TSW refugee migration
It's one of the only choices in the game that's permanent, and yes, you do.
It's funny, these three factions seem more personality-accurate than any other MMO I've ever played. That is to say, when I find people that are Templars, I expect them to be driven and sure-footed. When I find Dragons, they are open-minded and often neutral. Illuminati players tend to be effective and ambitious. Before the game launched, there was a personality quiz that was very thorough in guiding you to the right faction. As a result, everyone that pre-ordered is someone you can sort by their personality. I can be talking to someone and just be like "Oh, you immediately took lead of the party. Nice to meet you, Templar." I love it. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Shotgun's secondary abilities have a lot to do with buffing your group, like the Leadership pool here.
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And melee weapons build resources on YOU, so if you hit someone 5 times and kill them, you have those 5 resources to use on someone else. With ranged weapons, you build 5 resources on an enemy, so if that enemy dies, the unused Resources die with them. While it's true you can equip a skill or two that makes use of them at the last moment, I don't find that satisfying.
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The advantage of ranged weapons is that they build resources on everyone you hit, so if you build five resources on three guys, you could hit all three of them with finishers before worrying about building resources again (and if the first guy dies, those resources remain on everyone else you've build it on). This is, in particular, an advantage for Shotgun because it has at least one very good AoE resource builder (assault rifle and pistols might be less well off).
The advantage of the melee resource system is that you you start most fights with 5 resources, so you can open with a heavy hitter. That's quite nice. The advantage of the magic system is that... uhm... that it uses the melee system except without the melee system's advantages. So. Uh. Yeah.
It's funny because, when I tried melee weapons, I found it extremely limiting that I could only ever have five resources because they were only building on myself.
My question, to remove the slang, was my asking how people find Shotgun a satisfying experience.
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If that makes sense.
Thought for the day:
"Hope is the first step on the road to disappointment."
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From the descriptions on the website, I don't like any of the factions, but if I'm forced to choose it will probably be Dragon.
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Of course, you, the player, should be comfortable with your faction choice. And then pick Illuminati.
We get quotes like:
"Heinous sea monsters react the same way to their buddies getting teabagged as everyone else."
"It's like seeing a group of Templars dancing - it's awkward and out of character and signals that something has gone really ******* wrong."
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
EDIT: I see that the game does not inherently support controllers. Ah well, it's not like I'm unaccustomed to overcoming PC developers' reluctance to step out of the dark ages. :P
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
How do people even swing shotgun!? Hammer/Shotgun is how I started, but Shotgun does two things I couldn't handle:
The fact that it counts resources by the person you are currently targeting was too much for me. |
Well when you use a resource skill/power (IE: pump action-shotgun or smash-hammer, there are other powers that build also but those are the first ones you get) you build up 1ea resource.
example on my current build I do 5 pump action shots, after which I then have 5 shotgun and 5 hammer built up for my next 2 chain attacks, which are haymaker and out for a kill; then i go back to my builder. So any builder will "charge a skill"
TSW wiki
http://wiki.crygaia.com/view/Main_Page
TSW
Krovus - Templar - Arcadia
Infinity & Virtue
@WAR HAWK
To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
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And the intro scene didn't help.
Templar get the best deck outfits through. So good, in fact, that I was almost tempted to switch main. Most of the Illuminati deck outfits are really boring (or horribly bad). The Dragon is mostly in-between, with each outfit being either hit or miss (I really like the Martial Artist, but find the Ninja almost hilariously bad).
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
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It's worth noting that this is game is less "Good vs. Evil" and more Praetoria than anything. Everyone is both evil and heroic in their own regards. Very rarely are there enemies that are just flat out evil, mustache twirling villains. You're never the good guys. You're just the better guys than the others.
Personally, I couldn't stand the Dragon's Nemesis-esque "oh, so our plan failed but we totally saw that coming and planned accordingly" attitude.
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Nah, the Dragons can take losing on the chin. In fact, losing is information. When something unexpected happens, that helps us to add more nuance to "The Model", our master program that, theoretically, contains all known information on the elements within the world. If something went perfectly to plan, we'd be done and bored with it.
Once in a great while, however, we do, in fact, plan to intense degrees. It's entertaining and power-feeling, but it's not always the norm.
I could give examples, but they're some of my favorite moments of the game.
My favorite quote on the four... three... cabals so far:
"If you ever need guidance, ask a Templar and then do the opposite."
Shotgun's secondary abilities have a lot to do with buffing your group, like the Leadership pool here.
And melee weapons build resources on YOU, so if you hit someone 5 times and kill them, you have those 5 resources to use on someone else. With ranged weapons, you build 5 resources on an enemy, so if that enemy dies, the unused Resources die with them. While it's true you can equip a skill or two that makes use of them at the last moment, I don't find that satisfying. My question, to remove the slang, was my asking how people find Shotgun a satisfying experience. |
Now, I wonder what about the boss in the amusement park makes elementalism and shotgun combined so terrible? If I could beat him with my rather weak pistols/blood build at the time, I am not sure what would make him intolerable to fight.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I just started up on Arcadia server. Running an Illuminatus called MrFlax, with Blood Magic and Assault Rifle. There are a few glitches and bugs, but so far really enjoying it.
But we DID plan for that! :P
Nah, the Dragons can take losing on the chin. In fact, losing is information. When something unexpected happens, that helps us to add more nuance to "The Model", our master program that, theoretically, contains all known information on the elements within the world. If something went perfectly to plan, we'd be done and bored with it. Once in a great while, however, we do, in fact, plan to intense degrees. It's entertaining and power-feeling, but it's not always the norm. I could give examples, but they're some of my favorite moments of the game. |
Speaking of, I also dig the whole premise behind the Dragon version of the rank 10 special assignment (London Underground). Not the most exciting mission, but amusing.
Two of my four characters are Dragons. One each of the other two.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I just started up on Arcadia server. Running an Illuminatus called MrFlax, with Blood Magic and Assault Rifle. There are a few glitches and bugs, but so far really enjoying it.
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It has good AoE, but against single targets it can be really good. Leech is hax.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
It's one of the only choices in the game that's permanent, and yes, you do.
It's funny, these three factions seem more personality-accurate than any other MMO I've ever played. That is to say, when I find people that are Templars, I expect them to be driven and sure-footed. When I find Dragons, they are open-minded and often neutral. Illuminati players tend to be effective and ambitious. Before the game launched, there was a personality quiz that was very thorough in guiding you to the right faction. As a result, everyone that pre-ordered is someone you can sort by their personality. I can be talking to someone and just be like "Oh, you immediately took lead of the party. Nice to meet you, Templar." I love it. |
And it tells me that Dragon fits me best.
And this was the most visually entertaining personality test I've ever taken.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
My favorite quote on the four... three... cabals so far: "If you ever need guidance, ask a Templar and then do the opposite." |
-- Kirsten Geary, managing to backhand the Council and the Templars, all in one go.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
The problem I did run into with pistols was more that I couldn't make them work well with blood
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Especially when you figure out how to turn ground-target AoEs into targeted AoEs.
Now, I wonder what about the boss in the amusement park makes elementalism and shotgun combined so terrible? If I could beat him with my rather weak pistols/blood build at the time, I am not sure what would make him intolerable to fight.
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There are a number of instances in the game, that kind of forces you to actually study your builds, and that guy is probably the first such fight. While I'm not a big fan of the solo-instance concept, they can force you to re-evaluate the quality of your build. Which can be healthy (or frustrating, depending on your mindset).
Unless you just happen to accidentally stumble on a build that breezes through everything.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Assault Rifle has the potential to be dangerously cheesy.
It has good AoE, but against single targets it can be really good. Leech is hax. |
I'm still quite early on in the game, running around splatting zombies, but so far loving it. I particularly like the investigative/deductive aspect of some of the missions. Plus, luring zombies onto landmines will never get old.
I switched to blood/pistols a while back, and have enjoyed eeking out as much functionality as possible, from them. Granted, it could probably work just as well, or better, with assault rifle or shotgun, but I wanted to use pistols dangit. Seems to work nicely so far.
Especially when you figure out how to turn ground-target AoEs into targeted AoEs. |
I think it's more an issue that, this boss is probably the first instance where you have a really tough fight on your hands, and a lot of builds that have been cruising along so far, really have to stop and actually look at what they are doing. There are a number of instances in the game, that kind of forces you to actually study your builds, and that guy is probably the first such fight. While I'm not a big fan of the solo-instance concept, they can force you to re-evaluate the quality of your build. Which can be healthy (or frustrating, depending on your mindset). Unless you just happen to accidentally stumble on a build that breezes through everything. |
I must say I've hardly touched my rifle. Mostly using Blood Magic because it fits the character theme I'm going for, but I want to get the necromancer deck (though I don't quite fully understand decks yet) and I saw that you needed some AR stuff for it
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I'm still quite early on in the game, running around splatting zombies, but so far loving it. I particularly like the investigative/deductive aspect of some of the missions. Plus, luring zombies onto landmines will never get old. |
My only problem with a lot of the investigation is that many things are implied or obfuscated and I tend to think very literally, and this leads to a lot of frustration while dealing with more obscure hints.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Maybe that's a bit harsh. Decks, in a nutshell, are build suggestions. The problem I have with them is that decks aren't necessarily good build suggestions, and they aren't newbie build suggestions, because they tend to rely on a significant number of outer-wheel abilities. You will probably be halfway through the game by the time you've completed a deck, and the deck build is unlikely to make much sense before you've completed it, because they tend to rely on specific skill combinations (which is what you usually get from outer-wheel abilities: synergy).
What all decks essentially tell you is: buy every inner-wheel ability in these two weapons. You don't really need a deck to tell you that. What decks should offer, IMHO, are useful low-cost examples of serviceable builds using only inner-wheel skills. Stuff you need when you're new to the game and still trying to make sense of it. You can make perfectly good builds from just the inner-wheel skills - the outer-wheel stuff is really for when you want to specialize in something particular. Decks, as currently implemented, doesn't really help with that.
I unlocked the Bounty Hunter deck solely for the deck outfit.
Thought for the day:
"Hope is the first step on the road to disappointment."
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Then, when you use a GTAoE power while having an offensive target, it will place the AoE directly under their feet (or give you an out-of-range error if you're too far away). It has made a tremendous difference for me.
Just be aware that it can toggle off on it's own at random. I've had it persist through area transitions, death, and even different game sessions, but sometimes it has just turned itself off just as I need it.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
At certain points during the main storyline, as well, there are choices that you make that you can't take back. To be spoiler free, you will eventually find THE answer to the zombie outbreak in Kingsmouth. It takes a while, but when you do, you're given a choice.
The choice doesn't immediately affect the game, but the developers have more or less confirmed that they are tracking the player choices and, after a significant period of time has passed, they will add content to the game that acknowledges the majority-winner as the canon thing "the player chose".
That's something I enjoy greatly.