Sorcery Power Pool?
I'd have to agree with Arcanaville here...too many powers with too many options for people to make them all happy; "easier" to just do power pool customization "at some point."
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just playing around i came across three powers for a blast set...
Actually, things like the dog pet and some fo the Beast Mastery powers were discovered by guess work - once people saw the wolves in the Halloween Trial, it was a pretty good guess that that wasn't the only time they'd be used in the game, and they wouldn't have needed to try that many combinations of words until they got a link.
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and deduced a new-
:sniper hamster shot:
And this is why leaks suck for the devs. It's hard to manage expectations when they're fed by rampand speculation.
Might be a bit early for full on disappointment. I think it is the "perfect" time to express yourself and let them know how you see them implementing these possibly new features. Certainly would not hurt.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
You don't try to manage rampant speculation. You destroy it utterly with timely information.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
That is wise, since a safe bet for me is a bet I cannot lose.
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The devs have actually said this. And when you think about it what they have said makes sense. Pool powers aren't somehow magically different from the powers we currently can customize. What was done for those can and has already been done for the pools. The issue is the sheer number of power sets that would show up on the screen at once. The UI was just not designed with that in mind.
So, is there an actual dev statement telling us all this or are you just pulling stuff out of your rear? I'm just saying, I haven't seen dev comment on this myself and this sounds like all assumption. I really don't see how it'd be such a "hot mess" even if your explanation of how the UI handles power customization is right.
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Personally I think they should simply have a horizontal slide bar at the top that lets you cycle through each pool power with the typical vertical list of each power. That way you only have one or two powersets on the screen at a time and the UI isn't cluttered.
Here's a dev quote for you:
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Most importantly, this isnt a task that requires only FX time. To implement these options into the powers customization screen, we need UI and code time. Its true that weve already added an additional heading to this screen for Incarnate powers, but that was just one heading. We will need to add several headings to the powers customization screen to implement pool powers customization. And by several, I mean more than the screen can currently support. We also need code to help us address the question of whether all of the possible ancillary, patron and regular pools are visible in the screen at character creation, or whether they are added later in the game as you choose your powers. The first option will require code time, and the second option will require more code time. Then we'll need a UI artist to revise the powers screen and make sure it's as readable and attractive as possible. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
What does the powerset entail?
Jerk-Hexers. All of them.
City of Heroes is finally gone to the Americans.
you could have it all
My empire of dirt
I will let you down
I will make you <3
Stuff like this doesn't really bother me either way. But I still think it would be a way cool idea to have origin specific pool powers. That's a nice way of tailoring your character's powers to fit his or her overall theme, and helps make the five origins relevant again.
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Preaching to the choir mate. 100% agree.
Stuff like this doesn't really bother me either way. But I still think it would be a way cool idea to have origin specific pool powers. That's a nice way of tailoring your character's powers to fit his or her overall theme, and helps make the five origins relevant again.
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The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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I think it would be better at this late stage for the developers to add sufficient customization to allow the players themselves to decide how their origin affects their power options. You can't respec your origin, and no matter how the devs try to reflect origin in power visuals and mechanics they will unavoidably alienate players with different concepts. The benefit doesn't seem to outweigh the costs when it comes to applying origin-specific restrictions.
Stuff like this doesn't really bother me either way. But I still think it would be a way cool idea to have origin specific pool powers. That's a nice way of tailoring your character's powers to fit his or her overall theme, and helps make the five origins relevant again.
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^ ^ ^
I think it would be better at this late stage for the developers to add sufficient customization to allow the players themselves to decide how their origin affects their power options. You can't respec your origin, and no matter how the devs try to reflect origin in power visuals and mechanics they will unavoidably alienate players with different concepts. The benefit doesn't seem to outweigh the costs when it comes to applying origin-specific restrictions.
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This.
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Or to blur origins. Technowizards, a scientist who's human but uses chemical weapons, etc. Origin flavored pools sound great. Now, they just have to not be awful numbers wise, and we're all set!
Stuff like this doesn't really bother me either way. But I still think it would be a way cool idea to have origin specific pool powers. That's a nice way of tailoring your character's powers to fit his or her overall theme, and helps make the five origins relevant again.
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I think it would be better at this late stage for the developers to add sufficient customization to allow the players themselves to decide how their origin affects their power options. You can't respec your origin, and no matter how the devs try to reflect origin in power visuals and mechanics they will unavoidably alienate players with different concepts. The benefit doesn't seem to outweigh the costs when it comes to applying origin-specific restrictions.
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I agree. I have Natural characters who could easily learn some basic magic and I've got Magic characters who could walk into a shop and buy a pistol or sword like anyone else. Let me decide my own concept.
Also you must be thrilled to have an attack named(sorta) after you.
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That's what temp powers are for!
I agree. I have Natural characters who could easily learn some basic magic and I've got Magic characters who could walk into a shop and buy a pistol or sword like anyone else. Let me decide my own concept.
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Or you could make a magic origin dual pistols blaster.
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An entire critter group would have been plenty enough.
I agree. I have Natural characters who could easily learn some basic magic and I've got Magic characters who could walk into a shop and buy a pistol or sword like anyone else. Let me decide my own concept.
Also you must be thrilled to have an attack named(sorta) after you. |
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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The devs have actually said this. And when you think about it what they have said makes sense. Pool powers aren't somehow magically different from the powers we currently can customize. What was done for those can and has already been done for the pools. The issue is the sheer number of power sets that would show up on the screen at once. The UI was just not designed with that in mind.
Personally I think they should simply have a horizontal slide bar at the top that lets you cycle through each pool power with the typical vertical list of each power. That way you only have one or two powersets on the screen at a time and the UI isn't cluttered. Here's a dev quote for you: |
A dev quote that doesn't say anything about that being the major holdup. It was being given as an example of how it was more than just art and FX time needed. What I'm taking issue with is the people saying that the only reason we don't have it yet is they haven't done the UI code. There's nothing to support that ASSumption.
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Look I'm not going to do all the footwork for you. The forum search engine isn't exactly friendly especially when trying to find older dev posts -_-
A dev quote that doesn't say anything about that being the major holdup. It was being given as an example of how it was more than just art and FX time needed. What I'm taking issue with is the people saying that the only reason we don't have it yet is they haven't done the UI code. There's nothing to support that ASSumption.
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The fact remains that there are dev posts explaining the underlying issues with power pool customization.
It's a fact that power pool powers aren't any different than primary/secondary powers in the sense that they can be customized just as easily. The fact that there are already shared animations between pool powers and AT powers just reinforces how relatively simple it would be to customize them. The fact that patron and APP pools are basically just copies of already customizable powers shows that a good chunk of the FX work is already there and done... on top of what's been done on the side for regular pool powers.
Every time a dev has chimed in about the slow turn around on getting pool customization in it has ALWAYS come back to the UI issue. If you want to be thick and cross your arms and just deny the facts I am not sure what else to tell you.
The bottom line is if the UI issue were addressed we'd have power pool/app/ppp customization. Maybe not every alternate animation/color scheme/whatever right off the bat but the ground work to add those would be there. The UI may not be the ONLY hold up but it IS THE PRIMARY hold up.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I think the pool customization just needs to have a price put on it, in terms of justifying the expense.
I will say this: I don't really plan on buying gloves for my characters anymore unless they are just part of a pack. It's not worth it, since they just end up covered by Hasten hands the whole time.
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I am fairly confident we wont see pool customization being paid for.
I think the pool customization just needs to have a price put on it, in terms of justifying the expense.
I will say this: I don't really plan on buying gloves for my characters anymore unless they are just part of a pack. It's not worth it, since they just end up covered by Hasten hands the whole time. |
That said... the sorcery pool as a store bought pool makes me think that buyable pools are going to be the revenue generators to justify dev dollars being spent on pool customization.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
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Not even... purple hasten?
What I'm taking issue with is the people saying that the only reason we don't have it yet is they haven't done the UI code. There's nothing to support that ASSumption.
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That's a really, really horrible idea, and it's been covered completely already.
Stuff like this doesn't really bother me either way. But I still think it would be a way cool idea to have origin specific pool powers. That's a nice way of tailoring your character's powers to fit his or her overall theme, and helps make the five origins relevant again.
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You can't respec origin. Ergo, making anything new origin specific, while also stupid from a numbers/mechanics point of view is also going to hack off a bunch of people for any number of reasons.
Origin is fine the way it is.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I just read the first page of this thread 'cause it suddenly occurred to me what this might be.
Origin based power pools! Sorcery, of course, is for magic based heroes and villains. It just got leaked by mistake and there might be four others they're working on. Maybe there will be another set of ATOs that will be slottable in there.
I like this idea so much that if this isn't what they're working then I will be... mildly disappointed, lol.