Stop blaming gw2 already!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
No it isn't, Techbot. :-/ You're free not to want to play it, but don't spread outright untruths about it. I played WoW for 3 years, I've been playing GW2 for about 6 months (through betas) and it is FAR from "trying to be WoW." SWTOR was in fact closer to WoW than GW2 is.
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That doesn't make it a good game or a bad game. However, it does make Guild Wars 2 yet another Fantasy game with no aspirations beyond being Fantasy and fiddling with meta-game mechanics. About the only thing I cared for in that game was the world of the little impish Stitch people, because it kind of looks slightly sci-fi, but that's about it. That's certainly not a City of Heroes replacement. It isn't even remotely like that. Champions Online, for as terrible as that is, makes for a better City of Heroes replacement if for no reason other than it doesn't hard-code my race.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It doesn't have to be a WoW clone for the game to be generic fantasy. I don't have to purchase Guild Wars 2 even once because it has nothing I want. The character creator is SEVERELY limited without so much as a physique slider, there's nothing in it but High Fantasy which I was sick to death of 15 years ago and all it has to brag about is "mechanics" that I really don't care for. I don't want "events," I don't want large-scale PvP and I don't want quests that send me to the same outdoor area as a zillion other people.
That doesn't make it a good game or a bad game. However, it does make Guild Wars 2 yet another Fantasy game with no aspirations beyond being Fantasy and fiddling with meta-game mechanics. About the only thing I cared for in that game was the world of the little impish Stitch people, because it kind of looks slightly sci-fi, but that's about it. That's certainly not a City of Heroes replacement. It isn't even remotely like that. Champions Online, for as terrible as that is, makes for a better City of Heroes replacement if for no reason other than it doesn't hard-code my race. |
BrandX Future Staff Fighter
The BrandX Collection
I am ashamed to admit that I purchased GW2 2 days before the news filtered through.
Can someone please direct me to the highest building in the UK, that throwing a game box over the side would not result in injury to someone down below.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
No it isn't, Techbot. :-/ You're free not to want to play it, but don't spread outright untruths about it. I played WoW for 3 years, I've been playing GW2 for about 6 months (through betas) and it is FAR from "trying to be WoW." SWTOR was in fact closer to WoW than GW2 is.
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If you're going to compare it to anything I suppose the closest thing is WAR, except actually done well and with a lot of the bog-standard irksome MMOisms removed (and with a few still in there).
I don't know why there's so much argument about who to "blame". Besides, a cursory inspection shows that it's clearly Obama's fault.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
CoH is a turn-based Massively Multiplayer game with separate, distinct servers. its server structure is completely different than GW2's, so much so that I doubt it is even possible to transition CoH's servers into something GW2 could even use. Not to mention that CoH's servers are what, 8 1/2 years old now (or were they changed at one point then re-named the same things)?
I love CoH to death, but haven't you ever noticed how even within turn-based MMORPGs, the older ones have much slower combat than the newer ones do? This is because of hardware differences, and game engine differences because of at-the-time-of-launch hardware restrictions. Aion has much faster turn-based combat than CoH or WoW; it's much newer, with newer hardware to run on. But CoH and WoW have faster combat than Dark Age of Camelot, which is about to turn 11 years old, does. And even if they moved DAoC to a newer server, its whole engine was created back with those older technology limitations in place, so that mega-slow combat speed is all that's all it's capable of (And DAoC is one of my fav MMOs of all time, so that's not a dig.)
GW2 is a real-time multiplayer game with one overarching server and many channels of that one server, despite what they try and make it look like in the "server" list. GW1 had a zillion different channels, too. When you get a name for your character in GW2, it becomes "taken" on every "server," which alone is a dead giveaway. They can call channel 1 "Yak's Bend" instead of "channel 1," and channel 2 "Ferguson's Crossing" instead of "channel 2," etc., but that doesn't change a thing.
And each of these channels' zones have WAY lower population caps than real massively multiplayer servers like CoH's do. I played the early start and frequently got dumped into some "overflow area" as it was called on-screen.
ArenaNet is desperately trying to make this single server look like a bunch of them to justify their exorbitant cash shop prices. "Well, we're an MMO but we don't have a monthly fee...." No, in fact you are NOT an MMO, lol.
My post about GW2 here has nothing whatsoever to do with CoH shutting down. I felt this way on August 25th, right when the purported "servers" first came up and I saw what was really going on, and what they were trying to charge for this nonsense despite what was really going on.
So...You pay 60 bucks for FIVE character slots in an EIGHT CLASS game. This made me mad. Sorry, ArenaNet fanbois if you're out there reading this. Then character slots are freaking ten dollars each on top of that! So you're up to 90 bucks just to play this...wannabe massively multiplayer game coming out of the gate, storage restrictions and blah blah extras aside.
Okay, it's real-time combat like the first one, which is nigh-on impossible to do with full-fledged massively multiplayer servers because none out there can track thousands of players in real-time combat simultaneously like that. I get it. This is why games like CoH, and WoW, and EQ2, and Dark Age of Camelot, with full-fledged, massively multiplayer servers are turn-based to begin with.
So ArenaNet can't do this the same way with real-time combat. So they make channels. Even Tera (real-time combat) does this, just to a lesser degree than GW2. FPSs have always been set up with a lobby players meet up in, then it's instanced outside the lobby for this same reason. And GW2 is not *as* totally instanced as GW1 or FPSs are. Within each channel of each zone in GW2, a few teams and some soloers are intermingling. But massively multiplayer it is not. Separate servers it is not. So something equal to MMO fees every month it should not have. It should not cost you as much or more average per month to play something that is not an MMORPG.
Your mileage may vary, and all the more power to you, but this whole CoH shutdown/NCSoft announcement handled so poorly AFTER GW2 has launched is just icing on the cake in my "Avoid NCSoft at all costs in the future" book.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
It's not the game itself I have an issue with, it's a game that could be dropped like a bad smell and any moment if NCsoft feel it's not making enough money or they bring out a new shiny they love more. Have no interest in having my hard earned time wasted by people who couldn't give a monkeys and the only time they notice you is when they are wiping you off the bottom of their shoe..
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At this point, I'd be more than a little nervous if I was still a Guild Wars 1 player in North America as well.
@Battle Ant
The Omega Guard / Evil Midgets Incorporated
Liberty Server
Monetary wise, I wonder how much of an impact this will have on NCSoft's long term finances: http://www.gamesindustry.biz/article...ars-2-to-china
Er, definitely not blaming ArenaNet/GW2. But I am also not going to touch current or future NCSoft games. I understand that all games come to an end, and that's ok. Sad, but ok. But it matters HOW it comes to an end. And how a gaming company treats its players. And ArenaNet could give every single player a pony and I still wouldn't play GW2 right now because NCSoft has proven over and over (and over) that they have no problems killing any game in their stable without warning, or in some cases, a clear reason. And...I am not ok with that. It's not like GW2 is the only decent game out there right now. I can easily find a decent to great game that isn't likely to be killed off because the last box of Lucky Charms the board member ate didn't have enough rainbows in it for his liking.*
*Obvious hyperbole is obvious.
If you truly love COH and feel like NCSoft gave the game you loved a raw deal, then boycotting NCSoft is the logical outcome.
I'm not making anyone choose between their loyalty to COH and GW2, NCSoft did that.
So , yes, either you're with me or you're my enemy. And I do have a pair of Sith Lords in SW: TOR.
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
Monetary wise, I wonder how much of an impact this will have on NCSoft's long term finances: http://www.gamesindustry.biz/article...ars-2-to-china
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That might be yet another reason that NC/Nexon needed to get a lot of cash together in a short period.
CoH shut down so GW2 could launch in China? Who knows, but China's government isn't exactly known for it's support of online gaming (they have forced in mega restrictions on online gaming useage, which require games to have automatic cutoffs for XP earning/loot drops stop dropping/some even kick you completely offline after X hours) and China has blocked/banned more games from running there than you can shake a stick at.... Heck, even WoW was shut down there for months.
I played C-Aion (Chinese Aion) while NA Aion was in beta, and whew! What a lot of tangles there were for the average player there. China is one very controlling country to say the least.
I'm not sure how much money they plan to make on GW2 over there, though, or how. Asians don't usually buy the box for online games, by the way, but merely pay pennies per hour (purchased time rolls over into the next month if you don't use it) to play. I probably still have 60 hours of time there, somewhere, if I ever felt like re-installing the C-Aion client with the English language pack....
Video games are serious business.
I won't blame GW2, but it's Arenanet's misfortune that their game is published by NCSoft. So unless they decide to give NCSoft the middle finger, I won't be playing the game.
Monetary wise, I wonder how much of an impact this will have on NCSoft's long term finances: http://www.gamesindustry.biz/article...ars-2-to-china
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Thanks for the link to that very interesting article! Notice how it says that NCSoft has the *option* to buy 40 million stocks in China.... Well, perhaps it's more than an option-- maybe it's one of those "hidden requirements" of "you scratch my back and I'll let you bring your GW2 game into China" things.
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ArenaNet is an individual studio, not under NCsoft; it is simply using NCsoft as its publisher, similar to Cryptic before the IP sale. Cryptic was a separate entity, only partially beholden to NCsoft's bottom line. Paragon Studios was formed and owned by NCsoft; it was 100% beholden to NCsoft.
I find it somewhat telling that ArenaNet are not using NCsoft for the Chinese launch, unless NCsoft does not publish to China. (I don't pay attention to Asian gaming. I don't plan on ever gaming in Asia.)
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Please note that it does not say *NCSOFT* has the option of buying stocks. It says that *ARENANET* has the option of buy stocks.
ArenaNet is an individual studio, not under NCsoft; it is simply using NCsoft as its publisher, similar to Cryptic before the IP sale. Cryptic was a separate entity, only partially beholden to NCsoft's bottom line. Paragon Studios was formed and owned by NCsoft; it was 100% beholden to NCsoft. I find it somewhat telling that ArenaNet are not using NCsoft for the Chinese launch, unless NCsoft does not publish to China. (I don't pay attention to Asian gaming. I don't plan on ever gaming in Asia.) |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I especially like "recitify the mandeed."