Energy Melee
EM's total DPA is dead average. It's AoE is just 'bottom of the pack'. So, you're wrong on at least half of your argument. Keep that in mind, but otherwise go nuts. MANY sets could use buffs.
You're right. I'm not the most technical player--and two out of three of the suggestions I supported WERE AOE :P. But, all things considered, it underperformes from what I've read and from my personal experience. Funny thing is, I love the set. The feel and look of it is awesome! If it just felt and performed solidly average rather than lackluster, it'd be perfect.
These tweaks, which have been suggested alot, are not big changes or huge buffs. Just tweaks that could be used to adjust the set properly.
Anyway, any and all opinions welcome !
Look around in game. I'll wait...
How many EM players do you see? My personal experience is not many. Hardly any in fact. There is most likely a reason for that. My guess: lack of fun playing the set. It doesn't matter if the DPS, AoE or single target is bottom of the barrel. The set just isn't fun to play for me on tanks or brutes due to the horrendously long animation times on 2 of the sets big hitters. Its just plain boring.
Cut the animation times down and lower the damage for ET and TF and I'd take my main inv/em tank and em/dark brute off the shelf today. When it boils down to it, its all about fun and how the set plays. The energy transfer "fix" took all of the fun out of energy melee IMO. It turned from a fun single target pom pom powerhouse to a double tapper (long animations cause you to attack targets already defeated by teammates...).
With that being said I think the stalker version of energy melee is fine as is. I have a level 50 EM/WP stalker and they still perform well with the set, especially with the new stalker changes. The new AS is almost like having the old ET back. But the brute and tank version need some love in one form or another. Make the set fun again.
Look around in game. I'll wait...
How many EM players do you see? My personal experience is not many. Hardly any in fact. There is most likely a reason for that. My guess: lack of fun playing the set. It doesn't matter if the DPS, AoE or single target is bottom of the barrel. The set just isn't fun to play for me on tanks or brutes due to the horrendously long animation times on 2 of the sets big hitters. Its just plain boring. Cut the animation times down and lower the damage for ET and TF and I'd take my main inv/em tank and em/dark brute off the shelf today. When it boils down to it, its all about fun and how the set plays. The energy transfer "fix" took all of the fun out of energy melee IMO. It turned from a fun single target pom pom powerhouse to a double tapper (long animations cause you to attack targets already defeated by teammates...). With that being said I think the stalker version of energy melee is fine as is. I have a level 50 EM/WP stalker and they still perform well with the set, especially with the new stalker changes. The new AS is almost like having the old ET back. But the brute and tank version need some love in one form or another. Make the set fun again. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
EM is a victim of being effective on stalkers back when anyone cared about pvp and mistakenly tried to balance it (e.g., Castle).
Just move on, I think. All of the old players probably have at least one EM toon that they don't play any more or have deleted. It sucks, but there you go...
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
What Energy Melee actually IMO shows is that DPA and DPS aren't as objective as people tend to make them out to be. Just having low animation times is an advantage in itself. The longer an animation gets, the more its damage and other effects would need to increase above standard DPA to justify it, because once the animation starts you're locked into that action longer--no using inspirations, no moving, no activating a heal or emergency power. Once you cross about a 3 second threshold a power needs to hit REALLY hard or else have other major advantages.
The set just isn't fun to play for me on tanks or brutes due to the horrendously long animation times on 2 of the sets big hitters. Its just plain boring.
With that being said I think the stalker version of energy melee is fine as is. I have a level 50 EM/WP stalker and they still perform well with the set, especially with the new stalker changes. The new AS is almost like having the old ET back. But the brute and tank version need some love in one form or another. Make the set fun again. |
The AS changes are great, but... it's stil not fun on a stalker either. I think the extended animation times are a big part of why you don't see many EMs around, not just its lack of AoE; it plays so differently than other sets. Even Titan Weapons gets to speed up after all. Taking two seconds all the time to swing at a target that your pal just took out, hoping the next couple of swings at you miss because you're low on Health and need to click a green or Placate, etc... yuck, comparatively. The set just feels like molasses when other sets feel like ZOOM BANG POW. AS changes helps but hasn't fixed this problem.
I'd hate to ask for damage nerfs to balance cutting down on animation times, but...
Half the cast on ET (And lower the recharge, damage, endurance etc to compensate), turn TF into Thunderstrike.
British by act of union, English by grace of God, Northern by pure good fortune!
Look around in game. I'll wait...How many EM players do you see? My personal experience is not many. Hardly any in fact.
|
There "may not" be as many characters using Energy Melee because its not as flashy as Super Strength, Kinetic Melee, Fire Melee, Ice Melee, or even Dual Swords. It may not have the DPS of the above mentioned, it does; however, have the ability to stun a target(s) with every punch. That is a major benefit when involved in a tense fight against a Boss or AV. That can be a game changer. It has for me on my Energy Melee characters.
My guess: lack of fun playing the set. It doesn't matter if the DPS, AoE or single target is bottom of the barrel...Its just plain boring. |
When it boils down to it, its all about fun and how the set plays. |
The energy transfer "fix" took all of the fun out of energy melee IMO. It turned from a fun single target pom pom powerhouse to a double tapper (long animations cause you to attack targets already defeated by teammates...). |
You see, I believe Energy Melee is power not meant for AoE like the other powers are. I see EM, like SS, as a one on one type power. Meaning the hero or villain take on their opponent and pound the snail snot out of them. Whirling Hands allows me to nail everyone around me and keep their interest while I'll putting done one. Matter of fact, my tank does enough damage with Whirling Hands combined with my Electric Field, I can take on an AV, finish him or her off and then throw one or two punches on those who remain standing.
What I really like most about Energy Melee is the chance I have to stun an opponent allowing me free attacks against him thus putting them down quicker. Marauder certainly can contest to that during the two missions I faced him. Watching him sway like a drunk is hilarious.
Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
Knight: I love Energy Melee too, and I'd hate to see them fundamentally change the set, but there is a reason that there have been enough complaints about the set that the devs are supposedly seriously looking into it and plan changes.
It needed a slight nerf back in the heyday, but a lot of people feel it was over-nerfed. It just needs a little re-balancing--and there are some potentially really fun ways to do that!
Half the cast on ET (And lower the recharge, damage, endurance etc to compensate), turn TF into Thunderstrike.
|
(telepathically implanting this into the minds of the devs a la Inception...)
Knight: I love Energy Melee too, and I'd hate to see them fundamentally change the set, but there is a reason that there have been enough complaints about the set that the devs are supposedly seriously looking into it and plan changes.
It needed a slight nerf back in the heyday, but a lot of people feel it was over-nerfed. It just needs a little re-balancing--and there are some potentially really fun ways to do that! |
I just hate it when people bad mouth certain power sets. It has a negative influence on others who might consider using it but they don't because the succumb to the negative remarks without giving it a chance. I don't like Fire or Ice melee because they don't fulfill my definition of melee. A fire/ice sword instead of punching? I don't like using these powers because of my experience and my personal preference. I don't offer up an opinion that often on a power unless specifically asked. I don't want to cause any undue influence of someone's decision if they've never had the chance to use it first hand.
Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.
I expect the Devs to give Energy Melee another overhaul when they get around to proliferating it to Scrappers. (It would be the most logical time to do so, after all.) I have no clue as to what they would do with it then... but I generally agree that there's still something broken with the set. They balanced it out of it's Single Target Burst Damage niche, and left it with nothing truly remarkable about itself except having two very powerful attacks, with two of the longest cast-times for single target attacks. (That, and being one the two remaining melee sets to have a melee-range control with little-to-no damage associated with it.)
-This Space Intentionally Left Blank.-
I like my EM/WP/MU Brute. I hated him until I had all 3 Mu AoEs tho (Whirling hands makes 4 AoEs). Now he is fun, now that I can unleash 4 AoEs abd then pick off the stragglers with EM attacks.
But the EM itself? Hate it.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
You know this how? You've polled every single CoH/CoV player on all the servers? I always love it when people spout out things like this. It's easy to do so in this setting. However, when challenged to back it up with emperical evidence to quantify their remarks it becomes a different story.
There "may not" be as many characters using Energy Melee because its not as flashy as Super Strength, Kinetic Melee, Fire Melee, Ice Melee, or even Dual Swords. It may not have the DPS of the above mentioned, it does; however, have the ability to stun a target(s) with every punch. That is a major benefit when involved in a tense fight against a Boss or AV. That can be a game changer. It has for me on my Energy Melee characters. |
The point I was trying to make is that EM is scarce from what I've seen in game and I'm sure a lot of people have seen the same thing. And since the set is so rarely seen by myself there is probably a reason for it. My reason being that its boring.
I wont pick apart your whole post, but it's obvious you love EM the way it is and that's fine. I don't and think its is a bore fest. And from the threads I've seen here on this forum over the years about it (this one included), a lot of people feel the same way I do.
Again, I don't care if EM is the best/worst in ST, AoE, ect. I just want a set that is fun to play before I have to dip into pool powers and incarnates to make it interesting. I actually like underdog sets. I'm currently playing a ice/ice tank and that set is fun to me. Ice melee lacks in damage and ice shield isn't what it use to be as far as end game, but it has a bunch of neat little attacks and tricks to keep it interesting. EM has the damage but I can't force myself to play the set due to the horrendously slow animation time on 2 of its best attacks. They don't have to be lightning fast, just trim the time down so the set flows better and I'd be more than happy.
As of now, if I want single target I'd roll dark melee. If I want stuns I'd grab mace. If I want to bore myself to death while I beat up corpses, I'd pick energy melee.
One players experience doesn't really matter, but it can paint a picture. For instance, I play on Virtue, Freedom, and Infinity. I played before the EM nerfs and the set was up there with Super Strength, you'd run into a lot of characters playing and enjoying it.
Outside of on a stalker, I can't remember the last time (as in 1 month + of playing) that I've teamed with or even run into an EM Brute/Tank. That is a lot of Itrials with upwards of 24 players at a time across 3 different servers, and I can't recall seeing one.
However, I can gaurentee you when I log in today, I'll see plenty of SS, Kinetic Melee, Dark Melee, Elec Melee, STJ and TW toons. Probably a few Mace/Fire Melee and maybe 1 here and there of MA/Dual Blades/Axe.
I *generally* like EM. Depending on the character I'm playing.
My Energy/Energy brute (first vill @50?) Loved it a bit more before when PVP was a bit more active, pre-I13 changes, just for hearing things like "You *&#^%# Stalker!" and "Watch for that one, that brute's stuns are lethal." I *do* want the old ET back - paying health far a fast, hard attack was just fine to me. I dont' mind more of a single-target focus on that one - I play it like a "Heavy Stalker."
My Energy/Fire tank (one of my forum-namesakes?) Wants more AOE. Desperately. I didn't particularly enjoy the combo - didn't hate it, but there were times it bugged me... specifically because of the lack of AOEs (Whirling Hands itself just doesnt' cut it from the primary when I've got a horde of things trying to kill me.) That pretty well shelved EM tanks for me.
Stalkers... I've only got one Energy melee stalker, and it's not very high - but not due to anything with the set. Just from having a bunch of alts.
Funny 3 years ago, I saw plenty of EM Brutes but now I can barely see one.
It's a set that is too ST-oriented with quite a few skippable powers. Duplicated purposes (Stun for example). And Stalker version doesn't even have one aoe.
The weird thing is EM was seen as "overpowered" before they introduced more game settings, but even if it got its old ET back, would it still be seen as overpowered considering people love to brag about doing +4x8. I doubt EM with the old ET is a great farming set.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The weird thing is EM was seen as "overpowered" before they introduced more game settings, but even if it got its old ET back, would it still be seen as overpowered considering people love to brag about doing +4x8. I doubt EM with the old ET is a great farming set. |
EM has never been a farming set. Whirling Hands is just too shoddy (well you could TF those stacks which was common, but this was really only a trick used on burn tankers pre- i4).
I've got a couple alts at 50 with EM. They are both banished from my main server. I don't even recall where I put them. I've no interest in the set anymore.
To put it simply if a set is going to give up AOE for single target, it better wow me in single target, because AOEs are a heck of a lot more useful in general.
EM used to wow people in single target. Now it's just fair to middling. That doesn't hack it. Hence the dearth of people bothering with it.
Too many alts to list.
EM is a victim of being effective on stalkers back when anyone cared about pvp and mistakenly tried to balance it (e.g., Castle).
Just move on, I think. All of the old players probably have at least one EM toon that they don't play any more or have deleted. It sucks, but there you go... |
EM is slow... overlapping secondary effects... very mediocre damage and no aoe at all. What's even worse is that ET can't critical and TF only critical a small portion. WTF??! PvP nerfed EM to the ground.
Street Justice is a set that has excellent ST damage while having two melee aoe. That's how a melee set should be like. Both EM and MA Stalker need serious help.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
My memory may be faulty on this and this may be only my perception of EM's past and present (there, that should insulate me from some accusations), but you know how people go to the stalker forums and make posts like "What pairs best with primary power X?" and the response usually comes back "Nin, it's the best secondary all round"?
EM used to be the standard response for "What's the best primary attack set?" stalker threads. People loved the stun, they love the fact energy isn't resisted as often as the usual S/L and they liked the speed of the original ET. I don't recall coming across much complaint about its lack of AoE, probably because back then we had fewer choices that had AoEs (also back then, the players hadn't decided that anything without AoEs was trash).
Nowadays, I too don't see many EM's around either (sorry, no poll taken). I saw a low level tank or brute on a DfB the other day, and I think one on a PUG before that last week, but that's all I can recall in the past however longs I can try and measure.
Half the cast on ET (And lower the recharge, damage, endurance etc to compensate), turn TF into Thunderstrike.
|
On ET, I say keep the damage the same.
Completely agree to turning TF into TS. I giggle everytime I use TS. However I don't like ElM either, so I rarely use that power.
Underperforming single target archetype (Subjective?) gets buffed, every other melee archetype enthusiast is personally offended.
Underperforming single target melee set (Objective?) gets buffed, every other melee set enthusiast is personally offended?
Energy Melee is meant to be primarily a single target damage dealer, diluting it with MOAR AoEs just turns it into every other set. Speeding up TF and ET's animations to two seconds each would probably help quite a bit (I don't have numbers because I'm too lazy to math...) and reduce the amount of corpse blasting, which seems to be the set's current forte. Heck, someone said to halve their activation times, which would be amazing, but might be a bit of an overbuff (Over-un-nerf?)
Keep the damage, keep the recharge, keep the end costs...change those animation times to 1.67 seconds!
Okay, actually I had no problem with TF being slow untill they made ET slow as well. I miss playing my EM. The set lost exactly what was said...it's FUN!
What? The AOE sucks? *shrug* Didn't care. What? Not the best DPS? *shrug* Didn't care*
Though with the Assassin Strike change, I don't think ET will ever go back to what it was, more so than I did before.
And really, all it was, was a change due to PvP. Really old ET wasn't ALL THAT when it came to PvE.
BrandX Future Staff Fighter
The BrandX Collection
Ok, I did a couple of searches and didn't find a reason not to post this thread on this particular forum. If this is misplaced or a duplicate, I apologize.
I think there have been some good suggestions that have been made on the Tanker, Brute, or Stalker forums that are not too "out there" and that are perfectly doable that I would like to support.
Any or all of these would help heal the EM set without going overboard:
1) Just shave off one of the three seconds on the ET and/or TF animation. PLEASE don't change the look of either, they are cool as heck.
2) Add a minor damage "splash" effect to either ET or TF. Preferably ET, in my opinion. This would help with the dismal AOE of the set.
3) Expand the range and/or target number in Whirling Hands.
I personally think if they implemented just some of these, it'd make EM competitive rather than bottom of the pack in everything except for burst damage.
Thanks!