH. Which is to say 20-30 Frames Per Second.
My next CPU/MB/RAM will be significantly better.
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On a curious to note, they will be releasing their 3rd content patch tomorrow.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I have a lifetime sub.
My main is listed in my sig, but I also have characters in each of the two other factions (BelleNuit in Templars and BelleSorciere in the Illuminati).
Which server you're on doesn't mean a lot, also. You can join a cabal (guild) with members from other servers and even go to their server to adventure with them. Only PVP is strict as to which server, much to the sorrow of my Dragon on Arcadia.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I really wanted to check this out. I called up The Secret World on Steam and was looking into downloading the client.
Then I saw the HATED ELECTRONIC ARTS logo pop up.
*sigh*
Closed Steam.
Won't be playing. Sorry. EA is another company my money doesn't go to. DAMNIT.
I'm starting to think I'm soon going to be in the same boat with all those people who are just giving up on MMOs entirely.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I was looking into this game the other day. It looks rather bland, but I got a pseudo-Call of Cthulhu vibe from it. The 'skill wheel' system didn't look very interesting as far as the offered skills went, and it seemed that many of the sets I would be interested in were on the outer wheels meaning, as I was given to understand, I'd have to play the character through two entire skill sets I didn't want in order to get to the one I wanted for that character.
I may check out the trial some time, but it doesn't look very promising at a glance.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
That's why you want to get the game on Steam. TSW is not an EA game. Funcom has a distribution deal with EA, so if you buy the game in a store, EA gets a cut. Buy it on Steam (or directly from Funcom) and EA gets nothing (and, obviously, if you buy it from the Origin store, EA gets your soul).
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Well then! That changes everything! Thanks!
Say - does a similar thing apply to Guild Wars 2?
In other words, can I give my money directly to Arenanet without NCSoft getting any of it? Because if I can, then I'll buy GW2. If not, then my boycott has to stand.
Afraid not since NCSoft owns ArenaNet where EA doesn't own Funcom.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
I was looking into this game the other day. It looks rather bland, but I got a pseudo-Call of Cthulhu vibe from it. The 'skill wheel' system didn't look very interesting as far as the offered skills went, and it seemed that many of the sets I would be interested in were on the outer wheels meaning, as I was given to understand, I'd have to play the character through two entire skill sets I didn't want in order to get to the one I wanted for that character.
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As far as the skill wheel thing, I don't get what your complaint is. You can unlock the inner skills fairly quickly and then get to the outer sets.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I do not know what you mean by bland, so I can't really address that directly. It is not what I would call bland.
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As far as the skill wheel thing, I don't get what your complaint is. You can unlock the inner skills fairly quickly and then get to the outer sets. |
The other part of that complaint was that the skills don't sound very interesting. Once in-game, the aesthetics involved might make them more appealing. But some of the sets seemed to be a handful of similar-sounding attacks with some passive minor modifications to those attacks.
But, as noted, this was just at-a-glance. It has me interested, but not excited. My gaming plate is a bit full at the moment, so it'll probably be a minute before I get around to trying this one.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Human-only players in a largely mundane setting is bland to me. But the pseudo-CoC vibe I was getting from some of the screenshots and info piqued my interest despite that.
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The Cthulhu-looking thing (more like a Star Spawn-looking thing) is not what it appears to be, but fighting it is pretty cool.
I do understand what you're saying, now, though. I actually like superimposing the fantastic, supernatural, and supernaturally horrific over the modern world, so I think we definitely differ.
What constitutes "fairly quickly" is rather subjective, I find. Some would say that it's fairly quick getting to 50 in this game, but I still find it to be a tediously lengthy process barring unsavory practices. If it turns out to be fairly quick by my standards, then I imagine typical MMOG players who've played for a week already have all of the skills unlocked. In any case, I don't want to go around clawing things up with the unarmed skills available in order to get to skills that seem to involve more typical unarmed combat. |
The other part of that complaint was that the skills don't sound very interesting. Once in-game, the aesthetics involved might make them more appealing. But some of the sets seemed to be a handful of similar-sounding attacks with some passive minor modifications to those attacks. |
They also start off with some magical effects. Hammer, for example, gives you an attack that will hit pretty much everything directly in front of you fairly hard, and has a sort of fiery effect related to it. Some skills are more dramatic than others, though. Melee tends to have more interesting effects than firearms, and magic of course always has magical effects. Firearms tend to look more mundane, although you can get some useful magical effects from the skills.
But, as noted, this was just at-a-glance. It has me interested, but not excited. My gaming plate is a bit full at the moment, so it'll probably be a minute before I get around to trying this one. |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
But, as noted, this was just at-a-glance. It has me interested, but not excited. My gaming plate is a bit full at the moment, so it'll probably be a minute before I get around to trying this one.
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As for the skill wheel, It was only recently that I started to really dwell into the various possible builds, and I have to say I was quite impressed with the depth of the synergies across the wheel.
While you can only use active skills from your two equipped weapons, you can use any passive skills you have unlocked. That leaves a lot of options to consider. My old 'grab everything from chaos and shotgun and go shoot zombies' build still works fine (surprisingly so, actually), but now I've started investing in more refined builds. Like the Chain build I'm currently working on, that mixes elements from Blood Magic, Pistols, Elemental Magic and Fist Weapons to very interesting effects. (A 'chain' is a particular attack type that usually chain across several targets. Think Chain Induction.)
If anyone's curious, you can see my build here.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
For me, at least, TSW took a little while to sink in. So if you have a lot of 'must play nao!' games on your list, I'd definitely recommend doing yourself a favour and postpone looking into the game 'till you have a more quiet moment.
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One question: how pervasive is the PVP in-game? The only thing I found about it is that there is no open world PVP. Is it easy to avoid? Will I be plagued with spammed duel requests from multiple vectors with no recourse but to place numerous individuals on /ignore? I've run into that issue in numerous games.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
One question: how pervasive is the PVP in-game? The only thing I found about it is that there is no open world PVP. Is it easy to avoid? Will I be plagued with spammed duel requests from multiple vectors with no recourse but to place numerous individuals on /ignore? I've run into that issue in numerous games.
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The only influence PvP will have on your play experience, unless you actively seek it out, is a faction-wide buff you get depending on how much of Fusang your faction currently controls.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Human-only players in a largely mundane setting is bland to me. But the pseudo-CoC vibe I was getting from some of the screenshots and info piqued my interest despite that.
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The game will take you from the quaint little New England town (overrun by zombies), over a mummy-infested Egypt to the werewolf-infested woods of Romania. For a game set in the modern world, it almost goes out of its' way to take you out of the mundane core setting. I'd have liked to see more of the modern world influencing the various zones, and I think that's why Solomon Island, and in particular Kingsmouth itself, is my favourite area. It has more of a "bad stuff happening in the real world" vibe than the later areas, that are primarily mystical in nature.
I am really looking forward to the (largely urban) Tokyo zone coming next. And I hope they are considering adding more content to the three faction-controlled cities. I'd rather stalk werewolves in London than openly fight mummies in a 'secret undiscovered valley' in Egypt.
But those are minor issues.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I was looking into this game the other day. It looks rather bland, but I got a pseudo-Call of Cthulhu vibe from it. The 'skill wheel' system didn't look very interesting as far as the offered skills went, and it seemed that many of the sets I would be interested in were on the outer wheels meaning, as I was given to understand, I'd have to play the character through two entire skill sets I didn't want in order to get to the one I wanted for that character.
I may check out the trial some time, but it doesn't look very promising at a glance. |
The inner skill on the ability wheel are gained pretty quickly. I am barely into the second zone and I have 3 inner skill sets filled completely with points in the outer wheel and points in the inner wheel of other abilities.
The fun of the wheel is that while you only have 2 active weapons, you can mix and match abilities from other skills to make your build completely complementary to your playstyle .
We probably differ significantly in this, but I just wanted to touch upon the mundane nature of the setting. Because I actually wish it was a little more mundane.
The game will take you from the quaint little New England town (overrun by zombies), over a mummy-infested Egypt to the werewolf-infested woods of Romania. For a game set in the modern world, it almost goes out of its' way to take you out of the mundane core setting. I'd have liked to see more of the modern world influencing the various zones, and I think that's why Solomon Island, and in particular Kingsmouth itself, is my favourite area. It has more of a "bad stuff happening in the real world" vibe than the later areas, that are primarily mystical in nature. I am really looking forward to the (largely urban) Tokyo zone coming next. And I hope they are considering adding more content to the three faction-controlled cities. I'd rather stalk werewolves in London than openly fight mummies in a 'secret undiscovered valley' in Egypt. But those are minor issues. |
I think (and I could be completely wrong about this) they said the first raid will be in NY and should be coming out in one of the upcoming updates
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I tried it again (was in Beta, hated game, continued testing only grudgingly) when they opened up their 3 day trial. I still hate the game. Sorry. It just seems that there's no... no direction. What am I doing? Why? I can't say what level I was (since there's no real measurable metric for progress) but I still hadn't been directed to a store/merchant to offload my growing pile of obsoleted gear. Crafting was laughable. I had stuff but at no point was there a mention of how to use said stuff to make things to kill other things with. It really just came across as a giant zombie invested sandbox game with no real purpose. *shrug* Not for me. Some folks love it. I'd say give it a try. Maybe you'll like it.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Finally downloaded and installed. I'll be F2Ping to see what it's all about the next few days. Seems pretty cool from what I've read and watched on trailers.
Please buff Ice Control.