Paragon Market Releases (WHY U NO STAFF?)


Abyssus

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Keep it to yourself does not mean stop posting unless there is another form of English you are speaking.
It is likely the reasonable form of speaking that you are having a hard time following.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Wow this degenerated fast.

In before the lock.

/revels in the irony of a red name having to lock their own thread


 

Posted

Quote:
Originally Posted by Arcanaville View Post
The lesson seems to be yet another reminder of why the devs invented closed betas.
I thought it was more of a lesson of don't push out something your beta testers tell you is broken.

Breaking the pet AI should be considered a show stopper.

But what do I know.

YMMV.

EDIT: Based on Zwill's statements in the first post, I'm VERY curious now as to why Beast Mastery was rushed out in such a state. I honestly couldn't care less about staff fighting if it releases today or yesterday. But if all the things he states is true then I take SERIOUS issue with Beast Mastery being rushed out in the state it was. And as I stated above I'm not talking about whether some saw it as a weak powerset or not.

I'm referring to the major bug that came with it. Which the beta testers stated beforehand.

Wether the beta was closed or open is irrelevant to that situation, as they would have been told the same thing.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Jeez, Venture is usually a closed beta tester. Because when you think *** kissing sycophant, you think Venture.
Dammit, woman, coffee in the nasal passages hurts!


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Posted

And yeah, uh, where did the idea come from that there aren't closed betas any more?

And no, I haven't been in one lately. That doesn't mean there weren't any.


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Posted

With that said stating that closed betas are only filled with people who kissed the devs butts is completely ridiculous dreck.

I and many others in past closed betas have asked that such things in the state that BM was NOT get pushed out early.

There are definetly folks who constantly ***** at the devs over the years and still get invited. Hell, if betas were only for butt kissers I MYSELF should NEVER have gotten into any.

That idea stated, implied or even hinted at, is patently silly on it's face.


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Posted

Quote:
Originally Posted by UberGuy View Post
And yeah, uh, where did the idea come from that there aren't closed betas any more?

And no, I haven't been in one lately. That doesn't mean there weren't any.
Also this.


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Posted

Honest, serious question here:
Is there any rational reason why people should think that the unlocking of BM (if it is for sale or not, it is in the coding already, just as Staff Fighting currently is, if I'm not mistaken) somehow creates and/or removes a bug affecting all Pet AI?

Whether or not there is a pet AI bug that is worthy of being a show-stopper is another matter... but is there any basis within reality for blaming the release of Beast Mastery as the culprit of such a bug?


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Honest, serious question here:
Is there any rational reason why people should think that the unlocking of BM (if it is for sale or not, it is in the coding already, just as Staff Fighting currently is, if I'm not mistaken) somehow creates and/or removes a bug affecting all Pet AI?

Whether or not there is a pet AI bug that is worthy of being a show-stopper is another matter... but is there any basis within reality for blaming the release of Beast Mastery as the culprit of such a bug?
I don't think any of us can know what the actual source of the bug is no. However, what seems to have happened is when Darkness control and the others were released the pets were acting like MM's pets in bodyguard mode. Then the fix turned all the pets into rabid dogs chasing spawned AV's in the trials and going in and out of BG mode randomly etc...

If you run a lot of MM's and trollers like I do you see this daily. Something does need to be done as this is in fact something newly broken.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

People have a right to their own opinions and they are welcome to express them in an intelligent, respectful, and concise manner on these forums.

I do not look favorably upon calling out people for expressing their satisfaction or disdain for a particular subject, and the continuing discussion is unnecessary.


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Haha, I already said plenty.
I'll say the only things left to say.
Throwing around claims that people are kissing the devs ***** is rude and it is childish. You've said it more than once (in this thread and elsewhere, I believe) and some of us may have been willing to let it slide and ignore it.
If that's who you want to be, there you are. However, I ask you to point to examples of this *** kissing that you have spoken about, so that we might better understand why you would say such things and can see if your claims really have any merit at all.

Or... You can admit that it was a mistake. be accountable and gain some respect back from other reasonable people here, talking and here to talk, communicate and enjoy our lives.
I don't throw around claims that people are kissing the devs butt. I factually stated it in this and other threads as have others when it applied. Every dev team has forumites that are butt kissers and occasionally someone not just me states that fact here in the forums. Get over it.

I did not specifically call anyone out in that post but the people it appeared to irk the most like yourself seem to feel it applied to them personally for some reason. Get over it.

I don't care about internet forum cred and all that are going on about. I get along well enough with the portion of the community I enjoy interacting with daily. If people that don't like me or what I say are in that same space I see that as welcome to life, nobody is liked by all...I'll live.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
I don't think any of us can know what the actual source of the bug is no. However, what seems to have happened is when Darkness control and the others were released the pets were acting like MM's pets in bodyguard mode. Then the fix turned all the pets into rabid dogs chasing spawned AV's in the trials and going in and out of BG mode randomly etc...

If you run a lot of MM's and trollers like I do you see this daily. Something does need to be done as this is in fact something newly broken.
I'm thinking, at least, Arcanaville might know if it is at all possible for the release of BM to be directly responsible.
It's just something I've seen brought up a few times by different posters and I've raised doubts about before... A bug is a bug, but it seems be getting lumped in with BM resentment. I'm not trying to find out to prove others wrong... it's just my curiosity for a bit of the old truth.

Do I have to pull an Arcanaville, Arcanaville, Arcanaville?
Or was that Hickman, Hickman, Hickman?

Shoot... Dink, Dink, Dink...
War Witch, War Witch, War Witch...

Pikachoooooo!!! I choose you!!!

(Zwill, I'd say something nice, but I don't want people to look at us funny)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I'm thinking, at least, Arcanaville might know if it is at all possible for the release of BM to be directly responsible.
It's just something I've seen brought up a few times by different posters and I've raised doubts about before... A bug is a bug, but it seems be getting lumped in with BM resentment. I'm not trying to find out to prove others wrong... it's just my curiosity for a bit of the old truth.

Do I have to pull an Arcanaville, Arcanaville, Arcanaville?
Or was that Hickman, Hickman, Hickman?

Shoot... Dink, Dink, Dink...
War Witch, War Witch, War Witch...

Pikachoooooo!!! I choose you!!!

(Zwill, I'd say something nice, but I don't want people to look at us funny)
I think the devs who can look at the actual code are the only ones that really can ID whatever it is. I really don't think it is important what introduced the bug, it is important to track it down and fix it asap.

The pet AT's are suffering right now.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Your repeated insistence that people who have a different opinion about this matter than you are *** kissers is quite childish.

The majority of people that they usually invite into Closed Betas tend to understand that the things they see, test and play with, on Beta, may not come out on live for a long, long time.
Open Beta would have come with both sets already out and wouldn't be judged around ideas such as "we got Staff first and BM second... how dare they release BM first?!?!".

And if it is your thing to keep imagining other people's lips against other people's butts... keep it to yourself.

As long as you acknowledge that wasn't the reason why any of us are upset Beast Mastery was released first. It was clearly not a complete set, caused a rather critical AI script error, and amongst other things was just underperforming.

Although I have a sneaking suspicion ZombieMan MAY be pointing at me about one of his posts involving vocalization, but I digress and still insist I was right in the end, although I should have initiated PM's and not really cared what the community thought, since I Ended Up Being Right Anyway And It Proved To Be A Giant Waste Of Everyone's Time.

That all said, if they HAD to choose a set to release, it SHOULD have been the one not packed with a critical AI error, poor performance, and even poorer testing. Yes, I am calling out the beta testers that just looked at the cute doggies and kitties and said "GOOD TO GO", and not the testers that actually bothered combing the set with needles until it shed it's skin, looked at what made it tick, and pointed it out.

... Sadly Beast Mastery lacked that treatment >_> It was NOT ready to go live.

Quote:
Originally Posted by Electric-Knight View Post
I'm thinking, at least, Arcanaville might know if it is at all possible for the release of BM to be directly responsible.
It's just something I've seen brought up a few times by different posters and I've raised doubts about before... A bug is a bug, but it seems be getting lumped in with BM resentment. I'm not trying to find out to prove others wrong... it's just my curiosity for a bit of the old truth.

Do I have to pull an Arcanaville, Arcanaville, Arcanaville?
Or was that Hickman, Hickman, Hickman?

Shoot... Dink, Dink, Dink...
War Witch, War Witch, War Witch...

Pikachoooooo!!! I choose you!!!

(Zwill, I'd say something nice, but I don't want people to look at us funny)
History of MM primaries being released and borking up the AI of pets is noteworthy. Demons did it back in Going Rogue, and Beast Mastery has now done it. If you go by the obvious pattern, yeah. It's hard to suggest they weren't the cause of shenanigans.

Also, was that second half needed? It may be an in-joke, I guess?


 

Posted

In response to both Electric Knight and Arcanaville.

Yes it's not just the fact that they "released Beast mastery first" that upset people which is what you seem to be driving at.

It's the fact that Beast mastery was not only incredibly buggy it was also underpreforming after the same people that you say play closed beta said it was, you know, those people that without we'd be "stuck in the dark ages".

It's a fact they were willing to push a set which was in an unfinished state out onto live than a set that had been sitting finished since the end of January, that just doesn't make any sense to me at all. If anything the release schedule should have been reversed.


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A real showstopper!

 

Posted

That remains the most confusing part for me. Everyone on Beta was screaming for them to be reversed in release order, even the ones that had no desire for Staff and only wanted BM.
They were willing to wait to get the kinks worked out.

For my own theory, I think the bad vibe surrounding BM, with the whole Bear ordeal et al, really soured the Dev's on it and at that point, they just wanted to be done with it. As they have altered the 'set in stone' releases in the past, notably Incarnates from GR, I don't see that being the issue. It not being ready for primetime but getting pushed live regardless while something that is ready goes into hiding, is a bit of a head scratcher.

*Shrugs*


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Keep Calm & Chive On!

 

Posted

Had to fix the title. Carry on.


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Posted

Quote:
Originally Posted by Zwillinger View Post
Pretty sure a couple of months is overkill if all you're waiting for is Staff .
Considering I expected it to launch with i22, not really...


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Posted

Oh, I think it is pretty clear what has been said. You don't have to rexplain it to me (And I'm pretty sure I can speak for Arcana on that that one notion as well. She's likely got it).
The only reason I chose that one paraphrased quote was because it was just an example that was quoted earlier that lead into the specific discussion about beta testers (and their value, as opposed to their detriment).
You can replace the quote with any other complaint in here, it makes no difference, regarding what was actually being conveyed in the exchange we were having - people complaining about not getting the beta feature they wanted when they wanted it. Period.
Complaints about their decision is fine. They've been repeated ad nauseum, at this point.
We all know what went down and obviously they had a marketing decision/direction for the release order of the sets.
No where have I argued that BM first was better or right or anything.
The only thing I've talked about was that this thread was about April 3rd and the unsurprising lack of Staff Fighting.
When it was announced that BM was going first, in March, it was a surprise to many (including myself). And concerns and opinions were shared. That's the recorded past (and the opinions have likely been noted).
Now, another Tuesday rolls along (without a rough road map for releases, as we had in March, from WW's letter) and people are clamoring for SF, even though it's pretty obvious that a marketing team that divides up these power sets for timed release is not going to only wait 1-2 weeks between these two powersets (think about it).

Debate all about whether this or that should have happened, but today, the debate is just about what should go on sale this Tuesday (and the next, and so on). The whole, this or that should have, would have, could have been done has been hashed out and recorded... and now people are just bringing it back up because they're frustrated that they still don't have what they want.

I thought SF seemed more primed and more popular as well. As far as marketing decisions and schedules... you will get NO love from me for those things, lol. I've made my opinions on those aspects pretty clear... but it doesn't stop 'em from being the reality of how one can expect things to be handled.

Now the frustration from some posters has bled onto other posters trying to be reasonable and onto closed beta testers. It is just ridiculous and I have no qualms saying so and being attacked by more ridiculousness.

But yes, the paraphrased quote I used is certainly not what I believe the main arguments to have been... of course not. If it were... I would have mocked such comments earlier in the thread. I have no problem with reasonable dialog. It was the unreasonable that I was taking issue with.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
That remains the most confusing part for me. Everyone on Beta was screaming for them to be reversed in release order, even the ones that had no desire for Staff and only wanted BM.
They were willing to wait to get the kinks worked out.

For my own theory, I think the bad vibe surrounding BM, with the whole Bear ordeal et al, really soured the Dev's on it and at that point, they just wanted to be done with it. As they have altered the 'set in stone' releases in the past, notably Incarnates from GR, I don't see that being the issue. It not being ready for primetime but getting pushed live regardless while something that is ready goes into hiding, is a bit of a head scratcher.

*Shrugs*
Yeah, the tide of overall enthusiasm among the forum community and testing community (as we can only measure in vague generalizations about this, hehe), was a bit odd.
BM was accidentally leaked and we all went NUTS, because it was somewhat of a surprise (not entirely unexpected, since they managed the four-legged rig, but still... the timing of it was surprising). That created an enormous buzz that managed to overshadow the enormous buzz surrounding Staff Fighting (and everything else). Which says a lot about the thrill of the idea of BM becoming a reality.
The reality of some of the decisions definitely cost the set some of that excitement (not for everyone, of course!) and then its numbers and its playstyle and performance turned off others.
There is, no doubt, still a large amount of people very happy about BM and I'm not going to try and paint it any other way... But the huge wave of excitement about BM crashed somewhat and SF really seemed to become the bigger buzz again.

As for the developers, there was a great amount of interaction and dialog about SF. And, with BM, it seemed to be much less on the forums that I noticed (for whatever that is worth, hehe).
I think that interaction may have been a big part of SF's buzz building again... or just the proof in the pudding and all. *shrugs*

All of that considered... I feel like there was enough wild swaying regarding the buzz and excitement that I can't fault anyone for misreading which one would be more popular.
Of course, I can't even tell you which set marketing would go for first anyway... The most popular first or the most popular second? I don't speak marketing-monkey-ese.

My point within the ramble?
The initial excitement over BM by the playerbase blew the devs away (you could tell by some of the replies they gave us).
While the tide did seem to change during beta, it is also possible that they honestly thought BM was still the biggest thrill coming out (And who knows when they locked into their decision... besides some time before WW's letter).

Being locked into the decision... yeah, I tend to like a more organic approach, but again... me no speak marketing-monkey-ese... Me only throw things at marketing monkeys and tell them to go away. Yet, they remain... and things go along based on the ways of these creatures.

All of that said, it wasn't necessarily a clear case of SF outshining BM at the time that they locked into their decision.
It may be a small point to some, but it is a point worth considering... when you attempt to relax and casually let the game be what it is, heh.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Dr_MechanoEU View Post
In response to both Electric Knight and Arcanaville.

Yes it's not just the fact that they "released Beast mastery first" that upset people which is what you seem to be driving at.

It's the fact that Beast mastery was not only incredibly buggy it was also underpreforming after the same people that you say play closed beta said it was, you know, those people that without we'd be "stuck in the dark ages".

It's a fact they were willing to push a set which was in an unfinished state out onto live than a set that had been sitting finished since the end of January, that just doesn't make any sense to me at all. If anything the release schedule should have been reversed.
It was a bad decision based on the fact that BM was not only acknowledged to be under performing, but it was buggy as all get out, these are undisputed facts.

I don't know how people can turn that into some kind of popularity issue between BM and Staff and which was released first, when it really was/is about a quality issue of what they did decide to release vs what they didn't.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Jumping in at the 15-page mark... I haven't read the whole thread, but I did skim and look for Zwill's responses at least. My thoughts:

A big part of my frustration (and I don't seem to be alone here) is that Staff Fighting has been on Beta so much longer than Beast Mastery ever was -- people logging on to test out Staff discovered a clearly-not-for players'-eyes version of Beasts that ended up there by accident, with placeholder animations and un-textured pets. And as far as pretty much anybody who doesn't work for Paragon knows, Staff has been 100% ready (or at least as ready as it's going to get, since I doubt the sound effects are being reworked again) for something like two or three months now. The perception at this point is that it's just being sat upon, and in my case that's been compounded by the practice of, until this thread was started, spending the past month and a half completely ignoring (as far as I know) any questions about the delay except to occasionally tell people on Facebook not to bother asking any. As annoying as all the "nope, the staff here isn't fighting, we all get along great" jokes got after a while, at least someone was acknowledging that the players were asking about it at all.

Oh, and also this, pretty much word-for-word:

Quote:
Originally Posted by Reiska View Post
Just saying: there would not be a controversy here if not for the following facts:
  • Staff Fighting was opened on the beta earlier than Beast Mastery.
  • Staff Fighting was acknowledged by the majority of testers on the VIP beta as being clearly ready for release outside of minor FX issues as early as the end of January, as evidenced by testing data across all level ranges on the VIP beta servers, including Incarnate content. There were complaints about the set's sound effects, which were addressed, and there was an animation bug involving Assassin Strike on Staff Stalkers, which was addressed.
  • Beast Mastery, in contrast, was widely acknowledged to be underperforming by a substantial percentage of the testers who were actually skillful Mastermind players and who were not too busy squeeing over the pets' appearance to actually pay attention to the numbers. Chief among the set's acknowledged issues were the fact that none of the six pets in the set have gapless attack chains (in fact, all six have large gaps), and the fact that there was an observed correlation between Beast Mastery's introduction to the beta servers and a sudden significant degradation in pet AI performance which affected all Mastermind primaries.
  • The fact that the introduction of Beast Mastery to the VIP beta servers exposed a bug causing pets - Mastermind pets, Lore pets, Controller pets, any kind of pets - to uncontrollably charge mission and/or trial bosses while ignoring mastermind pet commands, including stay/heel, (most noticeable in various phases of the Underground trial, and also with Marauder at Lambda Sector, but it manifests in non-Incarnate content as well) should have been an absolute show-stopper to the set's release; there is no universe I am aware of in which an update that fundamentally breaks the functionality of one archetype and significantly inhibits the damage-dealing functionality of two other archetypes should have been considered acceptable.
  • Nonetheless, Beast Mastery was released to the live servers without addressing any of its problems, in the midst of a continuous wave (which is still ongoing) of new Paragon Market items obsessively using the four-legged animation rig first introduced by the German Shepherd vanity pet. As of right now, April 3, 2012, all of the above mentioned issues, which were identified on the VIP beta in February, are still present on the live servers.
  • We are then told that the timing of the release of Beast Mastery - which should not have been pushed live in this state - is the primary reason that Staff Fighting has not been released to the live servers, because "if we release too many Powersets too quickly, it could be seen as a grab at your Paragon Points, and subsequently, your money." However, either the development team apparently does not consider a black wolf vanity pet that is documented to require, on average, the purchase of over one hundred dollars in Super Packs to be a grab at our Paragon Points, or that excuse is patently devoid of truth.
As to the idea of a posted monthly release schedule, four things:
  1. If you put it on the forums, you'd only reach about ten percent of the playerbase? If you don't put it anywhere, you'll reach exactly ZERO percent of the playerbase.
  2. It's happened twice before on the forums (well, one and a half times, since War Witch's letter didn't technically promise anything with specific dates. Though the order listed there did turn out to be spot-on) without anything going up on the main page.
  3. How much of the playerbase frequents the main page? I can't imagine there are too many people checking it daily or anything, what with all the important news showing up in the Launcher and all. The site, forums notwithstanding, seems like it's more useful as a means of informing and advertising to new and unfamiliar players than people already invested in the game.
  4. Seriously? Months? I could code it by hand in Notepad in a few days at most, and I'm not even that good.

Regarding vanity pets: They're useless to me, too. I might re-think that if they weren't so danged expensive, and I understand why they are from a development perspective, but from a consumer's perspective, I look at it this way: I happily pay 400 points for a costume set with, let's say a dozen items in it. Asking me to pay 600 for what basically amounts to a single costume item (after all, it has no in-game effect other than to look pretty) is ludicrous.


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