[SPOILERS] Issue 23-New iTrial!


Acemace

 

Posted

It'd be cool to have an offshoot arc based around saving Praetorians (while others are defeating Cole). Sure, the big fancy showdown is the blockbuster... but the real heroes are the ones carrying the innocent people on their backs and/or digging out survivors!

Depending on what really happens with all of this, that could be a fun additional arc (and if not from the Devs, some good AE work could be used).


Quote:
Originally Posted by Arcanaville View Post
I knew I should have skipped that design meeting to watch the stream. I always miss the fun threads.
Could you please link to one?


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
We already have one ignorable RP fanatic getting uppity about how lore is handled.

We don't need two. Take it elsewhere.
Relax, Nalrok. Don't start a fight. I'm free to comment that CoX RPers DO have a history of not adapting to things they do not like. Because it's true. It's commented on and made public often.

It's all in good fun. People RP their way, I RP my way. That's the problem or perk to having individualism and openness, I suppose.

PS: You're getting uppity because other people are getting uppity so take it elsewhere etc etc see how this works it's dumb.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Hey, who knows, the next incarnate power may be "Rebuild a city in a day" power.
Relevant.




Character index

 

Posted

Quote:
Originally Posted by Zortel View Post
The result is something where players, characters and stories are remembered for a long time. A fluid timeline where level 15 is the past and level 50 is the present, maybe, except when it's not, and what happens when a level 15 and a level 45 interact at a level 30 point in time? That's a tangled ball of yarn, and that's why it's been how it's been for longer than some of the devs and community people have worked for at the company and long before the servers or even the forums were united.
Relevant.

(edited to let dropped things lie.)




Character index

 

Posted

Quote:
Originally Posted by Zortel View Post
We get hit with this news, like news before it, brains get blasted, then we calm down, work out how it goes into the Unionverse, get a general consensus, and work within that.
And this works. However one or two people came on the boards and did their best to make the rest of the Union RP population look like loons.

Crap happens in every RPG, be it MMO, Table Top, or LARP. Crap we don't like, crap that is at the discretion of the GM. In this case I think some have forgotten that the Devs are the GMs.

Games move forward. You in the end seem to get this, and get that you will roll with the punches. Just like in any other RPG that you play.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
Roleplaying in an MMO has always dealt with this.

Many MMO's imply a constantly-progressing story as you level up. Your character may have encountered the RWZ when it came out 3 or 4 years ago when it first came out. To my newly-rolled fresh enlistee for Vanguard, he just did those events this week.


Great roleplaying is at its core a form of collaborative storytelling. We express our part and react to the part that others provide. Sometimes the story doesn't go where we expect it to or particulary want it to go. Sometimes you have stellar nights that really inspire you to take your character a direction you hadn't thought of before and sometimes you need to hand wave it all away to salvage what made your character interesting to you in the first place. Sometimes real life makes you miss an event that you'd really wish to write your character into. Flexibility is key- "conflicting" moments appear in roleplay all the time. if you're too rigid, you waste more time wrangling over these barriers instead of enjoying each other's contributions to the story.

The same goes for reacting to dev-provided content. Perhaps doubly so.
Couldn't have said it better.




Character index

 

Posted

Quote:
Originally Posted by Silver Gale
Snip
Awww. I was going to immortalize your post because it was the best thing EVER.

That said, right. Good for Union having a 'serverwide' time line. Although I'll always say Virtue is superior anyway.

PS: I DID SAVE YOUR QUOTE FOR ETERNITY~


 

Posted

Quote:
Originally Posted by Reppu View Post
Awww. I was going to immortalize your post because it was the best thing EVER.

PS: I DID SAVE YOUR QUOTE FOR ETERNITY~
Wow. Definitely made the right call to snip it, I think. <.<




Character index

 

Posted

Quote:
Originally Posted by Reppu View Post
Awww. I was going to immortalize your post because it was the best thing EVER.

That said, right. Good for Union having a 'serverwide' time line. Although I'll always say Virtue is superior anyway.

PS: I DID SAVE YOUR QUOTE FOR ETERNITY~
Beat me to it.


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
A game? A GAME?!? THIS IS SRS BSNS!
No, no, no... Entirely the wrong quote for this situation...

"Game? This was never meant to be a game! NEVER!"


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by Zortel View Post
Okay, my brain is utterly fried from a culminative 8 hours of sorting through documents at work for shredding or recycling so I know things are jumbled.

What I was talking about with those characters are what I -hoped- for them to be able to do. I -know- that will have to change now, and once the thing is on Test and we get more concrete information I can begin to get an idea. But! it's...


Huh. It's all just like what happened with Galaxy City getting destroyed. People started going 'You're all crazy for doing this, it works this way, you guys suck as roleplayers, noobs, learn to play like how we do.'

We get hit with this news, like news before it, brains get blasted, then we calm down, work out how it goes into the Unionverse, get a general consensus, and work within that.

Gah, I'm just going to throw in the towel. This never does any good, and I should learn to keep my mouth shut and fingers away from the keyboard.

But the news adds for some fun!

Allows those time manipulators/future seers/what have you beable to predict bad things and get thought of as a typical nutter


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
We already have one ignorable RP fanatic getting uppity about how lore is handled.

We don't need two. Take it elsewhere.
I *try* not to... oh. You're not talking about me. I think. Okay.

Um.

IIRC, in the comics, Praetoria is a RUIN when our heroes go traipsing over there. Maybe this is how it reaches said state?

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
IIRC, in the comics, Praetoria is a RUIN when our heroes go traipsing over there. Maybe this is how it reaches said state?
They take place before GR, not after it


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Zortel View Post
I'm upset that Nova Praetoria is getting nuked. Given proximity, blastwaves, heat, radiation and fallout, Imperial City's pretty much done for, and likely a huge swathe of Neutropolis at the very least.
I'd like to point out that the term "nuked" isn't being used literally. Nobody dropped an atom bomb on the area. Cole had a a Well-powered tantrum explosion that leveled the center of Nova Praetoria, sure, but that doesn't mean there's going to be any sort of radiation or fallout.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
I *try* not to... oh. You're not talking about me. I think. Okay.

Um.

IIRC, in the comics, Praetoria is a RUIN when our heroes go traipsing over there. Maybe this is how it reaches said state?

Michelle
aka
Samuraiko/Dark_Respite
Don't mention the comics. It pisses 'True RPers' off to extremes you wouldn't believe.

...

It does.

Quote:
Originally Posted by Chad Gulzow-Man View Post
I'd like to point out that the term "nuked" isn't being used literally. Nobody dropped an atom bomb on the area. Cole had a a Well-powered tantrum explosion that leveled the center of Nova Praetoria, sure, but that doesn't mean there's going to be any sort of radiation or fallout.
Unless the art team badly overdid it, you can easily make out the entire view of Nova Praetoria from the stream. That was definitely not localized to the dead center. At the very least, Nova Praetoria got wiped out.

Again, unless the art team badly overdid it, Nova Praetoria is toast. Imperial City and Neutropolis may be okay, but... yeah. I would be dumbfounded if ONLY Nova Praetoria's center square got blown up and everything else was just dusty. That would be a LUDICROUS overblow of the trial then.


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
It'd be cool to have an offshoot arc based around saving Praetorians (while others are defeating Cole). Sure, the big fancy showdown is the blockbuster... but the real heroes are the ones carrying the innocent people on their backs and/or digging out survivors!

Depending on what really happens with all of this, that could be a fun additional arc (and if not from the Devs, some good AE work could be used).
I like this idea, make a solo/small team arc that deals with Vanguard offering humanitarian aid to the survivors in Praetoria. Have it give incarnate stuff at the end like the DA arcs do. Then we can give stuff to the soloists this issue too!

Actually I think that'd be a good idea in general. Every time they add a new trial, add one or two arcs dealing with the fallout from the events of said trial.


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

 

Posted

So.. what's the new incarnate powers?


 

Posted

Quote:
Originally Posted by Denji View Post
Was there anywhere in the Ustream or anywhere said that, after the trial, that Praetoria is completely nuked? Destroyed? That total genocide took place because of what Cole did?

I'm more willing to agree with whoever said that what Cole did was just localized and just affecting Nova as a whole. Sucks to be the people who do live there, but hey. It's Cole, what can we expect?
We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
I *try* not to... oh. You're not talking about me. I think. Okay.

Um.

IIRC, in the comics, Praetoria is a RUIN when our heroes go traipsing over there. Maybe this is how it reaches said state?

Michelle
aka
Samuraiko/Dark_Respite
Also will point out the Praetoria in the comics is from before the Praetoria retcon of Going Rogue.

At that point, yes Praetoria was a complete ruin until it all got retconned into shiney city.


Badge Earned: Wing Clipper

A real showstopper!

 

Posted

Quote:
Originally Posted by CactusBrawler View Post
They just removed an entire RP concept from the players, want to RP as a Preatorian post I23? Too bad everyone's dead.
Who's to say that this isn't an alternate Praetoria. I mean, there may be ANOTHER alternate dimension where it doesn't end this way...

...infinity is funny like that.


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.
I think it's more correct to say that Praetoria City is destroyed. There are still the massive underground network tunnels and possible bunkers for the civilians. We just don't know enough details to say anything with finality.


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.
OK, I just went back and re-watched the relevant part of the video (link above, skip forward to about the 49 minute mark), and the destruction wasn't quite as complete as I remembered; I blame the fact that I was shocked by the ending. There are skeletons of buildings all the way to the edges of the first island, and maybe a block of the way into Imperial City, and I could almost make out the rectangular edges of the TPN complex, which might actually be intact. So it's possible the Tartarus Blast only killed off nearly everybody above surface level out to the water's edge ... oddly similar to what Wardog was trying to do at the end of the Crusader arc, if memory serves.

I have to say this though, too: Skyway City doesn't look anything like the Skyway City ruins at the end of the Admiral Sutter TF, and that was a couple of issues ago. Blyde Square in Steel Canyon doesn't look anything like Steel Canyon at the end of the Apex TF, and that was a couple of issues ago. Apparently there is some City-verse version of Damage Control, Inc. I wish they would make damage like that semi-permanent, incorporate it into the exterior maps at the end of each issue and only slowly rebuild the stuff, it would make what we do feel more meaningful and the world more real. But I gather that their art budget doesn't stretch that far.


 

Posted

I think people are way jumping the gun on this. I just watched the recording of the live stream. Sure, the Magistrarium is destroyed, and it looked like PPD Headquarters and the Ministry of Information are done for. It was very hazy from the blast, but the outline of the other buildings in the distance looked mostly intact.

So I'd wager it's a good bet that not even the entirety of Nova was destroyed by Cole's tantrum. Imperial City likely did not sustain significant damage, probably a few windows busted out at the most. Nova itself is probably salvageable with some work.

Everyone in Praetoria most certainly did not die. Cole did not "ascend" from the well as some people are implying -- he's explicitly still connected as the trial has you sever those connections. And even if he had, it wouldn't have killed all of the Praetorians. The well exists across dimensions, any human who ascends decreases the potential of all humans, Primal and Praetorian alike.