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Posts
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Quote:My thoughts exactly.I've been playing CO since it launched. My global is Venture-1. CO's only big problem now is that it's light on content and too much of what there is is way too goofy.
But I have a permanent account there regardless. Same ol' Sylph Knight global name.
Quote:I go and make a long, intricate psychological story exploring the nature of loneliness, self-definition, friendship and love...
My stories typically deal with how individuals that endure hardship of varying levels. They compensate for their failures and endeavor to protect others from suffering the same fate by masking their wounds with rough exteriors to pretend that they are something stronger than they really are - until it sticks. From time to time this psychological armor reveals its cracks and the character has to pull themselves back up again. I believe the trope is the Determinator. -
No problem.
I attempted to run a DCUO Wiki project for a while but a better alternative came up so I dropped mine. I also have a degree in web development if such a need should arise, but I'm not out to step on someone else's toes so failing technical skills I can always provide financing.
I have used HostGator ( www.hostgator.com/ ) for my web hosting needs in the past. Their service is highly reliable. I have used phpbb before to host a forum environment but I haven't kept up with the times so better alternatives may have come out since then.
Quote:The only thing I worry about is spreading the community pretty thin. I can't speak for others, but I only really have enough attention span for one, maybe two "major" forums, and the community is already spreading out between the Titan Network forums and PK's Unleashed. I don't mean to be a downer, but I have to ask this question:
What does a new community forum bring that the existing options don't, in such a way as to justify adding a third location? I fear that this is a question we need to answer before we start making larger plans. -
Let me know when you get this running or need capitol for hosting and acquiring a domain name. I'll be among the first to join.
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I ran my last Rikti Drop Ship Raid during that last invasion event a couple months back, but I still got some fight in me for one last go with the Rikti. Name the time and place Flea, I'll back you up.
If it's any time in the next 5 days, I took some time off from work this week so it would be most ideal for my schedule. -
Be well Zwill, and thank you for being part of our community.
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Quote:You guys are true heroes. Thank you for taking the time to make this.City of Heroes AMA (part 1?)
That's a link to the doc, in case these boards get shut down, and because I don't want to clean it up for our forum posting format (if someone ELSE does, feel free to pad your postcount).
Some answers are not satisfying. Some answers are made up, and that answer only exists in that doc. I tried to get everyone who was involved in the stuff at the end to answer the questions as best they could.
MM: Matt Miller (Positron)
JH: John Hegner (Protean)
JAH: Jeff Hamilton (Arbiter Hawk)
SM: Sean McCann (Dr. Aeon)
RG: Ryan Greene (Viridian)
TS: Tim Sweeney (Black Scorpion)
If there is a miracle and somehow CoH is saved, we reserve the right to change any and all answers given in the doc, to maintain suspense and surprise.
Quote:Were there actual plans for a moonbase?
MM: I approved art dailies from it on the last day of the studio.Issue 28.
RG: The funny thing is, our database had a value called MOONBASE that basically represented a build that didn’t exist in the system yet. It was a running gag that we would always be planning a moonbase, but it would never actually come to fruition. The plan for Issues 25-28 were the moment we hunkered down and said, “We’re actually going to do it this time!” We were... wrong. -
Quote:So THAT'S where everyone went to.Holy fish!
So many people showed up! Thank you all for showing up, it means a lot. I saw a lot of old faces, and got familiar feelings of the warm and fuzzy variety.
I apologize for changing the plan 10 minutes out, but we had 3 instances of Steel Canyon and I did not want to do multiple shots of each zone, 3 times. It turns out doing multiple shots of just one zone, took almost an hour.
I took over 20 screens of each shot and I will sift through them and post the best ASAP.
Feel free to share yours as well, and if anyone was demorecording (I don't know how to do that) feel free to share that as well.
Everyone vanished when I went AFK for a few minutes so I thought the shot was over and left.
Ah well, thanks for setting it up Dan. -
Very strange. I was present by my name wasn't on the list.
I wonder if the group relocated after the Steel Canyon shot.
Ah well, I'll have to snag a demofile later this weekend. Thanks Thor. -
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Quote:Arcanaville, is there NOTHING you DON'T do?So a couple years ago the subject of City of Heroes figurines came up. The problem was, apparently, that the models used for CoH were not conducive to making figurines: they aren't actually solid models, and don't form solid structures. So it was basically impossible to make figurines from the models we use in the game. So we were told.
Well, I didn't think it was impossible. I happen to have a Makerbot, and I did experiments last year to see what was possible in terms of extracting 3D information from the game, and then printing it.
Honestly, the results were rather rough:
But over time, I refined both the model clean up process and the printing process, and I now believe it would have been possible with a slightly better printer (the Cupcake I have wasn't quite precise enough in my opinion) and a slightly better Blender jockey (I know the math inside and out, but I'm not a 3D modeler).
It was getting much better:
That's *almost* good enough in my opinion. I think it would have been possible to make professional grade City of Heroes figurines of our characters. However, real life intruded and I had to temporary shelve my Makerbot. I was planning on revisiting this idea with a more advanced printer next year. I may still do that eventually, but with the game shut down the impetus to do so may fade. In either case, whether I figure out the best way to do this, there won't be a Paragon Studios to pitch the idea to anymore.
But I thought I would share anyway. If anyone wants to know how I got the models, I used OGLE. It should be searchable through google, and what it does is extract 3D models from OpenGL software. This isn't a pigg-dive, those two models were basically ripped from the OpenGL driver as the game ran.
It ain't that simple. You end up with your character, and all the geometry surrounding them, and you'd be surprised what invisible geometry is floating around. But sift through it, and you'll see your character there. Probably microscopically small because of the strange scaling that the game does to things. Scale it up, and you have the two models shown above.
I stuck them into Blender, fixed them up a bit, and specifically used some Blender filters to make the cape "thicker" so it would print (the thing is essentially two-dimensional in the game). Ditto the skirt, which is actually a real skirt in that print: its not solid it actually wraps around the legs. Then its just STL convert and send to the 3-D printer of your choice.
And spend a month calibrating the best possible print.
But yeah, if we had survived through 2013, I would probably be bugging Paragon to figure out a way to offer these. That second model took maybe two bucks of ABS to print. Factoring in the cost of my time, and it only cost about twelve thousand dollars to make. -
10pm EST / 9pm CST today correct?
Thanks! -
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Quote:Clearly you don't understand METAhuman psychology very well if you think we're gonna fall for that last stage.Denial, anger, bargaining, depression, and acceptance(?), When someone or something Dies, we go through these Stages of Grief.
Right now We going through these Stages when we Heard what Ncsoft did too Coh. I am not telling you to Stop fighting, just prepare yourself for the worse and Keep on trying to stop Ncsoft form shutting us down, keep at it.
Even if we saved Coh life, it might be a totally different game afterwards, it might not be the same game, maybe something different that not Coh anymore.
Prepare yourself for what to come, keep fighting, I am ready to Accept Coh fate and move on.
Good Luck to you guys!
Heroes (and Villains) never give up! Or failing that, they will remember with a vengeance.
Amen! -
Quote:Excellent. From the bottom of my heart, I thank you and Jack for putting that to rest.So whatever reasons NCSoft had for shuttering Paragon, it had absolutely nothing to do with the IP, which they own, or the engine, which they had a license to use indefinitely.
That's about all I can do to quell this rumor. Take it as you will.
Now let's take our torches and pitchforks to NCSoft's doorstep! -
Quote:In my defense, I'm merely working to find some sort of personal closure for this scenario and have been gathering information wherever it crops up to try and piece together the most likely cause of the shutdown. Since there was so little information available outright, my own theory has evolved and at this point I think there's a myriad of circumstances that culminated at the same time which resulted in NCSoft liquidating their assets within Paragon Studios. If any maliciousness was to be had, it was most likely out of NCSoft as we now have BaBs and Positron vouching for the financing of the engine licence as a non-factor. NCSoft has a track record of following this process even when it doesn't seem financially beneficial.Before you question a man's integrity, you should have pretty good evidence to back up your claims. I don't see anything of the sort.
I have the good fortune to be gaming buddies with Matt Miller and had the opportunity to ask him last night (Sat) if there was anything to the theory Sylph Knight laid out in the OP. His response was a resounding NO! He indicated NCSoft has what they need to keep Paragon Studios & CoH running if that's what they want. Unfortunately, they made a business decision to shutter the studio and eventually shut down the game. Time will tell how well that works out for them.
Bear in mind that NCSoft is a Publisher and not a Developer (insofar as CoX is concerned), and Publishers are like a strange combination of bank and pusher. That's not to say they're all bad, but the term Executive Meddling generally refers to changes forced by a Publisher which are intended to provide what the Publisher sees as a feature that it can market regardless of the significance to the rest of the game. I myself have always wondered exactly how much of CoX was changed from Alpha to Beta after NCSoft entered the picture all those years ago.
That said, Publishers are a necessary evil and almost always look towards the almighty dollar before any sense of integrity, and even then many of their decisions don't help their long-term revenue because there are people within the company whose bonuses are based on short-term benefits that can and will cost the company down the road.
More to the point on that subject, I want to correct something that was poorly communicated earlier: I believed that if anyone was responsible for the renewal cost of the Engine in my original theory, it would have most likely have been the Cryptic's current Publisher - Perfect World Entertainment - and not the Cryptic Studios itself (though during the time the contact was made 5 years ago they represented themselves as the Publisher). I was not trying to demonize either Developer party (Paragon or Cryptic). Again, given Positron's feedback I think it's a safe bet that Perfect World Entertainment is off the hook in regards to this knee-jerk shift with NCSoft.
Regardless, all the petitioning in the world will not save CoX within NCSoft at this stage. The best we can hope for or petition to is another Publisher and hope they contact NCSoft to purchase and inherit the assets and account data. I do not see this scenario as likely, however. Even if someone did make this attempt, Korea's business world, like much of Asia, has a very different attitude than what we're used to in America. If they are anything like companies in Japan, I would gamble to say they're more... inflexible.
Thank you everyone again for contributing to this discussion. I hope I haven't ruffled anyone's feathers too badly. It wasn't my intention to spend the final days of CoX making enemies out of colleagues. The topic is one that means much to myself and at least a good fraction of the community, so I hoped that generating this discussion might help shed more light on the situation and bring at least some closure to this frustrating scenario. -
I have come up with an amended theory, and the opening of this thread does indeed play a role.
(Pulled from my Facebook page)
Ok, so some new information has been gathered by the community:
http://www.bloomberg.com/news/2012-0...st-holder.html
http://massively.joystiq.com/2012/08...6m-loss-in-q2/
It might be safe to say that this was completely NCSoft's fault after all. The decision, however, was not a smart one - they simply shut down a profitable American studio to keep funding for their hemorrhagic Korean projects.
The Game Engine is still owned by Cryptic as well, so it is likely that the Paragon Studios shutdown was premeditated by NCSoft (without Paragon's knowledge) to coincide with the Engine licence renewal. That said, all the previously mentioned factors likely played a role. -
Quote:The power of CoX was always in its global community as opposed to the game itself. The game brought us together and captured our imaginations, but it was ultimately the quality of its base that made the game what it is. Even now, there are players organizing efforts to sustain and organize the mass of us ( http://www.facebook.com/groups/438489949523705/ for example).You gotta remember, people in those player bases were as devoted to those games as we all are, and they've pursued similar means to rescue their games as well. Heck, I still miss Tabula Rasa like I'm gonna miss City of Heroes. But City of Heroes lived for much longer than most of the games NCSoft's shut down so far, and it certainly has a bigger player base. So who knows ... maybe this time something will give if the community tries hard enough.
That aside, I haven't a doubt in my mind that NCSoft will not err from the direction they've taken this. Disbanding Paragon Studios was a clear indication of such. They have committed to this decision. -
Quote:QFTNCSOFT is the EA of the east. If I hadn't already bought GW2, I probably wouldn't.
Quote:It doesn't make sense that they would do this. It seemed the CoH was making more money since it went FTP than it did when it was subscription only. They certainly were putting out more content.Quote:It's kind of funny that they'd take the axe to City of Heroes when they were blaming Aion for their financial problems, though. Unless Aion is also getting killed off ...
My personal theory on why otherwise healthy or stable MMOs get killed off is because the executives are too focused on dethroning the Market Leader, or taking a big chunk out of its income.
Notice that none of the games they've shut down (with the exception of the archaic, original Lineage) were developed outside of Korea. Even if their games are hemorrhagic, for so long as they're of Korean origin they will get a free pass while American games get the ax. I don't know if this is based on nationalistic roots or has something to do with how licences are handled, but it's clear to see that they're favoring Korean IPs even when they no longer turn a profit.
Quote:Well, I have seen NCSoft use that tactic before with Tabula Rasa. In the game's final month, especially on the final day, NCSoft was pushing Aion very hard on people in-game. That left me pretty bitter.
It appears that while NCSoft understands what Churn is, they do not grasp how to properly deal with it.
That said, NCSoft has "coincidentally" created a new incentive program for one of the factions in Aion this week. I have no doubt this is a ploy to avoid Churn. But, what NCSoft doesn't realize is that the CoX community are among the most intelligent, and vindictive, lot of internet users in the world. They will NOT get a free pass on Churn like they did with Auto Assault, Tabula Rasa, and Exteel. A majority of us grew up with City of Heroes. They are going to lose an enormous sum because they have violated a sacred trust - keep the money coming and they keep the game operating. I doubt anything but a small fraction of players here will offer them even one cent after today.
And that is how it should be. -
I remember the invasion event at the end of beta, with the Rikti Mothership and the massive showdown in Steel Canyon, followed by taking down marching ground troops in King's Row.
I remember gathering a horde of players to bring down what was being advertised as unkillable juggernauts in the sky just to prove we could.
I remember the PvP community's heartfelt arguments against I13's massive changes.
I remember the Praetorian Invasion Zone Event and leading the League that tore down their force on Peregrine Island.
But most importantly, I remember the Devs who treated our opinions with respect and consideration while sharing insights on the path in which the game was always leading towards. -
Zwill, Andy... it was a blast. Thank you for being there with us.
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Regarding the Cryptic -> Atari -> Perfect World discussion: after Cryptic split from NCSoft they were developing Champions Online when the company was bought out by Atari, and later after CO launched were bought out by Chinese publisher Perfect World Entertainment. This is where the PW raising the Game Engine license fee to an unsustainable value theory comes into play. This is a perfectly reasonable possibility.
Alternatively, it has been brought up that a shuffle in management could have changed the company's perspective on dealing with the CoX IP, which would put the fault squarely on NCSoft's shoulders. I also believe this theory also holds water because I've seen it happen within the Anime Industry first hand and the decision is more about someone's personal preference than actual marketability. Companies would like everyone to think they are intelligently operated, but oftentimes there is much wasting to be found and decisions are pushed so someone can creep further along the corporate ladder via short-term gains at the cost of long-term benefits to the company itself.
Finally, as mentioned, Nexon now has a controlling interest in NCSoft's stock. However, their influence in shutting down CoX seems far less credible given they do not have a competitive product of the same theme/genre. -
Quote:I confess the information I had was based on some conjecture, so I definitely stand corrected on the status of the IP and the country of origin for PW (it's Chinese). In addition, it was not really my intention to blacklist Champions Online or Cryptic (in itself a Developer company) in particular and apologize if this is what others took from my statement. I simply wouldn't put it past rival -Publishers- (in this case, NC and PW) to pull such a stunt.It would be very unfair to go on some sort of anti-Cryptic or anti-Champions Online campaign based on unsubstantiated rumors. NCSoft chose to end this game we all love, shutter Paragon Studios, and release their dedicated team of talented people into the wild. I have no idea why, but as far as I know it has nothing to do with Cryptic/Perfect World.
However, I fully realize that finding whatever was responsible changes nothing in the end, and yet, knowing why would definitely provide some closure to what one might associate with the sudden announcement of terminal illness in a longtime friend.
Quote:I have an alternate theory. There were people within the NCSoft corporate structure that liked CoH, and some that didn't. For a long time we were protected by the ones that liked it, even though we only made a small amount of money for them. With the added stress of NCSoft's current financial numbers, those people couldn't protect the game anymore from the ones that wanted to shutter the game, whether it made money or not, as a distraction from their other products more critical to their bottom line.
Quote:What I find puzzling is the way that they are kicking everyone out the door.
When Auto Assault shut down, they kept the studio in charge until the last day.
When Tabula Rasa shut down, they didn't just keep the devs running it, they had a big end of the world event that fit the theme of the game perfectly and made for a truly legendary ending.
With City of Heroes, they shuttered the studio and are, apparently, putting the game on bare maintenance until a pre-ordained shutoff date. At this moment, at least, it looks like we won't even get Issue 24, let alone any kind of an end of the world final battle.
It feels like someone deliberately went out of their way to kill the game, not just shut it down for performance reasons.
EDIT:
Well now, THIS is interesting...
http://www.bloomberg.com/news/2012-0...st-holder.html
But this theory stands to question precisely what the heck would Nexon have to gain from shuttering CoX? They don't have a product in the same genre of MMO.
EDIT 2:
And it just gets better. Apparently, someone at NCSoft would rather ax an American studio for short-term gains to recoup for bad projects overseas in Korea.
http://massively.joystiq.com/2012/08...6m-loss-in-q2/
Arcanaville might be right - this is likely not an informed decision but rather the work of someone in management who is doing this based on personal preferences. I'm sure the Nexon deal is involved in this somehow with the financial blunder motive (though their participation in the actual decision of CoX's shutdown is unlikely) as shutting down CoX will recoup some losses very quickly but at a loss of long-term capitol. If the ideology followed by the banks involved in the financial crisis and recession are any indicator, corporate executives don't look twice at long-term gains due to their shortsighted personal goals.
In that case, you can bet I won't be giving NCSoft one more cent, ever.
The licence for the Game Engine was also likely a factor. Instead of spending money to make money, NCSoft decided to let that ship sink as soon as it came time to renew. This scenario was very likely premeditated with all the above topics playing some role. -
It was a fantastic time! Thank you all again for your support over the years. The spirit of this game has always been its fantastic community.
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I did some digging and I think I found out why the game is being shut down. This is all based on prior public knowledge and some conjecture, so I apologize if this is inaccurate.
Cryptic Studios kept the original rights and engine when they separated from NCSoft and sold a 5-year licence to the company. Those 5 years are now up, and since that time Cryptic Studios has developed Champions Online, been bought out by Atari, which was itself bought out by Perfect World. Seeing how Perfect World is another Korean Developer with a Super Hero MMO of its own, it clearly doesn't want competition. Therefore, they will not sell the renewal licence to NCSoft or have made the licence fees too high for profitability.
Now that this is out of the way, I want to thank everyone I have ever had the pleasure of playing with in City of Heroes. I grew up with the game and matured greatly because of your support. You defined much of who I am today. I hope you all find happiness down the road and never stop believing in your Justice.