Stop blaming gw2 already!


Aggelakis

 

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Originally Posted by Feycat View Post
Right, but did you re-prioritize your ticket?
Alright I just updated my ticket with all the info. I have done that before but no answer. But this is my one ticket now. The header doesnt say "Hacked account" just blocked login. Hope they read it. >.<


Fight The Power

 

Posted

Quote:
Originally Posted by Next_Spirit View Post
Alright I just updated my ticket with all the info. I have done that before but no answer. But this is my one ticket now. The header doesnt say "Hacked account" just blocked login. Hope they read it. >.<
I would seriously change it to "Hacked account" if you can.


 

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Originally Posted by Feycat View Post
I would seriously change it to "Hacked account" if you can.
I cant without sending a new ticket in.

When I get home from work tonight i'll figure this out. THanks for the help.

I am getting very impatient but I understand the situation. Just sucks I wasted damn near $60 for this and they wont do anything yet.

EDIT: Ok I had to send in a new one so I could chose the hacked account summary for my ticket. Now it will get attention.

Thank you for the tips!


Fight The Power

 

Posted

Quote:
Originally Posted by Next_Spirit View Post
I cant without sending a new ticket in.

When I get home from work tonight i'll figure this out. THanks for the help.

I am getting very impatient but I understand the situation. Just sucks I wasted damn near $60 for this and they wont do anything yet.
It's not wasted, it's waiting for you


 

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Originally Posted by Arcanaville View Post
I agree. Just consider there are more than two possible views to hold regarding the game's shutdown: that people demanded an infinite game, or that they are willing to accept a shutdown under all sets of conditions. Because that's the duality you presented earlier. The third possibility is that many players would have been willing to accept a shutdown when the time obviously came and it was handled with some respect for the longevity of the game and its playerbase, but are not willing to accept a shutdown done with seemly so much haste the company itself hadn't even gotten around to creating sunset plans and terminated virtually all the employees that support the game overnight, and with so little transparency the players are still debating whether it was a profitable game at the time of shutdown.
This. Well said. Shutting down CoH:F, even with a 3 month time frame, would have been acceptable if handled properly.

I'm one of several that had an uninterrupted pay-cycle a month or two after launch. Recently hit by some financial issues I cut some larger recurring costs from my budget but couldn't justify cutting out someones support without also cutting my leisure activity costs. Yay for full tier 9 with 36 unlocks available as a premium. I figured I'd wait for I24 then resub on my 3 month recurring plan again. Apparently not.

Even knowing that the game will be GONE on November 30th I would happily pay my VIP fee until that day. CoH deserves the play. I met some people through this game I'll be sticking with as we try to find new things to do and maybe a new game to call home (most are swearing off MMOs though).

Two paragraphs of fluff later...
Had NCS come in and announced that the game would be turned off and the studio closed on November 30th, but that until then everything was business as usual, would people be happier? I know I'd feel better for the folks at Paragon. I'd feel better about NCS as a company as well.
I pre-purchased GW2 the day it went on pre-sale and loved GW1, except Factions (fsck you Factions!), and currently enjoy GW2 as well. I won't boycott NCS although they now have only 1 game I enjoy. I won't even be more careful with my MMO dollar. This is the 1st game I've enjoyed (aw hell, loved) that has been cancelled. I had moved on from SWG long before that debacle, I had never paid for Hellgate, I have a lifetime founders account for LotRO (no regrets), and I generally beta or demo a game before tossing my money at it anyway. If I truly enjoy a game and pay for it and it gets cancelled with 24h notice that sucks. I get angry and rage, sure, but I'm not going to declare a ban on a company that does bad things or dumb things. They ALL do those things. ALL of them.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

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Originally Posted by bpphantom View Post
Two paragraphs of fluff later...

Had NCS come in and announced that the game would be turned off and the studio closed on November 30th, but that until then everything was business as usual, would people be happier? I know I'd feel better for the folks at Paragon. I'd feel better about NCS as a company as well.
That actually is a more reasonable and personally satisfying explanation for me. Thanks for sharing.


 

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Originally Posted by BellaStrega View Post
Complaining that an RPG has terrain is like complaining that water is wet.
Yes, it is. That's how MMOs and RPGs have been made for years now, and I'd just like to see one done differently. I'd like to see one with water that isn't wet, so to speak. I'm just tired of MMOs sending me out into "terrain" to do "quest" as a basic framework for the game. For all its quirks, City of Heroes did stray from this formula. It didn't send me to "terrain," it sent me into instances - and there's a massive difference.

I never got into MMOs much because I never really enjoyed the whole "persistent world" thing. For as much as I badmouth Guild Wars 2, I DO like the original Guild Wars' largely instanced world, with only towns serving as hubs. That, at least, is different.

As well, urban terrain is - to me - far more interesting than a forest or a desert or a mountain or a cave. It is, because it's man-made. At this point, I've seen nature in games. I've seen the hell out of it. It doesn't matter how well you do it by now, I've seen nature. Settings that AREN'T nature interest me far more so.

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Originally Posted by BellaStrega View Post
How did the combat system piss you off? You might have three or four fairly basic attacks when you come out of Agartha into the forest in the first place, and it's a really short walk down the road to get to the town. A zombie-infested town, but it's really not that far.
It pissed me off because it was a click-n-kill game masquerading as an action game. Sure, your character's orientation matters, but you're still mouse-pointing and tab-targeting for the majority of your skills. Sure, the game gives you an action-game-style "basic attack" (mine was shooting pistols), but it binds that to my 1 key. I control with WASDF, with my pinky on A, my ring finger on W, my middle finger on D and my index finger on F. To press 1, I need to let go of my movement controls, but to survive, I need to shoot at zombies while backpedalling away from them, which in turn requires me to tie my fingers in a knot. If I could do what ACTUAL action games do and mind my attack key to the left mouse button so I can shoot AND move at the same time since the game asks me to, then I wouldn't have nearly as much of a problem with it. Turns out I can't bind stuff to the left mouse button, or at least I couldn't figure out how to do it.

Tera did action combat right, specifically by putting my attack on the left mouse button, my block/dodge on the right mouse button and letting me define my combos so that I could, if I so chose, never press a number key. THEN action combat is actually action. What the Secret World does is why I hate the new "challenging" bosses in City of Heroes - because it makes the game feel cumbersome and it makes my fingers hurt.

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Originally Posted by BellaStrega View Post
Champions Online no longer sends you off to Canada or the desert after the tutorial. You get sent to Millennium City to do stuff in Millennium City, and then you get the option ~15 or so to go to the desert and/or Canada.
You wouldn't believe how delighted I was by this. I took the bait and tried Champions Online today, just to see what the "level-10-locked" costume pieces were like. Getting out of the tutorial and NOT tossed into a forest or a desert is why I kept playing past that. I've tried Champions Online intermittently over the years, and every time I've stopped when I left the tutorial. Tossing me into Canada or "the desert" just threw me out of the game and I simply didn't go back. At least Millennium City looks different from what you'd see in most MMOs.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Samuel_Tow, when you say you don’t want terrain... are you saying you want the core and majority of the game to take place inside civilization instead of forest/deserts/etc?

If so, how likely would you be to play something like... lets say "Deus Ex: The You-Wish MMO"?


 

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Originally Posted by Feycat View Post
Do you have me on ignore, Sam? I explained earlier how your description of your ideal FF game is pretty much EXACTLY what GW2 is... I'm not even the only one who did.
I don't, no. I try to have an economy of replies just so I don't spend hours replying, and things I wanted to say either go as side notes on other comments or get dropped out entirely. I'm left with the impression that I addressed your post indirectly, but per chance I simply forgot, let me explain:

I like Final Fantasy not because of the fantasy elements in it, but because it's ostensibly a sci-fi world that has fantasy elements in it. Consider the Final Fantasy: Spirits Within movie. That takes place on a high-tech, post-apocalyptic future of Earth where people live in megacities surrounded by forcefields, travel around in Star Craft dropships, wear Brotherhood of Steel power armour and fire mock Aliens pulse rifles. It's "fantasy" to the extent that the enemies are the spirits of dead aliens, fallen to earth as a piece of their dead planet crashed into ours. It's a sci-fi movie with a semi-fantasy storyline, but it doesn't take place in a Fantasy setting of enchanted forests and ancient wizards and mystical creatures. It's a spinoff from a contemporary world.

I like Arcanum not because it has magic and elves and dwarves in it, but more because it plays itself as a deconstruction of the genre, and that's pretty much the ONLY "deconstruction" I've ever enjoyed. Have you actually played the game? Arcanum isn't a Fantasy game with Steampunk technology. Arcanum is a Victorian era industrial revolution game with Fantasy elements thrown into it. It plays on the clash of the old with the new, depicting an emerging modern world driven by commerce, engineering and industry encroaching onto the rural, more "natural" world of the past. It's a clash of cultures and is deeply rooted not just in magic and technology, but in how human society evolves between ages of its development. Arcanum works because it uses Fantasy tropes in a world that really isn't built for Fantasy themes, aside from a few pockets of more traditional mysticism that only serve to highlight the rapid changes.

In both of these games, Fantasy exists as only one element, added for contrast to a world of a much different central theme. Guild Wars is a world with a central theme of Fantasy that just happens to have elements of a dissimilar theme, but electric rifles and steampunk technology don't detract from a Fantasy setting being what it is. Guild Wars 2 is a Fantasy game, and that simply is a theme which interests me less and less the more of these get made. Personal preference, simply.

Quote:
Originally Posted by Feycat View Post
Not that I think you should play GW2 - it's clear it's not a thing for you - but you pretty much skipped the 2 races that would have made you happiest, the Charr (steampunk iron-tech catmen) and Asura (magic-tech lizard-men.)
My apologies. I didn't mess with either race much because I find them both unrepentantly ugly. That's not a value judgemet, I just don't like their art style. Sure, I've made "weird" characters in City of Heroes, and plenty of them, but I've always tried to incorporate some degree of "verisimilitude" into them that let my brain still perceive them as "people." This works with Humans, obviously, as well as Norn who are just larger humans. It works with the Silvari as it's fairly trivial to "fix" their faces to appear more "identifiable," but this isn't the case with the other races. I tried, failed and move on. Since liking the character I'm playing as is crucial for my enjoyment, even if I do go back to that game, I still won't get into their respective storylines.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Starsman View Post
Samuel_Tow, when you say you don’t want terrain... are you saying you want the core and majority of the game to take place inside civilization instead of forest/deserts/etc?

If so, how likely would you be to play something like... lets say "Deus Ex: The You-Wish MMO"?
Not generally, but yes - an MMO taking place entirely in a civilised area IS something I'd play... It's something I'm playing right now I don't know if Deus Ex would be it, though, just because I dislike the Deus Ex "Bladerunner" story, but yes, something like that would be good for me. A somewhat contemporary world, but pushed into the future with sci-fi technology, with society buckling under the strain of adapting to a new way of life. That I would play, provided the story isn't too restrictive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Slazenger View Post
How many different ways do you want to kill an Orc?
... Guild Wars 2 does not have orcs and Guild Wars never had orcs.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Quote:
Originally Posted by Samuel_Tow View Post
It pissed me off because it was a click-n-kill game masquerading as an action game. Sure, your character's orientation matters, but you're still mouse-pointing and tab-targeting for the majority of your skills. Sure, the game gives you an action-game-style "basic attack" (mine was shooting pistols), but it binds that to my 1 key. I control with WASDF, with my pinky on A, my ring finger on W, my middle finger on D and my index finger on F. To press 1, I need to let go of my movement controls, but to survive, I need to shoot at zombies while backpedalling away from them, which in turn requires me to tie my fingers in a knot. If I could do what ACTUAL action games do and mind my attack key to the left mouse button so I can shoot AND move at the same time since the game asks me to, then I wouldn't have nearly as much of a problem with it. Turns out I can't bind stuff to the left mouse button, or at least I couldn't figure out how to do it.

Tera did action combat right, specifically by putting my attack on the left mouse button, my block/dodge on the right mouse button and letting me define my combos so that I could, if I so chose, never press a number key. THEN action combat is actually action. What the Secret World does is why I hate the new "challenging" bosses in City of Heroes - because it makes the game feel cumbersome and it makes my fingers hurt.
You can move your basic attack (any any skill really) to any of 1-7. It might be possible to rebind those to other keys as well. If it had controller support, it'd probably be really versatile in this sense.

This problem hadn't crossed my mind because I am used to remaining mobile while using the number keys, and circle strafing is really easy in TSW and it seems more effective to me than backpedaling.

Quote:
You wouldn't believe how delighted I was by this. I took the bait and tried Champions Online today, just to see what the "level-10-locked" costume pieces were like. Getting out of the tutorial and NOT tossed into a forest or a desert is why I kept playing past that. I've tried Champions Online intermittently over the years, and every time I've stopped when I left the tutorial. Tossing me into Canada or "the desert" just threw me out of the game and I simply didn't go back. At least Millennium City looks different from what you'd see in most MMOs.
I think it looks different from what you'd see just about anywhere, what with the flying billboards and the alien mothership in the river.

I think it is possible to level past Canada and the Desert without being stuck in them, but that may require playing stuff like Whiteout and the Serpent Lantern. More than once. I am not sure, though, as I haven't really played since they rearranged everything.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

Quote:
Originally Posted by BellaStrega View Post
... Guild Wars 2 does not have orcs and Guild Wars never had orcs.
You probably killed them all.


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Quote:
Originally Posted by Arcanaville View Post
You probably killed them all.
Only in self-defense.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

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Quote:
Originally Posted by Samuel_Tow View Post
Not generally, but yes - an MMO taking place entirely in a civilised area IS something I'd play... It's something I'm playing right now
Guild Wars: Factions was like that. One of the most beautiful video game cities I've ever played in (Cantha's Kaineng City). Very sad that GW2 isn't (as yet) doing anything with Cantha.


 

Posted

Huh. From the looks of it, my first impression of the original Guild Wars, which I got through watching someone else play, was highly erroneous.

To explain, the guy who was playing got to level cap on either the first day, or the day after. From then on he would play the PvP pick up groups for hours on end, and it always seemed like there was nothing more to the game than 'run from the nerf bat' as he would continue to make characters (all starting at the level cap because of his first) and he would always be looking for less a Flavor of the Month as much as a Flavor of the Week, with an eye always two 'builds' ahead for when the nerf bat fell on whatever he was playing at the time.

All this to ask, is PvP as central to the game(s) as it appears, or was this guy just on a fringe?


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by BellaStrega View Post
You can move your basic attack (any any skill really) to any of 1-7. It might be possible to rebind those to other keys as well. If it had controller support, it'd probably be really versatile in this sense.

This problem hadn't crossed my mind because I am used to remaining mobile while using the number keys, and circle strafing is really easy in TSW and it seems more effective to me than backpedaling.
I considered doing this, but at the time I was told you can't bind anything to the left mouse button. If I could have, I would have.

I think it looks different from what you'd see just about anywhere, what with the flying billboards and the alien mothership in the river. Making the Secret World's combat bearable would have gone a long way towards helping me give it a fair chance, but I can't play a game I can't play.

Incidentally, I tried circle-strafing, but I was mostly fighting a line of slow-moving zombies. Strafing around one put me in the clutches of another. Backing away from them seemed more effective.

Quote:
Originally Posted by BellaStrega View Post
I think it is possible to level past Canada and the Desert without being stuck in them, but that may require playing stuff like Whiteout and the Serpent Lantern. More than once. I am not sure, though, as I haven't really played since they rearranged everything.
You know... Now that the game doesn't FORCE me there, I don't think I'd be AS turned off by Canada and the Desert. As with City of Heroes, I do appreciate the occasional theme divergence. I'm just gobsmacked that Jack Emmert took this desire for variety as meaning people didn't want a city setting, so he moved the game out to the wilderness. Millennium City is solid enough to carry a game. If I move away from it, that's fine, provided at least part of the game still takes place there.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
You know... Now that the game doesn't FORCE me there, I don't think I'd be AS turned off by Canada and the Desert. As with City of Heroes, I do appreciate the occasional theme divergence. I'm just gobsmacked that Jack Emmert took this desire for variety as meaning people didn't want a city setting, so he moved the game out to the wilderness. Millennium City is solid enough to carry a game. If I move away from it, that's fine, provided at least part of the game still takes place there.
What I always found amusing is that the settings in CO didn't remind me at all of comic books. They actually made me feel like I was playing Buck Rogers in the 25th Century, the MMO.

Only, you know, with superpowers and without Gil Gerard and Erin Gray.


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Posted

mmmmmmmmmm, Erin Gray...


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
All this to ask, is PvP as central to the game(s) as it appears, or was this guy just on a fringe?
Yes and no. PvE in GW (1) was basically a spring board to PvP, and so it was very easy to get to the level cap. You had to do certain things to unlock certain powers, and some of those powers were extremely desirable in PvP, depending on where the nerf bat had been recently.

As time went on, though, they offered other ways to unlock stuff. People who wanted just to PvP sort of resented feeling like they had to grind in PvE to get the best powers unlocked. I believe these unlocks were made available as purchases, which was pretty smart. (It feels a bit underhanded somehow, but they are in business to make money.)

On the other hand, you didn't have to PvP to enjoy the PvE aspect. Since it sort of wasn't the point, PvE was just was kind of limited, originally. I didn't pay it a lot of attention by the time the first expansions came out, so I honestly can't speak intelligently to it at that point. What I described above was what it was like at release. I dabbled in it a little, then came back to CoH.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
mmmmmmmmmm, Erin Gray...
QFT.

Edit: So... the code that prevents you from making all-caps posts ... lowercases everything, even stuff you quoted? That's... retarded.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
All this to ask, is PvP as central to the game(s) as it appears, or was this guy just on a fringe?
Not in my experience. I rarely PVP'd. It was never a requirement to do anything (there were a couple of missions that involved it, but they were optional. I think there might be one mission in Factions that has PVP involved that you do have to complete in order to progress, but that's it).

For many of the big story progressing missions, it is better to do them with a group than solo (even with heroes or followers), but even then it's not required. Just tougher.

I actually quite enjoy GW1, and there is still a bunch of story content that I haven't yet completed. I was probably going to pick up GW2 before all of this, but now- while I haven't ruled it out- it's much less a certainty than it was.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
What I always found amusing is that the settings in CO didn't remind me at all of comic books. They actually made me feel like I was playing Buck Rogers in the 25th Century, the MMO.

Only, you know, with superpowers and without Gil Gerard and Erin Gray.
Far beyond the world I've known,
Far beyond my time
What am I, who am I, what will I be?
Where am I going, and what will I see?

Searching my mind for some truths to reveal
What thoughts are fantasy, what memories real?

Long before this life of mine
Long before this time
What was there, who cared to make it begin?
Is it forever, or will it all end?

Searching my past for the things that I've seen
Is it my life, or just something I've dreamed?

Far beyond the world I've known,
Far beyond my time
What kind of world am I going to find?
Will it be real or just all in my mind?

What am I, who am I, what will I be?
Where am I going, and what will I see?



Surprisingly apt.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Arcanaville View Post
So now they all shot first.
Yes.

And they weren't orcs. They were blancmanges.


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)