Summer Event Preview Live!!1


Agent White

 

Posted

Quote:
Originally Posted by EvilGeko View Post
It is readily apparent that KB is worse than KD. I'm not railing against KB, I'm railing against sets having been saddled with a 'benefit' that is nothing of the sort.
It is readily apparent that immob is worse than hold. That doesn't mean immob is not sometimes beneficial and it doesn't mean all immobs should be holds instead.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
It is readily apparent that immob is worse than hold. That doesn't mean immob is not sometimes beneficial and it doesn't mean all immobs should be holds instead.
I'd be far more interested in an enhancement that turned an Immob into a Hold, too.


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Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by PRAF68_EU View Post
It's not considered a "benefit". Castle said when balancing powers knockback was considered "neutral", neither as + or a -.
I call BS on that one. Not BS that he said it, because I saw him say the same several times. I say BS because we BEGGED for the cone in KM to be changed to KD in Kinetic Melee and he flat refused and balance was his whole argument. Because of this, the power sucks and I rarely see a KM build that has it.


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Posted

Quote:
Originally Posted by Tenzhi View Post
I'd be far more interested in an enhancement that turned an Immob into a Hold, too.
this already exists. its not 100% but its there for you right now in game.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
I call BS on that one. Not BS that he said it, because I saw him say the same several times. I say BS because we BEGGED for the cone in KM to be changed to KD in Kinetic Melee and he flat refused and balance was his whole argument. Because of this, the power sucks and I rarely see a KM build that has it.
I am a little confused. He didn't want to change the power from KB to KD because it would have gone from a neutral (with multiple applications) to a benefit (with slightly fewer applications) and you don't see how that is a balance issue? He didn't want to make the power "stronger" overall, but less situationally effective.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Positron View Post
Sorry, it's only on the power you slot it into.
And this is where I have a problem. Because it is set up as a unique I can only slot one of the procs per character. Airhammer my signature hero an NRG/NRG blaster would like at least three of these to shut down all Knockback..

PB's everywhere will rejoice !!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by EvilRyu View Post
If you guys would make this global you would open up so many powersets to me that I previously avoided. Anything with knockback usually got skipped or I never created the toon if it was too much knockback. I know energy blasters would rejoice if this was global.
I would prefer it to be global.. but everyone might not.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Will we be able to slot the new KB to KD set into APP or PPP? I really like to be able to pick up Energy Torrent in the Energy Mastery APP.

My guess is that it wont since the other ATO's are unslottable in APP/PPP.


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Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
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Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by Big_Soto View Post
Will we be able to slot the new KB to KD set into APP or PPP? I really like to be able to pick up Energy Torrent in the Energy Mastery APP.
On the one hand, you will be sad to learn that Energy Mastery Energy Torrent has been KD for years and you could have been using it all this time. On the other hand, now you know and can use it freely!


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Big_Soto View Post
Will we be able to slot the new KB to KD set into APP or PPP? I really like to be able to pick up Energy Torrent in the Energy Mastery APP.

My guess is that it wont since the other ATO's are unslottable in APP/PPP.

Um.....

Energy Torrent in Energy Mastery already does KnockDOWN.


 

Posted

Quote:
Originally Posted by Caulderone View Post
Um.....

Energy Torrent in Energy Mastery already does KnockDOWN.
So I have been skipping over it for all these years? I never bother looking at the info on it. Boy do I feel dumb right now. I have played a energy blaster before and I assumed it was the same for the energy mastery set.

/e, facepalm


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by Big_Soto View Post
So I have been skipping over it for all these years? I never bother looking at the info on it. Boy do I feel dumb right now. I have played a energy blaster before and I assumed it was the same for the energy mastery set.

/e, facepalm
I want to say that they changed it a few years ago? I think I'm wrong though I probably didn't noticed it did KD until a few years ago XD



 

Posted

Quote:
Originally Posted by Big_Soto View Post
So I have been skipping over it for all these years? I never bother looking at the info on it. Boy do I feel dumb right now. I have played a energy blaster before and I assumed it was the same for the energy mastery set.

/e, facepalm
You wouldn't be the first person. One my friends was surprised that I took Energy Torrent with my scrapper. He asked "Why energy torrent when it does KB?" I said, "Scrappers get a superior version, it does KD!"


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
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Posted

Quote:
Originally Posted by EvilGeko View Post
Even as a unique, it's still a major game changer. Solar Flare, Repulsing Torrent, Shockwave, the list goes on. Even for Energy Blast, I'll probably put it in Torrent or the AoE.

OMG...just so excited!
Personnaly i am more concerned about the game balance issues that might arise with these KB/KD converters enh.

For exemple, let's take a look at Bonfire, a power devised to provide a high rate of KB proc. Now it gets turned into a perma-KD power. So that means it could provide a lot of control with no downsides.

Now what is Bonfire power recharge time before being usable again? And let's comapre it to say Ice Slick.

Just want to make sure Devs know what they are doing. Some powers in certain set are meant to cause knockdown at area location. Now some powers that were meant to do knockback will do knockdown and be spammable like Shockwave. Look at the recharge rate of these powers, their damage and compare them to other powers who already are aoes or cones that do knockdown.


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

Quote:
Originally Posted by Celestial_Fury View Post
For exemple, let's take a look at Bonfire, a power devised to provide a high rate of KB proc. Now it gets turned into a perma-KD power. So that means it could provide a lot of control with no downsides.
Trying to use a KB version of Bonfire as a Blaster is probably annoying. But as a Controller having a tool like Bonfire that can cause KB is an absolute blessing. I can probably think of a dozen different ways a Controller can benefit from being able to move critters away from or towards various locations using Bonfire.

Basically KB can be annoying if either you or the team you're on doesn't know how to use it properly. I guess it's cool the Devs are giving us a way to turn KB into KD, but I'm probably only going to use it on a couple of alts max and it won't be in Bonfire. *shrugs*


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Posted

Quote:
Originally Posted by StratoNexus View Post
I am a little confused. He didn't want to change the power from KB to KD because it would have gone from a neutral (with multiple applications) to a benefit (with slightly fewer applications) and you don't see how that is a balance issue? He didn't want to make the power "stronger" overall, but less situationally effective.
Around the time of the recent Kheld changes, Arbiter Hawk was quoted as saying something similar concerning the KB for PBs; something to the effect that PBs might become overpowered (*laughs*) if KB was changed to KD because of all the AoE they can bring to bear.

You don't have to have English as a 1st language to read this as KB was meant as a negative balancing factor to keep PB AoEs from being too powerful. Again, KB was considered a downside of PB Powers to offset the plus-side of having so much AoE.
It was a head-shaking point...

Luckily, with this IO, clearer heads have prevailed. Yes, PBs can potentially have a lot of AoE, but I'd wager TW/Fire/Soul Brutes can have more and wield it more effectively.


 

Posted

Quote:
Originally Posted by Lothic View Post
Trying to use a KB version of Bonfire as a Blaster is probably annoying. But as a Controller having a tool like Bonfire that can cause KB is an absolute blessing. I can probably think of a dozen different ways a Controller can benefit from being able to move critters away from or towards various locations using Bonfire.

Basically KB can be annoying if either you or the team you're on doesn't know how to use it properly. I guess it's cool the Devs are giving us a way to turn KB into KD, but I'm probably only going to use it on a couple of alts max and it won't be in Bonfire. *shrugs*
Well, what i mean is that some powers in many AT were probably balanced in function of their secondary effect.

And i suspect the Knockback effect was seen by the devs like a "neutral" or at least a penalty of a sort while a Knockdown is probably always seen as a bonus with no downside whatsoever.

So turning powers that were "balanced" somewhat with the Knockback effect into powers that are now doing Knockdown may ( or may not ) become a problem.

There are already powers in the game that are meant to Knockdown enemies and they are balanced in function of it ( damage wise, recharge wise, aoe wise ).

Let's now look at a power like Shockwave which is a fairly fast reload power and was given the Knockback effect maybe for balancing reasons ( i am not sure, i am just assuming ) and let's see what happens when it becomes a Knockdown power used in a normal rotation within a team context. Now let's look at it activated by a recharge buffed player which would spam it non-stop.

I am just wondering if the devs are ok with that or feel it might be overpowered and if so, i just would not like players who do not slot that IO to get penalized if Shockwave gets a damage or recharge nerf.

That is my concern.


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

Quote:
Originally Posted by Celestial_Fury View Post
<snip>...

That is my concern.
My concern is 'balancing factors' making people not even want to use a power at all. Shockwave and SolarFlare 'balanced' with KB being two obvious examples...


 

Posted

Quote:
Originally Posted by Socorro View Post
My concern is 'balancing factors' making people not even want to use a power at all. Shockwave and SolarFlare 'balanced' with KB being two obvious examples...
Well, i do use alot Shockwave when i solo or when i am sure i can pin all the enemies agaisnt a wall.

I like the power for what it is but i am not abusing it because it could be counter-productive because Knockback IS counter-productive at times.

However, would Shockwave be a Knockdown cone power, i know that i would be using it non-stop and abusing the hell out of it.

I am just wondering if the devs are ok with that, if they think it is unbalancing or that i am totally wrong and even with such a power it would still be judged "working as intended", nothing to be concerned about.

( Edited for typos )


I may disagree with what you say, but I will defend to the death your right to say it.

Voltaire

 

Posted

Quote:
Originally Posted by Lothic View Post
Trying to use a KB version of Bonfire as a Blaster is probably annoying. But as a Controller having a tool like Bonfire that can cause KB is an absolute blessing. I can probably think of a dozen different ways a Controller can benefit from being able to move critters away from or towards various locations using Bonfire.

Basically KB can be annoying if either you or the team you're on doesn't know how to use it properly. I guess it's cool the Devs are giving us a way to turn KB into KD, but I'm probably only going to use it on a couple of alts max and it won't be in Bonfire. *shrugs*
Bonfire penalizes you if you miss or forget to apply cages though. It's ok solo but on teams it can cause chaos. With the Proc you can leave it and forget it so now it's like Earthquake with sustained damage or Volcanic Gas with ...well shoot you can already do that with Volcanic Gas lol.

It will add a lot of control to Fire Control for those of us who are not as attentive to our powers.

I like the KB in Bonfire though but most of the time I wish it was KD. again it depends on the person.



 

Posted

Quote:
Originally Posted by Celestial_Fury View Post
Well, i do use alot Shockwave when i solo or when i am sure i can pin all the enemies agaisnt a wall.

I like the power for what it is but i am not abusing it because it could be counter-productive because Knockback IS counter-productive at times.

However, would Shockwave be a Knockdown cone power, i know that i would be using it non-stop and abusing the hell out of it.

I am just wondering if the devs are ok with that, if they think it is unbalancing or that i am totally wrong and even with such a power it would still be judged "working as intended", nothing to be concerned about.

( Edited for typos )
I use Solar Flare alot on my PB...Solo. On teams I don't bother, but with the IO that will change.

I'm sure the Devs have considered, but in the last couple years it seems like they are less and less concerned about players being able to run Roughshod over content. It's like their attitude is: "Hey, we're designing the game challenge with the 'average' player in mind. With time and investment, you now have the means to create Superman and make most regular content challenges trivial. Your call - we don't care. We know most players won't."

Most players using Shockwave or Solarflare won't ever have this new IO. If those that do become overpowered, well, that's the 99th way out 100 to do so these day.


 

Posted

I agree. I think a decent amount of players don't even use shockwave because of it's KB. There's a lot of power out there that are not used by a lot because of KB...Repulsing torrent is one of them.



 

Posted

FYI the summer event is now live on beta.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
FYI the summer event is now live on beta.
Do you know what was up with that Test Update?

Also, I don't think I would use Shockwave that much Solo on a Claws Brute but I would use it like CRAZY on a team. Shockwave kinda goes against the Claws style of keeping them close.

EDIT: Now Shockwave on a Sonic toon...muahahaha!



 

Posted

Let me know guys if you want to start a little team up or something!