Nalrok's Really Fast Coffee Talk Writeup
YES YES YES
The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
Actually the way he said it was unclear, I'd wait for text confirmation. Because it SOUNDS like he said the T4 would require 1 power pick and the T5 would require 2, which falls in line with the travel pool changes. It's just he said '1 or 2' in there and it's unclear if he meant 1 or 2 powers or T1/T2.
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What he described is the exact way APP/PPPs work.
You may choose one of power 1 or 2. (I'll assume you choose #1.)
Now, powers 3 and 4 are available to choose.
You may choose one of power 2, 3, or 4. Thus, you now have taken two powers from the pool.
Now, power 5 is available to choose.
@Golden Girl
City of Heroes comics and artwork
Presence: Acknowledged by devs as crappy
Challenge: Removed, turned into Pacify, self-placate. No hide no crit, pure self aggro dump. "Oh PANCAKE Button" (Zwill: Maybe Scrappers will want. *SNERK*) Provoke: No Change Intimidate: End cost reduced, increased to Mag3, 30% chance for Mag4 Invoke Panic: Acc increased, reduced end cost, radius up to 20ft, bump up to Mag3 New Power: Unrelenting: +DMG, +Rech, +Recovery, Self HoT, Self-Resurrect if in defeated state. Clarion animation. (Note: Long Help says that Unrelenting grants a buff called "Crash Protection") |
YES
YES YES YES The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful. |
The cottage rule is a very good design principle, and one that should only be disregarded with much care.
YES
YES YES YES The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful. |
NO. NO. NO.
Never change something that drastically unless you must. Do I agree with the change to Challenge (and by change we should just call it the removal)? Yes. Do I think they should make big changes like this lightly? Never. And I trust they never will.
Heck, they could change Integration so it gave 30% resistance to all and had the same mez resistance it does now. Why not? It would be more powerful than the current power.
The nuke changes, as proposed, are treading on thin ice. I dislike the true nukes. I will much prefer the proposed version. But I think taking away a Lt. killer is dangerous territory.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Now I have to figure out some way of fitting Blazing Bolt AND Inferno into my Time/Fire defender's build.... oy vey.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
If only I had 20 more power slots and 100 more enhancement slots! I have no idea where I'm going to fit all these awesome things in my builds lol.
@Rorn ---- Blue Baron ---- Guardian
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Every time I click on the last page of this thread... there's another page! SLOW DOWN, people! I can't keep up!
Regarding the Cottage Self-Imposed Guideline: I think this is largely a "tree falling in the forest" situation.
And why are we just glossing over this new aura? There's a NEW AURA coming! I DEMAND DETAILS!!!
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
This is all very good news and I am now willfully translating everything from the coffee talk into an absolute confirmation that they are buffing devices. It's my brain, I'll believe what I want!
Maybe they'll even re-work AR!
I like the changes to the OF proc in Bonfire and Tornado. Keeps them as viable damage options while giving them a decent level of control AND making still retaining a great increase in usefulness. Bravo.
YES
YES YES YES The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful. |
I got the bulldozer ready!
There have been cottage rule violations as well as can't change something due to cottage rule.
In the case of challenge to "limited placate", will probably go unnoticed as challenge was rarely taken (Although I knew of at least 3 chars who have taken it) to another power that will be rarely taken. About a wash. With some changes to powers many characters won't have as many "filler" choices as before.
Does changing the "crash nukes" break the cottage rule? Not in the slightest. All that is being changed is the removal of the end crash which should have *IMHO* been removed eons ago.
I'd rather the devs bulldoze the cottage down and bury some of the real stinkers in certain powersets.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD
What he described is the exact way APP/PPPs work.
You may choose one of power 1 or 2. (I'll assume you choose #1.) Now, powers 3 and 4 are available to choose. You may choose one of power 2, 3, or 4. Thus, you now have taken two powers from the pool. Now, power 5 is available to choose. |
Which means there can now be shenanigans like choosing Boxing then skipping straight to Weave if, say, you don't need/want Tough.
YES
YES YES YES The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful. |
And It's arguable that this goes against the design philosophy that we the players refer to as the "Cottage Rule" - Challenge was an Agro Management tool. The placate is still an agro management tool (albeit in a different direction).
Heck, they could change Integration so it gave 30% resistance to all and had the same mez resistance it does now. Why not? It would be more powerful than the current power.
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In the case of challenge to "limited placate", will probably go unnoticed as challenge was rarely taken (Although I knew of at least 3 chars who have taken it) to another power that will be rarely taken. About a wash. With some changes to powers many characters won't have as many "filler" choices as before.
Does changing the "crash nukes" break the cottage rule? Not in the slightest. All that is being changed is the removal of the end crash which should have *IMHO* been removed eons ago. |
To re-state what Arcanaville mentioned, there is no cottage rule. There is a design philosophy, with several guidelines, that is called by players "The Cottage Rule"
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I'd like them to revisit rooting sometime - adding a run and gun element to the game play would be fun, I think.
@Golden Girl
City of Heroes comics and artwork
well this is all good ,personally I would like LESS powers, I tend to run out of slots for my powers,I would rather be able to swap a power choice for 1 power slot.right now on several toon I have powers that i had to take something for the lvl up and I dont even have the powers in my trays. I would use the slots more.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
My only issue with these changes is the Tornado one..I know these are works in progress but is the Fear portion of Tornado being removed with this as well? Now without consistent KD, the target of the Tornado will be running around like mad just as the other enemies that were just tagged by it once or twice while moving.
And to the Dimension Shift hating people, don't take away what is probably one of the strongest controls in the game, and my second-favorite power in my near 8 years of playing this game.
So many great changes... Nooooooo! This is gonna have me respeccing dozens of characters first in Mids and then in-game for days, almost as long as the insomniac inherent stamina respecs! How am I gonna fit snipes and nukes and moar pools in my already crowded builds? Why do you have to keep making this game so good, devs?!
Playing CoH with Gestures
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound