[SPOILERS] Issue 23-New iTrial!
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Correct. That's the first real incursion of the Praetorians, taking place before the 40-50 arcs from Maria Jenkins and crew. Then, at 50, the main invasion begins with the Apex TF and is halted in the Tin Mage TF. The story then carries over to our counterstrike in the Incarnate Trials.
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The leveling timeline where elements of the story happen as you level and the release timeline where new events happen in the order they were released. Unfortunatly they wont ever match up meaning the story in a way can get quite confusing.
In the release timeline Marias story arc happened which eventually led to the apex tf which is the start of the invasion but those who complete it turn their attention towards praetoria through itrials. This leaves the new and upcoming heroes to deal with the remainder of the invasion in the Sutter tf. Of course in the leveling timeline it seems different due to the level you can access content.
Yeeeaaahh. Again. Timeline in the game is fuzzy. There's 2 timelines going on.
the 1-50 'timeline'. And stuff that's 'now'. 1-50 develops gradually and in chronological order. 'now' stuff is retroactive and is always happening 'now' regardless of when/where you're at. So far, they've added iTrials to the 1-50 timeline and not 'now'. otherwise, Praetoria would have far far fewer contacts, given several archvillains taken down in the trials give missions in the 1-20 'era'. It just means you know what happens in the future, but the past is still there. It's not happening 'now'. Not yet anyway. |
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
A good night's sleep has settled my brain. Sorry about yesterday. I blame stress, a sudden sharp shock, and having to sort through thousands of sheets of recyclable paper and confidential things that need to be shredded.
I'm not saying it needs to be changed, and I apologize if it came across that way. I know that the Union folks have a large collective of shared, server-wide history (I've read what I could on the Roleplaying forums) and I respect that.
What I was commenting on (or rather, meant to be commenting on, as looking back on that I probably could have phrased my post better <.<; ) was the fact that Night_Watcher's comment was saying that's how it should be, period, end-of-discussion, for all players. It isn't the method of Roleplaying that I have an issue with, but more the application of telling others (players and the Red Names) that they should run their game that way, when they've already said and established in-game that that isn't how they're managing the timeline. If that is how you've decided to Roleplay the game, more power to you! However, don't say that's the only way to Roleplay the game. Again, sorry for the miscommunication on my end. ^_^; |
The style is the way it has been on Union for years, so sometimes I have trouble grasping that it doesn't happen that way or working out just -how- it works in those other ways.
Question...how did Union RP go about starting up in NP, meeting Maruader, when he was defeated in BAF? |
As for my Praetorian characters, they were in Praetoria for a few weeks to months from August 2010. Some of them may have seen Marauder about, but none of them were asked to give Cleopatra flowers and chocolates.
The game can't really provide a unique story for each character due to how MMORPGs work, so it's up to players (who chose to do so) to provide a story for their characters to prevent situations where lots of different characters claim to have all done the same thing at differing times.
'd like to point out that the term "nuked" isn't being used literally. Nobody dropped an atom bomb on the area. Cole had a a Well-powered tantrum explosion that leveled the center of Nova Praetoria, sure, but that doesn't mean there's going to be any sort of radiation or fallout. |
I just watched the video, and I seriously doubt that the end of the trial is supposed to represent the end of Praetoria. It is implied more heavily that Tyrant dropped a nuke on you (could've been something else), but as far as killing off everyone it is a far stretch.
I remember during the early praet arcs there was mention that human life exists outside of the three big cities. It is just in some kind of harsh refugee land.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Okay, this is the last time I start a thread asking for opinions on big story things.
Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.
Okay, this is the last time I start a thread asking for opinions on big story things.
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BTW, If the devs have not contacted you yet about AT's, they are missing out IMHO.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Super powers. They can probably rebuild Nova Praetoria in a few days. Hopefully with all the chaos, the populace were evacuated too.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
"They rebuilt."
So far, seen nothing that indicates global genocide or mass annihilation by Tyrant flattening Nova Praetoria. |
just saying.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Yeah because there aren't any survivors in First Ward, all Praetorians are just dead dead dead.
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How do these time-locked RPers deal with multiple people on the same mission? "Well we just rescued Statesman from Tyrant. Let's do it again."
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I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
This is pretty much What I've been doing since everyone started arguing:
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A Challenger Appears!
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
Keep in mind, if I understand this correctly, that during the Black Swan fight random people lose their incarnate powers temporarily. This probably includes the level shifts, which could explain why it took so long.
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So, my point still stands; Black Swan is more of a threat than Tyrant since she takes away our Incarnate'ness....
Why can't Tyrant do the same thing?
Yes I assume that we "took" the ability to take away the connection to the well from Black Swan when we defeat her, but you don't think Tyrant would have a backup of that ability or something?
*shrugs*
Leader of The LEGION/Fallen LEGION on the Liberty server!
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MKW FC: 4167-4891-5991
That is how the lore works, full stop. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I finally see the visual representation of what JB wants tanker damage to be.
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Not to mention he didn't manage to defeat anyone with that Tartarus Judgement attack.
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The point is that once I23 hits live, you can't, ever, make a new Praetorian character because the whole of Praetoria is no longer there
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Or have they done away with that now? Because if they have, it seems incredibly stupid and wasteful to create 3 entirely new graphically intensive zones and several novels worth of backstory only to render it moot a year and a half later.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Originally Posted by Venture
No, it isn't. "Level-based story progression" was on life support to start with and got its final lethal injection with the destruction of Galaxy City, which happens at level 1. The devs keep trying to cling to this shibboleth but there are way too many inconsistencies. The one that gets trotted out most often is helping Angus McQueen stop a second Rikti invasion that's in full swing by the time you can run his arcs. They're trying to have it both ways and you just can't do that.
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Daniel, having been in-game for around 3-4 years or so now, went through Outbreak at level 1 for his tutorial. That has been in the past as far as current events go, and was put well into the past with the new Galaxy City tutorial.
Chance, being made maybe two months ago, went through the new Destroyed Galaxy City at level 1 for his tutorial. That, while a more recent event, is now in Chance's past (as he is a level 30 Scrapper, and has been out and away from the tutorial for some time).
Just because it was Chance's starting event doesn't mean it didn't happen for Daniel. It still happened at the same point in time for both characters, just at different points in their level range/individual narrative. For Chance, it was his beginning. For Daniel, it was just an event that happened well after he'd been level 50+(insert number here).
When you have a big, game-wide event like that, it does effect all the characters, and the measure of the effect depends on your level (if you go through the tutorial or are well past that stage).
As far as the Angus McQueen arcs go, just change 'second' to 'another', or say it's part of the larger invasion. The Rikti still have a giant ship-base in the RWZ. They still, occasionally, launch raids due to players finishing the Lady Grey TF. Now, if something changes to where the Rikti stop attacking Primal Earth altogether, then there will need to be more broad changes. Until then though, we still do have Rikti to fight, and arcs to work out with RP, and Vanguard content to run.
It's an MMO; content is adaptable insofar as how and when it applies to different characters based on when and where they are. The broad, game-wide event timeline applies to them all generally, and the individual mission arcs and Task Forces apply to them specifically, based on level.
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So, my point still stands; Black Swan is more of a threat than Tyrant since she takes away our Incarnate'ness....
Why can't Tyrant do the same thing? Yes I assume that we "took" the ability to take away the connection to the well from Black Swan when we defeat her, but you don't think Tyrant would have a backup of that ability or something? *shrugs* |
I can think of two reasons.
1) In-Game Reason: Cole's Pride, as well as the Well. Cole may very well not wish to use such a power, because he feels, as Champion, he doesn't need to resort to such 'trickery'. He can simply rely on his overwhelming might and 'I am Good. I am Justice. You are Evil. You are Injustice!'. The Well simply wants the most powerful to protect it, thusly it wants both sides at full power.
2) Design Reason: Two different fights using the same gimmick is poor design.
Level-based Story Progression does work in-concert with Uniform Story Progression. Since you've brought up the Galaxy City tutorial, I'll use that as an example with two of my Scrappers, Daniel Eldridge and Chance. |
I keep bringing this up: Quine-Duhem Thesis. The tl;dr version is that if you try hard enough you can bamboozle yourself into believing anything. That doesn't mean you should. The amount of handwaving and looking the other way required to make "level-based story progression" work pole-vaults past the point of reason.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
No, it doesn't. When your characters meet your handwave vanishes in a puff of logic.
I keep bringing this up: Quine-Duhem Thesis. The tl;dr version is that if you try hard enough you can bamboozle yourself into believing anything. That doesn't mean you should. The amount of handwaving and looking the other way required to make "level-based story progression" work pole-vaults past the point of reason. |
The story stays stagnant, and never moves forward. We get bored as hell and complain.
The story moves forward, and those who don't like it complain.
Either way, someone complains. So, we can rationalize it, and allow new players to enjoy old content, while we get new content. Or, we can move forward and erase the old content. No matter the path taken, someone complains.
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Black Swan's battle:
Started: ~29:36
Ended: ~34:47
Total time: ~5 mins+
Tyrant's Battle:
Started: ~36:00
Ended: ~40:17
Total time: ~4 mins.
So...Black Swan is better/more powerful than Tyrant