Paragon Market Releases (WHY U NO STAFF?)


Abyssus

 

Posted

Quote:
Originally Posted by Reiska View Post
Just saying: there would not be a controversy here if not for the following facts:
  • Staff Fighting was opened on the beta earlier than Beast Mastery.
  • Staff Fighting was acknowledged by the majority of testers on the VIP beta as being clearly ready for release outside of minor FX issues as early as the end of January, as evidenced by testing data across all level ranges on the VIP beta servers, including Incarnate content. There were complaints about the set's sound effects, which were addressed, and there was an animation bug involving Assassin Strike on Staff Stalkers, which was addressed.
  • Beast Mastery, in contrast, was widely acknowledged to be underperforming by a substantial percentage of the testers who were actually skillful Mastermind players and who were not too busy squeeing over the pets' appearance to actually pay attention to the numbers. Chief among the set's acknowledged issues were the fact that none of the six pets in the set have gapless attack chains (in fact, all six have large gaps), and the fact that there was an observed correlation between Beast Mastery's introduction to the beta servers and a sudden significant degradation in pet AI performance which affected all Mastermind primaries.
  • The fact that the introduction of Beast Mastery to the VIP beta servers exposed a bug causing pets - Mastermind pets, Lore pets, Controller pets, any kind of pets - to uncontrollably charge mission and/or trial bosses while ignoring mastermind pet commands, including stay/heel, (most noticeable in various phases of the Underground trial, and also with Marauder at Lambda Sector, but it manifests in non-Incarnate content as well) should have been an absolute show-stopper to the set's release; there is no universe I am aware of in which an update that fundamentally breaks the functionality of one archetype and significantly inhibits the damage-dealing functionality of two other archetypes should have been considered acceptable.
  • Nonetheless, Beast Mastery was released to the live servers without addressing any of its problems, in the midst of a continuous wave (which is still ongoing) of new Paragon Market items obsessively using the four-legged animation rig first introduced by the German Shepherd vanity pet. As of right now, April 3, 2012, all of the above mentioned issues, which were identified on the VIP beta in February, are still present on the live servers.
  • We are then told that the timing of the release of Beast Mastery - which should not have been pushed live in this state - is the primary reason that Staff Fighting has not been released to the live servers, because "if we release too many Powersets too quickly, it could be seen as a grab at your Paragon Points, and subsequently, your money." However, either the development team apparently does not consider a black wolf vanity pet that is documented to require, on average, the purchase of over one hundred dollars in Super Packs to be a grab at our Paragon Points, or that excuse is patently devoid of truth.
So, I suppose you want me to play with your staff now, eh?


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Posted

Quote:
Originally Posted by Dark_Respite View Post
My husband already has a character ready to go for THAT one, then...

Manky Scotch Git

Michelle
aka
Samuraiko/Dark_Respite
Oh Gort, i am so thankful i wasn't drinking anything when i read this, because i very nearly spit on my monitor as it was. If i had been taking a drink at the time i'd probably need a new monitor.

Quote:
Originally Posted by Darth_Khasei View Post
There is a women in South Carolina that would like to speak with you on this issue.
A women? Some sort of transporter accident then?

Quote:
Originally Posted by Zwillinger View Post
A great suggestion! My only concern would be that the forums are not frequented by the majority of the player base (less than 10%) and as such are not the ideal avenue to convey such information.
i'll tell you this much: word of mouth can travel rapidly. If you did have a release schedule posted to the forums it would very rapidly be posted in the help channel, broadcast, request, and the assorted global channels any time someone asked about what releases were upcoming.

As other have suggested, maybe PS could just have a link show up on the updater or something...

Quote:
Originally Posted by Zwillinger View Post
Personally, I'm also in the camp that has no use for vanity pets. I've never been one for the Pokemon approach to in game pets, but that's my personal preference. Perhaps I'm privileged in the fact that I can see that there is a significant portion of our Community who is excited by vanity pets and show us so. It may not be good for me, but it's good for other people who really enjoy this type of content.
But i thought you posted:
Quote:
Originally Posted by Zwillinger View Post
Staff Fighting isn't tomorrow.

Although, I would say that tomorrow's item is pretty much my favorite Paragon Market offering.
If you weren't referring to the cats, what were you referring to?

The cats are tempting, but to be honest i almost never use the buff pets anymore, much less the other vanity pets i have. Although i think they're awesome for those who do like them. Admittedly if the Vanity Pet was released i would buy it in a flash. While it's not the same as having the Luggage or the Armoire of Invincibility, i would love to have a piece of furniture scurrying around behind me everywhere.

Also: Extremely nice fake-out on the Liger. i really love how the actual Liger pet is even more Napoleon Dynamite themed than what was posted on the first. Bra-vo.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Community does not equal Marketing at Paragon.
I'm sure Black Pebble has a T-shirt with that printed on it.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
...

Because, after all, there's not anything like, say, a retro/scifi pack being made now. Nope. All ligers and tions and beers.
...

So....did you do that on purpose (the last sentence)?


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Posted

Quote:
Originally Posted by BrandX View Post
But remember some of the people clamouring for Staff Fighting, likely didn't buy the following...

Darkness Control, Dark Assault, Dark Affinity or Temporal Manipulation. Why? Because they were free.

Then there's those who likely didn't go to those AND they skipped Beast Mastery because MM is not that popular of an AT.

Add in that, there does seem (and I could be wrong, it's just observation) to be quite a few players who prefere to keep to strictly melee ATs.

Also add in that Staff Fighting has been requested long before Beast Mastery, one of the reasons being that people wanted a weapon set that was more smashing hurt and less slicey, maim, kill the criminal feelings.
Also remember, that at this point in time, melee ATs already have far more choices for their primary than anything else in the game.

Melee: 18 (not including Staff which will make 19, or Ninja Blade since it's basically Katana)
Blast: 12
Control: 9
Mastermind: 7
Support: 14

Armors: 11
Assault: 8
Manipulation: 7

So yes, I don't see why adding yet more melee sets should hold up development of the ATs that don't have nearly as many options. Hence it's perfectly understandable to me that most of the pay-for sets are Melee-oriented, and would not have been developed at all (and certainly not at the pace they are being done) if not for people willing to buy them.

So if Staff gets pushed back a month so that it's not back to back with the other premium melee sets, that makes complete sense to me.


 

Posted

I can promise I will purchase every melee set that is placed on the market. I will purchase every melee weapon pack placed on the market. And if they are every smart enough to sell alternate melee animations, I will also buy those.

So, Melee will ALWAYS get my money, and I bet I am not alone in that.

I however did not purchase any of the non-melee items. Just is what it is, as I only play melee toons (well there was the one blaster).

The way I see it is Melee stuff, and Costumes are easy (not work wise) money for Paragon.


Types of Swords
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Posted

Quote:
Originally Posted by Rocket_Bob View Post
Alexander Fu Sheng! Gordon Liang! Liu Chia-liang! Ti Lung! Lung Wei Wang!


(Heads off to watch 36th Chamber of Shaolin again)
Tangent: Just went off and watched this because it was mentioned.

Can I haz tri-sectional staff nao?

Love those old kung fu movies, just wish someone would point me to the good ones


 

Posted

Quote:
Originally Posted by Codewalker View Post
Also remember, that at this point in time, melee ATs already have far more choices for their primary than anything else in the game.

Melee: 18 (not including Staff which will make 19, or Ninja Blade since it's basically Katana)
Blast: 12
Control: 9
Mastermind: 7
Support: 14

Armors: 11
Assault: 8
Manipulation: 7

So yes, I don't see why adding yet more melee sets should hold up development of the ATs that don't have nearly as many options. Hence it's perfectly understandable to me that most of the pay-for sets are Melee-oriented, and would not have been developed at all (and certainly not at the pace they are being done) if not for people willing to buy them.

So if Staff gets pushed back a month so that it's not back to back with the other premium melee sets, that makes complete sense to me.
Just to balance the attack options out:

I'd love a thrown weapons blast set! And that + sword assault set! Toss in some shuriken, some explosive shuriken, tomahawk, and a big old buzz saw spinny-derfinfg. For Assault, a kicking + pistols combo and a version of Hail of Bullets that also involved some kicks (and less damage and smaller radius for balance).

You guys did some nice work for Staff now get some martial arts into the blast sets!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Since when does april have only six days?
Technically, we are in the middle part of April between the 1st and the 30th.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

Quote:
Originally Posted by Arcanaville View Post
Technically, we are in the middle part of April between the 1st and the 30th.
So a two year old having a temper tantrum is having a mid-life crisis?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
So a two year old having a temper tantrum is having a mid-life crisis?
Only if it involves a Porsche.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Zyphoid View Post
I can promise I will purchase every melee set that is placed on the market. I will purchase every melee weapon pack placed on the market. And if they are every smart enough to sell alternate melee animations, I will also buy those.

So, Melee will ALWAYS get my money, and I bet I am not alone in that.

I however did not purchase any of the non-melee items. Just is what it is, as I only play melee toons (well there was the one blaster).

The way I see it is Melee stuff, and Costumes are easy (not work wise) money for Paragon.
Same. Have bought all the Melee sets, none of the other sets (BR and BM). Mind you, I'd by the blast sets if they didn't have you just stand there (I bought Dual Pistols because I love the animations...and I basically bought it twice).


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The BrandX Collection

 

Posted

Y u no staff!?!?!?


 

Posted

Quote:
Originally Posted by Reiska View Post
Just saying: there would not be a controversy here if not for the following facts:
  • Staff Fighting was opened on the beta earlier than Beast Mastery.
  • Staff Fighting was acknowledged by the majority of testers on the VIP beta as being clearly ready for release outside of minor FX issues as early as the end of January, as evidenced by testing data across all level ranges on the VIP beta servers, including Incarnate content. There were complaints about the set's sound effects, which were addressed, and there was an animation bug involving Assassin Strike on Staff Stalkers, which was addressed.
  • Beast Mastery, in contrast, was widely acknowledged to be underperforming by a substantial percentage of the testers who were actually skillful Mastermind players and who were not too busy squeeing over the pets' appearance to actually pay attention to the numbers. Chief among the set's acknowledged issues were the fact that none of the six pets in the set have gapless attack chains (in fact, all six have large gaps), and the fact that there was an observed correlation between Beast Mastery's introduction to the beta servers and a sudden significant degradation in pet AI performance which affected all Mastermind primaries.
  • The fact that the introduction of Beast Mastery to the VIP beta servers exposed a bug causing pets - Mastermind pets, Lore pets, Controller pets, any kind of pets - to uncontrollably charge mission and/or trial bosses while ignoring mastermind pet commands, including stay/heel, (most noticeable in various phases of the Underground trial, and also with Marauder at Lambda Sector, but it manifests in non-Incarnate content as well) should have been an absolute show-stopper to the set's release; there is no universe I am aware of in which an update that fundamentally breaks the functionality of one archetype and significantly inhibits the damage-dealing functionality of two other archetypes should have been considered acceptable.
  • Nonetheless, Beast Mastery was released to the live servers without addressing any of its problems, in the midst of a continuous wave (which is still ongoing) of new Paragon Market items obsessively using the four-legged animation rig first introduced by the German Shepherd vanity pet. As of right now, April 3, 2012, all of the above mentioned issues, which were identified on the VIP beta in February, are still present on the live servers.
  • We are then told that the timing of the release of Beast Mastery - which should not have been pushed live in this state - is the primary reason that Staff Fighting has not been released to the live servers, because "if we release too many Powersets too quickly, it could be seen as a grab at your Paragon Points, and subsequently, your money." However, either the development team apparently does not consider a black wolf vanity pet that is documented to require, on average, the purchase of over one hundred dollars in Super Packs to be a grab at our Paragon Points, or that excuse is patently devoid of truth.
Ayup. I came here with the intention of writing something along those lines, but you managed to beat me to it.

Though, in addendum:

Quality really feels like it's taken a turn to the wayside as of late in exchange for more content. Quantity over quality, if you could. The old, "fast, cheap, well made - pick two" argument. I understand there are deadlines to meet and salaries to pay and all that, but I'd prefer if it could be done while assuring the releases receive not only ample testing time (which they do), but have the feedback that results from that testing actually taken into account. If something's not ready for release, don't put it out. Conversely, if something is ready for release, don't hesitate to release that in place of something that clearly needs more time just because your marketing schedule says otherwise. Nobody's going to sit around and think, "you know what, Paragon's been giving me a ton of fun and unique content at a regular pace, they're totally trying to steal all my money," if you put out sets too close to eachother. "But," you argue, "they'll get burned out and bored with the things if we give them too much at once!" To which I reply, "4 legged rig," and gently gesture my hand towards the defunct pile of concepts, notably among them - PvP, bases, base raids, gladiators, arenas, power pool customization, ancillary pool customization, epic archetype power customization, respec trials, hazard zones, standalone villain content, mayhem missions, safeguard missions, et cetera, et cetera. I don't understand this "fixing and revamping old content is bad" mentality that exists now, and most likely never will. I suppose I'll go look over to the people dancing around as coyotes throwing frisbees at eachother in this new incarnate trial for answers, though.


 

Posted

Quote:
Originally Posted by Zwillinger View Post
There is a distinct difference between one having a lack of interest in something and one feeling like they "have" to purchase something. Your waste of bandwidth is another person's fun character idea.

To each their own.
I love vanity pets. I'm just picky about the ones I'll spend cash to acquire. In fact, given the right vanity pet I can be downright... fanatic... in my acquisition and retention efforts. I played a certain MMO for a year just because of the vanity Kitter, oops I mean kitten pet. After tomorrow I'll go back to play with my kitten ftp just to cuddle it again. (Yes, the pet came with an emote to pet it too.)

Canines are great for some people, but for me felines rule and tiny felines are the ultimate. I want a kitten pet!!! I'm waiting to see the Lion/Liger in game before I make a decision on them.

PS: I also want my vet reward buff pets like the Light Fairy to fly and not be killable. The fairies have serious leprauchaun envy and if that little green man is found stuffed face first down a sewer I promise that I'll alibi them.


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Posted

While I'd love to have Staff Fighting out soon, I don't really understand the obsessive craving for it, the perception that there's too much use of the four-legged rigs after years of player demands for them every other day, or any of the other fixations the fora get. Heck, a couple of years back, we had mass (a small mass, but still a group) ragequitting over a change to an IO set bonus (Blessing of the Zephyr, if I recall right).

I don't understand why people think they have some right to control the decisions of a business with which they have no relationship other than buying its products, nor do I understand how or why people feel they're being victimized or served a shoddy product, even after reading most of this thread and reading these fora a great deal in general.

All I can say is that I continue to be impressed with the community team's, and through them the studio's, forbearance. If my supposedly "fantastic" community treated me this way, I would've packed up my toys and gone home by now.


"Bombarding the CoH/V fora with verbosity since January, 2006"

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Posted

If that's what you got from reading the thread then I would say you missed the actual issues by five country miles.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Personally, I'm also in the camp that has no use for vanity pets. I've never been one for the Pokemon approach to in game pets, but that's my personal preference. Perhaps I'm privileged in the fact that I can see that there is a significant portion of our Community who is excited by vanity pets and show us so. It may not be good for me, but it's good for other people who really enjoy this type of content.
If you don't like Vanity Pets, which thing was your 'favorite Paragon Market offering'? Beast mastery?


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

you can like something and have no use for it.


 

Posted

Quote:
Originally Posted by tanstaafl View Post
If you don't like Vanity Pets, which thing was your 'favorite Paragon Market offering'? Beast mastery?
Apparantly Zwill thought it would be fun to pick the most stupidly unquote like quote from a movie, that frankly is crap. So a quoute that most won't see as a quoute, from a movie that no one saw.


Brawling Cactus from a distant planet.

 

Posted

Some of the responses in this thread are insane. Zwill stated the reasons for staff fighting coming late, and he was being honest, objective and kindly informative with this information yet still some folks insist on pissing in his Wheaties... Seriously, knock it off.

Staff is coming. Its not Zwill's fault you can't have it this week, and you need to accept the fact that they can't churn out one powerset a month. At best they can do one retail powerset a quarter and in the meanwhile there's plenty of other things to enjoy.

Now be cool - please.


 

Posted

Quote:
Originally Posted by Agent White View Post

Really, you have to have a lot of respect for Zwillinger. Anyone that has to deal with children day to day and not murder them has the patience of a saint.
I work with 100's of children everyday, and I wouldn't have Z's patience/tolerance.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I'm not saying but...I'm just saying...


That if Staffs were released today; they wouldn't have had to do maintenance tomorrow.

Need moar staff!














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