Nalrok's Really Fast Coffee Talk Writeup


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Sparkly Soldier View Post
...that is going to completely change the way I play my blaster!
Indeed. It may cause me to actually bother taking Nukes with Defenders/Corruptors, too. And I'm thinking I'll have to put that Overwhelming Force KB->KD converter in my Energy Blaster's nuke now.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by newchemicals View Post
*Tosses flag in air*

Cottage rule violation!!
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.


 

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Originally Posted by Severe View Post
So for fighting pool the best thing they could come up with is sand of mu/flurry power with a bonus added in? Isnt the fact that we already have 2 of these powers mean we shouldnt get a 3rd ?
It doesn't use the flurry animation. It uses the Sweeping Cross (StJ) animation. They showed it.


 

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Originally Posted by Agent White View Post
Actually the way he said it was unclear, I'd wait for text confirmation. Because it SOUNDS like he said the T4 would require 1 power pick and the T5 would require 2, which falls in line with the travel pool changes. It's just he said '1 or 2' in there and it's unclear if he meant 1 or 2 powers or T1/T2.

What he described is the exact way APP/PPPs work.

You may choose one of power 1 or 2. (I'll assume you choose #1.)

Now, powers 3 and 4 are available to choose.

You may choose one of power 2, 3, or 4. Thus, you now have taken two powers from the pool.

Now, power 5 is available to choose.


 

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Originally Posted by Caulderone View Post
It doesn't use the flurry animation. It uses the Sweeping Cross (StJ) animation. They showed it.
still not worth it


 

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Originally Posted by Nalrok_AthZim View Post
Presence: Acknowledged by devs as crappy

Challenge: Removed, turned into Pacify, self-placate. No hide no crit, pure self aggro dump. "Oh PANCAKE Button" (Zwill: Maybe Scrappers will want. *SNERK*)
Provoke: No Change
Intimidate: End cost reduced, increased to Mag3, 30% chance for Mag4
Invoke Panic: Acc increased, reduced end cost, radius up to 20ft, bump up to Mag3
New Power:
Unrelenting: +DMG, +Rech, +Recovery, Self HoT, Self-Resurrect if in defeated state. Clarion animation.
(Note: Long Help says that Unrelenting grants a buff called "Crash Protection")
No lies, I'm sad. I think I represent a small minority of players who ever took both taunts, and now they're replacing a power I liked with a power I didn't. Ah well.


 

Posted

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Originally Posted by Rakeeb View Post
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
You don't get to tell every single person playing this game what is 'better.' You might be able to get a majority of them, but you can't get all of them. Case in point? This change to the presence pool makes me sad.

The cottage rule is a very good design principle, and one that should only be disregarded with much care.


 

Posted

Quote:
Originally Posted by Rakeeb View Post
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
NO.

NO. NO. NO.

Never change something that drastically unless you must. Do I agree with the change to Challenge (and by change we should just call it the removal)? Yes. Do I think they should make big changes like this lightly? Never. And I trust they never will.

Heck, they could change Integration so it gave 30% resistance to all and had the same mez resistance it does now. Why not? It would be more powerful than the current power.

The nuke changes, as proposed, are treading on thin ice. I dislike the true nukes. I will much prefer the proposed version. But I think taking away a Lt. killer is dangerous territory.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Now I have to figure out some way of fitting Blazing Bolt AND Inferno into my Time/Fire defender's build.... oy vey.


@Oathbound & @Oathbound Too

 

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If only I had 20 more power slots and 100 more enhancement slots! I have no idea where I'm going to fit all these awesome things in my builds lol.


@Rorn ---- Blue Baron ---- Guardian

 

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Originally Posted by Dante View Post
Just when I thought I could let my sub run out, they pull you back in...

Now, just add some new, non-Praetorian content (preferably villain only) and i24 could be the best in a long time...
This isn't likely, because I believe it has been said (or at least suggested) that I24 will wrap up Praetoria, possibly with defeating Praetorian Hamidon.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Every time I click on the last page of this thread... there's another page! SLOW DOWN, people! I can't keep up!

Regarding the Cottage Self-Imposed Guideline: I think this is largely a "tree falling in the forest" situation.

And why are we just glossing over this new aura? There's a NEW AURA coming! I DEMAND DETAILS!!!

Quote:
Originally Posted by Kyriani View Post
I'm really holding out hope for the pool customization! The fact that they said "We can't talk about it" means SOMETHING is happening with it... awhile back it was always "we'd like to and we may someday" but now it's "we can't talk about it".
I really hope it's coming soon (real-world "soon," not dev "soon"). But hey, "we can't talk about it" implies there's something to (not) talk about... so until I hear otherwise, I assume it's coming. DON'T LET ME DOWN, DEVS. In my imagination, you promised.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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This is all very good news and I am now willfully translating everything from the coffee talk into an absolute confirmation that they are buffing devices. It's my brain, I'll believe what I want!

Maybe they'll even re-work AR!

I like the changes to the OF proc in Bonfire and Tornado. Keeps them as viable damage options while giving them a decent level of control AND making still retaining a great increase in usefulness. Bravo.


 

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Quote:
Originally Posted by Rakeeb View Post
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.

I got the bulldozer ready!

There have been cottage rule violations as well as can't change something due to cottage rule.

In the case of challenge to "limited placate", will probably go unnoticed as challenge was rarely taken (Although I knew of at least 3 chars who have taken it) to another power that will be rarely taken. About a wash. With some changes to powers many characters won't have as many "filler" choices as before.

Does changing the "crash nukes" break the cottage rule? Not in the slightest. All that is being changed is the removal of the end crash which should have *IMHO* been removed eons ago.

I'd rather the devs bulldoze the cottage down and bury some of the real stinkers in certain powersets.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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I was under the impression some dev had said something on the forums here that "there is no cottage rule", like within the last year?


 

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Quote:
Originally Posted by Caulderone View Post
What he described is the exact way APP/PPPs work.

You may choose one of power 1 or 2. (I'll assume you choose #1.)

Now, powers 3 and 4 are available to choose.

You may choose one of power 2, 3, or 4. Thus, you now have taken two powers from the pool.

Now, power 5 is available to choose.
Yeah relistened, this is accurate.

Which means there can now be shenanigans like choosing Boxing then skipping straight to Weave if, say, you don't need/want Tough.


 

Posted

Quote:
Originally Posted by Rakeeb View Post
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
So... not pulling a Star Wars Galaxies : NGE (ED and GDN were NOTHING compared to that fiasco) is a BAD THING?

And It's arguable that this goes against the design philosophy that we the players refer to as the "Cottage Rule" - Challenge was an Agro Management tool. The placate is still an agro management tool (albeit in a different direction).
Quote:
Originally Posted by StratoNexus View Post
Heck, they could change Integration so it gave 30% resistance to all and had the same mez resistance it does now. Why not? It would be more powerful than the current power.
Actually this wouldn't violate the "cottage rule" - just every bit of common sense as regarded to balance.
Quote:
Originally Posted by newchemicals View Post
In the case of challenge to "limited placate", will probably go unnoticed as challenge was rarely taken (Although I knew of at least 3 chars who have taken it) to another power that will be rarely taken. About a wash. With some changes to powers many characters won't have as many "filler" choices as before.

Does changing the "crash nukes" break the cottage rule? Not in the slightest. All that is being changed is the removal of the end crash which should have *IMHO* been removed eons ago.
More than the end crash is being changed. A decent amount - but they'll still be big bangs.

Quote:
Originally Posted by Clave_Dark_5 View Post
I was under the impression some dev had said something on the forums here that "there is no cottage rule", like within the last year?
To re-state what Arcanaville mentioned, there is no cottage rule. There is a design philosophy, with several guidelines, that is called by players "The Cottage Rule"


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

well this is all good ,personally I would like LESS powers, I tend to run out of slots for my powers,I would rather be able to swap a power choice for 1 power slot.right now on several toon I have powers that i had to take something for the lvl up and I dont even have the powers in my trays. I would use the slots more.


Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom

 

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My only issue with these changes is the Tornado one..I know these are works in progress but is the Fear portion of Tornado being removed with this as well? Now without consistent KD, the target of the Tornado will be running around like mad just as the other enemies that were just tagged by it once or twice while moving.

And to the Dimension Shift hating people, don't take away what is probably one of the strongest controls in the game, and my second-favorite power in my near 8 years of playing this game.


 

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Originally Posted by Nalrok_AthZim View Post
Piercing Rounds will not be changed; Synapse mentioned it when Zwill asked while demonstrating.
Mmf. I can understand it being far harder to improve the cast time, but still... bleh.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

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Originally Posted by SpyralPegacyon View Post
Mmf. I can understand it being far harder to improve the cast time, but still... bleh.
The least they could do is add the -res in it as a constant effect like Empty Clips -Def, regardless of ammo type.


 

Posted

So many great changes... Nooooooo! This is gonna have me respeccing dozens of characters first in Mids and then in-game for days, almost as long as the insomniac inherent stamina respecs! How am I gonna fit snipes and nukes and moar pools in my already crowded builds? Why do you have to keep making this game so good, devs?!


Playing CoH with Gestures