Confessions
-Hosun "Black Pebble" Lee
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Fparn?
Edit: Whoo, a fparn. Now I feel special...?
On topic (?!): I have never used Mids because the whole respec process soars far past my tolerance for complexity in a game, even though this sometimes forces me to abandon characters I am otherwise enjoying.
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But, honestly, I found the process so tedious I ended using paper and pen to figure out what powers I wanted and how many slots to burn on each power. Once I got the hang of the invention system, I had a pretty solid feel for the bonuses I wanted and how to get them.
One last confession -- when the last round of buffs to EA hit closed beta (I was early in i9, later in each of the following issues, and hadn't yet been invite to this particular issue), there was a bug that let in /everyone/ near the end of the process for a short period. I logged in, saw the changes, and spilled the beans on the forum.
I was never let in to another closed beta again, despite the fact that no one (well, almost no one) reads my posts. I generated, IIRC, no replies despite the threads containing nothing but speculation growing.
...Part of the reason why I stopped playing as much before the sunset announcement was that between making a build in Mids and the idea of the character that I had in my mind, I never got the characters beyond the Character Creator.
Which leads me to this confession:
No offense to the people at Titan or the people that pushed for "real numbers", I think that that was one of the worst things added to the game because it popularized min/maxing even more.
And my other confession that ties into that.. I'm one of those people that was actually fine with ED, but that might have something to do with me starting soon before it started.
No offense to the people at Titan or the people that pushed for "real numbers", I think that that was one of the worst things added to the game because it popularized min/maxing even more.
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I'll confess that I don't think worrying about what min/max players will do with information about what a character's abilities actually do is worth keeping everyone in the dark.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No offense to the people at Titan or the people that pushed for "real numbers", I think that that was one of the worst things added to the game because it popularized min/maxing even more.
And my other confession that ties into that.. I'm one of those people that was actually fine with ED, but that might have something to do with me starting soon before it started. |
Oh, and I have always thought ED was a good idea. I don't have an opinion about the PVP changes, as I don't have a dog in that fight. So to speak.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
I got Corruptor/Controller Fulcrum Shift nerfed. Not by a lot (5% less +Damage per target). But still. Mwaha.
Also... I always wanted to be the Liz Lemon to Arcanaville's Jack Donaghy. Unfortunately, i r not enuff gud brane.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I got some levels on some alts in the AE by fighting hordes and hordes of Rikti (Got invited to one of those Mitos missions once...
but never did that again, that was lame... hordes of Rikti for tons of xp though? Yeah, I did that and enjoyed it... a lot).
and round up everyone that knows more than they do"-Dylan
I used Mids once for a build ...
But, honestly, I found the process so tedious I ended using paper and pen to figure out what powers I wanted and how many slots to burn on each power. |
I'm extraordinarily Mids-stupid. The truth is I don't like planning my builds out. At all. Not in Mids, not using pen and paper (which, by the way, is an extraordinarily confident way to plan your builds--I'd expect most people to use a pencil), not even in my head. I honestly can't remember an occasion in which I've planned more than a power or two ahead, usually while I'm at the level-up screen.
Some of the other Titan developers used to ask me questions about Mids, and I'd always tell them, "I have no idea. Seriously. You do not want me working on this." Diellan has been a godsend for grokking it so well, especially considering how he came into the project. Now, they've all pretty much accepted that when it comes to Mids, I'm as useless as an ashtray on a motorcycle.
Also, I hacked the client files of Tabula Rasa. I had pixel-perfect maps of all of their zones and icons and stuff and was actually going to set up a Tabula Rasa wiki, but then I had a ton of City of Heroes stuff going on and just never got around to it. Eventually, well... You know what happened. And I started hacking the Star Trek client files right after it was released. As I recall, it used .hogg files instead of .pigg files (what's with the porcine extensions, anyway?) and its layout is quite a bit different. I actually got some meaningful data out of them and was making pretty good headway, but again, City of Heroes pulled me back and I stopped playing the game around a month or so after launch. Which hopefully speaks volumes about City of Heroes since I was a pretty hardcore Star Trek fan growing up and have met several of the actors.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
People who wanted to min/max were already doing a decent job of it. Yes, there were players who campaigned for more information to be provided in the game, but things like Real Numbers were added in large part due to recognition by the devs that systems like Inventions were unmanageable for most players without some sense of what the system actually did. Yes, Mids and Real Numbers enabled more people to min/max than might have been inclined to with less information, but it did so because without it, more people had no idea what their powers really did.
I'll confess that I don't think worrying about what min/max players will do with information about what a character's abilities actually do is worth keeping everyone in the dark. |
Take, for example, a recharge enhancement that says it reduces the recharge rate by 33%. Anyone with even a basic understanding of math soon realizes that even before ED, this isn't *really* taking off 33% of the recharge rate of a power. It reduces much, much less than that because only PART of the recharge rate is affected by the enhancement.
That part, though, isn't really communicated clearly. Not in the power. Not in the description. Not in the enhancement. You're left to discover it on your own.
What seemed like a straightforward percentage system-- heck, what was EXPLAINED to them as a straightforward percentage system-- wasn't. This leads to some significant backtracking for any new user "discovering the game mechanics on its own." The numbers mislead in a way that alternate power rating methods wouldn't.
Then, of course, you'd still see some confusion when they encounter ED, since my 3 +33% recharges don't add up to a +99%. ... and since there are enhancements & effects that "are applied after ED" you get the bizzarro world where something that claims to give a +3% bonus to something can be more powerful than something whose description gives a +33% bonus.
All of this is easier for those of us that "lived through" the changes, but for new players, learning the difference between "what's the game SAYS" and "how it is actually APPLIED" can turn the learning curve into a brick wall unless you have a guide explaining it all to you.
Take the percentages away- give a rating system, for example- and much of that incorrect expectation goes away. The final numbers as they're applied to the character could still be visible, but any expectation for a direct-percentage match would be gone, and with it, the frustration of learning a system that says one thing, but does another.
but enough of that rant.
Back on topic:
Confessions:
- How I got "Bug Hunter"
While tracking down a persistent but difficult-to-reproduce bug during one of the betas, I joked that I'd let them remote into my PC (which always encountered the bug) or even mail it out to them. I got back an "if you're serious..." PM and so I FedEx'ed my PC out to Paragon Studios.
So while others reported exploits that could have made them virtual millionaires had they kept silent... or gave detailed analysis of the code.... or really really hammered hard in testing to break things... I got it for licking a stamp.
Also, I hacked the client files of Tabula Rasa. I had pixel-perfect maps of all of their zones and icons and stuff and was actually going to set up a Tabula Rasa wiki,
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It was a good way to get the music files (and also "name that tune" for the ones that were not titled.. >.>). Oh, and the base announcements, some of them were *very* funny
Confessions:
- How I got "Bug Hunter" While tracking down a persistent but difficult-to-reproduce bug during one of the betas, I joked that I'd let them remote into my PC (which always encountered the bug) or even mail it out to them. I got back an "if you're serious..." PM and so I FedEx'ed my PC out to Paragon Studios. So while others reported exploits that could have made them virtual millionaires had they kept silent... or gave detailed analysis of the code.... or really really hammered hard in testing to break things... I got it for licking a stamp. |
Confessions:
- I've never had one of the old school Master Of badges
- I hate Regen
- My first character was specifically designed to pander to the wrong kinds of people, and to get me teams. She was a small, female, teasingly clothed emp/rad defender named Lollipop Candi. I still have the character and actually made a nemesis rad/pain once her story evolved and she stopped being pedo/team bait.
- In highly technical threads I will often skip through looking for Sam or Arcana and read their posts as gospel on the topic, unless it's about WS or Dark* at which point I also add Dechs to the list.
- City of Heroes caused me to quit SWG before the NGE
- I PL'd my first Dominator (mind/psi) from 46 to 50 because I LOATHED mind control, and still do.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
I'm extraordinarily Mids-stupid. The truth is I don't like planning my builds out. At all. Not in Mids, not using pen and paper (which, by the way, is an extraordinarily confident way to plan your builds--I'd expect most people to use a pencil), not even in my head. I honestly can't remember an occasion in which I've planned more than a power or two ahead, usually while I'm at the level-up screen. |
In general, I don't think I ever had the uberest of the uber toons, but ... I do think Burning Up, my fire / fire dom, was a thing of beauty.
Hmmm ... that reminds. I think I /did/ use Mids to extract Burning Up's build from live. And then I posted it. So ... twice
That was incredibly slick. Say thanks to the mids devs for me
In his defense, he set up permissions so that only the Leader (him) could remove some of these things (namely the salvage and enhancements). In my defense, once he left, that rank went to someone else, therefore it was their decision as to what to do with it. :-)
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For me, Mids has mostly been a convenient way for my (much more numbers/powers-savvy) friends to make and send me builds on request, which I then dutifully follow.
My characters at Virtueverse
Faces of the City
Take the percentages away- give a rating system, for example- and much of that incorrect expectation goes away. The final numbers as they're applied to the character could still be visible, but any expectation for a direct-percentage match would be gone, and with it, the frustration of learning a system that says one thing, but does another.
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Culex's resistance guide
Well, it does tell you what the recharge of a power will be after slotting a recharge enhancement now. And I think recharge/interrupt/end reduction are the only really confusing enhancements, beyond the concept of ED itself (which can be summed up as "don't slot more than 3 SOs or something). Everything else is just a straight % modification, like 33% more damage, or hitting 33% more often. But really, being able to use 3 recharge reductions to make a power recharge instantly would have been overpowered.
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It's more a terminology problem. It increases the recharge rate of the power by 33%. So a 100% increase in that rate results as the power recharging twice as fast as it did before (i.e. in half the time).
The problem is that the text in the game says it "reduce the recharge time of the power" by 33%, which is not anywhere close to what it's actually doing. The help text is wrong.
The same thing plagued the descriptions of accuracy/to-hit enhancements and inspirations for a long time, seriously confusing the issue there as well.
That sounds like it would push even our character creator to the limit. Small head, large hands, big feet, inflated chest, covered in pouches and buckles.
That's unfortunately the best I can do with the current set of tools. Some things might be beyond even our costume editor. |
@Redcap
ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
I like ice cream cones better than the ice cream.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The problem *I* had with "real numbers" were that... well, they weren't "real".
Take, for example, a recharge enhancement that says it reduces the recharge rate by 33%. Anyone with even a basic understanding of math soon realizes that even before ED, this isn't *really* taking off 33% of the recharge rate of a power. It reduces much, much less than that because only PART of the recharge rate is affected by the enhancement. That part, though, isn't really communicated clearly. Not in the power. Not in the description. Not in the enhancement. You're left to discover it on your own. What seemed like a straightforward percentage system-- heck, what was EXPLAINED to them as a straightforward percentage system-- wasn't. This leads to some significant backtracking for any new user "discovering the game mechanics on its own." The numbers mislead in a way that alternate power rating methods wouldn't. |
An even level recharge SO increases the recharge strength of the power slotted by thirty three point three percentage points.
The average player doesn't actually know precisely what I just said.
Knowing that, I'm actually very much in favor of not using "percentages" *anywhere* in MMO systems just because I know 98% of all game developers and 99.9% of all MMO players will just screw it up.
Incidentally, I have no idea what you mean by "only part of the recharge rate is affected by the enhancement." On its face, that statement is false.
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Yeah. Compare the name of recharge SOs and IOs. IIRC, SOs enhance "attack rate", while IOs enhance "recharge". Granted, if am recalling that correctly, IOs were probably the devs adopting player terminology.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I am incapable of planning anything on Mids until said character's already 50. Until then it's all "What do I need NOW?" and ""What can I work with, NOW?"
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http://www.youtube.com/watch?v=eSJMF7HG0sc
On topic (?!): I have never used Mids because the whole respec process soars far past my tolerance for complexity in a game, even though this sometimes forces me to abandon characters I am otherwise enjoying.
And in a related confession, I often felt that I had little to contribute to beta testing because the vast majority of test discussions focus on Arcana-esque mathematics, whereas my own interest is on the story and environment and general feel.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day