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Posts
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Joined
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Another good run, thanks to everyone who took part! 3 partial teams for Part 1, 2 nearly full teams for part 2, early on Saturday... not bad, IMO.
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Can I get a copy of the group pic at the start, for posting on the Titan Forums? I was too preoccupied to take my own (dinner arrived).
Good teaming with you, btw, Lycanthropus... at least, I assume so. (I hope there weren't _two_ Warshades chatting in bad German last night)
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Seems to be working without internet connection. Double checked I was fully off-line with attempts to ftp and get to google/yahoo via browser.
Slower than usual to start up, so I'd guess it is trying to connect, but after that it seems to run as per normal. Tried a recorded mission run (LGTF final), a base walk-through recording, and an Atlas Park zone recording... all seemed to work fine.
The only one I didn't get to work (think the file is corrupted) was my "Hamigeddon" recording, sadly. I assume there's a reference somewhere in there that the current version no longer understands.
P.S. I'll be doing FRAPS, too, of course. But an ability to do some manipulation after the fact is what I'm really hoping for... maybe a farewell scene similar to the original intro movie, with a host of Champion's finest listening to Posi, War Witch, and Dark Watcher beneath the Atlas statue in AP, then spreading to the four winds one last time as the picture fades to black. Give it some closure, perhaps. -
This is an example of a character definition from a demorecord file.
0 729 Player
0 729 NEW "Freedom's Fury"
0 729 COSTUME 1 84beef 8.323512 -0.425187 0.000000 0.000000 -0.265117 -0.390172 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 729 PARTSNAME Tight !X_Tech_Retro_Hips_01 !Hips_Blend 000000ff 00cc0100
0 729 PARTSNAME Jackets !X_Tech_Retro_Chest_01 !Chest_Blend 000000ff 00cc0100
0 729 PARTSNAME V_fem_Head.GEO/GEO_Head_V_Asym_Standard !Face_Skin_V_Fem_Head_05 !V_Face_Small_Mask_1 00000033 00ffffff
0 729 PARTSNAME V_FEM_GLOVE.GEO/GEO_LArm*_Chain_Leather_02 !X_V_Glove_Barb_leather none 00cc0100 00ffffff
0 729 PARTSNAME Smooth !x_male_boot_tech_sleek_mask none 00cc0100 00ffffff
0 729 PARTSNAME V_FEM_BELT.GEO/GEO_Belt_Spikes_02 !Emblem_V_Spikes_01 !Emblem_V_Spikes_01_Mask 00000000 00ffffff
0 729 PARTSNAME Style_03 Style_01a Style_01b 0000fdff 000000d4
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME V_FEM_Eyes.GEO/GEO_Eyes_Chain_02 !X_V_Belt_Chain_Wrap none 008f8f8f 00ff4d4c
0 729 PARTSNAME Top base Scales 00ffffff 000000d4
0 729 PARTSNAME Collar_Spike Collar_Spiked_01a Collar_Spiked_01b 00cc0100 00ffffff
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00575757 000000ff
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none !Cape_Trenchcoat_Leather_01 none 003b3b3b 00000000 00575757 003b3b3b capes/CapeTrenchFem_02.fx
0 729 PARTSNAME none none none 00660000 00000000 00000000 00000000 Auras/Female/Tendrils/TendrilFists&Feet.fx
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME V_FEM_TOP.GEO/GEO_Top_Trenchcoat_01 V_Motorcycle_03 V_Motorcycle_02_Mask 003b3b3b 00000000
0 729 PARTSNAME V_FEM_SLEEVES.GEO/GEO_SLEEVES_Motorcycle_03 V_Motorcycle_03 none 00575757 003b3b3b
0 729 PARTSNAME none none none 00cc0100 000000d4
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 PARTSNAME none none none 00000000 00000000
0 729 XLU 0.698039
0 729 MOV EMOTE_HOLD_TORCH 0
0 729 FX Maintained 862638 POWERS/KINETICS/KINSPEEDCONTINUING.FX 0
0 729 FXSCALE 10.000000 10
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 722 0
0 729 FX Maintained 861304 CUSTOMIZEABLEPOWERS/CONTINUINGCONDITIONALFX/KINSPEEDCONTINUING.FX 0
0 729 FXSCALE 10.000000 10
0 729 FXTINT -12566464 -8355712
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 632 0
0 729 FX Maintained 862491 INCARNATEPOWERS/DESTINY/INCARNATE_BARRIER_CONTINUING.FX 0
0 729 FXSCALE 10.000000 10
0 729 FXTINT -9166 -52736
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 948 0
0 729 FX Maintained 860434 CUSTOMIZEABLEPOWERS/INVULNERABILITY/EVIL_UNYIELDINGSTANCE.FX 0
0 729 FXSCALE 10.000000 10
0 729 FXTINT -16777037 -5023232
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 729 0
0 729 FX Maintained 860433 GENERICCONTINUING/BUFFDAMAGECONTINUING.FX 0
0 729 FXSCALE 10.000000 10
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 724 0
0 729 FX Maintained 861203 GENERICCONTINUING/BUFFDEFCONTINUING.FX 0
0 729 FXSCALE 10.000000 10
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 45 0
0 729 FX Maintained 861202 GENERICCONTINUING/BUFFTOHITCONT.FX 0
0 729 FXSCALE 10.000000 10
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 45 0
0 729 FX Maintained 860430 POWERS/LEAPING/LEAPING.FX 0
0 729 FXSCALE 10.000000 10
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 729 0
0 729 FX Maintained 860429 CUSTOMIZEABLEPOWERS/INVULNERABILITY/EVIL_INVINCIBILITY_ACTIVATION.FX 0
0 729 FXSCALE 10.000000 10
0 729 FXTINT -16777037 -5023232
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 729 0
0 729 FX Maintained 860428 CUSTOMIZEABLEPOWERS/INVULNERABILITY/EVIL_INVULNERABILITY.FX 0
0 729 FXSCALE 10.000000 10
0 729 FXTINT -16777037 -5023232
0 729 ORIGIN ENT 0 0
0 729 TARGET ENT 729 0
0 729 HP 1706.70
0 729 HPMAX 1706.70
Thanks in advance. -
I've been sifting thru old demorecord files, seeing if I have all my characters recorded and making a list of things I want to get recorded before it's too late (zones, emotes, etc)...
I was sitting watching one from the Vanguard Base in the RWZ. I must have been a little bored. Looks like we were getting ready for a BAF, various familiar character names and personalities zipping by, popping in, fading out... silly banter, silly emotes, buffs, snide remarks and snappy comebacks... just a typical lazy afternoon/evening on Champion server, hanging with the avatars of people I've come to appreciate and care about.
And then I realized tears were running down my cheeks... in some short period of time, the memory will be all that is left.
For some, no doubt, it's just a game. But for some of us, it does mean more... a world a little more like the one we wish we lived in, as opposed to the one we do? I don't know... but it's painful to even contemplate watching it slip away.
I wish there was a way to drive that point home to the people driving this decision. Sadly, I doubt they _could_ understand.
-=-
The reason I am writing, however, is this... if anyone has any demorecord files, I'd appreciate getting copies. At a minimum, the character definition section of your favorite characters in their favorite costumes?
Unless I am greatly mistaken, demorecord files can playback even without the servers themselves... in the end, retaining at least the possibility of viewing Paragon City, if not interacting with it, might be worth the effort.
Also, of course, they can be edited and pieced together. Bases can be revisited, characters briefly viewed. It's not easy by any stretch, and it's a far cry from logging in to the real thing, but it can be done.
I'll post an example of the definition section in a follow up post. And I will be around til the end, you can bet on that. See you in game, my friends... -
Note that if the rumors are true, Perfect World (ne Atari, ne Cryptic) is the real problem... they own the rights to the engine, and the reason the rug was pulled out form under everyone's feet is that they basically said "no, we won't re-license this at a reasonable price".
If that is accurate, getting the IP may be less difficult than the engine. Note that animations and models are often tightly tied to the engines... you typically can't just grab resources and plop them in to a new engine. I've heard it's usually easier just to remake them... which would be painful.
Note: Not trying to rain on any parades. Just trying to help create an accurate understanding of the lay-of-the-land, so the best decision can be made as to how to move forward. -
Thank you for the time, the effort, the _heart_ you put into this game... and please pass my best wishes and hearty thanks on to all those you worked with that can't bear yet to read it for themselves.
We will miss you all terribly, I assure you.
Definitely keep us up to date on where you land, no matter what industry it may be... whatever it is, it will be made special, of that I am sure. -
I'll assist however I can. Not made of money any more than anyone else here, I imagine, but do have some financial resources that could be dedicated here. Time is actually a little more challenging at present, but it does look like I'll have some freeing up in the near future, as well...
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Some random thoughts...
The existing staff would be the best judges of the existing system: what is worth saving, what would be best rebuilt, what the corporate suits might be willing to look at, licensing/royalties challenges, and so on. What parts of the IP can be kept, and what might need to be trashed due to royalties issues, etc?
All of them are no doubt under draconian-looking non-competes and NDAs, but buying one or two of them a drink in a quiet pub somewhere, in exchange for some friendly "reminiscing" might be informative.
And who can say what they might be looking at trying to do, behind the scenes? As invested as we are in this game, I suspect they are even more driven to find a way to keep things going. I didn't see a lot of evidence of malaise or boredom amongst Paragon Studios staff of late.
Working with them and supporting any effort they might be making should be considered and strongly pursued, if possible.
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I do doubt NCSoft will be willing to part with anything. If Perfect World and/or Cryptic are still in the mix, that'll just make it that much harder to work a deal.
A question we'll all likely need to answer before the end: how much can change before it's not the game we want to support any more? If the flowing cape and flapping wings had to be dropped... is that a deal-breaker? Would it still be CoH without Hamidon, Rikti, Nemesis?
-=-
I'll be saving as much about my characters as I can, for nostalgia if nothing else, via Titan, Mids', etc. I might also propose that these would be a great way of transferring verified/verifiable data to a new replacement, if some sort of rework/rebuild were to be implemented instead of a wholesale rescue. -
This is definitely a shocker... I've been here pretty consistently since Day 1, and I'm going to miss this game, this server, and this community badly, that's for sure.
For those wondering about finances, every recent financial report from NCSoft I've seen showed CoH doing pretty well, if/when they broke out the results. My guess is that someone in upper management believes that their company can only support so many games, and the GW2 hype... the 8 year old game can be put out to pasture.
I know for my part, I'll be in game as much as I can, milking as much out of the remaining time we have. I keep telling myself "you knew it was going to happen, eventually..." but I can't make myself believe it.
See you all in game, my friends...
@Magenta Phoenix -
Quote:At least in the "demoedit" world, it would certainly appear so: that does not mean that storage of that data is necessary identical on the server side, but it is not unlikely that that would be the case. For example, here is the first portion of the description of one of my bases, copied from a demoedit file: (apologies for the volume of text... )I can actually partially confirm that bases are ASCII text files, because I've spoken with Samuraiko about them. When she's demoediting, bases come up differently than the rest of the game world - they come up as ASCII text files.
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ï‰,Ué#Án >äŠJ»å(¼ª¯SŽíËXĈàü zËV¹ ¥ÍAa-‰GH©ö#´Ëó!>î–‚ÏeýÆÉù°<ÏBõëpT4£Åç;Tðǹh‚½fl@ Ô-aé¡Ÿ \sM²†í¦Á@éÂÓB©A2–a´ÌrBœ’˜\qµššÓ3¡ìJ/>¨\tšŒ‹©ØT¤Q¤¬öHĤûd³¯FÈ#ã¥hg\sHK[-ÍÙ\pP.”jžo8÷ÃpM¾cÏ€ô2CG+–’Uç\r\p\nSga][ŬÐV ¾Uf\07ÜarÙʤ9»ÚsE—qMñ䞀F¬)¥—\ss¨õ²Â\n’Ö\tÉCÐrŸ>г Üì“uø|2P¦¢Ù©\nuëî,edåNë\qÚ§7?mw※üš.ønFPš< ÝÕ¢ÖÊ= \n’þxfŒi z(Ù,×{@ ¥hšPLQçºþœ¢mʆк5#:ÒNÑ—S=5Åð³ìo”~ʦM§®Êͼ¥\tõ>d )mF^ñ¢\nÔ*·Êʳb0â&̳\s¤è‹„Cç§ Èß{ôA”¯ÞúôE”#mF3‰Œ÷ÖDu‚á~ÿ¨R´)©ªS”…u,Ÿ`ÑÝI3Ÿ¤owêú\ p\0’Šô@4 ïªÄNŸ\0ÍÛðs辤þQJ§ï9š®šlÝC…9i[&~ù¯&«‘8\\Г½ª·’„=H,!uÚé‚mbÑõ»þˆ\0ñäñÿEý›çœ~õˬ °×ªÆùE¹¶(d—«R}×CFµáÀUâÍ4j]xE“<Sr–ÂLß’gÚ™®DY§¾\s½ºÏu–¬³Sú’ÀdÔIBû€^oƒÝdðo‚¹ åÄH6P áê«šUõ:Èo\dç÷Á{Jòðñ,`:*><÷Ýç™°£ÙFqç‘\qÁ¥Ù»M™§âLFYf „h¯ VÀ )>‚ ©•¼¦ªs£ZATu\sd7#\pÆ£5«ylÔŽU½¨Î‚‚ÐѸýHN®Á8TI\n ¿-/¥g¨·(aÇG\sôžj ¤)éwÈ¥½š©®‡}”øå+ì ¿_™}R0f¨sÛCÄb¯U£D x±CNN|â¡eryÓž>/UÌtÛØ.Ú{gŽëÒB_vï,ÚÂ\sz=\rˆy4£9ÅÌ fqב+sõ@ÍÁ<ŒH[ÒÅjõ‚Š¨“ÛˆÑû-\nUѹ:?(ðˆ³ˆ =ÝsV”™Ð}rzÉÅùi*›ÏÊâ¥òá lH’>¼úH·2Óç*¥›šš“\q¥(¿ø»jï]©ËC’—b§ºõ^í¹d”T¾•öŽnNÙ‘¿P«KRU<ô[P1RŸNÈ*²Â©/3j@ºÅW›j=e\n¡XCñÙŽ†-ËÞ¦!yÃYõØ\taÎ\\yTLŠçSJô\0^…ïÄ®4ÀØ5ÕÔØ:EµÂoPá¶@¬® ’TÑ=ñ~A¡¢Z¯‹UTK+\tEqægÙ#à=1Q•›¡ÕïJbÐѨ\qTs\0\rU©Î µ]!\pe°»6”Ÿã;ñ3uö¤\nòc1ðÄ(Áb»GªÇÙæpž]ÕšS™R•¿„ƶ2\pBÚ,£\\‘ªôLÍa–”“‘¤ÛË;—ЧOdñ‘ŠÐ²<£Ä@~Ö òôR·ÃÊç6\\Óa…Ê›rÀ ¶9b[µòƒ…½\0ßÿ6è/ÈF^Hýõ÷]HOM«¨¦!=ÅÕh4w-œ™®¢wPžð+ÊT4‹ \d¿ fȉéžd€Ñ=Äl¥”&ì:GeÚ¶þí¹mù€¼?Nz†ê’\t}æKyh²ô ™îT}&Róš©Iþ:¥êÔ>øò}0Ep`<£§öAéJ`JÊ»¢À”´¶~€4aûz1yr¸ð q±=SŒ÷úìø,h1ã&wËÆEñ\0 ’Þì)Ùó±TI#r\qzÓ#\p¤HiH( ²] œg¢•›Mà “P`–BNh&êbÌÖØ7‡‰¬§<••·¡D²5ª8§°Ó<e¯|NèºQTäÜHUG;,`k “iöh©bè!Ü»ê]a”®-…)Þ)½ìˆ¬¹MéÍ„÷äßÙT¥DuÄ\0*€C{&OŽ—änà „e…Àéé»éíŠã•yµñì—Š×.zG¨W-6¡-\\”ÏG@yh lƒé\qÄ‘ë}ÅÔŒ÷(NS ƒ={ôYúô5(•ë:eOǘ4þ,5FYŠ§ÿJÖˆ>û*÷ž^íEHã|ß\tåì Ñ<Û½äsDZoJUé.èHo«ýDoïùÊúŠh,ÒyË\pä—Cv“ºçè±¼\nµS¬:* z®Úß)(KC¢Vu¿Uy*Â͇ĥˆçNàñ£Í[~k©ŠfŠÑ†¾®®\qW#6ò× \tàMi’šaVåDi¬)Á”4\r`šà ~󆯔8z=\n¼œFLm DØ)·-8£Aé‰O‡҅ÇSbœ-Û¹<«ÚÃÕaV÷&Œ‚—ì´\\£{õ\dŠu)T¹³¡/IA`îŒCÕ)ÐVIWœûk•‡ÆyÆVùž™]!¦i[´îø’Íûª7¤jÎ|ëpRD‡ÛÉ3Úò¿ŽchÈšâÒ¨©èœ +ÊÚ!ª–ø ·ˆ(ªï\0‚¦, ªêD=»4¢9¸wß©£ü‹‚»ü,k+Q&\sn¦¿ÆaL<E&°ý¤œ¾ùZzCÑ)dMö¤ j~ç£ø†4F°ßʇ©šÐ š¿ ¢F`EáWæÚ,^IS¤¸¢\p#*º´óÓv>z¾÷üd\dŒ•âÕ˜ŽXÔ¸ëZ«pð< S“¼ö5Ú°&Ó¹µÒlfåáœ>hcKž°s²{;˜x•o¢‚ó‚‹-=؉Å)½‰ŽPSm’à r°ÍBâÚ 1GNì°Ópj&•K“ƒö2¨}ý‹/VÈÖÜVªCRû.Ð~³úDZ´µR-êGÈÁLX¤ø*Þ\0† ë`ôÔ!Æ”ˆtóˆîa쉵üéEûê“Ã0bŠÜv‘Od™ > ešü€ 4ÿHc™ Ô]³2’”;<\0ºz—\\‚H‚ÖM³ â5ÍA\s_dJô-ŸŠÅH]…®‡^¥w…Ù\\j›Rœq+ÚpÛ‚&EPÏ(©i¥RÔ½O Hì¤J©ñ={=¨RÒ#2FqŸ`Ãý1K°ªK±nìTó¦„m{ABó¹ ØlÈE¦*RÚË›Ÿ™\\Þ§ºj tË >½Ú&D“˜-÷epÌZàE‰ü˜JA¾bg—ë)ú׌¥|‹|÷ðv¬½¶8d—ýÝ¢À{\qÖmÑÖÌ2ƒ R_¾n½F*ÕG¨UT ß²ð‰\dêÉÉò´f2Jt\p¨ýƒÝWª¢ÆuB¸Èä_„ky.”Þâ-,й^rÜ«b¢–ŠèGŒÖñà_;úŒäÎG\nk\dzDqö×òžxTõÉÈKßlbã¯*þ— pWÍ‘Iwi¾Û•fFmÊ+Ï•® ”VöªØP]NuÂ[uy£‚KÚEÕäA}¢I\\?UnLÄe¢ˆ”ò[û7>òHÑË3/Ì÷Q,¸¿ØÍbÅ2²š>ÿD?wäÉòˆx+”\r·#ràèùŸÍ±fÃé3ÒNkÊép\s sÁeZ›‹¦bÑgÔ /å™tªµ¥ÞY؎趕µ˜±Sp„ŸQ¤ùTòkåõ°¦ÜºeÃé£å¥G5…6?=Ú ªÑäÙ³‚‰jÂjŸI‚ñ5T“Vuªó<l4•‘>ÃÂ)éš‘àvx#Kì\0ñëíÀ>Œ°ò6 ,0¥Ãž’j¥tØt«6a>µ\d€U—QµâV±Ðãè9EåÒà#ŠhT›n0e©ƒ‚BÝÙÚˆ «./ÕÀ>yµ¹xÚ,5ä{cíº(\0ºZÇx€4ÁÑï)ÝxÏãÕs³P,šö¾ rç•\\“Uß f¶*E þ\0{§9óÆ€ü”Ih8ÂÁÚÛyÉkÔö:ltßmɹT<¥\qš_ñàÁ‹ãýQV;”‘ £`4[ÿ÷>¦Öò6RÂTåC8øHÌÀ|ÿôô»À#Ј¥äÉ~(\q)ÿq6(Ah {Þ`éaLÕÐy*\rLèäÀˆißq\n¦¬÷Æ`AV©\pT—Á)iødŒ¢5TPÔz¥Lp 2HIïtLFTþ646Q\sz¬jqP‰F†Â”F3 šF×Q™CØ\q\s¥¥r»ôœPMðàw”^“ëE¡ë†ÿ“Æ\dÞ!],×?µÀ ÙHY©ô¬ˆïÒ;Ñ€§v\\*e\p6㇠³“—…Á‡ºôk¾ÑRƒS)²ß\rmÎMï‹–òÕ ¯¹M•’Ÿ¨¬óÞõqèïcøÁò¥–U)…΀‚e¯Éiä…\șó»Ö‹©\q\d\n\ dÊRE`T¡‰\srj¼ÿJ|w‰_¬\púlË„`-Põ¸¹´¿†}ÚœÑåék\dùʨž®<t²rß(¿Q®C9Ë/³B¡j®ùÞˆþˆ¦Ãi\dŠæ7PÚ[odAÝeªÒAˆ\0渚³un6ËÈ\tÔÕ\\‚Ÿ™dÑ‚òk¥¡¸\0@5½ÓšÔ\rJ o ¼ ¡£záFcé1·µp5RSËúõodÕùëß~ýÛÿ÷ÿ\0ßà"
0 0 Time 12.687877
0 1 NEW "Basic Reclaimator"
0 1 NPC v_base_object
0 1 DYNLIB basemedtech_basicreclaimator_f_N_P
0 1 POS 16 4 -48
0 1 PYR 0 0 -0
0 1 MOV READY 0
0 1 HP 8030.00
0 1 HPMAX 8030.00
0 2 NEW Auto-Doc
0 2 NPC v_base_object
0 2 DYNLIB basemedtech_medicalrobot_f_N_P
0 2 POS 32 4 -81
0 2 PYR 0 0 -0
0 2 MOV READY 0
0 2 HP 8030.00
0 2 HPMAX 8030.00
0 3 NEW Robo-Surgery
0 3 NPC v_base_object
... and so on ...
In short, destructible objects get defined as NPCs via plain-text lines like those at the end of the excerpt above, but rooms, lighting levels, furniture rotation and position, etc are all defined in the binary after "Base" at the start. I haven't done a lot of picking apart of the data yet, but I imagine it would be possible to decode it with some effort, if someone wanted to put in the time...
(BTW, not a precise copy: the editor doing funky things with some character combos. There are no URL tags in the original, for example...) -
[Team 1]
1. @Stray Kitten - Claws/SR Scrapper
2. @Force - Fire/Cold Corr Corruptor
3. @Rad Avenger - Fire/Cold Corruptor
4. @Placta - Elec/Elec Blaster
5. @Ulysses Dare - Assault Rifle/Devices Blaster
6. @Shadowklaw - Ninja Blade/Dark Armor Stalker
7. @Black Tabby - Claws/SR Scrapper
8. @Beetle King jr - Fire/Cold Corr
[Team 2]
1. @Amygdala - Mind/Psi Dominator
2. @Silas - Like, whatever, man
3. @Koriel - Emp/Psy Defender
4.
5. @gameboy1234 - bots/FF MM
6. @brainbox - psi/psi blaster
7. @StormReaver - Storm/Dark Defender
8. @tenjoy - MA/SR Scrapper
I have to bow out... sorry about the late notice, good luck! -
Quote:Barring major catastrophy, my badge toon will be there. (Pretty sure I still need those...)1. @Stray Kitten - Claws/SR Scrapper
2. @Force - Fire/Cold Corr Corruptor
3. @Rad Avenger - Fire/Cold Corruptor
4. @Placta - Elec/Elec Blaster
5. @Ulysses Dare - Assault Rifle/Devices Blaster
6. @Shadowklaw - Ninja Blade/Dark Armor Stalker
7. @Black Tabby - Claws/SR Scrapper
8. @Beetle King jr - Fire/Cold Corr
[Team 2]
1. @Amygdala - Mind/Psi Dominator
2. @Silas - Like, whatever, man
3. @Koriel - Emp/Psy Defender
4. @Magenta Phoenix-MA/Inv Scrapper
5.
6.
7.
8. -
For my part, I was unaware that Mortimer Kal reported to someone on the Praetorian side (I presume... I took the hinted, mysterious "master" to be that based on the presented flow of events, at least).
Was that a known element of his backstory that I missed/overlooked previously, or is that something new? -
That was a bit dramatic there... good stuff.
The tension builds, the minor (but non-fatal) miscues come and go, waiting AM to complete the last regen, watching like a hawk for the green stuff, and all of a sudden... down he goes, and up come the badges, one after another.
Just want to thank all who undertook the challenge, whether there for the buildup or the climactic run, and especially Amygdala for organizing and leading of course. (Too bad I didn't think to take a screenshot, always forget in the glow of the moment.) -
Team 1
1) @Amygdala - Sonic/Pain Corruptor
2) @ResplendentMs - Emp/Dark
3) @SovereignSavior - BS/Regen
4) @Captain Drej - Thugs/Pain MM
5) @Cobalt Azurean - Elec/Elec Dom
6) @Tommy Truestar - Blaster
7) @Jaguard - Rocky Vines Dominator
8) @Jitsurei - Soulstruck Elec/Psi Dominator
Team 2
1) @Thul Sorapa - Willpower/Battle Axe Tanker
2) @Zero Force - Elec/Elec Blaster
3) @Stray Kitten - ...something
4) @The Crimson Brigade- Energy/Energy Blaster
5) @ChicagoDoodler Mind/Psi Dom (tentative)
6) @TFury - Earth/Cold Troller
7) @Gender Poison - Rad/Rad
8) @BigMoneyHustla - Ice/Fire Blaster
Team 3
1) @Magenta Phoenix - Emp/Psi defender
2)
3)
4*)
5*)
6*)
7*)
8*)
* indicates slots which exceed the current "magic 19" limit -
Team 1
1) @Amygdala - Ice/Thermal Corruptor
2) @Captain Drej - Thugs/Pain MM
3) @BigMoneyHustla - Ice/Fire Blaster
4) @ResplendentMs - Emp/Dark def
5) @Cherry Cupcakes - fire/dark corr
6) @MAH - Emp/Psi Def
7) @Ascendant Destroyer - Elec/Elec Blaster
8)@Hospy - Robotics/Force Field MM
Team 2
1) @Cobalt Azurean (Elec/Elec Dom [probably])
2) @Zubenelgenubi (BLASTER, baby!)
3) @ChicagoDoodler (Mind/Psy Dom)[tentative on attendance]
4) purplemanwolf (MA/SR scrapper) [tentative on attendance]
5) Stray Kitten (scrapper?)
6) ZeroForce (blaster?)
7) @Jitsurei
8) @SovereignSavior
Team 3
1) Horus
2) @Magenta Phoenix (MA/Inv scrapper or Emp/Psi def, as needed)
3)
4)
5)
6)
7)
8)
I should be able to be there. My badge toon is my scrapper, but my emp defender is available as needed. -
@Gaia: I haven't tried different team counts or compositions in any meaningful (ie logged for analysis) way yet. I'll have to try that over the next week... assuming I can talk people into it, heh.
As for AFK, as I was recording I would always log the reported number of people in the trial queue, and try to guess the level of acceptance (usually fairly obvious, but I know of a couple out of my sample set where I had to guess whether the last person had actually hit the green button or not.)
@RebelScum:
Quote:Makes perfect sense, good thinking... and there is significant verification within the game interface itself, as you can usually see several messages "(Player) has left the league" (including one for your own character), when zoning over to the trial first initiates.As I understand it, when entering a trial it actually disbands your league entirely and puts you and anyone it might have pulled from the queue onto a new one. When exiting a trial it doesn't do this, which is probably why this issue happens only on entering. It tries to put you back in the same teams you were in before you launched the trial, but something gets messed up along the way somewhere and it ends up putting you in the wrong order resulting in some people being kicked. Or something.
I'd say it's likely a bug in whatever merges the league the queue forms behind the scenes with your pre-formed one, but people report the same thing happening on closed leagues. So that's only part of the problem, at best.
And as far as the open vs. closed trials, I would imagine they both use the same algorithm to re-populate the "new" league... (I know I'd likely write something like this that way.) The only thing that would change would be the source(s) of the roster of "potentials".
The additional people from the queue actually shows up in the count of people waiting to enter the trial, so they apparently get identified even before your league is disbanded ("21 of 23 have accepted", or whatever the phrasing is).
So, walking thru it:
The existing league is disbanded, and specific players who hit the green button are transferred to the new instance, in addition to queued players selected that accepted if the trial was open.
Presumably there is some kind of additional data structure to hold team/position information? Gaia's suggestion of trying different league formations (4 teams of 6? 6 teams of 4?) might help suss out exactly how much such info really exists.
Teams within the new league begin to fill based on which players successfully zone in to the new instance, and potentially other (currently unknown) criteria.
The filling process, as it proceeds, takes individuals and places them in teams 3-6, but only 1 per team. Team 1 fills to 8. Team 2 gets to 7 members. This is the point where it starts to do the "catch and release" in slot 8 on team 2, based on my observations.
Questions: Why doesn't the process assign people to the multitude of open spots on teams 3-6? Why is there the occasional alternate sequence of events where team 1 gets held to 1 member, and 2 and 3 fill to 8 and 7 respectively? Why does the process add and drop the players that fill that last spot in team 2? (Notably, it does not seem to do so after you've moved a player or two from teams 3-6.)
My gut feeling is that the issue must relate to whatever code exists to try to place members back on their original teams.
Anyway, until it gets fixed, it gives me something to fiddle with/obsess over, so I guess there's a silver lining to it after all (for me) :-)... -
(The following was originally posted by me on 7/11 in the Known Bugs thread in this same forum.)
Not sure if it helps, but I've been on enough runs now where I've been able to watch the players come in and get kicked out on large leagues that the pattern has become fairly obvious.
There seems to be 2 alternative events: either team 1 and team 2 start by filling relatively normally, or team 2 and team 3 do, with team 1 having a single member. A few individuals also spread out singly to teams 4, 5, 6 (and 3 in the former event). Once either team 2, or in the second case, team 3, gets to 7 members, you can watch as the remaining members pop into spot 8 momentarily, then get dropped. (Note the "19" total slots at this point, 8+7+1+1+1+1). The messages that display (almost simultaneously) if you happen to be on that team are:
--Player-- has joined the team.
--Player-- has left the team.
On the player's side if being dumped at trial start in this manner, you see the typical loading sequence, then (usually) a very brief mapserver notice at the very end of that sequence, and you get dumped back to wherever you were prior to starting the trial. Additionally, you are unable to rejoin the trial, as if you never joined to begin with... this is unlike when DCing during the trial.
I have had some small success in preventing league members from getting kicked in this way by moving the people from teams 4-6 into a lower team slot before reaching the problematic total. Of course, that's only possible when I successfully retain league leadership through the loading process, which seems to be a 50/50 proposition at best. Particularly in the BAF trial, where a single league member moving in too soon can kick off the cutscene preventing such action, this is not a very viable workaround, but it can work if you're on the ball. (Yes, the Keyes is the same way, but it's not so well known on my server that people generally charge ahead on their own... plus the first target group is already visible.)
Neither locking the teams nor the trial seems to have much impact on this sequence of events.
Presumably whatever algorithm is used to re-populate the league after initiating the trial zone and moving people to it is what needs tweaking here. It's worth noting that I have never seen it do any of this when _leaving_ a trial, only upon entering. Not sure if that's a function of the more piecemeal exiting that usually takes place, or what.
Hopefully such observations are of use. Good luck...
-=-
Subsequent observation and testing on my part over the last week has changed little in terms of my analysis.
I admit I find it surprising that you have never once encountered this issue, Gaia. I have never once in the past week encountered a BAF or Keyes trial which attempted to start with more than 19 members that did not get "auto-trimmed" to _exactly_ 19 in the 23 such trials I've run and logged in the week since 7/11, absent interaction on the league leader's part to move players as they entered the trial in order to prevent such drops. (Note that since Lambdas cannot have more 16 members, this problem will not be encountered during that trial.)
Players are sufficiently aware of the issue on my server (Champion) that they will request a cap of 19 players in such leagues.
16 of the above 23 were locked trials. 7 of those also had locked all teams at the team level, as had 2 of the 7 open trials.
In the 14 of the 23 cases where there was no attempt to move players as they zoned in, players were consistently dropped by the system on entry once the magic "19" (8+7+1+1+1+1) was reached. In the 9 cases where players were moved prior to hitting 19, we were able to achieve league counts of 21-24, depending upon the timing of the interaction and the number of players entering the trial.
-=-
My own testing with different hardware configurations has, to date, shown no correlation on this specific problem between hardware specs and drop-at-trial-initiation. I have 3 different boxes capable of running CoH sitting side-by-side, ranging from 6 years old with onboard gfx to 1 year old with quadcore CPU and dual GeForce cards.
Connection speed appears to be a factor based on my experience thus far (logically, since if my analysis is correct, it's basically a race to be one of the first 19), but not hardware specs per se. The oldest box DCs at least once per trial (memory leak issue)... but has no more problem at start of trial making the "19" cut than the relatively new, beefy box on the same connection. If I am streaming music/internet radio on box 2 simultaneously, however, I can fail to make the cut (on my preferred "power-gaming" box, to boot). -
Looking at controller, plant/rad (green tint everywhere... rad looks close enough to pollen clouds, I think). Quick trip to the tailor, and I'll be ready if we decide to start it up this evening.
-
I _knew_ I'd regret saying anything...
I'll see what I can accomplish over the next few days. Any assistance in thread here would be nice. Anyone have a favorite of the above shots that I should be using as my reference? -
I'll have to lose the organic headpiece to do the visor, it's the same costume element. No big deal for me... just clarifying.
I'd like to claim Phi for my greek symbol... phyto, phylo, it's got the nature/healing vibe going, per wikipedia.
Magic origin: np.
Any chance I might be able to use an alternate shoulder piece, maybe Plant w Leaves, to sneak something more "plant-based" in? Again, no big deal, just asking. Here's a sample...
A 1.5 hour or so session each week, with a little leeway at each end, should be enough to get a typical tf or the like in, I would think. Like I said early in the thread, Wednesdays are just tougher for me, I'd still be there sometimes, just more spotty. -
Shall we try to do the typical "class photo" thing, and list who is who? You know, Top Row (left to right): Ringmaster (@BarnumBailey)... or is that maybe a bit much to try to pull together?
Just in case, I was representing with Avenging Pixie (@Magenta Phoenix), kind of top left, 3rd position in... the green blob with wings. My bro was there as well, Bronze Bastion (@Granite Croc), lower right, kinda behind Horus. -
-
I like the costumes: I'm working on one based on Omega Elementress to save as a template right now, as a matter of fact.
Names: looking at something like
Champion Shamrock, Champion Clover, Champion Emerald, or perhaps Champion Arboretan (the last one moves furthest away from a direct color reference, obviously, tho it still hints at it.) Leaning toward the first or the last... would like a plant-based reference with the color tie-in, but haven't found one that really sounds right yet. (Suggestions and opinions welcome.)
Just for backstory reference: do we have a common empowering event, like our inspirational referents (power bracelets or whatever)? Specific origin? I went with Science for my placeholder, and I suppose it doesn't really matter, but...
Times: maybe the best option is shorter periods twice a week, a little earlier on Saturdays as a primary time, with an optional Wednesday session, and then use level pacting strategically to fill the gaps? (Matching schedules is always the hardest challenge...)