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Nail on the head. I got to play B&S beta, and its combat is lodged somewhere between Tera and tab-targeting. It's sort of like a fighting game, in that you have dial-a-combo combat, otherwise it's exactly like every other imported MMO, just prettied up (I like his art style, but dat anatomy...)
I'd actually go as far to say it's TOO Korean. Like, if you could cut an MMO, B&S would bleed pure, concentrated Koreanese (Like mayo only...regional?)
At least it has Eli...Lyns. They're very cute. -
Quote:You like Electric Melee. We get it. Thanks.*snip*thunderstrike really isnt a pbaoe power. the splash dmg is nice, as in, nice becau*snip*Adding splash dmg to TF wou*snip*nt think the splash dmg is really even noteworthy in the grand scheme of things*snipsnipsnip*
I'm not really seeing many alternatives to decreasing the activation time on ET and TF. Those two attacks deal very nice damage, the stun is good/great/varies, but their general damage output is anemic at best. EM is still decent for solo play, as you can stunlock your target rather easily, but outside that, the set brings practically nothing to the table except "lol stop hitting yourself" -
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The thing is, changing Confront really doesn't seem like it'd be adding to Scrapper individuality. Scrappers are somewhat unique in their simplicity, and skip the muddy waters of Hide and Fury.
Changing Confront goes hand in hand with my "every power should be worth taking" thought process... -
Underperforming single target archetype (Subjective?) gets buffed, every other melee archetype enthusiast is personally offended.
Underperforming single target melee set (Objective?) gets buffed, every other melee set enthusiast is personally offended?
Energy Melee is meant to be primarily a single target damage dealer, diluting it with MOAR AoEs just turns it into every other set. Speeding up TF and ET's animations to two seconds each would probably help quite a bit (I don't have numbers because I'm too lazy to math...) and reduce the amount of corpse blasting, which seems to be the set's current forte. Heck, someone said to halve their activation times, which would be amazing, but might be a bit of an overbuff (Over-un-nerf?) -
"This message is hidden because TwoHeadedBoy is on your ignore list."
Now THERE'S a QoL change many of us could benefit from. -
Scrapper New Inherent: Scrapperlock
Passive: Scrappers now receive a +1% damage self-buff for every teammate outside sixty radius.
There, sheesh. -
Much appreciated
Ever since the TPN update, my HD 4850 has been overheating and killing my entire system when in character/costume selection, even though the day before the update everything was running fine with Ultra settings. I installed the 11.12 myself, but I'm too afraid to run CoH at this point to test. -
All this talk of added AoEs and MOAR STUNZ bewilders me. EM was the go-to for single target control/damage, and what, ninety percent of player suggestions is to turn it into just another hybrid set with a mix of AoE/Mez/ST/KitchenSink?
How about more like drop the animation times on TF and ET to two seconds each and leave everything else be...
Sheesh. -
I can run BAFs all day, every day. Ten, twenty in a row. Zero issues.
Run a Lambda? Random FPS spikes. Run a second Lambda? Crash.
Run a BAF, then Lambda? Crash. Every time. -
Quote:We enter Lambda. I take three steps and crash/mapserve/.pigg error. Immediately relog and rejoin and kill/buff/debuff to the end...and get 10 threads?The best solution IMO is to:
1. Change the formula to account for all the powersets that they apparantly didnt code for. (i.e. some AE attacks, debuffs, buffs, PET attacks, etc )
2. Use this formula to ONLY determine a minimum threshold of participation.
I would require:
- the person has to have moved away from the mission entrance, and NOT via /follow
- the person has to have used a minimum number of targeted powers ( take the mission duration and say the person has to have activated "X" number of powers per second )
- the person has to have used more than a certain minimum number of powers ( i.e. just spamming a single target heal over and over doesnt cut it )
- the person has to have participated in each phase of the mission
3. Once the formula determines that a person actually participated, make the rewards table random. (i.e. common=40%, uncommon=30%, rare=20%, very rare =10%, or whatever proportion they determine is fair )
4. If the formula determines that they didn't participate, they get the crap reward.
Not perfect, but better than what's in place.
Another try...no aggro control holy pigeons everything's targeting me BLARG I dead...get back up SPLAT Walker falls on me. Sigh. Get rezzed, random missile NOVA FIST LOLOLOL oh lord my Attacks Per Minute is way down...ten threads...
Basically, per phase and Powers Activated as per trial duration don't work. Granted, these situations won't happen a lot. Many variations of them can, however.
Everything else seems fine though. -
Equip Nerve
Ignore hit cap
Everything went better than expected?
I mean, come on, throw Nerve a bone here, lol -
Sue from Accounting
Hilarious when I met Bob from Accounting -
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Quote:Tell that to my Fire Tank who still got two-shotted through four small purple inspirations every time I hit Taunt on Recluse.These statements are factually incorrect. You don't need to pick the proper mix of powersets/ATs.
Game design doesn't exclude anybody from these tasks. Inspirations make up for any holes in the build. If somebody chooses not to use the tools available to them, it is completely their fault. -
Quote:Except that it's anti-design to exclude 90% of the playerbase and punish them for not playing specific sets. In an MMO environment, your designs have to encompass and allow for flexibility and chaos. Buffed Recluse and Ghost Widow on the STF are great examples of bad designs that slap players for not falling into a specific niche (Defense softcap in this case).... you need to pick the proper mix of powers and/or take the time to get the temp powers that can help.
In a Master run environment, temp powers aren't an option. And 'proper mix of powers' translates to 'softcap defenses, a Stone Tank, and a Rad'
Talk about tunnel-vision...
Edit: That isn't to say that things shouldn't be difficult, or that everything in the game should be easy for everyone. Too easy = boring and uninteresting. However, a team of Tank/Support/Damage should be able to handle things. -
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Quote:Wow, I hope I never have to team with you.I like bubbles, but they are a bit boring in terms of 'doing'. With dark miasma or rad or even TA youre doing something and it looks like youre doing something.....even if that something puts you into an early dirtnap....but bubbles, sonic, lamepathy and lolpaindom just look alot like standing around, not doing much.
The only exception of the above is Bubbles and Sonic do do something......unlike lamepaths and thier healbot inbred twin cousin lolpaindom. Bubble types actually protect the team.
Sorry kids, one fortitude isnt protecting a TEAM.
So, with all that in mind.....mostly its an ACTION sim this here MMO and FF doesnt bring much action......although bulldozing is funny. -
...until you realize that Cloaking Device+Smoke Grenade are intended to be your methods of delivery for Time Bomb and Trip Mine.
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Neither please.
Energy Melee should be the king of single target damage, since that's all it really has. Buffing Whirling Hands? Meh. It's one AoE attack in a set of ST attacks. And like Mac said, adding AoE to Energy Transfer won't fix a whole lot. Actually, it might be detrimental, as they'd cleave Energy Transfer's damage to make it splash. -
Here's my problem: I'm an altaholic
I've played most of the primary Corr sets, and some of the secondaries. I've been trying to decide on a new Corruptor to roll for Going Rogue, go Resistance and end up blueside. My primary aim is to get a heavy -Regen toon for debuffing AVs so I've basically narrowed down to some combination of AR, Rad, or Sonic primary, and Traps, Rad Emission, Cold, or Thermal. My AR/Rad Corr is a beast (<3 Ignite on AVs), but Traps seems to be the contender for nastiest -Regen in the game. I have a MM with Traps already and was trying not to repeat sets. How do...
AR/Traps
Rad/Traps
Rad/Cold
Rad/Thermal
...stack up? Thoughts and opinions appreciated. -
According to Mids, Golgis DO increases the -regen
I can't confirm or deny it in-game however.