Give Scrappers a real inherent power


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Posted

Quote:
Originally Posted by Reiska View Post
Part of the problem here is that CoX, bluntly, has more damage ATs than there can reasonably be niches for them, especially in the melee space.

In the grand scheme of things, we have four melee ATs. One (tanker) is the designated tank; they're primarily focused on defense and, well, tanking things, and their damage suffers as a result. One (brute) is slanted towards defense (evidenced in that brutes get tanker resist caps), but can generate higher damage over time (fury), but have low initial damage. One (scrapper) is slanted towards offense, but doesn't throw team defense to the wind (confront exists, some but not all scrapper secondaries have taunt auras). And the last (stalker) is primarily focused on offense and has no tools to protect a team.

It stands to reason that, on average, Stalkers should outdamage all of them consistently, with Scrappers being very slightly ahead of Brutes (given Brutes have slightly more off-tanking utility) and Tankers being at the bottom (sorry J_B).

I agree that Scrappers should have something unique to them, but power-wise they're quite fine where they are. And as long as Stalkers have less HP than the other three types and no tanking tools, they should have the highest damage of the four melee classes.

And, while it's not particularly pertinent to this thread, Blasters should beat all four of them handily, regardless of whether they're in range or melee, because they have stalker HP, lower HP cap, no tanking tools, few self-defense tools, and range is not an adequate defense in CoX.
To elaborate on this now that I'm more alert:

If you asked me how the various "pure" damage-dealing ATs should rank in ST and AoE damage, I'd come up with something like this. (I'm not going to try and place Corruptors or Dominators here; I'm not honestly sure where they should go and Corruptor Scourge is hard to eyeball like this.)

ST: Blaster ~= Stalker > Scrapper > Brute > Tanker
AoE: Blaster > Scrapper ~= Brute > Stalker ~= Tanker


 

Posted

Quote:
Originally Posted by New Dawn View Post
What was said was that Scrappers should lead in "Raw DPS". This is not me suggesting it to anyone this is me telling you as fact but in context of other hero ATs.

An average Blaster with an SO build would be abit more burst like and out of endurance trying to keep up with an average SO Scrapper build.

Now you take a Blaster in a team condition being buffed then it's no longer Raw DPS.

It's not me suggesting, it's me telling you.
That's an interesting collection of "facts."


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Posted

Quote:
Originally Posted by Arcanaville View Post
That's an interesting collection of "facts."
You can try to prove otherwise but I am telling you now that Blasters can't beat Scrappers in raw DPS.

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Posted

Quote:
Originally Posted by New Dawn View Post
You can try to prove otherwise but I am telling you now that Blasters can't beat Scrappers in raw DPS.

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Whether they do or not, you said they *should*. And furthermore, that they should actually run out of endurance trying to keep up with Scrappers.

If you want to "prove" that the average Scrapper outdamages the average Blaster, by all means please do. If possible, please also objectively prove by how much. That's not really an easy thing to prove absolutely, but if you can I'm all ears. Such a proof would be extremely useful.


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Posted

Quote:
Originally Posted by Siolfir View Post
I'm not going to look for it, but Synapse specifically stated that the goal of the Stalker changes in i22 were to make them the single target damage kings.
You didn't take into context what you quoted.

Repp said Stalkers were suppose to be the Single Target kings *in the first place*, i.e. since their inception. It was stated that 'Stalkers needed a buff' and so the only logical one was giving them such a title which ran counter to (the replier *believed*) my perceived playstyle.

I don't believe there is any documentation of a dev stating before Synapes' post, that Stalkers were suppose to be 'single target damage kings'. It was an entitled belief of forum goers that was then adopted by the devs. So it's not so much going with the redname as it is just nodding to majority rule.

I have no problem with it, but I find it rather funny that, right after agreeing with the majority on what Stalkers 'should be' you post this:
"And yes, there are too many mild variations on the "melee AT" role..."

Unfortunately, that is exactly what the majority wants. They want mild variants of everything (well, of Scrappers). If you *didn't* want mild variants of the 'melee AT' or feel they're too similar, why in blue blazes would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision and had another angle of the AT buffed? Heck, you might have squeezed a melee debuffer out of Stalkers if you made a decent case...


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Whether they do or not, you said they *should*. And furthermore, that they should actually run out of endurance trying to keep up with Scrappers.

If you want to "prove" that the average Scrapper outdamages the average Blaster, by all means please do. If possible, please also objectively prove by how much. That's not really an easy thing to prove absolutely, but if you can I'm all ears. Such a proof would be extremely useful.
I am a bit bemused because this is "2006" possibly before that stuff. I can't even dig up Statemans statements in 2005 or 2006. I think it was Statesman stated it, people scoffed at it, as they did with anything he said, particularly about Tanker. I put it all on excel, and supported Statesmans statement. Some people tried to compare attack chains and then gave up when they soon realised. My patience is a little bit thin when it comes to all these "hashed out before" stuff.

I am currently busy with what little free time I have testing Warshades and Peacebringers atm.

Anyone is welcome to prove that in theory they can do more total damage to the end bar versus a theoretical 16 rikti dummies with the average blasters than they could with the average scrapper. I dare say with the arrival of Mental Manipulation that things have moved on in Blasters favour but likewise Scrappers have had new sets too.

Ingame in teams Blasters get buffed, they can be superb but that isn't raw dps. The Blaster has the advantage of AoE size so ingame in teams in particular Blasters can more likely hurt more targets. All things need to be considered though. What's better to go through a solo farm with? Which would be quicker a SO'd Scrapper or SO'd Blaster? Scrapper, it will lead in raw dps, it will lead by survivability, and produce more aoes to the end bar slotted right. It's not even worth putting it on excel.

I said Raw DPS which should never be mixed up with DPS.


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Posted

Quote:
Originally Posted by New Dawn View Post
My patience is a little bit thin when it comes to all these "hashed out before" stuff.
Now I'm bemused.


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Posted

Quote:
Originally Posted by New Dawn View Post
I am a bit bemused because this is "2006" possibly before that stuff. I can't even dig up Statemans statements in 2005 or 2006. I think it was Statesman stated it, people scoffed at it, as they did with anything he said, particularly about Tanker. I put it all on excel, and supported Statesmans statement. Some people tried to compare attack chains and then gave up when they soon realised. My patience is a little bit thin when it comes to all these "hashed out before" stuff.

I am currently busy with what little free time I have testing Warshades and Peacebringers atm.

Anyone is welcome to prove that in theory they can do more total damage to the end bar versus a theoretical 16 rikti dummies with the average blasters than they could with the average scrapper. I dare say with the arrival of Mental Manipulation that things have moved on in Blasters favour but likewise Scrappers have had new sets too.

Ingame in teams Blasters get buffed, they can be superb but that isn't raw dps. The Blaster has the advantage of AoE size so ingame in teams in particular Blasters can more likely hurt more targets. All things need to be considered though. What's better to go through a solo farm with? Which would be quicker a SO'd Scrapper or SO'd Blaster? Scrapper, it will lead in raw dps, it will lead by survivability, and produce more aoes to the end bar slotted right. It's not even worth putting it on excel.

I said Raw DPS which should never be mixed up with DPS.
You're missing the point. Yes, Scrappers DO outdamage Blasters, that is the problem. They should not, Blasters are currently supposed to be the Damage Kings and they aren't even close. Note that this is even before you take into account all the time they spend dead.

Now, in the other thread about Blasters Arcana made a very nice case about how 'Damage King' Should be replaced with 'Offensive King', and make Blasters useful again.

Scrappers should in no way lead over Blasters in raw DPS. At least, not in the current form of Blasters. Blasters give up everything (Mental aside, it is a special case) for damage, and aren't even top. Scrappers have more damage -and- more survivability.


 

Posted

Not sure what you would do with scrappers, they are real killers, nuff said. They dish it out something fierce.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Unfortunately, that is exactly what the majority wants. They want mild variants of everything (well, of Scrappers). If you *didn't* want mild variants of the 'melee AT' or feel they're too similar, why in blue blazes would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision and had another angle of the AT buffed? Heck, you might have squeezed a melee debuffer out of Stalkers if you made a decent case...
You're giving me far too much credit for how much input I have on the situation if you're saying "why [...] would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision [...]".

I don't recall signing the dev's paychecks. I'm not overturning anything. I can do the same as the other players here by posting and sending private messages with my concerns and try to indicate a reasonable argument for why I feel that way, and in the case of the i22 Stalker changes there were several PMs back and forth that amounted to little to no change that I'm aware of*.

When I got into i22 beta, I simply confirmed that it was working how I expected by running around on a copied level 50 and started playing other sets or finding other ways to spend my time: feedback can help sometimes but when they've already been testing it for months what they're going to do is usually locked in and your feedback might result in small tweaks instead of sweeping changes (such as "melee debuffer").

Issue 22 Stalkers can have an entirely different feel when in the middle of a mission, but the changes also didn't take away the old feel of the AT. That's one of the reasons I just let things go, because nothing was really taken away - but using Placate and waiting for hidden status before engaging was just made so far out of optimal performance that it may as well have for anyone who cared about the inter-AT balance enough to complain about it in the first place. But you can still play your post-i22 Stalker identically to how you played your i21 Stalker, never using Assassin's Strike outside of hidden status if you don't want to, with identical or slightly better performance (depending on secondary and/or hp set bonuses due to the higher hp cap).





* - I'm unsure if Assassin's Focus was always a "chance" or if that came afterwards - the original description could be read as it always happened. That may have resulted from one of my concerns.


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Posted

Quote:
Originally Posted by Leo_G View Post
You didn't take into context what you quoted.

Repp said Stalkers were suppose to be the Single Target kings *in the first place*, i.e. since their inception. It was stated that 'Stalkers needed a buff' and so the only logical one was giving them such a title which ran counter to (the replier *believed*) my perceived playstyle.

I don't believe there is any documentation of a dev stating before Synapes' post, that Stalkers were suppose to be 'single target damage kings'. It was an entitled belief of forum goers that was then adopted by the devs. So it's not so much going with the redname as it is just nodding to majority rule.

I have no problem with it, but I find it rather funny that, right after agreeing with the majority on what Stalkers 'should be' you post this:
"And yes, there are too many mild variations on the "melee AT" role..."

Unfortunately, that is exactly what the majority wants. They want mild variants of everything (well, of Scrappers). If you *didn't* want mild variants of the 'melee AT' or feel they're too similar, why in blue blazes would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision and had another angle of the AT buffed? Heck, you might have squeezed a melee debuffer out of Stalkers if you made a decent case...
Just quoting to point out that you're doing exactly what I said you're doing. Not discussing it with you, just relishing in the fact you're exactly what I said.

Can't stop, won't stop~!

---

Why does this thread exist, again? Scrappers are fine.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Not sure what you would do with scrappers, they are real killers, nuff said. They dish it out something fierce.
An endurance buff. Give them Superior conditioning as part of their inherent. Have it grant +5 end total every 10 levels. So that at lvl 50 scrappers have 125 base endurance. That is what I would do.


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Posted

Quote:
Originally Posted by Reppu View Post
Why does this thread exist, again? Scrappers are fine.

They are fine. What they lack is anything that in uniquely theirs. That is what EG states, and what I have been trying to get across also. Scrappers don't even have a power set that they don't share with the other melee ATs.

He also points out in another thread that all but 3 of the stalker primaries have AoEs or Cone attacks.

Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?


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Posted

Quote:
Originally Posted by Reppu View Post
Why does this thread exist, again? Scrappers are fine.
Out of spite as Jerry Seinfield once said.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

You know whats interesting about this topic....is that this is an old topic brought up before in the past...about how scrappers only have a higher critical...yada yada...

Anywise I recall from one of the past threads that a developer had said there was some planned change...something about increased drop rates for things that scrappers got becasue they where the jack of all trades master of none group.

And then i remember some people posting about how they felt their should be something more and the developers had said yes their was something more...but i forget the specifcs to all of it.

And the really silly part is i cant find that thread.....I remember the drop rate thing...and recall the developers equating it to like luck.....and i recall one of them said that since the scrapper wasnt a tank or blaster and was more of a jack of all trades that the plan was something about their inhearent ability might effect others on their team or be effected by them.

But i am pretty sure it wasnt about the critical value since the scrapper value was right where they think it should be.

I hate not recalling all the information...i know the thread was like 4+ years old though...was done at the time that the defenders got their current thing.

Anywise i bring it up...because i am wondering what ever happened with that?


 

Posted

Quote:
Originally Posted by Zyphoid View Post
What they lack is anything that in uniquely theirs. That is what EG states, and what I have been trying to get across also.
I love how you say that like if we'd just understand what you're getting at, we'd agree that this is indeed a problem.

What you're not getting is that to a certain subset of other players, undefinable but probably not significantly smaller or larger than your own subset, do not want something unique, except in that the AT has nothing unique. That is just as valid a preference as your own, with just as much justification backing it, ie none. Unique qua unique is not automatically desirable.


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Posted

Quote:
Originally Posted by Zyphoid View Post
They are fine. What they lack is anything that in uniquely theirs. That is what EG states, and what I have been trying to get across also. Scrappers don't even have a power set that they don't share with the other melee ATs.

He also points out in another thread that all but 3 of the stalker primaries have AoEs or Cone attacks.

Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
Yes, except many, many people play them purely due to them NOT having something unique. Hell, you could say they are unique for being normal. They have no fluff. They are what they are, nothing more and nothing less. They Scrap, and they are good at it.

Also, I wouldn't care. I would probably make a new Scrapper with staff/nin.
Prolly not gonna happen, Ninjitsu revolves quite a bit around Stalkers.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
Pretty sure the Stalkers wouldn't care. But then they'd want Titan Weapons and Shield Defense.

... And considering Scrappers benefit more from Shield Defense than any of the other ATs, that's a pretty good perk.

IN FACT, you know what's unique about Scrappers? Their melee damage scale. HAH. Can't argue that!


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
I was under the impression that all sets would be ported eventually.

Im still not getting this whole "give scrappers something unique" thing. Brutes are unique, but you would rather play a scrapper. Stalkers are unique, but you would rather play a scrapper. Every AT has something unique, but you would rather play a scrapper. Scrappers must already be something unique, or you wouldn't love them so much.


 

Posted

Quote:
Originally Posted by PsychicKitty View Post
and i recall one of them said that since the scrapper wasnt a tank or blaster and was more of a jack of all trades that the plan was something about their inhearent ability might effect others on their team or be effected by them.
Been here since 2007 and this is the first I am hearing of this. I have never heard anything other than Khelds being a jack of all trades. That was from players mind you NEVER heard a dev even use that phrase referring to any of their AT's.

Sounds dubious at best.


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Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
I was under the impression that all sets would be ported eventually.

Im still not getting this whole "give scrappers something unique" thing. Brutes are unique, but you would rather play a scrapper. Stalkers are unique, but you would rather play a scrapper. Every AT has something unique, but you would rather play a scrapper. Scrappers must already be something unique, or you wouldn't love them so much.
This is a very very fair statement. The reason I like scrappers so much is because they fit what I feel my favorite comic book characters are.

Boss, I don't want some crazy mechanic. Shoot, the only idea I have had that I really like is giving them a higher end total.

What I get is that people like them how they are because they are simple. I don't want that to change either.

As for power proliferation, it kind of a wait and see thing. :/


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Posted

Quote:
Originally Posted by PsychicKitty View Post
You know whats interesting about this topic....is that this is an old topic brought up before in the past...about how scrappers only have a higher critical...yada yada...

Anywise I recall from one of the past threads that a developer had said there was some planned change...something about increased drop rates for things that scrappers got becasue they where the jack of all trades master of none group.

And then i remember some people posting about how they felt their should be something more and the developers had said yes their was something more...but i forget the specifcs to all of it.

And the really silly part is i cant find that thread.....I remember the drop rate thing...and recall the developers equating it to like luck.....and i recall one of them said that since the scrapper wasnt a tank or blaster and was more of a jack of all trades that the plan was something about their inhearent ability might effect others on their team or be effected by them.

But i am pretty sure it wasnt about the critical value since the scrapper value was right where they think it should be.

I hate not recalling all the information...i know the thread was like 4+ years old though...was done at the time that the defenders got their current thing.

Anywise i bring it up...because i am wondering what ever happened with that?
I don't know, but I don't recall that happening either four years ago (which would have been around Issue 12) or when Defenders first got Vigilance (six years ago during issue 5) or when Defenders got Vigilance improved (two years ago, during Issue 17).

The reward thing might have been an off-hand comment from very long ago, but I do not recall that ever being proposed as a serious possibility. I also do not recall any dev explicitly describing Scrappers as Jacks of all Trades archetypes, except possibly prior to Issue 1. Back before pervasive criticals were added, Scrappers were described as being "generalists" that were good at soloing because they had good defense and good offense. They obviously were not jack of all trades, because they had limited control and no ally buffing. Controllers were often described as Jack of all Trades archetypes: they had offense, damage mitigation, and ally support powers.


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Posted

Confront needs to not suck.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Scrappers were described as being "generalists" that were good at soloing because they had good defense and good offense. They obviously were not jack of all trades, because they had limited control and no ally buffing.
"Jack of all trades, master of none,
Certainly better than a master of one"

One of my Scrappers has Confront, Manuevers, Assault, Tactics and Vengeance and a solid attack chain.

Another of my Scrappers has Confront, Grant Cover.

Power pools have always been there. Confront has always been there. The rules that players must follow have never been there.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Wait! So now we are talking about making all scrappers into leprechauns with a little team wide 'luck' boost?

I actually could go for that. Of course, it would have to be so minor that having a league of all scrappers doesn't become the default mode of running trials.


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