Starhammer

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  1. I do wish I hadn't blown $100 on points at the beginning of August in anticipation of impending powersets and such. Guess those 1600 bonus points aren't such a great deal anymore, huh?

    Sad thing is, If I was able to apply those points to the various powersets on live until Nov, I probably wouldn't bat an eye at the expense :/ Oh well.
  2. Heck, I'd let you run me over if it got NCSoft to keep the game running...

    (In all fairness, I've been run over before, so I like my chances)

    EDIT:
    and bonus, FPARN!
  3. Everyone has said so much about the stories and the community and the relationships and... so much more. Those things are all amazing, and they are an important part of the whole which this game has become. Without them, it wouldn't, couldn't be the gaming experience that it is.

    However, I want to take a moment to explain what it is about City of Heroes that takes it above and beyond any other game for me. It's the gameplay experience itself. For all the time spent on lore and graphics and storyarcs you guys put out one hell of a game system to tie it all to. Especially the customizability of the control interface (and the character appearance too of course, but that's a different topic).

    This customization is really important. Without it, I wouldn't be able to play as much, or as a result, get as involved in the game as I do. I'm just not able to stay hunched over a keyboard, and too much typing really gets the arthritis flaring up. I can't WASD my way out of a wet paper bag in most games. But because of the overall control interface, and especially the robust keybind system, I'm able to recline back in a comfortable chair and do 98% of everything I do in game with an old XBOX controller (not one of those fancy 360 controllers with built in USB either, I got a USB adapter and some awesome custom drivers, mixed with a program called Joy2Mouse2).

    My keybinds rewrite themselves with the press (and often also with the release) of every button on the S-pad. Start cycles through navigation windows. Back follows my target. A is my primary attack chain. Bis AOE attacks, C is self buffs and summons, and Y is alternate attacks or ranged attacks on melee toons. White is a self heal of some sort, black toggles my travel power(s). When I jump with the left trigger, my toggles turn on. My left thumbstick moves my character, my right moves the cursor, and acts as a left click.

    While some of this is directly attributed to driver and J2M2 settings, none of it would work without the keybind and control interface you guys made. You (and your team) have given me the physical ability to play this game and keep up with other players who are more capable with the "keyboard and mouse" style that most other games force a player to settle for.

    Being able to play the game the way I'm comfortable with, rather than having to play the game in a way a developer is comfortable with is one of the biggest reasons that CoH has spoiled me for any other gaming. I have lifetime subs on CO & LOTRO, and gave up on them a long time ago because when I was playing them, I always found myself wishing I was playing CoH instead.

    In the grand scheme of things, this isn't as important as the community and the relationships and the lore and the stories... but it's a big deal to me, and probably to some folks who deal with much more severe physical limitations than I do. Thank you so much for making the game you made.
  4. Starhammer

    Mythic

    Quote:
    Originally Posted by WolfWings View Post
    On a side-note, sorry ya' missed the Dr. Q tonight! Final tally was 5:30.30, and except for our poor Scrapper that fell asleep somewhere in hour 4 and idled out, we all were there at the end. =^.^=
    Dang, I just remembered... 8 years of play and never got around to doing a Dr Q yet. Hope I can find a group to squeeze one in... probably gonna be blowing a LOT of unused points on server transfers over the next couple months.
  5. Alas, "Waterworks" is no longer just a reference to the newbie dungeon in DDO

    I don't even want to go out in public right now, because I don't now what's gonna be the next thing to trigger an unmanly blubbering session, and I don't want to risk losing my very manly temper with someone who dismissively thinks "it's just some stupid game."
  6. Melissa, I can't thank you and your team enough.

    I fight an ongoing battle with mental health. I'm not always on the winning side. This game has been a stabilizing factor for over 8 years now. Due to some truly wonderful folks who refused to give up on me even when I'd given up on myself, I'm still alive today. I owe this game my life. Without you and Matt and Jack and everybody else, I probably wouldn't be around today. Please remember that when you move on to other projects, or talk to people who think something like this is "just a game." Thank you again, everyone.
  7. Thanks for everything BatAeon! You and the rest of the team are awesome, and I hope you all find even better things to move forward to, even if I have a hard time believing in better things to be found.

    Have a Heroic Day!
  8. I'd like to see them take Freedom to the limit. Open the flood gates. Make this next three months the ultimate CoH going away party. Drinks on the house, or more specifically, unlock everything for everyone. Every free account put at Tier 9 VIP for the duration. Enable every costume piece, archtype, and powerset on every account. Drop market prices to 0 points for everything (You'd think I'd be too upset about the 6000 points I have remaining after my last $100 purchase of points, but hell with it, what do we have to lose anymore?) Release everything that's on beta or even near finished. I24, any of I25 that's close enough, post apoc, tech knight... Send the game out in a giant flaming ball of awesome for everyone who cares enough to download and log in.
  9. Ahh, that was my misunderstanding with how the authbit issue worked, I thought it was something that was required for changing an existing *thing* into a *something else* (note my apparent programming expertise by way of the highly technical programming jargon I use, and set your expectations accordingly )

    As for the rest, well, I make no apologies for suggesting content that might take development time away from other content that is already planned. That's kinda the point of a suggestion. If I were to limit my suggestions to things already planned (even though those plans are rarely shared with us in even general terms) there would be little point to making the suggestion. I also have little consideration for the outcome of a suggestion causing difficulty for unaffiliated groups that provide a secondary service, like badge tracking sites suffering difficulty based on a suggestion to the game. I have no responsibility to limit my suggestions to things that will not make their voluntary contribution more difficult. It's great that they're out there, and doing what they do for those that find importance in that. But it's up to them to accommodate changes to the game, not up to the game to accommodate such service.

    Should the unlikely day ever arrive where I become a valued and respected member of the development team and am expected to contribute ideas that fall within certain technical limits or accommodate various secondary service parameters, I will be happy to comply. As it is, I'm just a player who gets to add to the volley of spitballed ideas in hopes that even if my suggestions are not feasible in themselves, perhaps they might trigger a thought process that leads a member of the development team in a direction they may not have considered otherwise.
  10. So on the coffee talk the other day, Positron discussed the technical reasons why the Anniversary badges can't just be made global. Sounds like they inadvertently painted themselves into a bit of a technical corner there, and they're probably gonna have to fix that for something else down the road eventually anyway. In the meantime however, I wonder if there might not be another solution that benefits everyone.

    The query was also made about putting some stuff (pretty much anything) on those floating islands in Ouroboros. And that led me to this idea. Lets put some historical mission contacts on those islands. You go there and talk to a contact, each one being an Echo of someone especially relevant to each year of the game. The mission is mostly just a long conversation about highlights of what went on that year, from an in character perspective. Maybe with a cutscene. At the end, you get a badge with the same name as the anniversary badge, but it shows up in History Badges instead of Events. If you already have the Event badge however, you get slightly different dialogue options, since he's talking to someone "who was there." This effectively acts like a different branch of the mission. At the end, your event badge is stripped away (or made invisible) and replaced with a different but identical event badge of the same name that is global instead. Maybe you get a slightly different cutscene as well, that has your character in it during the scenes.

    Each of the old anniversary badges will have a contact that can lead them on this trip down memory lane. New anniversary badges can either be global by default, or a new such contact can be added somewhere a year later to do the same thing for the most recent badge (making the badge exclusive to people who logged in at least for a year). I'd be more in favor of just making the new ones global since it doesn't contract the devs into building a new anniversary contact every year.

    This then benefits everyone in one way or another. The players who want those badges to be global for whatever reasons (in my case, I'd like to rebuild some old characters using new sets or AT options without having to lose an irreplaceable badge) can convert them into global badges. Players who missed out but want that particular badge because it fits something on their character can go earn the History version. The characters who didn't miss out still maintain an exclusive benefit, in that they get the cutscene that shows them taking part in the historical events. And finally, we get something interesting and not inappropriate to the zone context added to those floating islands in Ouroboros.


  11. Ran across this online. The artist probably didn't intend to promote the idea of revamping Cap Au Diable, but what the heck, this is a good place to start
  12. Starhammer

    New Dance Emotes

    So, next time we get some new dance emotes, I'd like the animators to draw inspiration from this video...

    Anything by The LXD is also a plus!
  13. Hey Dink...



    Ok, that's all for now
  14. Quote:
    Originally Posted by BViking View Post
    Which will eventually lead to something this:
    Now that looks cool.
  15. I'd love to see them port Carnie mallets over into Titan Weapons. Seems like it shoulda been there from the start.
  16. Starhammer

    Omega Slot

    So, I know it's a long ways off, but when we get around to Omega, I'm hoping to see Unlimited Radial Smash and Unlimited Core Smash.
  17. I know it's probably too late to bring this up, but I'd love to see a top (maybe in sleeveless jackets or robes?) that would mesh with those pants to make them into overalls. A denim jacket that matched would also be amazing. The texture work on those pants is awesome.

    PS, the corn rows look great!
  18. So... I've always wanted to see Striga become a co-op zone... well, not co-op so much as co-exist, where heroes and villains both have things to do there, are actively working against one another's goals, but aren't embroiled in PvP and scaring off the PvE crowd who only show up in PvP zones for badges, shivans, and nukes. Any interest in applying your imagination to a Striga revamp? It may not be one of "The Rogue Isles" but it's still in a similar region iirc. Always seemed a shame redside couldn't go there.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think this applies to PPD and IDF, though, since they're not divisible into pieces. They're all one solid piece that goes all around the neck. I'm honestly not sure why that's a problem, myself - BABs cited clipping - but I'd really love to have some of those. And that's what Integrated Shoulders are - a one-piece item that covered the chest, shoulders and back.

    For instance, say I wanted to make a Terran Marine. That chest piece they wear is not divisible into separate components. You can take the shoulder pieces out, yes, but you're still left with a piece that fits all around the body. To a large extent, that's what Resistance, PPD and Olympian Guard do, but notice what else this does that those don't - it extends around the shoulders, up behind the head and then goes almost over the head entirely. That is, more or less, what Black Scorpion is wearing - essentially, Terminator Armour. THIS is what I want to have. In fact, I want this even more than I wanted the bubble helmet, and I wanted that a lot. When I say "integrated shoulders," I don't just mean shoulders, chest and back. I also want to see a variant that has the actual helmet integrated into the chest piece like it would be on an astronaut space suit, which is more or less what that Terran Marines are based on. You can't duplicate this with separate shoulder, chest, back and backpack options, at least not unless they're HUUUGE!
    I'd love to have a "Chest Detail" or even armored chest that more closely resembled that Terran Marine piece. That's beautiful.

    I agree about the boots btw. IDW and Enforcer need some more company. Sometimes "Banded" will do the trick, but not always, and some of the skins just don't look right on it. Cyborg boots can also work for the huge thing, but again, only with some concepts. They do have good bulk though. Valkrie boots have plenty of bulk, but ironically, they often look like they have too much bulk to go with most bodies I wish we had a sleeker version of those... not tights or even motorcycle boots sleek, just sleek enough that it doesn't look unbalancing.
  20. Quote:
    Originally Posted by Teeko View Post
    Am I the only in thinking that MA should be a blaster primary and MC be the blaster secondary to create a full theme?

    Well, at least that's how I play :P
    I would be all over playing a Martial Assault/Martial Combat Blaster-Ninja!

    Quote:
    Originally Posted by Zyphoid View Post
    I would drop points on alternate animations in a heart beat. I love the animation for Storm Kick in this set, if I have to pay for it to have it for MA and StJ, I will and not think twice about it.
    Spend money/points on alternate animation packages? Hell yeah. In some cases the animations on a power can be as important (or even more important) to the character than costuming.

    This video has it's place, and yeah, it's funny, but because of it, I just can't bring myself to use Piercing Rounds on Dual Pistols... which sucks, because the numbers under the hood on Piercing Rounds are great (I wish Assault Rifle used that "long thin cone" on Sniper Shot for the whole "Quigley Down Under" bit).

    In relation to Ki Push, I'd really like to know if the attacker is locked into an animation for the duration of the "repel" portion, or after activating it, can we immediately move into another attack (like Empty Clips or Executioner Shot, which I think would look awesome) and shoot at the target while they're flying backward? With most of the melee KB powers in Blaster secondaries, this isn't much of an option because the process is over so quickly, but as long as this takes, I think it would be amazingly cool if possible. On the flip side, it could really suck to be stuck in a long animation (like when Sands of Mu misses, or even when it doesn't, and you're still animating after the target recovers and returns fire ).
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    I actually think it would fall more under "Integrated Shoulders" as Champions Online called it. That's basically a whole solid unmovable piece that hangs on the shoulders, back and chest. Kind of like exactly what we're told multiple times we CAN'T have, which the Legacy Chain do and the PPD and the IDF and so forth.

    Yeah, I'd like to have some of those.
    Yeah, they did make some nice options I wish we had... It would be so nice to pick right and left sides separately from one another. And BIG women, woohoo, gals that could actually gave shoulders, wow. Alas, as great as their options are, the rest of the game isn't good enough to pull me away from CoH, even though I bought a lifetime sub over there and still pay monthly here.
  22. Sam, this stuff is wonderful. As much as I love the Rogue Isles now, I think this would breathe some new life into them (well, at least until the shiny wears off and players go back to grinding phat lewt blueside where everyone they know plays... I really think that the thing that hinders redside the most is that "Heroes" can't go there, at least not without switching alignment, which is out of the question for some RPers). I really like almost all the suggested overhauls, with the possible exception of Mercy, and I can take or leave that.

    I liked the idea of Crey taking over management of public utilities in Nerva, especially "water treatment." I could easily see them introducing a local variant of Enriche to the public at large, straight through the pipes.

    It also occurs to me that as much as I've grown unimpressed with the cookie cutter application of "Invasions" it would seem appropriate to me if Arachnos used this technology (via their portal tech) to launch surprise invasions of the various islands. Even if they can't hold on to them, launching the occasional invasion would keep the locals in check to some extent, and allow an opportunity to destroy their capacity to expand their island domains. Arachnos would show that it still has to be considered a threat, but that it can be a manageable threat. Unlike other invasions, this wouldn't be limited to rare weekends, but would just pop up like Steel Canyon building fires every so often. I don't know if they could manage it with the tech, but maybe they could even prevent the despawn of existing NPCs thereby turning the zone into a warzone for the duration. Eh, It's just a thought.

    As much as it seems like you've tried to make the changes such that existing storyarcs would require little if any changes, I'd love to see some new stories and contacts to accompany such changes as well.
  23. Quote:
    Originally Posted by LightningBird View Post
    shoulder upgrades like nightcrawlers for example:
    I think that would be more likely to fall under Robes than shoulders, since it's all one piece. In fact, we have a robe that's pretty close to that.

    Here's an example... Not that I would advise or condone making a character based on another company's copyrighted intellectual property... but just to show how the part looks compared to the picture...

  24. Quote:
    Originally Posted by Freitag View Post
    Humanity: doomed. We: conquer.

    Heroes: demoralized. Villains: eliminated.

    Preparations: commencing.

    Invasion: imminent.

    Expect: us.

    There will be a Rikti invasion taking place on all live servers next Friday, August 3rd, 2012, lasting from 6:00am PDT (9:00am EDT; 2:00pm BST; 15:00 CEST) until 6:00am PDT (9:00am EDT; 2:00pm BST; 15:00 CEST) on Monday, August 6th, 2012!

    Resistance: irrelevant.
    Rikti: Sisyphean metaphor.

    Humanity: Worried about purse snatchers

    Heroes & Villains: Grind invasions for badges. Probability: decreasing

    Invasion: Old hat. Needs update.

    Resistance: irrelevant

    Expect: Criticism of the invasion system from players who don't want to see such a wonderful game bogged down in what it used to be just because there's no micro-transaction profit to be had in making the invasion system better