Nalrok's Really Fast Coffee Talk Writeup


Adeon Hawkwood

 

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Originally Posted by SpyralPegacyon View Post
(I should've jumped in from work to ask if there were any plans for Piercing Rounds too.)
I wish. Heck, even if the activation time stayed the same but I got access to an alternate animation that doesn't look retarded outside of Anime Gun Fu (Executioner's shot animation would be perfectly acceptable). I love the way Piercing shot performs, but I just can't stand to take it... you know, having used pistols in real life :/ Some of the others are a little silly, but not as bad as Piercing Shot. The thing is, this being the genre it is, the Piercing Shot animation really is fine for *some* character concepts. Just not really the ones that I want dual pistols for

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Originally Posted by MadHobbit View Post
well this is all good ,personally I would like LESS powers, I tend to run out of slots for my powers,I would rather be able to swap a power choice for 1 power slot.right now on several toon I have powers that i had to take something for the lvl up and I dont even have the powers in my trays. I would use the slots more.
It's weird, on some characters, I run out of slots and have a tough time picking a power I want to "bother with" at higher levels... Others have plenty of slots, but NE3D MOAR POWERZ!1! I wish at level 41, we just got to choose between a new power or three new slots at every level. That would really let me even out some of my builds to work the way I want them too.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

Woo pool changes. A bit sad we cant get weave/tough without an attack..but those attacks sound interesting.

The self placate sounds pretty neat too. Would consider making it unpickable for stalkers..especially in pvp. Chain placate, Pacify and the ATO proc? Unrelenting sounds..nice. But you need..2? of teh powers to get it..

Does it seem odd target aoe nukes get even faster..when they are so much easier to use, as it is? I think RoA should only be useable around corners..outside. Dont tell me RoA's rech is gonna come down to..its already so low compared to the rest.

Dual pistol changes sound fun. Nothing specific on things like the damage ratios?

Woohooo barb swipe getting buffed! Happy.

Overwhelming Force changes sound good too.


Thanks for the info..excitement!


 

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Originally Posted by Clave_Dark_5 View Post
I was under the impression some dev had said something on the forums here that "there is no cottage rule", like within the last year?
It's more like a guideline than an actual rule.


 

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Originally Posted by Agent White View Post
Yeah relistened, this is accurate.

Which means there can now be shenanigans like choosing Boxing then skipping straight to Weave if, say, you don't need/want Tough.
I really, really, really wish that I could skip boxing and just take Tough and Weave instead.

Ah well, I'll take what I can get.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by MisterD View Post
Does it seem odd target aoe nukes get even faster..when they are so much easier to use, as it is? I think RoA should only be useable around corners..outside. Dont tell me RoA's rech is gonna come down to..its already so low compared to the rest.
I'm pretty sure it's actually the other way around.

At 31:12ish direct quote:

"... and the recharge time has been reduced -we use the normal formula but we increase it by 50%, and if it's a targeted AoE instead of a PBAoE we increased it by 75%..."

Judging by the recharge time we saw for Nova, the "normal recharge" for nukes was somewhere between 90 and 100seconds then tack on the extra 50% that got us to 145s (2m 25s).

For TAoE (Thunderous Blast, and I'm assuming Blizzard) it'll probably be around 170s (2m 50s)

**He was speaking a bit haltingly right about there, so it's a little hard to follow.


@Oathbound & @Oathbound Too

 

Posted

Thank you for reporting all this. My western-theme DP Blaster will get a Fighting/Presence rework for sure.

I wish there was a western-theme rifle model, say a Coach-style shotgun.

All in all these changes sound great.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

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Originally Posted by Nalrok_AthZim View Post
Issue 24 secret codename is "Issue Fix All The Things"
Devs. Thank you.

I know there must be lots of pressure to make new shiny things to chase new dollars, but long term players will keep playing because of attention like -this-.


OMG! How like, totally kewl are these characters?!1

 

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Synapse said that the devs will be mailing the "book" to us (no patch notes, just a book).


I'm here to say that I have some free time pretty much every day so...if you want to ship it to me and I can proof-read it to make sure there are no typos*/etc...I'll be glad to do it!



*You know like mentioning certain power sets that may or may not go live *looks at HitStreak* *

*wonders if that part gets edited out....*


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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No mentions about Flurry? That power really blows...

The medicine pool is another horrible pool, would love to rid it of it's interrupts.


 

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Originally Posted by Starsman View Post
No mentions about Flurry? That power really blows...

The medicine pool is another horrible pool, would love to rid it of it's interrupts.
They only demonstrated two pool sets but made it very clear that all non-five-power pools would be getting a looking at, as well as 'powers deemed not so good by players.'


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by MisterD View Post
Dont tell me RoA's rech is gonna come down to..its already so low compared to the rest.
Err, oh yeah, the second part I had skipped over in my last post... woops.

No, RoA's recharge is staying the same.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Starsman View Post
No mentions about Flurry? That power really blows...

The medicine pool is another horrible pool, would love to rid it of it's interrupts.
medicine pool would be fine if you could get a heal self without taking other powers

it has to be worse at healing than actual healing sets


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I wonder what Mod09 edited out of my post.
You could always send him a PM asking about it. I'm sure he'd be willing to explain it.

But you might want to send that PM really soon. Like, before the end of today. Otherwise ...


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
They only demonstrated two pool sets but made it very clear that all non-five-power pools would be getting a looking at, as well as 'powers deemed not so good by players.'
Ah cool. While I am at it, I want to make it clear I deem Instant Healing to be a horrible power.


 

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Originally Posted by oreso View Post
Devs. Thank you.

I know there must be lots of pressure to make new shiny things to chase new dollars, but long term players will keep playing because of attention like -this-.
Oi, stop making me agree with you!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Kick still sucks. (as well as jump kick in the leaping pool).

Seriously i can't see anyone getting both boxing and kick even after those modifications.

Both powers should be improved without one needing the other.

Concerning the nukes i think it's good they up them but the cooldown was rather a good thing in term of challenge.

Now 50+ will be aoe spam fest (especially with the nukes combined with judgements). Really boring.
They should modify judgement and make it less fast to reload so blasters would have a use for their own nukes.


Les Gardiens de l'Equilibre / Les Disciples de l'Equilibre / Les Traqueurs de Chaos

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
medicine pool would be fine if you could get a heal self without taking other powers

it has to be worse at healing than actual healing sets
I would make Aid Self a 90 second recharge (instead of the current 20s recharge) and remove the interrupt window. That makes sure it's significantly lesser than Reconstruction.

Aid Other, remove interrupt, increase recharge to 15 seconds. That makes it much inferior to Empath's Heal Other.

Stimulant: remove interrupt.

Resuscitate: remove interrupt.

Add a PBAoE heal. Basically Healing Aura with a 30 seconds recharge.

Let's see if i happen to nail any of those


 

Posted

I don't see any reason why Aid Self would change. Making it available without another power pick is buff enough.


I really should do something about this signature.

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
I don't see any reason why Aid Self would change. Making it available without another power pick is buff enough.
Because the interrupt means it can never be used in melee unless you are a heavy defense build and not tanking.


 

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Originally Posted by Starsman View Post
Because the interrupt means it can never be used in melee unless you are a heavy defense build and not tanking.
I would rather it remain interruptable than change to a 90s recharge.

I use it on numerous melees, and yes, I have to retreat to use it on several of them, which on occasion is impossible (trapped by slows or stuck behind foes and ledges when unable to jump). I'm OK with that. That means it has potentially serious conditional limitations. I would rather that than have it unconditionally be that inferior as an actual heal/sec. As it is, the activation time (ignoring interrupt) is immense, and so imposes serious limitation on whatever else you need to be doing if you use it as often as you can.

I really thought discussions about that kind of change to Aid Self died when Healing Flames was changed so that its base stats were wildly superior to the best-case heal/time of Aid Self.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by COH_Myriade View Post
Kick still sucks. (as well as jump kick in the leaping pool).
Did they actually show video of the new powers? I am pondering, if they change the animation of Kick the T1 or T2 of Martial Arts, the power would be great. Boxing may alos benefit in similar form from an animation swap, not to mention if these powers are expected to be used... their animations are horrible looking now.

Quote:
Both powers should be improved without one needing the other.
My impression is, and I may be wrong, the damage buff for punch is stand alone, with the increased chance to stun/knockdown being conditional on owning both.

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Now 50+ will be aoe spam fest (especially with the nukes combined with judgements). Really boring.
Sort of agree with that. the iTFs i done are too scattered for it to be effetive, though. Would like to see more content at those levels that has more HP bags or AoE defense for the ST specialists.

Quote:
They should modify judgement and make it less fast to reload so blasters would have a use for their own nukes.
As far as that goes, there is the entire rest of the game to consider. It's not like all other AoE becomes meaningless.


 

Posted

Quote:
Originally Posted by Rakeeb View Post
YES

YES YES YES

The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
You're wrong.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA