Stop blaming gw2 already!
Making the Secret World's combat bearable would have gone a long way towards helping me give it a fair chance, but I can't play a game I can't play.
Incidentally, I tried circle-strafing, but I was mostly fighting a line of slow-moving zombies. Strafing around one put me in the clutches of another. Backing away from them seemed more effective. |
You know... Now that the game doesn't FORCE me there, I don't think I'd be AS turned off by Canada and the Desert. As with City of Heroes, I do appreciate the occasional theme divergence. I'm just gobsmacked that Jack Emmert took this desire for variety as meaning people didn't want a city setting, so he moved the game out to the wilderness. Millennium City is solid enough to carry a game. If I move away from it, that's fine, provided at least part of the game still takes place there. |
As I said on the CO forum, if this game gives you the same trouble TSW did, you can use an XBox 360 wired controller (made for PCs/Windows) with it to make it a lot more actiony.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Far beyond the world I've known,
Far beyond my time What am I, who am I, what will I be? Where am I going, and what will I see? Searching my mind for some truths to reveal What thoughts are fantasy, what memories real? Long before this life of mine Long before this time What was there, who cared to make it begin? Is it forever, or will it all end? Searching my past for the things that I've seen Is it my life, or just something I've dreamed? Far beyond the world I've known, Far beyond my time What kind of world am I going to find? Will it be real or just all in my mind? What am I, who am I, what will I be? Where am I going, and what will I see? Surprisingly apt. |
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Far beyond the world I've known,
Far beyond my time What am I, who am I, what will I be? Where am I going, and what will I see? Searching my mind for some truths to reveal What thoughts are fantasy, what memories real? Long before this life of mine Long before this time What was there, who cared to make it begin? Is it forever, or will it all end? Searching my past for the things that I've seen Is it my life, or just something I've dreamed? Far beyond the world I've known, Far beyond my time What kind of world am I going to find? Will it be real or just all in my mind? What am I, who am I, what will I be? Where am I going, and what will I see? Surprisingly apt. |
I feel I must ante up, and so I will.
I saw one of those in Technomarket. I started asking the sales person about the thing, what systems it works with and we got right up until he told me how much it costs. After that, I was no longer interested. I did end up buying a much cheaper no-brand gamepad that only works for PCs, but I have yet to use it as I really don't like gamepads. They're one of the primary reasons I don't own a video game console.
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All this to ask, is PvP as central to the game(s) as it appears, or was this guy just on a fringe?
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PvP is central to PvPers. I know that sounds trite, but hear me out.
I played LOTRO for over 3 years. Got a lifetime account. I spent a LOT of time PvEing - got a bunch of characters to the various level caps, RP'd, crafted, etc. I also spent quite a bit of time PvPing. I had one weekly raiding night, and 2 weekly PvP nights. LOTRO had ONE PvP zone, where you went specifically just to PvP. I played on the monster side, because I didn't want to PvP with any of my elf-toons (just because, not because it didn't work for RP, I just didn't want to - it bothered me to see them dying repeatedly, whereas it did not bother me to see my giant spider squished 60 times a night.)
As time went on and the game became slanted more and more to f2p and the repetitive, annoying content therein, I played PvP more and more. My RP guild fell apart and I spent all my time with my PvP creep guild.
I spent probably the last year I played doing all PvP all the time. I only logged into the game to PvP. The only people I played with were PvPers. I made videos, and they were all PvP videos.
Anyone watching my videos might conclude that PvP was an important or vital part of LOTRO. But it really really wasn't, it was the red-headed stepchild of the game, that people did when the mind-numbing PvE in the game got stale and you didn't feel like banging against the lack of top-end content anymore. But for some of us, it was the whole game.
My understanding is that GW1 and GW2 are built with highly functional and important PvP aspects (as opposed to LOTRO's "go to this zone so we can ignore you" PvP) but, like everything else in the game, it is not necessary and one only does it if one wants.
Trying to find a game for Sam is like trying to find a game for Stephen Hawking: he's smart, knows what he wants, can't always communicate it clearly, and has a really specific set of non-negotiable gameplay requirements.
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And that doesn't include buying the console itself, which is expensive, buying all the peripherals, and then buying games which are, on average, more expensive than what I pay for PC games as I buy most of mine over Steam discount sales.
And then I'd still have to use a game pad which I don't like. People touted that "Well, you can just hook up a keyboard and mouse to your Xbox." OK, let's imagine for a moment that Xbox games can actually play with a keyboard and mouse - I have no place to put them. For my PC, I have a rather large desk, which faces away from the TV. In front of my TV, I have a bed that's incredibly awkward to sit on. It has a wood board in the front which hurts my legs and its back is on a wall with blinders on it that I can't rest my back on without damaging them. And my TV set is VERY far away from the bed because I tend to not watch it too often and mostly watch it lying down prone. Using a keyboard and mouse hooked up to the TV is not an options.
Which just sucks all the more since a lot of the current generations better games are console-exclusive, and even the ones that aren't are ported badly. Darksiders 2 has that HORRIBLE snapping camera that wants to always turn in the direction I'm moving and pan up and down with terrain tilt. And that's a GOOD port since it at least lets me remap my keys.
*edit*
Which is especially funny since all it would take to un-suck comabt in The Secret World would be to let me bind my autoattack to my left mouse button.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm easy. I just want a game filled with gore, nudity, comedy, flawless animations, a character builder as in depth as CoH's, power progression deeper than CoH's, an open world like Fallout 3/Skyrim and $20 expansion packs packed with content four times a year that allows me to take on hordes of enemies where their body parts pile up until I leave the area.
Is that really so much to ask?
Be well, people of CoH.
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I'm easy. I just want a game filled with gore, nudity, comedy, flawless animations, a character builder as in depth as CoH's, power progression deeper than CoH's, an open world like Fallout 3/Skyrim and $20 expansion packs packed with content four times a year that allows me to take on hordes of enemies where their body parts pile up until I leave the area.
Is that really so much to ask? |
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I saw one of those in Technomarket. I started asking the sales person about the thing, what systems it works with and we got right up until he told me how much it costs. |
Of course, I'm the opposite of you when it comes to preferred game controls - I detest using a keyboard and mouse for most games, and have been setting up gamepads to work with games that don't inherently support them for years. I played CoH with a gamepad right from the start. Indeed, I've played numerous MMOGs and I think I managed to get every one of them to work with a gamepad. It just feels more natural to me, and I was using mouse and keyboard before I ever touched a gamepad.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
I got mine for $19.99 but I've seen them as high as $39.99 (USD, of course) - neither price point seems particularly high for a game controller. I preferred Saitek controllers for my PC, but they got absorbed by... MadCatz I think and no longer produce the gamepads I liked.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Err, not really?
Your motivation is "the Dragons are destroying the world and I want to find a way to fight them." |
On an unrelated note, I really like that water colour art style.
Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
This, starting around 1:04, is just one of several examples (such as roughly every cutscene in the game). I'm not going to dig them all up for you, or delete a character just so I can reroll and look for more examples. It's perfectly fine that it hasn't bothered you to the point of you even noticing, but just because it doesn't bother you doesn't mean it's not there. And for someone who is bothered about it, it stands out.
On an unrelated note, I really like that water colour art style. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To be fair, 7 out of 10 "character creation" steps involve you picking what that video says. I'm not saying it's not railroading, since it is. "I got drunk in a bar and did _____ in my stupor" isn't exactly open to interpretation. But to me, the most restrictive aspect of Guild Wars 2 is the races. Having those hard-coded as pretty much the fundamental decision you make about your character does not sit well with me.
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I take all character cutscenes with a grain of salt. I HATE having words put in my characters' mouth, as an RPer, so anytime there's words I don't like... I ignore them. My character never said them. I spent 8 years RPing whether or not my character was actually choosing to do the instances in COH IC or not (really? Rescue that guy AGAIN?) and it's not hard to do.
Some of them lead to interesting changes for my characters (wait, I chose my sire was a gladium and now I have to go ARREST him for BECOMING a gladium? Oh snap!) and some of them not so much (my character wagered a family heirloom on a DICE GAME? Um, no.) Just because the game says it, doesn't mean I have to feel those feels, any more than I did in COH when my character was a cop and not a superhero. You just mentally adjust those things.
And if you feel like you shouldn't have to do that... well, that's MMOs for you.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Back to the original topic - I wonder why no one is blaming TSW and SWTOR?
Both of those were high-budget titles that ended up with underwhelming sales (and in the case of SWTOR, underwhelming sub numbers - jury is still out on TSW...) You've got media types proclaiming the end of the era of subscription MMOs.
Isn't it possible that NCSoft looked at the landscape, and decided there was no point in investing further in a subscription MMO for the Western market? And that therefore, the 'secret project' should be cancelled? And that the main reason CoH was still alive was because it was sharing some resources with the 'secret project' and wouldn't have made economic sense on its own? (Resources is not just people, I'm thinking infrastructure and the like.)
Just something that popped into my head...
Back to the original topic - I wonder why no one is blaming TSW and SWTOR?
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Because no one would even consider that NCSoft would allocate Paragon Studios budget towards those titles.
Secret project was never announced. As far as we know, it was intended to be F2P from day one. What is more likely is that it was not yet another fantasy mmo, therefore too big of a gamble. May do better by moving that budget towards the latest fantasy mmo maintenance.
Something happened in between Q2 2009 and Q4 2009. If you look at the revenue numbers the game went from at least $5 million per quarter before that to around $2.5 - 3 million after that. Issues 14 (Architect), 15 (Anniversary) and 16 (Power Spectrum) came out during that time period.
Well in the MMO space, both Aion and Champions came out then. Maybe some other interesting MMOs went F2P/Hybrid, I don't know, didn't follow the industry that closely. Maybe some good console games?
Whatever it was, players left and didn't come back. Posi did have his little outburst back then over MA but I didn't think it poisoned the well enough to cause a 40% drop in revenue over 6 months.
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Tempus unum hominem manet
Only, you know, with superpowers and without Gil Gerard and Erin Gray.