TSW refugee migration


Angel of Retribution

 

Posted

At certain points during the main storyline, as well, there are choices that you make that you can't take back. To be spoiler free, you will eventually find THE answer to the zombie outbreak in Kingsmouth. It takes a while, but when you do, you're given a choice.

The choice doesn't immediately affect the game, but the developers have more or less confirmed that they are tracking the player choices and, after a significant period of time has passed, they will add content to the game that acknowledges the majority-winner as the canon thing "the player chose".

That's something I enjoy greatly.


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
It's one of the only choices in the game that's permanent, and yes, you do.

It's funny, these three factions seem more personality-accurate than any other MMO I've ever played. That is to say, when I find people that are Templars, I expect them to be driven and sure-footed. When I find Dragons, they are open-minded and often neutral. Illuminati players tend to be effective and ambitious.

Before the game launched, there was a personality quiz that was very thorough in guiding you to the right faction. As a result, everyone that pre-ordered is someone you can sort by their personality. I can be talking to someone and just be like "Oh, you immediately took lead of the party. Nice to meet you, Templar."

I love it.
From the descriptions on the website, I don't like any of the factions, but if I'm forced to choose it will probably be Dragon.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Shotgun's secondary abilities have a lot to do with buffing your group, like the Leadership pool here.
Ah, fair enough. Yeah, there are a number of buffs like that. I haven't really used any of them, but I hear some of them are really good (even if you just solo ).

Quote:
Originally Posted by Marcian Tobay View Post
And melee weapons build resources on YOU, so if you hit someone 5 times and kill them, you have those 5 resources to use on someone else. With ranged weapons, you build 5 resources on an enemy, so if that enemy dies, the unused Resources die with them. While it's true you can equip a skill or two that makes use of them at the last moment, I don't find that satisfying.
True. Every type of weapon (ranged, melee and magic) build resources differently.

The advantage of ranged weapons is that they build resources on everyone you hit, so if you build five resources on three guys, you could hit all three of them with finishers before worrying about building resources again (and if the first guy dies, those resources remain on everyone else you've build it on). This is, in particular, an advantage for Shotgun because it has at least one very good AoE resource builder (assault rifle and pistols might be less well off).

The advantage of the melee resource system is that you you start most fights with 5 resources, so you can open with a heavy hitter. That's quite nice. The advantage of the magic system is that... uhm... that it uses the melee system except without the melee system's advantages. So. Uh. Yeah.

It's funny because, when I tried melee weapons, I found it extremely limiting that I could only ever have five resources because they were only building on myself.

Quote:
Originally Posted by Marcian Tobay View Post
My question, to remove the slang, was my asking how people find Shotgun a satisfying experience.
I guess the main attraction for me, was to blast large groups of zombies with pump action, then stab one of them with a chaos finisher and watch every single one of them die from the ensuing mayhem. I essentially picked shotgun because I liked Pump Action as a basic resource builder. In Kingsmouth where just about everything is hordes of zombies, that's much more efficient (and fun!) than a single-target builder. Admittedly, the frequency of large groups of enemies tend to go down in the next zones, but it remains useful! I found it rare to fight less than two guys at once, anywhere, except for boss fights (and not necessarily even then). And bosses is what I keep the single-target finishers handy for.

If that makes sense.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Tenzhi View Post
From the descriptions on the website, I don't like any of the factions, but if I'm forced to choose it will probably be Dragon.
From an in-character perspective thing, you're not really given much of a choice in who recruit you. The choice you make in chargen is, essentially, which faction gets to forcibly recruit you first. So, in-gamely, there's no assumptions made about how you feel about your faction. The game doesn't expect you to go "yay, I have a bomb in my spine now, hooray!" just because you picked Illuminati.

Of course, you, the player, should be comfortable with your faction choice. And then pick Illuminati.

We get quotes like:

"Heinous sea monsters react the same way to their buddies getting teabagged as everyone else."

"It's like seeing a group of Templars dancing - it's awkward and out of character and signals that something has gone really ******* wrong."


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].

EDIT: I see that the game does not inherently support controllers. Ah well, it's not like I'm unaccustomed to overcoming PC developers' reluctance to step out of the dark ages. :P


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
How do people even swing shotgun!? Hammer/Shotgun is how I started, but Shotgun does two things I couldn't handle:
  • Assumes I'm in a group.
  • Assumes I want to target just one person at a time.

The fact that it counts resources by the person you are currently targeting was too much for me.

Well when you use a resource skill/power (IE: pump action-shotgun or smash-hammer, there are other powers that build also but those are the first ones you get) you build up 1ea resource.

example on my current build I do 5 pump action shots, after which I then have 5 shotgun and 5 hammer built up for my next 2 chain attacks, which are haymaker and out for a kill; then i go back to my builder. So any builder will "charge a skill"

TSW wiki
http://wiki.crygaia.com/view/Main_Page


TSW
Krovus - Templar - Arcadia

Infinity & Virtue
@WAR HAWK

 

Posted

Quote:
Originally Posted by Tenzhi View Post
To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
Personally, I couldn't stand the Dragon's Nemesis-esque "oh, so our plan failed but we totally saw that coming and planned accordingly" attitude.

And the intro scene didn't help.

Templar get the best deck outfits through. So good, in fact, that I was almost tempted to switch main. Most of the Illuminati deck outfits are really boring (or horribly bad). The Dragon is mostly in-between, with each outfit being either hit or miss (I really like the Martial Artist, but find the Ninja almost hilariously bad).


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Tenzhi View Post
I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
Welcome to the Dragons, brother. They are the watchers on and most passive by far. They seek to understand the world and shape it for its best interests. They have a self-righteous vibe as well, but not nearly the same.

It's worth noting that this is game is less "Good vs. Evil" and more Praetoria than anything. Everyone is both evil and heroic in their own regards. Very rarely are there enemies that are just flat out evil, mustache twirling villains. You're never the good guys. You're just the better guys than the others.


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
Personally, I couldn't stand the Dragon's Nemesis-esque "oh, so our plan failed but we totally saw that coming and planned accordingly" attitude.
But we DID plan for that! :P

Nah, the Dragons can take losing on the chin. In fact, losing is information. When something unexpected happens, that helps us to add more nuance to "The Model", our master program that, theoretically, contains all known information on the elements within the world. If something went perfectly to plan, we'd be done and bored with it.

Once in a great while, however, we do, in fact, plan to intense degrees. It's entertaining and power-feeling, but it's not always the norm.

I could give examples, but they're some of my favorite moments of the game.


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
You're just the better guys than the others.
When facing a zombie invasion, even the Templar come off as good guys!


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by slaunyeh View Post
when facing a zombie invasion, even the templar come off as good guys!
hey hey hey!


TSW
Krovus - Templar - Arcadia

Infinity & Virtue
@WAR HAWK

 

Posted



My favorite quote on the four... three... cabals so far:

"If you ever need guidance, ask a Templar and then do the opposite."


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post


My favorite quote on the four... three... cabals so far:

"If you ever need guidance, ask a Templar and then do the opposite."

*Ignores the squabbling rabble and goes back to being awesome*


TSW
Krovus - Templar - Arcadia

Infinity & Virtue
@WAR HAWK

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Shotgun's secondary abilities have a lot to do with buffing your group, like the Leadership pool here.

And melee weapons build resources on YOU, so if you hit someone 5 times and kill them, you have those 5 resources to use on someone else. With ranged weapons, you build 5 resources on an enemy, so if that enemy dies, the unused Resources die with them. While it's true you can equip a skill or two that makes use of them at the last moment, I don't find that satisfying.

My question, to remove the slang, was my asking how people find Shotgun a satisfying experience.
Pistols and assault rifle also work like this (I have a character with both of those skills - although she's using AR/Blood at the moment - also, I wish the Chronicle would update more reliably). I honestly have not found the way firearms resources work to be a problem and I just got to the City of the Sun God. The problem I did run into with pistols was more that I couldn't make them work well with blood, which is why I switched to AR, and I'll be purchasing Elementalism next. The thing about firearms resource spenders is that most of them just spend "all of the resources" on your current target. So, every other shot can be a spender. And as Slaunyeh pointed out, AoE builds up resources on every target hit.

Now, I wonder what about the boss in the amusement park makes elementalism and shotgun combined so terrible? If I could beat him with my rather weak pistols/blood build at the time, I am not sure what would make him intolerable to fight.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

I just started up on Arcadia server. Running an Illuminatus called MrFlax, with Blood Magic and Assault Rifle. There are a few glitches and bugs, but so far really enjoying it.


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
But we DID plan for that! :P

Nah, the Dragons can take losing on the chin. In fact, losing is information. When something unexpected happens, that helps us to add more nuance to "The Model", our master program that, theoretically, contains all known information on the elements within the world. If something went perfectly to plan, we'd be done and bored with it.

Once in a great while, however, we do, in fact, plan to intense degrees. It's entertaining and power-feeling, but it's not always the norm.

I could give examples, but they're some of my favorite moments of the game.
I think the Dragon version of the Rogue Agent mission as well as the conclusion of the Dawning of an Endless Night arc make it clear that the Dragons don't always plan for everything. I like how in the Rogue Agent mission, your handler goes from "We arranged all of this in advance, and it is going according to plan" to "everything has changed, we have to revise all of the models."

Speaking of, I also dig the whole premise behind the Dragon version of the rank 10 special assignment (London Underground). Not the most exciting mission, but amusing.

Two of my four characters are Dragons. One each of the other two.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Quote:
Originally Posted by Voidstalker View Post
I just started up on Arcadia server. Running an Illuminatus called MrFlax, with Blood Magic and Assault Rifle. There are a few glitches and bugs, but so far really enjoying it.
Assault Rifle has the potential to be dangerously cheesy.

It has good AoE, but against single targets it can be really good. Leech is hax.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
It's one of the only choices in the game that's permanent, and yes, you do.

It's funny, these three factions seem more personality-accurate than any other MMO I've ever played. That is to say, when I find people that are Templars, I expect them to be driven and sure-footed. When I find Dragons, they are open-minded and often neutral. Illuminati players tend to be effective and ambitious.

Before the game launched, there was a personality quiz that was very thorough in guiding you to the right faction. As a result, everyone that pre-ordered is someone you can sort by their personality. I can be talking to someone and just be like "Oh, you immediately took lead of the party. Nice to meet you, Templar."

I love it.
That test can be found here.

And it tells me that Dragon fits me best.

And this was the most visually entertaining personality test I've ever taken.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post


My favorite quote on the four... three... cabals so far:

"If you ever need guidance, ask a Templar and then do the opposite."
My favourite, on the Council of Venice: "And when the guys in capes and chainmail say you're out of touch, you know, ouch."
-- Kirsten Geary, managing to backhand the Council and the Templars, all in one go.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by BellaStrega View Post
The problem I did run into with pistols was more that I couldn't make them work well with blood
I switched to blood/pistols a while back, and have enjoyed eeking out as much functionality as possible, from them. Granted, it could probably work just as well, or better, with assault rifle or shotgun, but I wanted to use pistols dangit. Seems to work nicely so far.

Especially when you figure out how to turn ground-target AoEs into targeted AoEs.


Quote:
Originally Posted by BellaStrega View Post
Now, I wonder what about the boss in the amusement park makes elementalism and shotgun combined so terrible? If I could beat him with my rather weak pistols/blood build at the time, I am not sure what would make him intolerable to fight.
I think it's more an issue that, this boss is probably the first instance where you have a really tough fight on your hands, and a lot of builds that have been cruising along so far, really have to stop and actually look at what they are doing.

There are a number of instances in the game, that kind of forces you to actually study your builds, and that guy is probably the first such fight. While I'm not a big fan of the solo-instance concept, they can force you to re-evaluate the quality of your build. Which can be healthy (or frustrating, depending on your mindset).

Unless you just happen to accidentally stumble on a build that breezes through everything.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by BellaStrega View Post
Assault Rifle has the potential to be dangerously cheesy.

It has good AoE, but against single targets it can be really good. Leech is hax.
I must say I've hardly touched my rifle. Mostly using Blood Magic because it fits the character theme I'm going for, but I want to get the necromancer deck (though I don't quite fully understand decks yet) and I saw that you needed some AR stuff for it

I'm still quite early on in the game, running around splatting zombies, but so far loving it. I particularly like the investigative/deductive aspect of some of the missions. Plus, luring zombies onto landmines will never get old.


 

Posted

Quote:
Originally Posted by Slaunyeh View Post
I switched to blood/pistols a while back, and have enjoyed eeking out as much functionality as possible, from them. Granted, it could probably work just as well, or better, with assault rifle or shotgun, but I wanted to use pistols dangit. Seems to work nicely so far.

Especially when you figure out how to turn ground-target AoEs into targeted AoEs.
How do you turn ground-target AoEs into targeted AoEs?

Quote:
I think it's more an issue that, this boss is probably the first instance where you have a really tough fight on your hands, and a lot of builds that have been cruising along so far, really have to stop and actually look at what they are doing.

There are a number of instances in the game, that kind of forces you to actually study your builds, and that guy is probably the first such fight. While I'm not a big fan of the solo-instance concept, they can force you to re-evaluate the quality of your build. Which can be healthy (or frustrating, depending on your mindset).

Unless you just happen to accidentally stumble on a build that breezes through everything.
That fight isn't really very hard, and I think it's more about where you are relative to the boss at particular times than anything else. I don't see what would make shotgun and elementalism less viable.

Quote:
Originally Posted by Voidstalker View Post
I must say I've hardly touched my rifle. Mostly using Blood Magic because it fits the character theme I'm going for, but I want to get the necromancer deck (though I don't quite fully understand decks yet) and I saw that you needed some AR stuff for it
How about life-stealing assault rifle attacks? Does that fit your theme?

Quote:
I'm still quite early on in the game, running around splatting zombies, but so far loving it. I particularly like the investigative/deductive aspect of some of the missions. Plus, luring zombies onto landmines will never get old.
Yeah, that's one of the best missions.

My only problem with a lot of the investigation is that many things are implied or obfuscated and I tend to think very literally, and this leads to a lot of frustration while dealing with more obscure hints.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Quote:
Originally Posted by Voidstalker View Post
(though I don't quite fully understand decks yet
My brief explanation of decks: "A tremendously bad idea that eventually rewards a nice outfit." I wouldn't recommend following a deck to anyone.

Maybe that's a bit harsh. Decks, in a nutshell, are build suggestions. The problem I have with them is that decks aren't necessarily good build suggestions, and they aren't newbie build suggestions, because they tend to rely on a significant number of outer-wheel abilities. You will probably be halfway through the game by the time you've completed a deck, and the deck build is unlikely to make much sense before you've completed it, because they tend to rely on specific skill combinations (which is what you usually get from outer-wheel abilities: synergy).

What all decks essentially tell you is: buy every inner-wheel ability in these two weapons. You don't really need a deck to tell you that. What decks should offer, IMHO, are useful low-cost examples of serviceable builds using only inner-wheel skills. Stuff you need when you're new to the game and still trying to make sense of it. You can make perfectly good builds from just the inner-wheel skills - the outer-wheel stuff is really for when you want to specialize in something particular. Decks, as currently implemented, doesn't really help with that.

I unlocked the Bounty Hunter deck solely for the deck outfit.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by BellaStrega View Post
How do you turn ground-target AoEs into targeted AoEs?
My fingers remember that better than my brain does. I think you toggle it on by holding shift-ctrl, then release ctrl first. I think that's the right order, but I'd have to be in-game to be sure.

Then, when you use a GTAoE power while having an offensive target, it will place the AoE directly under their feet (or give you an out-of-range error if you're too far away). It has made a tremendous difference for me.

Just be aware that it can toggle off on it's own at random. I've had it persist through area transitions, death, and even different game sessions, but sometimes it has just turned itself off just as I need it.


Thought for the day:

"Hope is the first step on the road to disappointment."

=][=

 

Posted

Quote:
Originally Posted by Slaunyeh View Post
I unlocked the Bounty Hunter deck solely for the deck outfit.
Yeah, I quite like the look of the Necromancer outfit: Doctor Who crossed with Hannibal Lecter; what's not to like?