Meanwhile, in the Halls of Titan...
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
Those are possibilities, but to be clear, my #1 goal right now is to keep the lights on. After we meet that goal, we can focus on improvements and/or alternatives. If the lights go off, though, especially for any significant length of time, we're going to lose opportunity and committed players. My goal is first and foremost to keep what we have intact. Other options are on the table, but only if we reach an impasse with regards to keeping the lights as they currently exist on.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
GG, Voodoo - Let me present this idea: The game engine can be updated, it just hasn't been. Anything can be updated. It's actually more expensive and riskier to start over because you don't really know if the new game will have the same appeal with all of us.
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The old engine is hard to update because it is so bug riddled and many of the original people who coded it left and didn't leave notes.
Just look at the whole base system.
Note that if the rumors are true, Perfect World (ne Atari, ne Cryptic) is the real problem... they own the rights to the engine, and the reason the rug was pulled out form under everyone's feet is that they basically said "no, we won't re-license this at a reasonable price".
If that is accurate, getting the IP may be less difficult than the engine. Note that animations and models are often tightly tied to the engines... you typically can't just grab resources and plop them in to a new engine. I've heard it's usually easier just to remake them... which would be painful.
Note: Not trying to rain on any parades. Just trying to help create an accurate understanding of the lay-of-the-land, so the best decision can be made as to how to move forward.
Note that if the rumors are true, Perfect World (ne Atari, ne Cryptic) is the real problem... they own the rights to the engine, and the reason the rug was pulled out form under everyone's feet is that they basically said "no, we won't re-license this at a reasonable price".
If that is accurate, getting the IP may be less difficult than the engine. Note that animations and models are often tightly tied to the engines... you typically can't just grab resources and plop them in to a new engine. I've heard it's usually easier just to remake them... which would be painful. Note: Not trying to rain on any parades. Just trying to help create an accurate understanding of the lay-of-the-land, so the best decision can be made as to how to move forward. |
@Golden Girl
City of Heroes comics and artwork
Well, they're safe, because they're not part of the official IP - Positron is written into the IP, and features in the official comics and other promotional material.
As another example, when Jack left, he wouldn't have been allowed to use the name Statesman anymore - and the same goes for BAB. |
I signed away no such rights, and so while NCSoft can continue to use my characters indefinitely, they have no legal way to stop me from using them myself. Those authorship rights are baked into US copyright law, and an EULA cannot take them away.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Specifically, I'm sure they had to explicitly sign the rights away to those characters and all copyrightable content associated with them.
I signed away no such rights, and so while NCSoft can continue to use my characters indefinitely, they have no legal way to stop me from using them myself. Those authorship rights are baked into US copyright law, and an EULA cannot take them away. |
If I wanted to write stories about Onyx Monolith or Bianca Tallin, or even to revamp the already-written stories about them while ripping out all of the elements created by Cryptic/Paragon, and sell them, I would be free to do so. However, if through some trick of fate, Onyx Monolith and Bianca Tallin became famous characters, NCSoft could theoretically use a version of them to hypothetically help launch a new CoH.
Typically corporations do not do that sort of thing though, because it tends to cause problems and it generally ends up being worth a lot less than any potential boost these characters might provide for them.
First, thank you Titan Network.
Second, I fully support any and all efforts to continue playing and supporting CoH by anyone and everyone.
Third, like many others, I don't want to see this community stopped in any way.
Finally, I'll eagerly contribute money to help fund continuation of this game.
@Cannonfodder
Victory: The Hall of Justice Virtue: The Hall of Doom
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First, thank you Titan Network.
Second, I fully support any and all efforts to continue playing and supporting CoH by anyone and everyone. Third, like many others, I don't want to see this community stopped in any way. Finally, I'll eagerly contribute money to help fund continuation of this game. |
I'm in. I'll give whatever I can to make this happen.
@Ashen Fury
Ashen Fury - KM/EA Scrapper
Erika Tempest - Ice/EM Tanker
Scion of Restoration - Emp/Sonic Defender
As long as my money goes through CoH I don't really care much where it ends up. Give me something to throw money at and you've got at the minimum my old monthly sub money.
Extra Options
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Class action lawsuit for emotional distress -- How many players we have in this game? That's one big lawsuit, which ofcourse can go away with nothing more than releasing the IP
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COH more than likely was axed due to the numbers game. I say we buy Arcanaville a house and plane ticket and let her go work her numbers magic on them to show them exactly why this is a bad idea.
I don't know much about Titan Network, but I can tell that if you are up for saving the Cities that we have saved countless times, I will do what I can to pitch in.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
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What if they actually were being charitable.
If a charity for the preservation and proliferation of City of Heroes was set up, then if they donated the IP (and possibly code) to it, it might well be that the 'full' value (which they would probably never hope to realise otherwise) would then be tax deductable. That might just be more lucrative to NCSoft than the amount that we could raise to buy it.
Donations/subscriptions to the charity could then, in theory, be used for game development.
Not sure if that would work, would depend on the various tax and charity laws. Just desperately trying to think outside the box.
Always remember, we were Heroes.
I don't know much about Titan Network, but I can tell that if you are up for saving the Cities that we have saved countless times, I will do what I can to pitch in.
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http://www.cohtitan.com/
@Golden Girl
City of Heroes comics and artwork
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
@Golden Girl
City of Heroes comics and artwork
I believe the idea to create a new engine and "wrap" the content of CoH around it.
The old engine is hard to update because it is so bug riddled and many of the original people who coded it left and didn't leave notes. Just look at the whole base system. |
Let me zoom out here and explain that more clearly, because there are multiple parts to what I'm saying:
Graphics: All graphics objects in CoH are standard 3D meshes covered by texture layers. When I say textures, I don't mean clothing - in fact, clothing is a 3D mesh covered by a texture as well. Any solid object in the game that you can't see through is covered by a texture. By and large, those objects and textures are compatible with just about every 3D game engine out there, maybe with a little conversion work.
"ZONES": The child of Graphics is Zones. That's the container in which the city zones, mission maps, etc, live, and which keep you from falling off into empty space. Those are proprietary 3D structures that are created with proprietary tools at Paragon Studios. The tools would have to be replicated before the zones could be displayed or edited. Otherwise you just have a jumble of buildings and enemy groups with no placement.
Mechanics: The MECHANICS of the game include animations, actions, power animations, etc. Those are a mixture of 3D motion, sprites, and particle effects. While those are usually compatible with other game engines, they will require heavy modification, because no two game engines use the same commands for these. In fact, with a new game engine, it's likely some of the effects will be lost forever, while new ones will become available.
Server Mechanics: This is the stuff that happens behind the scenes, and makes the game actually work so you can move around and fight stuff, so zones spawn, etc. Basically nothing would work without the "map server". This is NOT controlled by the game engine at all. It requires a separate system, which would have to be painstakingly duplicated.
Content: The missions and story in the game, this is by far the hardest part to transfer to a new game engine, because it depends on the user interface and NPC interactions to behave a certain way. With a new engine, those behaviors will almost certainly change. And CoH has lots, and lots of content, so this work will take an extremely long time.
I hope that helps everyone understand some of the complications of starting from scratch or replacing the game engine entirely.
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
Oh, yeah. I didn't mean the actual process of creating a legal corporate entity; I meant the process of chartering it, establishing the hierarchy and all that so we have a robust description of the operating procedures. I have a bug's-eye-view of what that must be like, but contemplating the whole thing is pretty overwhelming.
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Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
You have my axe...