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Agent White

 

Posted

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Originally Posted by Arcanaville View Post
As it does for me at times, when it comes to creating characters. But all I'm saying is that its likely most people who hate knockback are likely to avoid sets with lots of it. Not all of them, just the majority of them.
Also, some of them might like the ability to go back and forth. My girlfriend has a blast juggling people with her Sonic/EB defender, and it'd be nice if she could also do more than buff when running Minds of Mayhem.

Yes, I realize that the only way the currently discussed enhancement could be used to go back and forth is by making multiple builds, but both myself and other posters had raised the idea of making this a Null the Gull option.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
As it does for me at times, when it comes to creating characters. But all I'm saying is that its likely most people who hate knockback are likely to avoid sets with lots of it. Not all of them, just the majority of them.
True, A lot of players go by Heresy as well instead of just trying something out for themselves. All they have to do is make a KB themed toon when Level Bumps are available on BETA to test it out.


Quote:
Originally Posted by BrainBrillo View Post
Also, some of them might like the ability to go back and forth. My girlfriend has a blast juggling people with her Sonic/EB defender, and it'd be nice if she could also do more than buff when running Minds of Mayhem.

Yes, I realize that the only way the currently discussed enhancement could be used to go back and forth is by making multiple builds, but both myself and other posters had raised the idea of making this a Null the Gull option.
Yes! I would love to have the option to simply turn it off or on at will!

Sorry Arcana for missing your point sometimes...it's just that the way you word and phrase things...well sometimes your vocabulary/sentence structure is soooo Top Tier that I find myself having to read your post several times to get the jist of what you are saying lol. I mean English Lit level over 9,000 there lol...sometimes I feel like I'm reading a Sonnet about COH lol.



 

Posted

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Originally Posted by EvilGeko View Post
Now that you mention it, I don't even think I bothered to notice what the set bonuses were!
It has a decent ranged defense bonus which is nice since on my TA/Arch Defender that is what I am going for capping
(every lil bit helps hehehe)


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

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Originally Posted by Tater Todd View Post
Well I see it as this. Most of the players who like KB or can deal with it are far less vocal than the people who hate it. I think that's normally always the case. For Example the change with Null the Gull being able to turn off the graphics of certain powers. I don't think that many players cared or wanted that feature but the small group of players who did loudly voiced their opinion. This may not be the best example but I think you understand what I'm trying to say.

I know I try to bring up the possibility of an Ice/Ice Brute (or Scrapper) up any chance I can get but I doubt that Ice/Ice is wanted or requested anywhere near as much as a Claws Brute was.
Oh I don't know, there are some very vocal people who love knockback.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
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Posted

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Originally Posted by Arcanaville View Post
I like KB and my favorite ice cream is mint chocolate chip. Are you saying that since you hate KB and you play characters with a lot of KB that you believe most people who hate KB play characters with lots of KB anyway, or are you saying most don't but you're an exception, or are you saying you believe that somewhere among the words I've typed I said that there exist no players that hate KB and play any character that has a lot of knockback, and you are attempting to provide a counter-example?
The PB was part of my level one of each AT to 50. Its been shelved for a long time. Since IMHO I'd rather play a defender or VEAT who benefit a team instead of a PB who benefits from a team.

The Energy blaster was made a long time ago to answer the question of how much of the problem comes from the player. I did not find it that difficult to use KB in a very controlled fashion, the problem is that there are many people who are just poor at how they use it. The other thing I noted was that the people who loved KB seemed to suddenly hate it when they had to "deal" with it.

The FF/Energy came after someone who would use KB rather annoyingly and responded to all complaints with "press F to follow". I won't mention what happened when I used Power push and Force Bolt on this player's target when they played a scrapper and went "press F to follow". It illustrated a point and things are better as a result.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

So, KB vs. KD aside.

How do we get this thing? Sign me up for as many trips through the hoops to get one set for nearly 50 toons I have.


Liberty Server
Having fun everyday.

 

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Originally Posted by Android_5Point9 View Post
No no no, see, you misread that. I didn't say knockdown, I said knockin. Rather than enemies going away from the attack, they come towards it. Clearly it's the perfect solution that everyone is waiting for. Though, it will likely have to wait until after reverse-butt capes, hair physics for bald characters, and the City of Dogs expansion.
I don't know what a reverse-butt cape is, but I want one.

Maybe.

(... What's a reverse-butt cape anyway?)

"Attract" sounds like it could actually be a pretty interesting mechanic. Although if it happened it'd probably be a new powerset rather than a conversion IO like this. (Although using something like Gale and having enemies be pulled towards you would be visually amusing...)

-Morgan.


 

Posted

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Originally Posted by Morganite View Post
(... What's a reverse-butt cape anyway?)
Long loin cloth.

Quote:
"Attract" sounds like it could actually be a pretty interesting mechanic. Although if it happened it'd probably be a new powerset rather than a conversion IO like this. (Although using something like Gale and having enemies be pulled towards you would be visually amusing...)
Taunt effects. Might be interesting to add as an IO proc or an Incarnate Ability side effect.


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Originally Posted by Yogi_Bare View Post
["Attract" m]ight be interesting to add as an IO proc or an Incarnate Ability side effect.
Or as an effect in some totally new powers in a new set. Additionally, an effect like this is always what springs to my mind when I think of Gravity Control, even though I know, rationally, that that is not what that set does.


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-and 40 others on various servers

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Posted

Quote:
Originally Posted by Arcanaville View Post
I like KB and my favorite ice cream is mint chocolate chip. Are you saying that since you hate KB and you play characters with a lot of KB that you believe most people who hate KB play characters with lots of KB anyway, or are you saying most don't but you're an exception, or are you saying you believe that somewhere among the words I've typed I said that there exist no players that hate KB and play any character that has a lot of knockback, and you are attempting to provide a counter-example?
Sorry Arcanaville, there are lots of people who hate KB but do play these sets, so counter examples are plentiful.

My second 50 was an energy/energy blaster which is where I learned to use KB properly, I've played FF several times without taking any of the KBs, storm without hurricane/tornado but with the storm, claws without shockwave, WS (human) and PB (forms) with all the KBs. I've played SS and ElM many times without getting the clap

We just choose to either solo our KB toons, or not take/use many of the powers on teams.

I'm playing a dark/ blaster at the moment and wrestling with how I use the torrent.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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Originally Posted by Morganite View Post
(... What's a reverse-butt cape anyway?)
instead of hanging off the bum toward the ground, it hangs off the bum and goes back up and into the character...

O_O;


 

Posted

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Originally Posted by Olantern View Post
Or as an effect in some totally new powers in a new set.
Probably something magnetic


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by frank4 View Post
How do we get this thing? Sign me up for as many trips through the hoops to get one set for nearly 50 toons I have.
It's one of the reward choices at the end of the new Summer Blockbuster event - play through the 2 "movies" successfully, and you can get it - but although you can play the movies as many times as you like, the enhancemnet reward is on a 20 hour cooldown.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Minotaur View Post
I'm playing a dark/ blaster at the moment and wrestling with how I use the torrent.
I *love* Torrent on my Defender. Now, I can understand how people don't like KB with their main damage powers, but a Defender's Torrent is all about crowd control.

I lead off against Cimerorans with Torrent because it knocks down even Bosses and they don't get a chance to spam their team mez protections, making other mezzes useful.

I Torrent the spawn away from Lambda crates then immobilize them. Now they can't use their heavy hitting melee attacks against melee-ers using their heavy hitting melee attacks on the crates.

In the Dilemma Diabolique, during the Sentinel battle, I Torrent the Sentinel ambushes right into the Sentinel so they can be AoE'd to death rather than sniping us from the sides. (An example where KB *increases* damage done rather than decreases it.)

Since D3 is full of cones, a Torrent cone fits in perfectly.

Now, how that works on a Blaster... I don't know. But if you don't like the KB... well, there's an IO coming that will make it KD.


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Posted

Quote:
Originally Posted by BrainBrillo View Post
Also, some of them might like the ability to go back and forth. My girlfriend has a blast juggling people with her Sonic/EB defender, and it'd be nice if she could also do more than buff when running Minds of Mayhem.

Yes, I realize that the only way the currently discussed enhancement could be used to go back and forth is by making multiple builds, but both myself and other posters had raised the idea of making this a Null the Gull option.
I have said nothing about what people might want to do in the future. I have only said what people are likely to have done in the past.


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Posted

Hello long time lurker after reading a bit i have to wonder if you slot this in a power like rain of fire would that then make that power to knock down making it more like freezing rain in effect?


 

Posted

So I'm positive the new IO set is going to be level 10+, the new IO set and the new ATOs on beta just haven't been properly "Tagged" yet. You can observe the "Tag" on live right now with the ATOs from the super packs.

If you drag an ATO into chat you'll notice the ATO name is suffixed with a .1


If you remove the .1 from the ATO name you'll end up with an ATO that claims it can't be slotted until level 47.



When the new ATOs were discovered on Beta there was a lot of confusion since all the new IOs claimed to be level 47+ enhancements, but if you type out the name of one of the new ATOs and add .1 to the end of the name you'll end up with an ATO that says it can be slotted at level 10.

Old (new) ATO info


Old (new) ATO info with the .1 suffix



Actually on further investigation if you remove the level (in chat) from any enhancement (SO, ATO, IO) the game engine assumes the enhancement is level 50. So I believe the new IO we saw in the Summer Event preview and the new ATOs that were discovered on beta haven't had a level (of 1) assigned to them yet. That's why all the screen shots we have claim these new enhancements are only usable at levels 47+.


 

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Originally Posted by Yogi_Bare View Post
Taunt effects. Might be interesting to add as an IO proc or an Incarnate Ability side effect.
Eh, not really what I was thinking of. More on the order of reverse knockback - enemies go flying, but it's towards you instead of away from you.

(Now that I think about it, an IO that made knockback powers do that could be pretty cool in it's own right...)

-Morgan.


 

Posted

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Originally Posted by alexhiwind View Post
Hello long time lurker after reading a bit i have to wonder if you slot this in a power like rain of fire would that then make that power to knock down making it more like freezing rain in effect?
As fart as we know, it is only the KB to KD conversion that is 100%. The knockdown may only be a "chance of" proc, making it no better than KD procs that can currently be slotted in RoF.


I really should do something about this signature.

 

Posted

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Originally Posted by PRAF68_EU View Post
As fart as we know, it is only the KB to KD conversion that is 100%. The knockdown may only be a "chance of" proc, making it no better than KD procs that can currently be slotted in RoF.
hehehe u said fart :P

Sorry it's late and I am sleepy silly


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Question to no one in particular:

If Knockback is so great, then why does it need to be defended? Why isn't this readily apparent?
If Knockback is so horrid, then why are you here railing against it so hard? Why isn't it already apparent?

See, I can do that too!



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
If Knockback is so horrid, then why are you here railing against it so hard? Why isn't it already apparent?

See, I can do that too!
It is apparent... haven't you seen all the people saying they are getting kicked from teams..not getting invites..because they have kb??


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
It is apparent... haven't you seen all the people saying they are getting kicked from teams..not getting invites..because they have kb??
The ratio of volume and authenticity between those anecdotes and Bigfoot sightings is rapidly approaching even, yes.


 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
If Knockback is so horrid, then why are you here railing against it so hard? Why isn't it already apparent?

See, I can do that too!
It is readily apparent that KB is worse than KD. I'm not railing against KB, I'm railing against sets having been saddled with a 'benefit' that is nothing of the sort.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
It is readily apparent that KB is worse than KD. I'm not railing against KB, I'm railing against sets having been saddled with a 'benefit' that is nothing of the sort.
It's not considered a "benefit". Castle said when balancing powers knockback was considered "neutral", neither as + or a -.


I really should do something about this signature.