Give Scrappers a real inherent power


Aett_Thorn

 

Posted

Quote:
Originally Posted by New Dawn View Post
"Jack of all trades, master of none,
Certainly better than a master of one"

One of my Scrappers has Confront, Manuevers, Assault, Tactics and Vengeance and a solid attack chain.

Another of my Scrappers has Confront, Grant Cover.

Power pools have always been there. Confront has always been there. The rules that players must follow have never been there.
I think that a tanker without taunt is foolish, even though you can "tank" without one. Brutes I am split on -- I don't feel that it is required nor do I feel it is a wasted power pick. But for scrappers, unless it is specifically designed as a PvP scrapper or frequently is called upon to be the tank, then I do think that there were better powers to choose.

But the beauty of this game is that I make my characters to play my way and you play yours to play your way. Both will be able to play and enjoy the game with great success.


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Posted

Quote:
Originally Posted by New Dawn View Post
"Jack of all trades, master of none,
Certainly better than a master of one"

One of my Scrappers has Confront, Manuevers, Assault, Tactics and Vengeance and a solid attack chain.

Another of my Scrappers has Confront, Grant Cover.

Power pools have always been there. Confront has always been there. The rules that players must follow have never been there.
Taking leadership doesn't make Scrappers the jack of all trades archetype, since those aren't Scrapper powers. Nor was that argument presented with any credibility in any thread I recall. "I have maneuvers, I'm a jack of all trades" is something I would have remembered. And screencapped for posterity.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by New Dawn View Post
"Jack of all trades, master of none,
Certainly better than a master of one"

One of my Scrappers has Confront, Manuevers, Assault, Tactics and Vengeance and a solid attack chain.

Another of my Scrappers has Confront, Grant Cover.

Power pools have always been there. Confront has always been there. The rules that players must follow have never been there.
Oh! My MA/SD Scrapper has the Leadership pool, Grant Cover, Aid Other and Resuscitate as well as the teleportation pool, including Recall Friend. Does that make my Scrapper better than others?


 

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Originally Posted by Leo_G View Post
Oh! My MA/SD Scrapper has the Leadership pool, Grant Cover, Aid Other and Resuscitate as well as the teleportation pool, including Recall Friend. Does that make my Scrapper better than others?
In most other MMO a DPS that could bring all that extra to the table would get you a resounding 'yes!' when compared to others who didn't.

Fortunately (or un, depending on your preferences), this is City so all it gets you is a 'sounds handy'.


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Quote:
Originally Posted by TheBruteSquad View Post
In most other MMO a DPS that could bring all that extra to the table would get you a resounding 'yes!' when compared to others who didn't.

Fortunately (or un, depending on your preferences), this is City so all it gets you is a 'sounds handy'.
In many other MMOs you could probably charge real money for recall friend taxibot service alone.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
In many other MMOs you could probably charge real money for recall friend taxibot service alone.
Yes, CoH is a generally convenient game, and I find that awesome

Not having this serves no purpose other than to inspire hate and loathing in all mankind.


 

Posted

Quote:
Originally Posted by TheBruteSquad View Post
In most other MMO a DPS that could bring all that extra to the table would get you a resounding 'yes!' when compared to others who didn't.

Fortunately (or un, depending on your preferences), this is City so all it gets you is a 'sounds handy'.
Point is, any AT can bring those to the table. That has nothing at all to do with Scrappers. That doesn't make Scrappers unique.

The only change I'd like to see with scrappers is make Confront not be worthless. We aren't tanks, we kill stuff. Make it inflict a Debuff or Fear or give us another attack that might make us not all skip it in every set. Otherwise, the straightforward nature of Scrappers is why I roll them the most.


 

Posted

The thing is, changing Confront really doesn't seem like it'd be adding to Scrapper individuality. Scrappers are somewhat unique in their simplicity, and skip the muddy waters of Hide and Fury.

Changing Confront goes hand in hand with my "every power should be worth taking" thought process...


 

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That's what happpens when you search to add something that is not needed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
That's what happpens when you search to add something that is not needed.
Witch hunts are OP, nerf Energy Melee


 

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Yeah

/em jazz hands...


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Miyabi View Post
The thing is, changing Confront really doesn't seem like it'd be adding to Scrapper individuality. Scrappers are somewhat unique in their simplicity, and skip the muddy waters of Hide and Fury.

Changing Confront goes hand in hand with my "every power should be worth taking" thought process...
Well, Confront we share with Brutes and Tankers. Those two have a role that we (scrappers) have absolutely no business trying to be. For those two ATs, Confront actually makes sense and matches their role. On a Scrapper, it's completely pointless. No one ever, ever takes it. It's not like every power needs to be worth taking, it's a power in every single one of our powersets that does not serve any purpose at all for our AT.

I'm just sayin', scrappers are fine, but Confront is a big silly hole in our powersets. It would be like removing a power from every Stalker set and putting a Taunt there. It doesn't fit the AT. Scrappers aren't there to tank, we are there to beat stuff up.

I figured if anything was going to make us "unique", it's getting rid of the single power that does not fit a scrapper, and we share with Tankers/Brutes.


 

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I agree. Replace Confront with Taunt.


 

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Originally Posted by Reppu View Post
I agree. Replace Confront with Taunt.
I would say drop it completely, and stick an attack there. Give every scrapper set a ranged, or ranged like attack in that spot.

Katana and BS should have an attack like shield bash. Give MA Forms, or a fire ball, well you get the idea. Or Stick superior conditioning there.


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Quote:
Originally Posted by Zyphoid View Post
I would say drop it completely, and stick an attack there. Give every scrapper set a ranged, or ranged like attack in that spot.

Katana and BS should have an attack like shield bash. Give MA Forms, or a fire ball, well you get the idea. Or Stick superior conditioning there.
... Nah, I'd go with Taunt. Gotta put that secondary to use!

Scrappers don't need buffs. Or anything unique. Or anything like that. They are unique in being the only extremely well performing, straight-forward, no-gimmicks AT in the game ;P


 

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Quote:
Originally Posted by Reppu View Post
... Nah, I'd go with Taunt. Gotta put that secondary to use!

Scrappers don't need buffs. Or anything unique. Or anything like that. They are unique in being the only extremely well performing, straight-forward, no-gimmicks AT in the game ;P
I wasn't proposing any kind of buff. Just a new power choice for one that we shouldn't even have. A buff is making what we do now better. Replacing something that we share with other ATs isn't a buff.

In fact, replacing Confront (which is Taunt) with another medium melee attack doesn't change the AT any more except make us have a primary with absolutely zero frills, just straight attacking. That would fit us pretty well and make us fairly unique.


 

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Originally Posted by Border_line View Post
I wasn't proposing any kind of buff. Just a new power choice for one that we shouldn't even have. A buff is making what we do now better. Replacing something that we share with other ATs isn't a buff.

In fact, replacing Confront (which is Taunt) with another medium melee attack doesn't change the AT any more except make us have a primary with absolutely zero frills, just straight attacking. That would fit us pretty well and make us fairly unique.
And in turn since you are adding an attack that does damage it is in fact a buff mate. Confront does not damage anyone unless you slot the proc, the new attack would do damage all the time. I think that is the other side of the perspective here.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
And in turn since you are adding an attack that does damage it is in fact a buff mate. Confront does not damage anyone unless you slot the proc, the new attack would do damage all the time. I think that is the other side of the perspective here.
I'm not seeing it. If we are running an attack, we aren't doing other attacks. An actual buff is making attacks do more damage. It's not doing any more damage than we already do. It's not giving us more HP, or providing a team buff, or giving us more Def, or anything else like that. It's just another straight attack. Confront doesn't do jack right now because no scrapper actually takes and uses it.

I'm an empathetic person and try to see other sides, but we wouldn't be getting any buff. There is no buff to just giving us another tool of what we already do. There is no extra damage we would be doing.

If scrappers ever took confront and used it, then you might have a point. That would be a break in our damage chain. But since we don't, and we already have enough attacks to fill chains, then providing just another attack doesn't give us anything more than we already have. But we'd have another choice at least.


 

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Originally Posted by Border_line View Post
I'm not seeing it. If we are running an attack, we aren't doing other attacks. An actual buff is making attacks do more damage. It's not doing any more damage than we already do. It's not giving us more HP, or providing a team buff, or giving us more Def, or anything else like that. It's just another straight attack. Confront doesn't do jack right now because no scrapper actually takes and uses it.

I'm an empathetic person and try to see other sides, but we wouldn't be getting any buff. There is no buff to just giving us another tool of what we already do. There is no extra damage we would be doing.

If scrappers ever took confront and used it, then you might have a point. That would be a break in our damage chain. But since we don't, and we already have enough attacks to fill chains, then providing just another attack doesn't give us anything more than we already have. But we'd have another choice at least.
The suggestion of a damaging ranged attack is a buff mate. Some scrappers do take confront mate, but hey since it is not going to happen because it is not needed, I'll just back out and let you all have at it. No worries.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
The suggestion of a damaging ranged attack is a buff mate. Some scrappers do take confront mate, but hey since it is not going to happen because it is not needed, I'll just back out and let you all have at it. No worries.
I didn't ask for a ranged attack. I said medium melee attack. Nothing more than we already have.


 

Posted

Quote:
Originally Posted by Border_line View Post
I didn't ask for a ranged attack. I said medium melee attack. Nothing more than we already have.
A brawl level attack? I mean anything else would have to be considered a buff.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Zyphoid View Post
I would say drop it completely, and stick an attack there. Give every scrapper set a ranged, or ranged like attack in that spot.

Katana and BS should have an attack like shield bash. Give MA Forms, or a fire ball, well you get the idea. Or Stick superior conditioning there.
Give martial arts a Street Fighter style Hadouken attack.


 

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Quote:
Originally Posted by Zyphoid View Post
They are fine. What they lack is anything that in uniquely theirs. That is what EG states, and what I have been trying to get across also. Scrappers don't even have a power set that they don't share with the other melee ATs.

He also points out in another thread that all but 3 of the stalker primaries have AoEs or Cone attacks.

Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
You're welcome to the utter crap that is Stalker Energy Melee - complete with reduced-/non-critical Total Focus and Energy Transfer and nerfed stun rates.

Ninjitsu I've posted about before - I'd prefer each AT have one unique set but that's not how the devs felt like dealing with proliferation, so my "compromise" is until Stalkers get Shield there's no justification to give it to Scrappers claiming they "need it" that doesn't come down to "I'm too whiny to play a Stalker to play a ninja (but I'll complain about how Stalkers are too similar to Scrappers now!)" and Scrappers should be the last melee AT to get the set purely out of my being sick of reading all of the threads about "when are Scrappers going to get Ninjitsu". And it should be ported exactly as-is, with Hide (on an AT where the kMeter is meaningless so it's only a suppressed stealth/minor defense toggle), Smoke Flash, and Caltrops; no replacing them with something that Scrappers might find more useful. Because otherwise you're not getting Ninjitsu, you're getting "a positional defense set with click mez protection and other tools" - which is exactly what you already have with Shield (which Stalkers didn't get).


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Posted

Heck, I've been known to take Confront on Scrappers to tank Lord Recluse, amongst other things. I'd LOVE to get TAUNT


 

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Quote:
Originally Posted by Leo_G View Post
Oh! My MA/SD Scrapper has the Leadership pool, Grant Cover, Aid Other and Resuscitate as well as the teleportation pool, including Recall Friend. Does that make my Scrapper better than others?
I can't imagine you being better than others I am sorry.


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