Stop blaming gw2 already!
Did you like SWTOR? That game sucked hard IMO, but it was certainly SF based.
|
*edit*
I mean, yeah, it's sci-fi... Kind of. It's sci-fi fantasy, which would normally be a good idea, but games built on pre-existing franchises really don't work for me. I'd sooner pick Guild Wars over that, honestly.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Honestly? A non-fantasy setting. That's not a fair thing to say in commentary to a fantasy game, yes, but I'm really just done with fantasy. Have been for 15 years at this point.
If I had to compromise, I'd say Arcanum: Of Steamworks and Magick Obscura. It's still Fantasy, for the most part, but it's industrial revolution fantasy that pits magic(k?) against steam technology, and develops a whole world mythology around the ways technology and magic interfere with each other. It's still elves and orcs and dwarves, but it's an unusual, and at this point pretty unique take on fantasy. Or if I want to be ambitious, a Final Fantasy VII type world. That setting is basically a Fantasy, with large open fields, magical creatures and even gods, to some extent, but it's also dotted with high-tech cities and comprises a story revolving people finding a way to harness the souls of the dead via "Mako" reactors, thus wrapping both magic and technology into a seamless whole. You don't see that too often, even in other Final Fantasy games, and ESPECIALLY in the Final Fantasy MMOs. Or Warhammer 40K, I guess, but I hear that turned into a single-player game. |
That's actually Guild Wars 2. I could have sworn the Charr use steam engines or something. Guild Wars 2 = technomagic. I don't care if you never buy the game - just trying to inform.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
That's actually Guild Wars 2. I could have sworn the Charr use steam engines or something. Guild Wars 2 = technomagic. I don't care if you never buy the game - just trying to inform.
|
Charr area looks like this:
Not avaible for players (yet)
While the Asura look like this:
If you want I can go and try to get screens showing more about them but this is what I had on hand.
________________
my take is, i liked gw a lot, i think anyone calling it generic or a clone is really misusing the word, it did a lot of clever things and i enjoyed it(though the lack of a martial artist or polearm user class... i swear lately fantasy games are actively trying to tick me off) . before friday i was looking forward to a nice 4 day weekend where id raise my charr warrior, asuan engineer, sylvari elementalist, human mesmer and norn thief.(male for the monster races, female for the humanish races) after friday i have not logged in and am having a hard time binging myself to even try. heck, i played co for the first time in months, may as well prepare to adapt.
this is not arenanet's fault, id be unsurprised if they had corresponded and had friends between the studios, some of them probably played this game and some coh devs almost definitely played that game. this is just an unfortunate situation. I really cannot justify, personally, giving any money to a company owned by ncsoft, ill play ball for the long odds attempt at a studio buyout, but right now ncsoft is a stain, and its unfair to some good people, but a lot about this situation is. same for carbine, wild star is likely to carry the same undeserved(by their developers) stain for me.
Is this a boycot? not relly gw2 is selling like bacon stuffed hotcakes, if the entire fanbase of coh clamped down on gw2 they wouldnt measurably hurt them, and likely a small portion eventually will. A boycott will do, in the end, nothing at all, I will likely not spend money in places that make me fell morally compromised, and anything published by ncsoft is that place right now. If paragon comes back, then ill let it drop, but as it stands, i know rationally arenanet had nothing to do with this, but the money goes to ncsoft, and thats as far as i can tolerate.
Just to reiterate. It's not about boycotting NCsoft because "They're meanies and they broke my toys!", it's about where do I, as a consumer, choose to spend my entertainment budget with confidence.
I don't trust NCsoft anymore. I don't trust their bussiness capabilities, and I don't trust that my investment in their products mean anything to them but $$. I don't think they've shown any loyalty to their players, and because of that I won't be buying from them. I mean, how do I know that the GW2 NA servers and resources won't be shut down due to shifting production support to GW2 Korea, and with my luck it'd be a day after I buy a $10 something or two off the market.
It's that simple. To me, the smartest decision an MMO consumer can make, right now, is avoid NCsoft.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I don't trust NCsoft anymore. I don't trust their bussiness capabilities, and I don't trust that my investment in their products mean anything to them but $$. I don't think they've shown any loyalty to their players, and because of that I won't be buying from them. I mean, how do I know that the GW2 NA servers and resources won't be shut down due to shifting production support to GW2 Korea, and with my luck it'd be a day after I buy a $10 something or two off the market.
|
It still stings a little bit every time.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I think the drawback of any MMO is the fact that it's an online game. There's no guarantee that it'll be around forever. The fact that it's online and has a community is also a great strength.
I wish there was a way for online games to have a single-player component or a way to ensure playing of the game after support has been withdrawn by the company. It's like having a car that can fit a lot of people, until the company that built it decides to move on and then suddenly the car doesn't work for anyone, least of all you. Not the best of comparisons, I know.
William_Valence, Slaunyeh: Yeah, same here. I've really been looking forward to WildStar, especially since I saw that great trailer. Everything seemed to be pointing to a fun game I'd enjoy playing. Now the main question on my mind is whether NCsoft will cancel it before or after it launches.
Oh, and Joe? Accusing Sam, of all people, of not caring about the game or the community tells me that you have no damn clue what you're talking about, or to whom.
My characters at Virtueverse
Faces of the City
Accusing Sam, of all people, of not caring about the game or the community tells me that you have no damn clue what you're talking about, or to whom.
|
Mind you, I've always liked him "warts and all" as one might say, as he strongly reminds me of an old friend of mine. Maybe he doesn't view the community as so much crud to scrape off his boot, perhaps he doesn't even take umbrage as often or quickly as it's appeared to me. As the song says "you never know just how you look through other people's eyes"...
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
And some people are coming off like their pet was killed by Person "A" and not only wants his pets killed as payback (an eye for an eye justice) but they also want to kill the pets of everyone remotely associated with Person "A" even tho they had nothing to do it.
|
Look, I can only speak for myself. I'm not angry at posters on the forum saying they want to play GW2 in spite of what happened. What I'm angry about is the rampant, "You don't want to give money to a company that just screwed you over? That's crazy talk!" that is all over the board. I've already put one person on ignore for being a complete... word I don't use in public about the issue. I do not trust NCSoft. Therefore, I cannot trust any of their products. The people at ArenaNet might be hiding angel wings under their jackets, but they still produce an NCSoft product.
"Home is where, when you have to go there, they have to let you in."
While I'd say that Sam indisputably cares about the game, sometimes it feels like the community is just a source of offenses minor and major to his peculiar sensibilities. I keep expecting one of his replies to start out "I have everyone in this thread on ignore, but I wanted to respond to the topic..."
Mind you, I've always liked him "warts and all" as one might say, as he strongly reminds me of an old friend of mine. Maybe he doesn't view the community as so much crud to scrape off his boot, perhaps he doesn't even take umbrage as often or quickly as it's appeared to me. As the song says "you never know just how you look through other people's eyes"... |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Well, I wouldn't have gone with a murdered pet analogy myself. I just said died in my earlier post to represent antagonizing someone who is grieving, but I'll run with it. Yes, Person A did kill my pet. And while I wouldn't advocate killing anyone else's pet, I damn sure don't see how anyone could expect me to feed one of Person A's dogs.
Look, I can only speak for myself. I'm not angry at posters on the forum saying they want to play GW2 in spite of what happened. What I'm angry about is the rampant, "You don't want to give money to a company that just screwed you over? That's crazy talk!" that is all over the board. I've already put one person on ignore for being a complete... word I don't use in public about the issue. I do not trust NCSoft. Therefore, I cannot trust any of their products. The people at ArenaNet might be hiding angel wings under their jackets, but they still produce an NCSoft product. |
However put the blame on the right people. The ones that actually made the decision to shut us down. Arenanet is a subsidiary in the same boat Paragon Studios is/was in. What happened to us could just as suddenly happen to them.
This is an ugly situation where little guys always get stomped on while the fat cats always walk away with millions unless they get caught doing something illegal.
Edit: Oh and just for the record about the killed/murdered pet analogy, I was thinking of a scenario where someone was being reckless and driving too fast down a street and a pet was in the wrong place at the wrong time. I saw this happen more than a few times growing up because I used to live on an alley barely wide enough for two cars side by side and a posted 10 mile an hour speed limit, but we always had a couple ********* that would barrel down the street at 35-40 miles an hour. Several pets were hit over the years, thank god no kids tho.
Frankly, I just don't like the visuals or the setting. Yes, the vistas are pretty, but they're forests and deserts. This doesn't inspire me to imagine and create, because pretty much everything that can be done with forests and deserts in a Fantasy setting has been done. "Nature" doesn't interest me, and magical nature only slightly so. Like I said - the only settings I actually like are the one of the little Stitch people, because theirs look more sci-fi and thus something I haven't seen in a Fantasy setting.
|
The "little Stitch" people are called Asura.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I'm waiting for an MMO that isn't about that, and even the Secret World starts me off by sending me into the forest to shoot zombies. Ugh!
|
If someone had asked me to describe Solomon Island in TSW, my first response wouldn't have been "forest." It would have been Kingsmouth.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
While I'd say that Sam indisputably cares about the game, sometimes it feels like the community is just a source of offenses minor and major to his peculiar sensibilities. I keep expecting one of his replies to start out "I have everyone in this thread on ignore, but I wanted to respond to the topic..."
Mind you, I've always liked him "warts and all" as one might say, as he strongly reminds me of an old friend of mine. Maybe he doesn't view the community as so much crud to scrape off his boot, perhaps he doesn't even take umbrage as often or quickly as it's appeared to me. As the song says "you never know just how you look through other people's eyes"... |
But no, I never hated the community. I know I've said a few times that "the biggest problem with this game is other people," but that's more a reference to a simple phenomenon: There wasn't a problem I had with the game which couldn't be made worse when I bought it to the forums and people took it upon themselves to tell me how stupid and wrong I am for having that problem. In either case, it's never "the community" that was at fault, just specific people. Lo and behold, when I put a few "specific people" on ignore, I stopped having problems almost altogether.
I care for the community, Tenzhi. Aside from small groups of friends, this is the only place I know where I can bring small, esoteric ideas and count on people to take them seriously and help me discuss them with civility. The nature of villainy between glamorous and disgusting evil, the quirks of writing characters who come off as friends, the nature of wanting our characters to be narratively unique vs. wanting them to be part of a group and so on. Many of these tangents had relatively little to do with the actual game and more with the community that had built up around it, and I respect our community greatly... Even when people are telling me I have an anti-social disorder or that "people like me" are why Americans can't have nice things. Or, famously, Golden Girl telling me I'm gay. I laughed my *** off at that one, and am currently looking for a replacement. Not having one makes sitting down awkward.
Honestly, even if the game went away, I'd still come to the forums. If those particular ones went away with the game, I'd keep coming to wherever the community moved to. Unleashed? The Titan Network? Wherever. I like our community, simple as that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
It's not just forests and deserts. It's kind of funny you're saying this on a forum for the game that gave us such memorable vistas as Steel Canyon and Atlas Park at launch. Not saying that CoH is bad for having a rather generic cityscape (and giving us better-looking zones later on), but rather that it's not really all that compared to forests, deserts, a sea that's solidified into jade, and the Realm of Torment (which a lot of the new DA stuff resembles). That is, both have rather forgettable areas and rather memorable areas.
|
Like Asura's Wrath? OK, I'll remember that. Sorry about my faulty memory. I just never messed with them. I mostly messed with the Norn and the Silvari. Didn't really mess with humans, the... Asura and the big cat people.
Shooting zombies in a forest is about as far as I got into it. The combat system in that game REALLY pissed me off so I didn't see much of it. And my comment wasn't so much that the Secret World is Fantasy as it was that I just can't get away from forests, it seems. Even in games that shouldn't be about that. Hell, even Champions Online, in its infinite wisdom, decided that cities are passée and booted people off to either a forest or a desert right out of the tutorial. I hear that's changed, and I will not miss either of those environments. At least a city-scape overworld looks a little less like everything I've ever seen ever than a forest or a desert.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Maybe someone can explain to me what the problem is with paying for and enjoying something for some non-infinite stretch of time, because I'm not seeing a problem there.
There seems to be this concept that if you 'buy into' something, like an MMO video game, that it should somehow continue ad perpetuum, and anything less than that represents having the rug pulled out from under you and/or some kind of betrayal by the parent or funding company.
When I was a regular subscriber (for several years - starting with beta), as well as later when I would go month-to-month intermittently, I feel I got what I paid for with CoH, no more and no less.
Several thousand dollars later, I have no major regrets. I enjoyed it (to greater or lesser degree) while I was paying for it, and would do so again, given the same circumstances.
I note with some disappointment that the false dichotomy inherent in the "either with us or against us" mentality is not only alive and well, but apparently thriving, even in the context of what action (if any) should be taken against a company for running their business in their own way. I don't have a problem with people doing whatever reasonable action they feel is appropriate, including, perhaps surprisingly, absolutely nothing.
To say there's only two possible views to hold regarding the issue is something which I would reject out of hand.
Shooting zombies in a forest is about as far as I got into it.
|
Ahem. Yeah. Okay.
Hating the combat I can at least understand, because that's a matter of taste. But I'm wondering (possibly because I wasn't paying attention) when were you trying it? Just wondering because I absolutely hated the combat when I was trying it in beta weekend 1, but when I managed to work up the will to try it again in beta weekend 4 I absolutely loved it.
I know you like to hate everything Sam, and that's fine. It's one of the things we like about you.
In the end, TSW isn't really about building your own character and your own stories, like most games that aren't CoH. So I wouldn't really expect you to like it. TSW is a heavily story driven game though, that manages to not rail-road you nearly as much as, say, TOR did. Or GW2 is doing.
Mainly by not voicing your character, which is really weird at first, but actually ends up solving most of the issues I have with the TOR (and to some extend GW2) stories.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
Maybe someone can explain to me what the problem is with paying for and enjoying something for some non-infinite stretch of time, because I'm not seeing a problem there.
|
There is nothing wrong with enjoying something for a non-infinite stretch of time. There's also nothing wrong with enjoying something for a finite stretch of time and feeling that the end of that time is coming too soon. I'm not done enjoying CoH, and I suspect others feel the same way.
To quote Kirsten Geary, your Illuminati handler in TSW: "It's do or get done. And we're not done."
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
William_Valence, Slaunyeh: Yeah, same here. I've really been looking forward to WildStar, especially since I saw that great trailer. Everything seemed to be pointing to a fun game I'd enjoy playing. Now the main question on my mind is whether NCsoft will cancel it before or after it launches.
|
I can't say whether the game will be good or bad, honestly. I just didn't like the trailer much.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
You keep missing my point. I don't want Guild Wars 2 because I don't want a Fantasy game. I don't care what you do to a Fantasy game, it'll simply not be one I want. Arcanum and Final Fantasy are about as far as I'm willing to stretch it, but even then I'm more interested in the non-fantasy elements. Guild Wars 2 is a Fantasy game, and that's not something I want to play. That was never something I wanted to play. Me, I'm a fan of the old StarCraft game and its thematic world, especially that original trailer that turned into its intro. You can do a lot of stuff with Fantasy, but none of what you describe interests me much. ESPECIALLY none of what I saw the first few hours of gameplay. Maybe I just didn't pick the right race, but the Norn world looks like I'm playing Rune with better graphics.
|
Like Asura's Wrath? OK, I'll remember that. Sorry about my faulty memory. I just never messed with them. I mostly messed with the Norn and the Silvari. Didn't really mess with humans, the... Asura and the big cat people. |
Shooting zombies in a forest is about as far as I got into it. The combat system in that game REALLY pissed me off so I didn't see much of it. And my comment wasn't so much that the Secret World is Fantasy as it was that I just can't get away from forests, it seems. Even in games that shouldn't be about that. Hell, even Champions Online, in its infinite wisdom, decided that cities are passée and booted people off to either a forest or a desert right out of the tutorial. I hear that's changed, and I will not miss either of those environments. At least a city-scape overworld looks a little less like everything I've ever seen ever than a forest or a desert. |
Your complaints about forests are downright weird. Forests are in most games because forest is a real world type of terrain, and so you find them everywhere. There were even forests in Mass Effect.
Champions Online no longer sends you off to Canada or the desert after the tutorial. You get sent to Millennium City to do stuff in Millennium City, and then you get the option ~15 or so to go to the desert and/or Canada.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
There seems to be this concept that if you 'buy into' something, like an MMO video game, that it should somehow continue ad perpetuum, and anything less than that represents having the rug pulled out from under you and/or some kind of betrayal by the parent or funding company.
|
I note with some disappointment that the false dichotomy inherent in the "either with us or against us" mentality is not only alive and well, but apparently thriving, even in the context of what action (if any) should be taken against a company for running their business in their own way. I don't have a problem with people doing whatever reasonable action they feel is appropriate, including, perhaps surprisingly, absolutely nothing. To say there's only two possible views to hold regarding the issue is something which I would reject out of hand.
|
So, you spend half an hour shooting mutated monsters in a subway, and 30 seconds shooting zombies on a forest road, and concluded that the game is about "shooting zombies in forests."
|
Truth be told, Solomon Island more reminds me of Dead Island than anything else (horrid character models included), which is a fair bit more unique than your average run-of-the-mill forest fantasy. Honestly, I have nothing against the Solomon Island setting. It has a nice mix if rural town, forested countryside and shoreline area, plus the storylines - when they show up - aren't half bad. It's just that when I got tossed into a forest and run into an honest-to-God cowboy in a tent, I rolled my eyes. Hard.
Shooting monsters in a subway you say? Yeah, I actually wanted to do more of that, personally.
Hating the combat I can at least understand, because that's a matter of taste. But I'm wondering (possibly because I wasn't paying attention) when were you trying it? Just wondering because I absolutely hated the combat when I was trying it in beta weekend 1, but when I managed to work up the will to try it again in beta weekend 4 I absolutely loved it.
|
In the end, TSW isn't really about building your own character and your own stories, like most games that aren't CoH. So I wouldn't really expect you to like it. TSW is a heavily story driven game though, that manages to not rail-road you nearly as much as, say, TOR did. Or GW2 is doing.
Mainly by not voicing your character, which is really weird at first, but actually ends up solving most of the issues I have with the TOR (and to some extend GW2) stories. |
Consider that CoH had no overarching story. You were plopped down into a persistent world and given options of stories to pursue. That way, you could pick from a variety of plots that take part in this fictional world. So many games after it try to introduce a "main" storyline with "side quests" and I don't get why that is. Having a "main" storyline railroads your writing into a very narrow path. It's good for a single-player game, but why does it have to be in an MMO? Sure, it's probably going to be fun to play through someone else's view of my character once, but I make alts. How many times am I expected to play through the "main" story?
To me, a good MMO should work like the Mission Architect - you have a collection of stories that you can take on, and you pick the one you're interested in. These stories can reference each other and be sequels of each other, but none of them are "main." Really, having an overarching plot is what detracts from both City of Villains and Going Rogue. If I don't like being Recluse's flunkie or caught up in a war, I'm pretty much not going to get much out of either side. And it doesn't have to be like that. 2004's City of Heroes got it right, and we've been "fixing" it ever since.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Did you like SWTOR? That game sucked hard IMO, but it was certainly SF based.