Meanwhile, in the Halls of Titan...
That's how much they spent on stock in the entire company. It has nothing to do with the value of any individual game.
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That's a least a slight comfort...
Sharing kindness is kindness doubled; a burden shared is a burden halved...
I am not bigoted for race, gender, sexual orientation, nationality, or age... I do, however, have a big problem with stupidity, and stupidity knows no boundaries.
The major problem we've got here is time - not only for gatering the data for an emu server, but also for the alternative of trying a Kickstarter CoH2 - it's unlikely that any of the devs ae able to wait around in the slim hope of something getting off the ground - they have themselves and their families to support, and need to find new jobs as soon as possible - so even if we did manage to get something going, by that time, the Paragon Studios team would have been dispersed across other studios.
@Golden Girl
City of Heroes comics and artwork
If we all stick together on this and help titan as much as we can it will be ok.even if that means building from scratch again.
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EDIT: Copyright issues with the IP would also probably mean we'd have to create our own one for any fresh start - although I think that we should try and make it as close to the original IP as possible.
@Golden Girl
City of Heroes comics and artwork
The major problem we've got here is time - not only for gatering the data for an emu server, but also for the alternative of trying a Kickstarter CoH2 - it's unlikely that any of the devs ae able to wait around in the slim hope of something getting off the ground - they have themselves and their families to support, and need to find new jobs as soon as possible - so even if we did manage to get something going, by that time, the Paragon Studios team would have been dispersed across other studios.
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It not much time but a proposal is being waited on.
Fly, Tony. Bring dreams and hopes of peoples hearts of this game to Executives.
<3
Soon�
Apparently, going by what he said on Twitter, Positron wont even be able to use his name anymore, as even though he came up with it way before CoH, it now counts as part of the IP.
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We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Apparently, going by what he said on Twitter, Positron wont even be able to use his name anymore, as even though he came up with it way before CoH, it now counts as part of the IP.
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They can take MY characters when they pry them from my cold, dead hands. Scumsucking vermin...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Wow...that's just a totally dick move.
They can take MY characters when they pry them from my cold, dead hands. Scumsucking vermin... |
As another example, when Jack left, he wouldn't have been allowed to use the name Statesman anymore - and the same goes for BAB.
@Golden Girl
City of Heroes comics and artwork
They can take MY characters when they pry them from my cold, dead hands. Scumsucking vermin...
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I plan on deleting them all on the last day so if I want to use them elsewhere there is no way in HELL anyone can pull the data up and say "We own this"
If it carries on afterward, I can always recreate them.
You've got at least $30 a month from me and Kres.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Same.
I plan on deleting them all on the last day so if I want to use them elsewhere there is no way in HELL anyone can pull the data up and say "We own this" If it carries on afterward, I can always recreate them. You've got at least $30 a month from me and Kres. |
Sharing kindness is kindness doubled; a burden shared is a burden halved...
I am not bigoted for race, gender, sexual orientation, nationality, or age... I do, however, have a big problem with stupidity, and stupidity knows no boundaries.
I'm in with helping out financially and by working.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I really doubt they're going to copyright troll people based on City of Heroes characters, there is absolutely no point in it.
I really doubt they're going to copyright troll people based on City of Heroes characters, there is absolutely no point in it.
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If they actually tried, however, they're going down.
Anything us unwashed masses can do to help, Tony, let us know. I don't know how successful you'll be, but but at this point you have all the moral support I and my SG can give you.
If worse comes to worse, maybe Titan can take what they know of the game and potentially make a new, smaller, version with a different engine to work with as its own new IP. Call it "Titan City" or something. I'd throw in for a Kickstarter of that. Use some of that kickstarter money to re-hire a couple of the programmers from City of to help recreate the feel of this game without directly copying it. Fates knows I bet they'd appreciate that.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
I really doubt they're going to copyright troll people based on City of Heroes characters, there is absolutely no point in it.
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NCSoft owns everything including your toons.. I never read the ULA, but I am pretty sure it pretty much say it.
Lets just hope TonyV and someone on the inside can persuade someone. Assuming they are not planning some sort of COH 2.0 that would conflict with this.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I have a bad feeling that the people holding the IP may not release it, even if only because they want the playerbase to stop focusing on THIS game and invest time, effort and money into other NCSoft properties.
If we keep playing CoX, we *won't* be playing whatever new crap they have coming down the pike. And they dont like that.
This ignores the "you just took my characters, like HELL will you ever see a cent of my money again!" mindset, and I sincerely hope I am wrong about this. But I would not at all be surprised.
With that said I am down for helping this idea in any way I can, if it is possible.
Thanks for all of the supporting sites and applications team Titan!
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Anything us unwashed masses can do to help, Tony, let us know. I don't know how successful you'll be, but but at this point you have all the moral support I and my SG can give you.
If worse comes to worse, maybe Titan can take what they know of the game and potentially make a new, smaller, version with a different engine to work with as its own new IP. Call it "Titan City" or something. I'd throw in for a Kickstarter of that. Use some of that kickstarter money to re-hire a couple of the programmers from City of to help recreate the feel of this game without directly copying it. Fates knows I bet they'd appreciate that. |
From what I understand, members of the team behind Torchlight worked on Diablo I and II. I personally prefer Torchlight to Diablo III by far and am still cautiously optimistic about Torchlight II.
So much has changed in ten years since CoH started its initial development. And despite NCSoft being a behemoth, Cryptic/Paragon was indeed a small to medium sized studio for much of its duration and in relation to CoH development. In my opinion, the most interesting stuff happening in gaming right now involves things being done by these smaller studios who are not beholden to large money hungry publishers. My hopes is that if a short term buyout does not happen is that several experienced members of the team and talent from Paragon dare to launch an indie studio that could push the multiplayer superhero experience even further.
Games/platforms like Minecraft have proven that persistent, multiplayer, and massive are not mutually bound concepts anymore. Similarly, gaming world physics and voxels have come a long long way in the past 10 years. The fall of CoH leaves a big hole IMO in the market. The other two options for persistent super hero play have not held my interest at all, despite being newer engines. At best, CO felt like CoH 1.5 with a graphic update and some cautious experiments. Hopefully this vacuum will be filled though by a bold experiment that pushes preconceptions and innovates as much as CoH has over its history.
So lets say for arguments sake somehow the IP could be secured. You dont have the rights to the engine.. so a new one would have to be developed correct ??
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
So lets say for arguments sake somehow the IP could be secured. You dont have the rights to the engine.. so a new one would have to be developed correct ??
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A new engine opens up the possibility of asymetrical costume parts, 3 or 4 colors per costume part instead of 2, animated hair, multiple cape rigs, dynamic lighting so that power effects cast their own light, no war walls, seats and benches you can sit on by clicking them, super speed over the surface of water and up vertical walls, holsters/scabbards that display your actual chosen weapon that disappears from the sheath when you draw it, better mob AI, destructable environments, picking up and throwing objects, RV-style phasing tech for whole zones and so on - a new engine could give us the game we have now, only even better.
@Golden Girl
City of Heroes comics and artwork
How did you make that post without not mentioning animated hair once
Bass ackwards reset her password with the redname admin powers and is reading all her messages, imposter
... Oh wait, I see it lol
I believe if CoH 1 can't be saved than CoH 2 or our version of "it" could be manifested.
I command all of you to download Blender and become familiar with it.
Defiantly have my support for this endeavour
So how do you want to be done? Medium, Well or Extra Crispy?
@BW. The REAL @BW.... oh alright, @Catheram
Honourable United
ELFLING AMBUSH!!
If we all stick together on this and help titan as much as we can it will be ok.even if that means building from scratch again.